Tag Archives: chaos

FGC #627.2 Stranger of Paradise: Final Fantasy Origin

This article contains spoilers for not only Stranger of Paradise: Final Fantasy Origin, but also potentially the entire Final Fantasy franchise. It won’t get too nuts, but if you don’t want to know a certain location exists in a certain game, and if that location has any plot relevance, I wouldn’t keep reading. You have been warned!

This is not a placeStranger of Paradise: Final Fantasy Origin has one very important thing going for it: it is an enormous love letter to the Final Fantasy franchise. With the exception of a few “plot” stages, every level in SoP:FFO is based on a different locale from a different Final Fantasy game. And that is amazing! You’re looking at 35 years of videogame locations! From castles to caves to whateverthehell was happening in Final Fantasy 15! It’s neat!

But, as a tremendous nerd and 35-year-old critic of the Final Fantasy franchise (uh, to be clear, I am not 35, but I have been a critic of Final Fantasy as long as it has existed) I, naturally, have opinions about the various locations chosen to represent various Final Fantasy titles. Were these good picks to be representative of their attendant games? Are these good choices independent of nostalgia? Does anything in this game make a lick of sense? Let’s answer these questions on a game by game, level by level basis.

Note that this list will be going in order of Final Fantasy game featured. Actual level order is an entirely other thing. Please be as confused as possible.

Stage 1: Illusion at Journey’s End
Location: Chaos Shrine
Origin: Final Fantasy (1)

It is chaos out thereConcept: Stranger of Paradise is a kinda sorta remake of Final Fantasy, so it is only natural the game starts with Final Fantasy’s first ever dungeon: the Temple of Fiends. Oh! And the final boss of the area is Garland (after a fashion)! That is as Final Fantasy as it gets!

Does it work for SoP? This is absolutely a ruined temple (of Fiends!) filled with monsters, which is all you really need from a Strangers of Paradise stage. There are enough decomposing balconies and collapsing turrets to justify something more complex than a straight line, but the layout is still recognizable enough that you won’t easily get lost. And there is at least one cactuar running around, so there’s everything a stranger could want.

Does it represent its parent game? Going to give this one a “yes”, too. The defining characteristic of Final Fantasy’s Temple of Fiends is that it was clearly the crappiest temple in the world (but looked pretty alright a solid 2,000 years back), and we’ve got a similar architectural flare going on here. The Temple of Fiends is meant to be the trojan horse of adventure for the Final Fantasy franchise, and it serves the exact same “more to it than it seems” function in 2022. Good job, Level One! Now let’s move on to Final Fantasy 2…

FGC #627.1 Stranger of Paradise: Final Fantasy Origin

The Wild Arms 3 LP will be back and continuing next week. Right now I need to talk about Stranger of Paradise for reasons that are likely related to brain damage. Also, this article contains spoilers for Stranger of Paradise: Final Fantasy Origin. The plot is vaguely incomprehensible anyway, but, ya know, if you don’t want to be spoiled on a game that came out like a month ago, just go ahead and read one of the 600 other articles on the site. Thank you for listening.

Eat it, ChaosStranger of Paradise: Final Fantasy Origin has finally refined the genre with one simple trick: the perfect protagonist for a JRPG is a complete idiot.

Alright, this humble blogger must admit that is not quite right. For one thing, SoP:FFO is not a JRPG. It is an action game with significant JRPG elements. If you attempt to play this game with a typical JRPG mindset, you will watch your not-so-humble protagonist die. A lot. You cannot simply “trade blows” when you are facing a mad ogre in this Final Fantasy universe, and you must dodge, parry, and properly back-attack if you want to stand a chance. Learning exactly how to utilize your weapons is a must, and it is pretty clear early on why magic as we know it is a limited resource. Here’s a hint: if you can lob fireballs from a great distance away from your opponent, you are less a wizard, and more of a sniper. Gotta tape those superpowers down in an action game! And, to be clear, this is a departure from Final Fantasy 15, Final Fantasy 7 Remake, or even Kingdom Hearts. Those are more action-JRPG affairs, a storied tradition that traces back to waiting for 100%s on your action gauge in Secret of Mana. This is an action title, where “using a potion” is less of an inevitability, and more of a sign that you are choking in your battle duties. You should have been able to take down those wolves without getting hit, Jack! Are you sure you’re cut out to be a Warrior of Light?

