FGC #342 Taiko: Drum Master

Beat it!Going to say this upfront: I am barely going to be talking about videogames today. Random stuff is going on in Real Goggle Bob land, and I feel like using a little writing therapy to mentally work through it. So, advance warning, this one is going to be autobiographical to the max. Hell, I might delete this post out of sheer embarrassment within 24 hours. I don’t know. I just have to get these (ugh) feelings out of my head, so… I guess stick around if you feel like it.

So I’m 34 years old. I’m also a single heterosexual (mostly, I mean, I’m a little bit bi if we include Cillian Murphy and the entire cast of The Good Place [and that might just be because Kristen Bell and Ted Danson create a sort of “sex singularity” that throws off all my readings]) male. I understand people get more and more okay with such a thing every year, but there is a not insignificant portion of the population that believes being single and 34 is some sign of being a giant weirdo. And I am a giant weirdo! I once compared Sonic the Hedgehog to my first love! I have Vocaloid and Bioshock posters in my office! I’m moderately certain I once screamed out, “Play it loud!” during sex! I am not a normal guy, but that’s not why I’m single. I’m single because my parents are divorced.

Okay, I’m gonna let me finish, but I have to make a brief aside about that statement. My parents are divorced, but this isn’t some Uncle Ben-esque secret origin that explains all of my myriad quirks. No, the reason my parents’ divorce had such an impact on my psyche is that my parents got divorced for seven years. Never one to tear an adhesive strip off quickly (side note: I also spent most of my childhood wrapped up like a mummy), my parents had a “will they/won’t they” thing going on for most of my youth. On one hand, this kind of worked out for me from a parental-attendance perspective, as a combination of love and rivalry caused my parents to be separate, but practically omnipresent in my life. Unfortunately, the flipside of that equation was that every time things inevitably blew up, I got to hear both parents privately complain about the other parent ad nauseam. I’m pretty sure neither of my parents were/are good at having friends (my mother makes friends with everybody, but they seem to be shallow friendships; my father has one friend, and he sees him once a decade whether he needs to or not), so complaining to the local ten year old that just wants to go downstairs and play videogames must have seemed like a good idea at the time. Oh, and fun fact, both of my parents have told me that they “made every effort” to not insult the other parent while I was growing up, which proves they have the self-awareness of your average 45th President.

This is to distract you from realityAnd, while it’s not like I blame my parents for all my problems (lie), I do blame them for my singlehood. I grew up seeing the absolute worst of love. While others were listening to love songs and watching The Princess Bride, I was watching a pair of people that had loved each other for a solid couple of decades falling apart and tearing into each other like rabid wolverines at a dhampir bar mitzvah. My two best childhood friends had parents that were divorced or lived in a continual state of mutual self-loathing, so no role models there. Looking back, I realize that it wasn’t until my teenage years that I even met someone that I respected and was also in a long, loving relationship. To be concise, I basically learned from a young age that love didn’t lead to bliss, it led to calling a lawyer every other day so you could properly establish custody of a coatrack (this actually happened).

But, by the time I was in college, I kind of learned to live with my own biases. While I spent most of my teenage years claiming “love is stupid” like some manner of world-weary, wizened sage (that happened to shop at Hot Topic), I did eventually come to the conclusion that love, long-term commitment, and marriage were all possible. While I personally ended a few of my own relationships because of (if I’m being honest) that previously mentioned disdain for commitment, a number of my friends have been getting married since roughly our collective twenties, and I’ve been genuinely happy for them. I realize I would sound like a monster to say otherwise, but, come on, in many cases, I was around to see these people meet, see them happy together, and, ultimately, see a future where they could be together forever. Again, can’t stress this enough: not for me. I’m broken. I piss all over the seat, like, every time. But these people, these people have a future as one happy unit.

So, suffice it to say, I kind of took it personally when two of these “ideal” couples, two distinct sets of friends, announced things were headed toward divorce. And, since I was notified of these developments involving two different couples within two days of each other, I took it all… poorly.

