Tag Archives: steve ditko

FGC #567 BlazBlue: Centralfiction

This post originally appeared about two years ago on a forum post that… apparently no longer exists. Whoops! In the interest of my beloved words reaching as many people as possible, please enjoy this nonsense with the excuse that I am now playing the Switch version of BlazBlue: Centralfiction. Oh, and be aware there are spoilers for the entire franchise here, and it is super GIF heavy. I probably should have led with that…

Time to Blaze itWhat you have to understand is that BlazBlue could be so, so simple. At first glance, it’s a pretty straightforward story: 100 years in “our” future, but 100 years before the events of the game, mankind goes too far, and accidentally releases magic (good), and the Black Beast (bad) on the universe. The Black Beast nearly destroys the world, but six brave heroes rise up and seal away the ancient evil. Now, in the present (of the game), a terrorist in a red coat is running around wrecking stuff, and it is assumed he is trying to revive the ancient evil. Naturally, he’s misunderstood, and the real bad guy is hiding in plain sight within the current ruling government, so the wheel of fate is turning, action!

And were this a simple, traditional fighting game universe, that would be it. There would be a “new” gang of heroes, a few would have obvious or subtle ties to the previous legends, throw in a wannabe ninja or two, and you’d have a pretty straightforward fighting game universe. Everybody battles at first, they eventually join up, and the inevitable “return of the Black Beast” is defeated by friendship and mashing the jab button. It could work! It could work well! Perhaps in that universe, all would be joyful, and I wouldn’t be getting ready to explain how the pretty sorcerer lady had sex with a goddamn cat. Maybe that universe would be better for all of us…

This isn't realActually, speaking of universes, BlazBlue does something interesting with its overall plot. Were you around for the Mortal Kombat debates of the 90’s? I’m not talking about the silly disputes over whether Mortal Kombat was too violent for young eyeballs; no, I’m talking about the important arguments about things that mattered. I’m talking about the debates over which Mortal Kombat endings were canon. Did Scorpion really kill Sub-Zero? Did Kano really kill Sheeva, or did she kill him (and did Sonya watch)? Yes, we know Liu Kang won a tournament or two from that opening roll, but we want to know some details! Johnny Cage: Goro-slayer or conceited movie star? This is important to my fanfic, dammit!

BlazBlue does its best to sidestep all of that, and introduces some canon multiversal theory to the fighting game genre. All endings are valid. Yes, Ragna saved one world, and Arakune devoured everyone and everything in another world. Every single BlazBlue game has multiple endings for each of its characters, and every ending is equally canon, because the forces of good and evil at the highest levels are distinctly watching every universe to see the potential best outcome. And it’s a very distinct plot point in practically all of the games! All endings are canon, so, yes, that goofy finale where Dan wins the tournament and Zangief becomes a robot totally happened.

Unfortunately, it seems like the writers wanted to justify this conceit, and… things got complicated.

This story has no beginning and no end. It is a tale of souls and swords that, unfortunately, gets a little confused along the way. I guess we’ll start with the kids…