But, as much as SoP:FFO is an action game, the plot and general framing is definitely a JRPG. That is as it should be, as this whole story is a loose adaption of Final Fantasy (1), the granddaddy of all JRPGs that do not involve compulsive gambling. This is the world that involves Cornelia, a dark elf prince, and exactly one named pirate. The ultimate threat is that same as in 1987, too, as the Four Fiends are menacing the primal elements of the planet, and, if four (or so) Light Warriors don’t get off their collective duffs immediately, the whole world is going to rot and/or burn. So world travel is on the menu, and every monster has to be stomped from here to the Sunken Shrine. Save us all, person with four letters in their name!

But Stranger of Paradise: Final Fantasy Origin is no mere HD remake of Final Fantasy…

MKK: Havik & Kira & Kobra

The final realm (or at least the last one that we’re looking at) that was created for Mortal Kombat: Deception was Chaos Realm. This realm is to stand in opposition to Order Realm, and is supposed to be a wacky, crazy universe where ducks have law degrees, clam chowder marries a fish, and health care is feely available. Unfortunately, the good folks at Mortal Kombat Korp. weren’t feeling particularly creative on the day Chaos Realm went into production, so it mostly looks like a Final Fantasy continent threw up on a graveyard. Rocks float in the air, the residents are aggravatingly religious (“Have you heard the good news? Wiggle waggle wizzle, chaos is the shizzle.”), and there are a strangely high number of teleporters scattered around. It’s chaotic, but predominantly “chaotic” in a way that is less “from the unparalleled imagination of Moebius” and more “it’s 3 AM and I’m tired, let’s bang out this realm and hit the 24 Hour Diner and Pet Shop over on Poplar Ave.”

And from this glorious realm hails Havik, Cleric of Chaos. Havik is chaos incarnate. Or he’s just a walking corpse. It’s one of those.

I think he snapped

Havik is supposed to embody chaos, but it’s telling that his behind-the-scenes creation started as merely an alternate skin for noted undead monster Noob Saibot. Havik’s general look is that of a walking corpse. He also utilizes a number of moves that involve impossible contortions, prominent bone snapping, or somehow restoring health through playing dead. In short, Havik’s special move oeuvre is less “chaotic” and more “what happens if someone already dead is fighting?”. And, don’t get me wrong, that’s a pretty interesting hook for a fighter (particularly in a franchise where another character’s hook is “has a hat”), but it does seem like a loss when a true “Cleric of Chaos” style fighter would likely be closer to something out of Darkstalkers. We already have Darkstalkers, Mortal Kombat! They did it better! They did it years ago!

And Havik’s general plan in the universe is “chaotic”, but that same brand of dime-store chaos that is usually reserved for GI Joe villains. Havik came upon Kabal, the former Black Dragon and sensational character find of Mortal Kombat 3. Kabal had been murdered by Red Dragon Leader Mavado, and Havik decided to revive Kabal because, of all the dead Mortal Kombat kharacters across the franchise, Kabal seemed most likely to do something chaotic. Mind you, this was only because Kabal’s intentions and personality were so poorly defined in his initial outing, he was practically a Dragon Quest protagonist, but, hey, works for Havik. Kabal was revived and tasked with creating an all-new, No-Kanos-Allowed Black Dragon clan. Sure! Sending some random cyborg dude to create a fresh band of thieves sounds pretty chaotic, but I’m pretty sure that’s something that could have been done without reviving a dead burnout. Whatever the case, Kabal capitulates, and Havik leads the New Black Dragons into battle against Onaga. Yes, to be clear, this “chaos” minion was firmly on the side of the angels, as, according to Mortal Kombat law, anyone distinctly fighting against the final boss of the tournament is a good guy. Except it was all a ruse! Havik just wanted a chaotic final battle, and, in the ensuing whaddyacallit, Havik would devour Onaga’s heart (!), and gain the ability to revive any dead guy he wanted. I mean… uh… I guess reviving Kabal took too much MP? So he had to get a new source of Phoenix Downs? It’s kind of weird when a dude starts his tenure in a franchise by bringing someone back from the dead, and then it turns out they’re fighting to gain the power to bring back the dead. Maybe that’s the most chaotic thing of all?