(Because this is all about me, and, technically, you, gentle reader, only actually “know” and care about me, I want to be clear that “taking it poorly” did not involve any Hangover-esque shenanigans, photocopying my butt for Debra in accounting, or willingly eating Hot Pocket Bites or something. I’m not cool enough to have a nervous breakdown in any interesting ways, so I mostly just had a headache for a couple of days. Oh, and then I wrote a blog post about it.)

EVERYBODY DANCENow, to be clear, I’m not some gentle flower that has never known a friend to get divorced before. Actually, I’m pretty sure I know a couple of people that wound up divorced before senior prom, but all of those situations were… is “obvious failures” too precise a term? When D’avos the Molten Man of The Fire Pits of Crytuk married Cindi the Ice Elemental, we all had a pretty good idea of where that one was gonna go (to be clear: D’avos had a drinking problem). But the relationships that are currently causing me so much mental anguish are all couples that seemed content and joyful and I didn’t buy their wedding gift thinking “Wow, I better save the receipt on this one.” I know divorce is a modern day cliché, and I know I don’t believe in marriage as an institution (People change as they grow, to expect two people to change together in a complimentary manner is… Oh crap, I’m doing it again), but… I feel like I actually had some optimism in these relationships. Christ, I really thought these kids were going to be alright. I don’t believe in marriage, I’m not certain I could ever seriously consider marriage, but these are the people that gave me hope such a thing was possible. Now that hope is dashed against the rocks. The dream is dead.

And then there’s the Chumbawamba thing.

Another personal failing: I’m immune to nostalgia. I am a data hoarder. I am a hardcore data hoarder, and I have a fleet of USB hard drives to prove it. I have a hard drive backup buried in my backyard “just in case”. I recently saw Blade Runner 2049, and the scariest thing in this very human story about robots having sex with appliances was the suggestion that there was a universal EMP a few years back that wiped out all digital data. Such a thing would kill me. I have my entire life saved in JPGs, MP3s, and ROMs. I cherish terrible cell phone videos I took of my grandparents “just in case” (“just in case” they didn’t turn out to be immortals. Spoilers: good planning). Having my entire past just a double click away is always comforting, but it does reduce the odds of me ever feeling nostalgia. Earlier this year, I was excited to hear about the release of the SNES Classic. WeeeeeeAfter all, I thought, I haven’t played Super Metroid since… how long has it been… oh yes… I haven’t played that game since lunch.

This goes double for music. I’ve been listening to the same music since high school. Literally. The rise of the MP3 occurred concurrently with my high school years, so I have been listening to the same copy of a copy of a copy of Barenaked Ladies’ One Week since the advent of Napster. Since then, the delivery method may have gotten slightly more legal, but, if I liked an album, I ripped, itunes’ed, or just plain downloaded (thanks, Bandcamp!) the tracks immediately, and wedged it into my ever growing wad o’ music (evidently around 30 GB at the moment). My most recent acquisition was the Cuphead OST, and I know that, assuming current trends continue and we dodge nuclear war, I’ll likely be listening to Die House in a nursing home. So, one way or another, that means I don’t get a sudden rush of nostalgia when I hear Foo Fighters’ Monkey Wrench, it just means that my music player hit #2,146 on my playlist for the 2,146th time. And, since my playlist is so unwieldy immense, it’s a rarity that I listen to anything else for my musical pleasure. I have all my favorite songs right here, why should I downgrade to a radio that wants to sell me on the latest from Taylor Swift? Ain’t no commercials on this station!

And then I sat down to play Taiko Drum Master (oh snap, it’s the featured game!). Taiko Drum Master was a longshot of a title released by Namco back in 2004. It came with a drum and sticks… Uh… ROB… can we get that up on the site?

Beat along!

There we go. It was this big, silly drum peripheral that was meant to simulate the taiko (wadaiko?), a drum that is traditionally used in Japanese festivals. You know what you don’t see much in the United States, though? Japanese festivals. While playing Taiko Drum Master is fun in only the way that banging along on drums can ever be, it was a hard sell here in the states, as you’re just not going to get the same support for a plastic Japanese drum set as you are for a plastic guitar (or turntable?). Taiko Drum Master was always going to be a fun game, it’s just a fun game that had about as much Western appeal as Gundam vs. Sumo: Sports Festival in Osaka Rumble.

But there was a concession made to us filthy Americans and our gaijin drums. The track list for Taiko Drum Master is very Western. We’ve got the Jackson Five learning their ABCs. We’ve got Queen crooning about the imperceptible Killer Queen (got bad agility? What the hell?). The B-52s are taking a visit to the Love Shack. And we’ve got modern hits, too! Well, “modern” for 2004… and on a budget. Who could Namco afford? Well, my beloved, ska-era Mighty Mighty Bosstones are on there. Good Charlotte’s Girls and Boys made the cut. And here’s that one Counting Crows song that wound up in a Coke commercial. And let’s follow that all up with the smash hit of 1997, Tubthumping by Chumbawamba.

Tubthumping hit me like a ton of bricks.

Dance along!Tubthumping is difficult to explain to anyone that wasn’t around for 1997-1998. It was technically a UK-original protest song, but it quickly mutated into a sort of divisive party song. There’s a boy singing! And a girl! Something about Danny Boy? And a really sweet trumpet! And it played on the radio roughly continuously for a period of maybe ten million years. I loved that song, grew to hate it, and then, in due course, forgot all about it. When I first got into MP3 downloading roughly a year prior to Y2K, I had already forgotten about Chumbawamba. Give or take a Namco release or two, I’m pretty sure the rest of the world forgot about that band, too.

But, today (or last week), when I was in the middle of a seemingly interminable funk thanks to the collapse of the very institution of love, Tubthumping was there for me. To me, Tubthumping isn’t about love, or joy, or UK union rights, it’s about 1997. It’s about my early teen years, when everything seemed new and exciting and I hadn’t already had my heart broken repeatedly by the boneheaded decisions of myself and others. It was a simpler time, a time when, yes, I knew my parents were gradually poisoning me on the notion of a happy marriage, but also a time when I could still convince myself that love was not only possible, but probable. Even as a child of divorce, I did see myself at thirty (you have no idea how old that seemed at the time) with 2.5 children, a pair of cats, and maybe a white picket fence on where I might hang the corpses of my enemies (what? I always envied my Uncle Vlad and his exterior decorating skills). Tubthumping came from a simpler time for me, and, for the glorious couple of minutes I spent drumming along to whatever the hell is happening in that song, I didn’t have a care in the world.

And then we hit the original, American Shuki Levy version of the Dragon Ball Z theme, and I could barely stand up. Nostalgia is a powerful thing.

DANCE!Look, I know I’m a jackass. I’m pretty sure I spent a solid three paragraphs up there claiming that my parents are the reason I’m not married, when, in fact, it might have more to do with how I have a tendency to give my lovers psychological disorders (“Baby, you know I love you, and I want to be with you, but I have to defeat seven more tonberries before I unlock this Guardian Force. You understand, right? We’ll get to your grandfather’s funeral, like, soon.”). And I know I’m making the divorce(s) of my friends all about me by claiming they were some ultimate expression of love that is all but impossible in this dying world of grime, suck, and republicans. Putting that kind of burden on people I consider friends is dreadful, and being less supportive by making it all about my own issues is an issue onto itself. I know that.

Actually, I only know that now, because sometimes it takes a piece of your past to remind you that it isn’t all bad, and maybe you should step out of your own head once in a while. Remember that things weren’t always bad. Remember that, despite how you’ve framed your past, one way or another, you weren’t always as jaded as you are now, and your current situation was never some “inevitability”. Remember that your friends aren’t concepts, but people, and they’re people that might need your love and support.