I think he snapped

Whatever the case, Havik doesn’t wind up accomplishing his (surprisingly orderly) plan. This, ultimately, is just fine, as everyone in the Mortal Kombat universe is alive again in time for Mortal Kombat: Armageddon anyway, and what was even the point of gaining a life spell if everyone is already immortal? Like his Order Realm frenemies, Havik is stuck with the base plot of “Havik love chaos, Havik hate order, Havik hungry” in MK: A. He doesn’t do a damn thing in the overall plot, but he’s probably missing that immortal dragon heart pretty bad by the time he and literally everyone else is dead.

Havik technically doesn’t return in the rebooted MK universe (like some of his contemporaries from Deception, the best he can hope for is a non-kanon cameo in an ending or two), but he was the main villain for much of the Mortal Kombat X comics. Long story short, he’s back to his old “reviving random dudes is chaos” ways, and he’s trying to bring Shinnok back from the brink of nonexistence. He doesn’t particularly succeed (that honor goes to Shinnok’s other minions in the main game), but he is responsible for an Onaga-esque plan that involves collecting magical trinkets from across realms and tricking some poor shlub (Reiko!) into doing all of his dirty work. In the end, his patsy is destroyed by his own hubris, and Havik is decapitated by Scorpion. Interestingly enough, the vengeful Scorpion was playing dead during his battle against Havik, so ol’ chaos champion fell for one of his own special moves. Maybe dramatic irony is the most chaotic thing of all. Havik survived his beheading (what does death mean to a creature that is so kuh-razy?), but Quan Chi wound up obliterating Havik’s severed, still-talking noggin. That’s likely as definitive an end as Havik can hope for.

But what happened to Kabal and his new Black Dragons? Surely someone cares about the new crew of thieves that Kabal cobbled together inside of five minutes (seriously, Mortal Kombat: Deception happens immediately after Mortal Kombat: Deadly Alliance, so Kabal did not have much time to find the cream of the crop). Well, whether you care or not, I’m going to tell you about Kabal’s newest Black Dragons anyway.

Stabby

Kira is the first recruit. She was an arms dealer that sold weapons to terrorists, but terrorists in post-9/11 stories are terribly sexist, and Kira had to butterfly knife her way out of a scrape or two. This attracted Kabal’s attention, because “weapons sales” was like the one viable revenue stream available to the original Black Dragons. The fact that Kira was also a decent fighter was simply the cherry on top of the homicidal sundae.

Unfortunately, Kira is basically the worst possible version of herself. Kira was introduced in a game where both Kano and Sonya were assumed dead. This allowed Kira to arrive with special moves and fighting styles that previously belonged to Kano and Sonya. And there could be a cool story there! Kira could be Sonya’s previously unmentioned daughter that was kidnapped and raised by Kano! Or Kano could continue to be a giant weirdo (reminder: this was the period when Kano kept a lock of Sonya’s hair as a necklace), and he cloned his hated enemy and raised her like his own spawn! Or she could be a previous student of Sonya that defected to join Kano and the Black Dragons! One way or another, there could be a really interesting story hook available for a fighter that combines traits from two rivals that have been diametrically opposed since the franchise’s creation. And… there’s no answer given. Kira just happens to fight like a combination of Kano and Sonya, and… that’s that. I guess she just figured out how to turn herself into a human cannonball from Youtube videos.