Basically, what I’m saying that Taiko Drum Master reminded me of one very important thing: I get knocked down, but I get up again. You are never going to keep me down.

FGC #342 Taiko: Drum Master

  • System: Playstation 2. Did this peripheral ever resurface for any other games? No? Well, I guess that seems obvious in retrospect.
  • Number of players: Two! … Did… did anyone ever purchase two Taiko drum peripherals? I envy your resolve.
  • Favorite Song: You mean one not already mentioned in the article? Oh! Slide by the Goo Goo Dolls! My first live concert was Goo Goo Dolls, so there’s some more nostalgia there. Actually, my first concert was Weird Al, but he doesn’t count. GGD was my first live concert of an artist that I wouldn’t love for the rest of my life.
  • Also a choice: Anything from Katamari Damacy. Damn, I love that soundtrack.
  • WooooA weird thing happened: So Taiko March unlocked as I was playing (decided to forgo fishing out a memory card for this one, so no previously saved data). I’m pretty sure Taiko March reappeared in Smash Bros, because I somehow knew this song in my bones, and scored a nearly impossible 98% on a song I wouldn’t be able name without its title flashing on the screen. It was weirdly exhilarating, and I’m pretty sure it’s the closest I’ve ever been to being possessed by an angry ghost (that knows songs that are unfamiliar to me).
  • Did you know? The Japanese version includes We Will Rock You. We got robbed!
  • Would I play again: No. Taiko Drum Master helped me at a time when I needed it (just now), but that damn Taiko peripheral got nothing on my bongos.

What’s next? Random ROB has chosen… Fox’s Peter Pan and the Pirates for NES! I swear I’ll just talk about videogames next time! Probably! Please look forward to it!

What is happening here?

Wild Arms 2 Part 05: Magicians and Monsters

Previously on Wild Arms 2: Ashley menaced a cat and transformed into a literal monster. These two events are probably not related.

We now rejoin our hero tromping around the Sword Cathedral. Ashley is white, every other monster is green. This is… yes, I’m pretty sure this is racist.

So, important stuff to know: you have full control of monster Ashley, and there are other monsters wandering about. “Talk” to one of the monsters, or even just gently nudge against one, and…

Battle transition! Yes, WA2 has “bump into monsters on the map to initiate battles” capability, but decided to go with a random encounters system anyway. As someone that dislikes random encounters, I say boo.

That’s a good question, Ash!

FGC #341 Super Mario World 2: Yoshi’s Island

It says Super Mario World right thereI would enjoy Yoshi’s Island a lot more if I were at all capable of enjoying Yoshi’s Island.

Back when I was Wee Goggle Bob, Christmas was pretty much the only time I ever saw a new videogame (save birthdays, of course, but my birthday is way the hell over in April). I had no disposable income (or… income), but I did have well-meaning parents and grandparents, so every holiday would see at least one game. And, by about 1995, my family had determined that videogames were the only hunks of plastic capable of bringing me joy, so I basically became the boy who got everything he ever wanted. In one Christmas haul (combining gifts from all relatives, I want to be clear that no one member of my family was Scrooge McDuck) I received Chrono Trigger, Donkey Kong Country 2, Earthworm Jim 2, Secret of Evermore, Tetris Attack (I was excited about this… for some reason), and today’s featured title, Yoshi’s Island. It was an embarrassment of riches… only slightly offset by the fact that I had pneumonia and thought I would die at any given moment. Oh, hey, my family took pity on me, just got that. Errm… anyway… once I felt better, I had what was probably the best continuous run of gaming in my life, as playing the best games of 1995 one after another was some manner of nerdvana. Even now, I’m kind of jealous of my past self: can you imagine completing Chrono Trigger, and then immediately moving on to a fresh, new Donkey Kong Country 2? Ah, to imagine there was once such unmitigated joy in my life.

And, to be absolutely clear, all of the Christmas ’95 games I played over and over again. I rescued Princess Whatshername (aka cow). I tossed every hero coin at Cranky Kong. I practically memorized every stupid movie reference in Secret of Evermore. This also means that I scored 100 on every stage in Yoshi’s Island, played through each extra level, and I think I even managed to memorize some of the match card setups for the bonus games. I mean, I didn’t get a Yoshi’s Island tattoo (only Chrono Trigger gained that honor) but I did play the game often enough that the main themes are permanently etched into my mental jukebox. I played Yoshi’s Island a lot, and, even with other great games available, I was inordinately pleased with the insane amount of “stuff to do” on Yoshi’s lil’ island.

But now… Now I look at this…

It's a secret to everybody

And all I see is a threat.

Yoshi’s Island is the first “collectathon” Mario game. Despite what Advance remakes may tell you (wait… do people even remember the Advance versions anymore?), Mario was previously all about the running and jumping, and did not give the tiniest flip about hidden Yoshi eggs or eight red coins. And this was right and good! Mario started his rescuing career in the arcades, and “arcade experiences” aren’t about exploring vast virtual worlds, they’re about getting to the end of the stage as quickly as possible so you can impress that one kid with the greasy hair who probably comes from circumstances but gets really excited whenever you make it to the flagpole. That kid isn’t going to wait around and watch for you to score some damn hidden flower thingy!

Squishy!Actually, perhaps that’s The Illusion of Mario (perfect name for Super Mario RPG 2). There have always been secrets in Mario games. There have always been warp zones, negative zones (hey, an accidental secret is still a secret), hidden mushroom houses, alternate exits, and whatever the hell you had to do to turn a hammer bros into a magical ship o’ coins. The very first stage of Super Mario Bros. hid an invisible 1-up mushroom, and the next level dared you to break the boundaries of the world itself. Mario has always had plenty of bonus skeletons in his closet, from Super Mario Land to Super Mario World.

But Super Mario World 2 changed one important thing: it made the secrets mandatory. Yes, you can complete any given stage in Yoshi’s Island without touching a single red coin or flower, but, whether your explore every nook and cranny or dash like a mad dinosaur, you’re going to be judged at the end of the level. You can beat the game as an unaware lizard, but it also means being scored at a sad, sad 34 on every other stage. That’s not a passing grade! That’s barely even a valid number!

But let’s assume you decide to play along with Yoshi’s Island’s little scoring scheme. Let’s say you realize that Yoshi has the most robust movement scheme ever in a 2-D Mario game (egg tossing, butt stomping, repeated flutter jumping, and that’s all before you get into the vehicle morphs and Super Baby), and that it’s only natural the good people at Nintendo would fill SQUISH!every stage to the brim with stuff for our favorite steed to do. So you want to be the best you can be, and you try in every level. You go for the gold, do your best, but still miss a coin or star here and there. A 97? 99? That’s a pretty great score! Don’t forget to stomp every last piece of dirt! You’re doing swell!

And it doesn’t mean shit.

Yoshi’s Island demands perfection. If you score a flawless 100 on a stage, that’s great! If you “achieve” anything else, sorry, you may as well have not tried at all. And, don’t worry, this isn’t just a matter of looking at a strategy guide and mapping out the best route to red coins, you’ve got a few “random” factors, like…

  • Flying shyguys (Flyguys?) with red coins that will scroll off the stage forever
  • Flashing Eggs that may be lost before they’re ever used
  • The slightest tap from any enemy near a goal post will reduce your star count
  • Ditto on giant bosses that live to ruin your stars
  • Invisible Red Switch hidden areas
  • Auto scrolling stages
  • Auto scrolling stages and Flyguys
  • Those goddamn Bandit enemies

GET IT!?Fall victim to any one of these pitfalls, and, sorry, the only solution is suicide (in the game! Don’t do anything rash!) or restarting the level from scratch. And Yoshi’s Island does not feature short levels, oh no, these things are easily three times the length of any given SMB stage. And if you manage to surmount your previous trials and tribulations, but miss somewhere that didn’t trip you up the first time, don’t worry, you still have to repeat the stage, because perfection is mandatory for that all-important 100.