So Kira is Kabal’s first recruit, and she does exactly nothing after her introduction. Like Baraka, she seems to exist as a general mook in the story modes of MK: D and MK: A, and that’s all she wrote. Later, the first female playable Black Dragon was actively patched out of the rebooted Mortal Kombat universe, as she originally appeared chained up in the background of one stage in MK9, but was removed in a later update because ????. Kira’s current whereabouts are unknown, but, wherever she is, she’s probably not living up to any kind of potential.

This dork

Kobra is Kabal’s other recruit (yes, the Black Dragons is a gang of a whole three people. Is it any wonder Kano decided to go solo?). Kobra is… Man, could there be more of a placeholder kharacter in all of the franchise? He’s a street fighter. He learned martial arts, found out he liked killing with martial arts, and decided to just be a homicidal fighting man. Kabal recruited him because he knew he lived in a karate-based universe, and this was the only karate dude not already involved in the tournament. And that’s all Kobra’s got. He never accomplishes anything, and he winds up dead in most of his endings.

Oh, and his production name was “Ken Masters”, because no one had any illusions about how this kharacter was a clear case of plagiarism. But which specific kind of plagiarism?

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The world may never know.

What’s next? The deception is over, it is time for Armageddon

FGC #395 Final Fantasy Dissidia NT

FINAL FANTASYSo, chess, right? You know how to play chess? Let’s say you do. Do you remember when you learned how to play chess? Were you taught by a family member? A teacher? Some other kid? Some other adult? But here’s the thing: it is very unlikely you learned chess from a rulebook. Yes, you may have later read a great strategy guide to finally beat your grandpa at the game of kings (who don’t feel like standing up), but it’s downright unnatural to learn the rules of the game from a book or manual. And there’s a reason for that! Chess is a two player game, so it’s rather inevitable that player one is going to lecture player two. This is how games are learned! This is how games are passed from generation to generation. And, ultimately, this is what makes a game eternal: the drive for one generation to teach another. Because, after all, if you can’t find somebody to play with, what’s the point of playing a game at all?

Now, humble reader, I am well aware this is a videogame blog. I am blitheringly aware that “there must be a second player” is a stupid position for malcontents that haven’t picked up a controller in the last thirty years. This very blog will attest to the fact that my favorite games are predominantly single player. And, sad but true fact, I would estimate that a mere 10% of my gaming time is anything that could truly be considered “multiplayer”. But, gentle reader, you misunderstand my intentions. I’m not saying a game must include a two player option, I’m saying that videogames are your second player.

My father taught me how to play checkers. My mother taught me how to play Clue. My grandfather taught me how to play Chess. And Shigeru Miyamoto taught me how to play Super Mario Bros. Or did SMB itself teach me? The line is a little blurred there, but, if we consider videogames to be “thinking” objects (which we obviously do, because why else would we swear at them so regularly when they kill our dudes?), then a videogame’s own… videogameness is your eternal second player and teacher. After all, what fun is a game if you don’t understand the rules?

WeeeeeAnd, while we’re asking that rhetorical question: are bad games just games where “the game” misrepresents or otherwise sullies “the rules”? What is bad hit detection but a misperception of the boundaries of certain malicious pixels? When a JRPG requires excessive grinding, is it a feature, or a misunderstanding of what the player has to do between two objectives? And who likes it when the rules change right at the final moments? You’ve been playing an awesome action game, and then it turns into a shoot ‘em up? That’s a clear betrayal of the rules that Friend Videogame laid down from the start! That would be like requiring every game of Hungry Hungry Hippos to end with a test of strength! And that’s terrible! There’s no way I could overpower a kindergartener!

And then there are the games that don’t even bother with explaining the rules. They’re the worst of all.