But don’t worry. You don’t have to get a 100. You don’t have to get a 100 at all. All imperfection means is that you’ll play less game, have less fun, and leave portions of Yoshi’s Island completely unfinished. You’re okay with that, right?

Well, I’m not. Shocking but true: I absolutely can’t deal with anything less than perfection in Yoshi’s Island. I know I’ve found these red coins before. I know I’ve beaten Tap Tap without taking a hit. I know I can discover that Poochy ain’t stupid on my own, so why the hell haven’t I gotten a hundred on this damn fuzzy stage yet!? Oh, there was a jump plate hidden in the sky? That makes perfect sense.

Get Biz-aySo, unlike practically every other Mario game (give or take a few stressful blue coins), I find myself incapable of enjoying Yoshi’s Island. I know, conceptually, that I can avoid the coins. I know I can just boot up that beloved SNES cartridge and play all the levels I want. I know there’s probably a 100% unlocked ROM floating out there somewhere that would alleviate all my woes. I know, somewhere deep down, there’s that enjoyable experience from twenty years ago lurking somewhere around Yoshi’s Island. But now, in my mind, it’s buried beneath a pathological need to acquire flowers and avoid the unshaven. Thus, Yoshi’s Island becomes less “a way to unwind” and more “work”. Work isn’t fun. Work is stressful, and that’s Yoshi’s Island to me.

Yoshi’s Island, the best, most fun game that I absolutely cannot enjoy.

FGC #341 Super Mario World 2: Yoshi’s Island

  • System: Super Nintendo. Do we count the Gameboy Advance version, too? No. No Super FX Chip, no sale.
  • What about the SNES Classic? Oh, that too. Yes, I did use the SNES Classic as the perfect excuse to test Yoshi’s Island. Or the other way around? Something like that.
  • Number of players: This was the first Super Mario Bros. title to be only one player. Now a Super Mario Bros. game that is multiplayer is a friggen event, and nobody is expecting Mario and Luigi co-op in New Donk City. I blame Yoshi. Again.
  • ZOOOMFavorite Level: World 2-Special is a rollercoaster ride of red switches that can, incidentally, be completed in all of a minute. It also still manages to contain all the mandatory Yoshi’s Island doodads. This is the game I want to play.
  • Unsolved Mysteries: Who is Huffin Puffin, the chubby bird in party pants, and what is his deal? Why is it okay to steal his (her?) children? Why are said children natural boomerangs? What is the origin of those pants? Now I’m stressed out all over again!
  • Just play the gig, man: I already said that this music was burned into my brain, but I’d like to note that, when I’m in “creepy” situations, I naturally whistle the intro to the final Bowser battle. Bum bum bum buuuum bah bump. Bum bum bum buuuuum bah duuu~uump.
  • Did you know? There are some extremely minor and seemingly superfluous changes to the various icons (oh yeah, I miss having a real map screen, too!) across international versions, but you have to appreciate that they properly colored the SNES buttons purple (as opposed to Super Famicom rainbow) for the US controls button.
  • Would I play again: Probably not. I acknowledge this game is good. I also acknowledge that I hate playing this good game. Sorry.

What’s next? Random ROB has chosen… Taiko Drum Master for the Playstation 2! It’s pretty much guaranteed that I’m going to beat this game. Ha ha ha. Mercy. Please look forward to it!

OH MY!

FGC #340 Tekken 3

King of the Iron Fist, AgainVideogames always move forward, but is the past really the enemy?

As I’m writing this, Mario Odyssey is just around the corner, which makes it an unknown. Will the game be good? Bad? Previews have lied before, it could be anything! There is technically just as much of a chance as seeing the next Mario Galaxy as Mario is Missing. But one thing we do know is that it won’t look like this:

GLUB GLUB

In much the same way you don’t want to show your naked baby photos to a date, the old days of gaming are fairly embarrassing. Okay, yes, there is nostalgia for the “8-bit style”, and every once in a while we get a great “throwback” game like Shovel Knight or Mega Man 9/10, but those adventures are few and far between. The lamest of cell phone games do their best to have “high definition” graphics, and even something like Pokémon Go, a game that barely requires graphics at all, looks better than most of the Playstation 2 oeuvre. Videogames move forward because they must, and looking back (or releasing a product that is actively looking back as an artistic choice) should be about as successful as scoring your bald-headed granny a gig with Insane Clown Posse (this is not to say your grandmother could not be a thriving juggalo, I understand that is a very warm and welcoming community).

At first glance, Tekken 3, the third Tekken game released on the Playstation 1 (I know that sounds obvious, but it’s not like there were only three Final Fantasy games on the Playstation), seems to follow this same line of thinking. Tekken 3 was a very deliberate reboot for the series… or… perhaps that’s the wrong word? Tekken 3 is definitely a continuation of the Tekken universe (so this isn’t some alternate universe or a situation where Spock accidentally nuked the space-time continuum or anything), but from a gameplay perspective, this may as well be a reboot. Tekken 2 featured 25 characters (or thereabouts, depends on how you count model swaps), which was a fairly significant roster for 1995. Tekken 3 featured 23 (or so) characters, but only six of those characters were familiar faces from previous Tekken entries. Okay, again, that’s kind of an exaggeration, as characters like King and Kuma are just “the next generation” compared to some previous characters. Kuma II technically isn’t Kuma I, and Panda certainly has nothing to do with any of that.

WooooBut, as ever, a fighting game is defined by its roster, and this roster makes an obvious comment about the “old” roster. It’s old! Paul Phoenix has gone from the Ken of the series to a glory-seeking has-been (who, incidentally, got beat up by a bear), Lei looks like he’s getting too old for this shit, and Heihachi Mishima is your super powered grandpa. The only characters that stay youthful are the cryogenically frozen Nina and Anna, and that was only because videogames are lawfully forbidden from featuring women over 40 (that’s the explanation, right?).

The rest of the roster, meanwhile, is youth in spades. The new main character is Jin, the son of two former Tekken characters who behaves properly like a genetic mix of the duo. He comes with a love interest and new rival, and, yes, they’re all in high school. Then we’ve got Forest Law, son of Marshall Law (God I love that pun), King Jr., the protégé of King Sr., and Julia, adopted daughter of Michelle. The rest of the new characters seem to emphasize youth, with Eddy Gordo as a break-dancing hip hop gangsta octopus[citation needed], and Bryan as one of those topless zombies that all the kids seem to love. And the big boss is an “ancient evil” that has been resting for millennia, so, yes, the final battle is absolutely going to be a teenager beating up the oldest thing he can find.

But there’s very little to complain about with the youthfulness of Tekken 3, as it’s an improvement to the franchise in every way. Tekken and Tekken 2 seemed destined for the Virtua Fighter graveyard of games that are 3-D, technical, and not very fun at all for some reason. Tekken and Tekken 2 weren’t bad, and, in fact, they might have been some of the best 3-D fighters out there… but this was also during the era that “3-D fighter” was a completely new thing, and competing with the raw love some had for really creative games like Street Fighter Alpha or Darkstalkers was no simple task. Yes, Tekken 2 had a boxing dinosaur, but did it have an enchanted succubus battling a giant bee from hell? Tekken 3 turned the weird up to eleven, smoothed out the basic flow of a battle, improved the graphics, and tossed in a magical wooden man (and woman!) for good measure. YouthfulTekken 3 rode that youth wave to conquer the fighting world, and you’ll still find 30somethings wandering around local arcades talking about the wonders of that Yoshimitsu.