Final Fantasy Dissidia NT is the long awaited sequel to Final Fantasy Dissidia Duodecim, a game that was released a whopping seven years ago. In videogame years, that is a period equal to approximately eighteen Assassin’s Creeds, or at least sixty Maddens. That is a lot of time for technology to improve, and, what’s more, the old Dissidia was a title for the PSP. Remember the PSP? Sony’s attempt to out-portable Nintendo right when mobile gaming was first making the scene? Yeah, it was an abject failure, but Square-Enix managed to release at least one good PSP game a year, so it wasn’t a total loss. And one of those excellent SE games was Dissidia, an unusual fighting game featuring the heroes and villains of the Final Fantasy franchise all duking it out for… I don’t know… I think crystals were involved? It doesn’t matter. What does matter is that it was fun, and it was one of the rare fighting games that was actually built for a portable system. Dissidia was part Street Fighter, but also part Pokémon, as you had to “train” your Tidus, and make sure the little dork always had the best equipment. WeeeeeExcuse me, it wasn’t about having the best equipment, it was about equipping the items that would fit your playstyle, so you might wind up with a different load out if you preferred to chase EX charges, or liked to just pummel your opponent into submission. You’ve got options!

But this is not to say Dissidia was a straightforward fighting game that just happened to have a little extra backend. Dissidia introduced the “Bravery System”, which, in short, means you’re supposed to hit your opponent until you have accrued enough hits to really hit your opponent. On one hand, it’s an overly complicated way to get to the “deplete HP” step that is essential to every fighting game ever, but, on the other hand, it does create a lot more drama, and a real see-saw mechanic that other fighting games have attempted to achieve for years. But, love it or hate it, you had to learn it before you could use it, so Dissidia certainly had a barrier of entry. But at least there was a tutorial right from the boot up of Dissidia, and, acknowledging that people might need such a thing, there were intensive lessons available through the game. And, what’s more, those lectures were written “by” Final Fantasy heroes from throughout the series, so if you ever thought Rydia would be an excellent summons teacher, congratulations, you’re right! Hey, if a game knows you’re going to need extra instructions, at least make those instructions interesting.

Final Fantasy Dissidia NT, unfortunately, did not learn this lesson.

Learn to climb!FFDNT started as an arcade game. And that’s great! So did Street Fighter 2! And we all learned how to play that game just fine. Except… assuming you were playing a proper SF2 cabinet, all the fireball motions you could ever need were graphics on the cabinet, so learning the finer points of that experience was, amazingly, still teaching-based. Not so much with FFDNT. It is unlikely I’ll ever see a FFDNT cabinet, but I’m going to go ahead and assume it doesn’t have the gameplay basics written anywhere on there, as it would require a cabinet roughly the size of a convenience store. Want to know how Terra works? That’s in aisle six.

See, the problem with Final Fantasy Dissidia NT is not simply that it fails to convey meaningful lessons to the neophyte player, it’s that there is so much going on, it is impossible to accurately learn anything from the gameplay. There are two teams of three, but you only control one fighter on one team. That’s pretty normal… but what are the win conditions again? It seems like fighters revive pretty quickly after depleting their health… so is it a most kills in a minute kind of thing? No, wait, the match just ended… did someone die? Our team? Theirs? And now there are some rankings… looks like whoever exhausted the most HP gets the trophy… but aren’t there other goals during a match? Why am I supposed to attack the EX Core Crystals again? To summon? But I can summon even if I never bothered. And what does the summon do? Change the background, toss a few lasers around, and… wait, my attack stat goes up? How am I supposed to know that? And I should be using my EX skill more often? How does that become available? It poisons the opponent? But only if I choose that at the start of the match? Holy cow, how are there this many questions revolving around one three minute match!?