But Tekken 3 didn’t quite forget its past.

Tekken 3 was the final Tekken title on the Playstation 1. It might seem ridiculous now, but the original Playstation was kind of a big deal in its time, as it was Sony’s first foray into the videogame console market, and the first successful console to support CDs (sorry, Sega). And Tekken was right there at the start of the Playstation’s R U E adventures, complete with next gen, blocky as hell graphics and “a TV scorching 50 frames per second”. So it seemed only appropriate that Tekken 3 would find an apposite way to close out the generation (before kickstarting it again with Tekken Tag Tournament).

Tekken 3 included a pile of unlockables, as was the style at the time. Over half the roster is missing at the start, and then there is a Final Fight-esque beat ‘em up mode to be completed. And I’m pretty sure you had to do something ridiculous to score the one and only Tiger, too. But after earning the entire cast, you could beat the game with said cast, and gradually unlock all of their endings. And then, after all that was done, you finally earned a completed Theater Mode. And do you know what you could do with complete Theater Mode? You could pop in an old Tekken or Tekken 2 disc, and watch every ending in the entire franchise.

Never understood the shoe thingThis was unprecedented in videogames! This is still incredibly unusual! You, dedicated Tekken fan, are actually being rewarded for owning old games. In an industry that’s constantly pushing the new and… that’s it. Just the new. It doesn’t matter if the latest version is actually better than the previous game (or not), what’s important is that you buy the newest hotness, and trade in those old discs at Gamestop or some other wretched pawn shop. A game (and the people producing said game, obviously) actually remembering that older games even exist is amazing, and, simply a “theater mode” or not, it’s great to see a franchise remember its roots.

So, way to go, Tekken 3. In an industry obsessed with the latest thing, you managed to marry the new and old with aplomb. You truly are the King of the Iron Fist.

…. Whatever the hell that means.

FGC #340 Tekken 3

  • System: Playstation 1, though probably also available on every system produced by Sony. Vita? Sure, probably.
  • Number of players: Fight, fight, two players, always fight.
  • Yay Gon!Favorite Character: Gon is a precious angel that could only be on this Earth for a short time, and he will always be remembered.
  • Favorite Ending: Gon is a precious angel that could only be on this Earth for a short time, and he will always be remembered.
  • Favorite Game Mode: Tekken didn’t establish itself as Tekken until Tekken Ball, the only fighting match that requires a giant beach ball to win. Or… wait… did that happen in Dead or Alive?
  • Goggle Bob Fact: So, first of all, I managed to score my copy of Tekken 3 right before leaving on my freshman high school band trip to Myrtle Beach. Like, I literally bought it an hour before the bus left. So, since I naturally brought my Playstation along, our room was basically just all Tekken 3, all the time. Pretty sure the entire roster was unlocked before the second day. On the other hand, I distinctly recall my freshman crush looking over the instruction manual and noting, “Wow, that guy has a huge package”. “That guy” was Eddy Gordo, and I have been jealous of that digital beefcake ever since.
  • What is even happening here?Did you know? It sounds like a high school rumor, but Anna actually has two different endings. In America, Anna’s ending is a poolside bit of sibling rivalry where Nina has to watch her sister get the attention of all the boys. In Japan, the ending ends with Nina snapping Anna’s bikini, and we close on a triumphant Nina and a topless Anna. It’s true! It’s on youtube! My uncle told me!
  • Would I play again: There’s actually a Tekken 3 arcade cabinet in the retro section of my local arcade, and I’ve hit that a time or two. It’s a fun way to beat up a bear, so, yeah, I’ll play it again.


What’s next?
Random ROB has chosen… Yoshi’s Island for the Super Nintendo! Good! I needed an excuse to try out that SNES Classic! Please look forward to it!