GO AWAYAnd Dissidia NT continues to pose questions when it should be providing answers. Why does story mode distinctly require exiting story mode to make progress? Why does this character completely change her playstyle with a button, while that character just kind of grunts? Why did I just earn a new special move if I can’t even use it? Why is changing equipment only cosmetic, but changing my EX ability dramatically impacts the battle? And, most of all, why are my party members always dying? Am I supposed to be doing something different? Should I be protecting them? Should I be more offensive? If this were a traditional Final Fantasy game (even one of the later, more AI controlled titles like FF15 or FF12), and 66% of my party was dying every other round, I’d be sure I was doing something wrong. Here? Not really. In fact, during boss matches, your allies appear to exist only to be mobile meat dummies, and their greatest contribution is distraction. But it’s not like the game effectively relays this information in any way, and you’re just left listening to Shantotto apologize for her tenth death in a row. I’m sorry, chipmunk girl, I’ll try to be better next time. I think?

And it’s not that Dissidia NT is a bad game, it’s simply that practically the entire thing… ummm… uh… Oh! A metaphor! Good games play with you like a good friend, but bad games are definitely that one smelly kid that told you exactly what you’re going to play now, and you’re going to listen to his rules, and what do you mean you don’t play it like this at your house, we’re playing it my way now, you better learn how that works, or you’re not going to have any fun. No, I’m not going to teach you, nerd, just start playing. No, not like that! Moooooom! Bobby isn’t playing the game right at all!

Okay, maybe Final Fantasy Dissidia NT is bad. Once you understand it, once you read the FAQs and strategy guides and message boards, once you get through all the auxiliary materials, FFDNT is actually pretty fun to play. But before that? Before that, it’s pure, confusing hell, and a hell that makes no effort to impart how you might find your way to its heaven. Final Fantasy Dissidia NT might have a delicious, chewy center, but it’s surrounded by rancid garbage.

And how much garbage are you willing to swallow?

FGC #395 Final Fantasy Dissidia NT

  • System: Playstation 4 and Arcade. The arcade version came out three years ago? Crazy.
  • Number of players: Online? Six. Locally? One. There should be a law against that.
  • Go get 'emOther Illegalities: There are also loot boxes. And “buy a season pass now, we’ll announce the DLC characters later” sales. Dissidia is actively trying to piss me off.
  • The sequel curse: So this is, ultimately, a mascot fighting game. And you know what a mascot fighting game should never do? Drop characters. I don’t care if you’re Ice Climbers or Gon, when you lose the weirdo auxiliary characters from game to game, you lose my heart. The lack of Gilgamesh, Laguna, Yuna, and Tifa in this title is keenly felt. And if even one of those dorks become extra purchases? I will burn this mother down.
  • Favorite Character: Bartz is pretty awesome. He was my favorite in OG Dissidia, and he’s completely different now, but he’s still a lot of fun. And fast! And fast is really important when you have to chase some angry tree all over the arena.
  • Other annoyances: You can’t just restart a battle in a single player match. This is particularly important in the boss battles, as, come on, you can permanently lose those fights in the first thirty seconds, but wait five minutes to actually die. And then you have to wait five minutes for loading screens…
  • The Final Fantasy: So, considering the sheer lunacy that was the first two Dissidia titles, the story of this one is actually pretty straightforward: there’s a world fueled by battles, everyone battles, everyone realizes there’s no real reason to battle, and then they fake battle until they battle a giant lizard so they can make clones that will fight battles forever. That’s pretty much the plot to Sense and Sensibility.
  • Say something nice: Terra is supposed to be “post Final Fantasy 6” Terra in this one (or something like that), and she’s actually kind of… good? Previous Dissdias made her a sort of damsel (“Oh, poor me, Kefka is always taking over my brain, what is it to be me?”), but here she’s confident, and winds up being the de facto leader of her little party. Way to get yourself together, Terra!
  • Work together!Did you know? That kid from Final Fantasy Tactics is in this one! No, not Thunder God Cid, the main character. You know! What’s his name? Delita? No, that doesn’t sound right…
  • Would I play again: Honestly? Probably not. Even if the upcoming DLC is amazing, there are too many good fighting games out there, and Dissidia seems to revel in wasting time. Just give me my instant gratification, Square!

What’s next? Random ROB has chosen… Centipede: Infestation for the Nintendo 3DS! Centipedes? In my blog? It’s more common than you think. Please look forward to it!