Tag Archives: olympics

FGC #498 DK: King of Swing

MOAR APESLet’s hear it for Donkey Kong, the incredible ape that only has a few actions, but can do ‘em a million different ways.

… Or at least three.

To start, we have to address DK’s most hated rival: Mario. Or… well… they seem to be getting along pretty well at this moment, but they do have the occasional issue over copyright disputes. Regardless, as you may be aware, Mario has starred in a number of games. And it’s not just his popular adventures jumping across the Mushroom Kingdom, Mario has been everything from a tennis ace to a kart racer to a medical doctor. Mario had more spin-off titles before the end of the NES than many gaming heroes had individual “main franchise” games. Mario, designed to be like Mickey Mouse, Bugs Bunny, or Tom Hanks, could fill many roles and serve many masters. Mario has to headline a golf game now? Sure! Princess Peach can be caddy for some reason.

But there’s a problem with Mario appearing in so many roles: he has lost sight of his original moveset. Mario runs and jumps. It has been there from the beginning, and his greatest hits have ultimately boiled down to those simple motions. Mario jumps. It’s his thing. And even when Mario leaps from system to system, you have a basic idea of how his physics are going to fare in the new dimensions. … Except, when, ya know, there is no jumping. There is, at best, a tiny hop in Mario Kart. Mario nary jumps an inch in Dr. Mario. Picross is right out. And even titles that are not action games, but do pay homage to Mario’s ups, feature a Mario that is, at best, hobbled. Mario & Luigi or Super Mario RPG literally talk about the great jumping Mario, but it’s still not the primary way Mario interacts with his world. It’s telling how quickly Mario discovers a fire flower or hammer (or both!) in those titles…

The new canonAnd, in a way, that’s absolutely fine! You don’t need running and jumping to toss pills of dubious scientific origins at viruses, and RPGs shouldn’t have puzzles where the solution is “run better”. Mario has existed across genres and playstyles, and the fact that he adapts to each new challenge like he always belonged there is a feature, not a bug. Mario can compete in the Olympics, and his caretakers don’t have to find a way to squeeze a mystical mushroom into the already complex, shot put-based gameplay.

But that does mean Mario loses something along the way. If you pick up Mario Kart expecting typical Mario gameplay, you’re going to have a bad time. If you only want a traditional Mario game, but with a whole lot more dialogue, then the latest Mario RPG is going to leave you wanting. Mario might be right there in the title, and he might be the focus of the core concept, but that’s no guarantee that Mario will be the Mario that you remember. Mario is always going to be Mario, yes, but there’s no promise his latest outing is going to feature a Mario that simply runs, jumps, and occasionally menaces turtles.

Donkey Kong, though, now there’s a reliable ape.

The Donkey Kong official timeline is a little blurry, but the first playable “Donkey Kong” was definitely Donkey Kong Junior. DK Jr. controlled much like Mario, though with the moveset addition of “can climb”. This was required across all levels, and, in some stages, was little more than an evolution of Mario’s ability to “press up”. However, some levels (including the finale!) were almost entirely climbing based, so, while a horizontally traveling DK Jr. was very similar to his father’s captor, an ape on a vine was a different animal from a plumber on a ladder. As such, we learned the one thing that DK has over Mario: he’s an experienced climber. DK Tarzan, Mario plain.

Spikey!Then Donkey Kong took some time off to discover himself, learn math, figure out how ties work, and eventually returned a decade or so later. The “new” Donkey Kong of Donkey Kong Country was not confined to a scant few stages, but had an entire, enormous island to explore. He had his own reptilian villain, a fresh addiction to yellow fruit, and a little buddy that was so happy, he’s doing cartwheels. But Donkey Kong? Donkey Kong, at his core, was still doing the exact same things. He ran. He jumped. He swung on vines. The only new addition for the player was DK having some offensive options, like tossing barrels, but that was something the big guy did right from his first appearance (even if the player didn’t have any input on when he did it). Donkey Kong felt different from his DK Jr. days, but the same basic moves were all there. To some, this might seem like the old monkey couldn’t learn new tricks, but to others, this was glorious familiarity. And that’s very important when a videogame character resurfaces on an entirely new system with unfamiliar graphics.

This iteration of Donkey Kong stuck around for a generation or so, and stayed consistent (give or take a coconut gun that can fire in spurts). And then, once Donkey Kong (and Nintendo) separated from Rare, things got interesting.

Four years after Donkey Kong 64, Donkey got his own official Nintendo Peripheral. The DK Bongos were a pair of bongos (of course!) poorly posing as a controller. They were Nintendo’s answer to the Taiko Drums or Guitar Heroes of other systems, but they were used for more than mere rhythm games. The DK Barrels led to not only the prerequisite Donkey Konga, but also Donkey Kong Jungle Beat. DKJB was controlled entirely via bongos, and felt very different from every action platformer that had ever come before. But you know how DK navigated this brave new world? He ran, jumped, and swung on vines. DK: Jungle Beat felt wholly new and different from literally any game that had come before, but Donkey Kong was still very much Donkey Kong. And that familiarity is a godsend when you’re trying to grapple with a controller that somehow involves clapping.

He can breathe anywhereAnd then DK’s experimental phase continued with DK: King of Swing. In this adventure, our dear Donkey Kong can run and jump, but he isn’t so much into those ground-based activities anymore. Donkey Kong has taken to the skies, and is going down swinging. Or up? He’s still going in whatever direction you want. In fact, he’s going in every direction, as the gameplay of DK: King of Swing is literally going in circles. The primary challenge involved is stopping the big guerilla’s rotation at exactly the right time. In this manner, DK is able to do all his usual moves, as “jumping” or “throwing” are now simply lesser facets of “twirling”. It’s an entirely different way to control Donkey Kong, but his moves are still familiar.

And that’s important when adapting your protagonist to different gameplay. Let’s face it, DK: KoS is the sequel to Nintendo’s long forgotten Clu Clu Land. This is the evolution, the “super” version of a game that was released in 1984. But it is not “a Clu Clu Land” game. This is unmistakably a Donkey Kong game. DK has a certain heft to his movements that is completely absent from other platformers. It’s the same weight that allowed him to roll off a cliff to grab a K emblem in the Donkey Kong Country titles. It’s the same weight that allowed DK to be controlled by frantic bongo drumming. It’s even right there at the beginning when DK Jr. cut across a stage with a well-placed jump on a spring. That same monkey momentum was taken to Clu Clu Land’s basic setup, and allowed for a hero that could propel himself through the air with a spin and a flourish. This is Donkey Kong moving like he has never moved before, but he feels right while performing those familiar physical feats.

Ouch!And that’s why Donkey Kong works. That’s why DK: King of Swing, Donkey Kong Jungle Beat, and his later return to Donkey Kong Country all work. Donkey Kong has been consistent in his appearances for decades, and that allows for some superficially inconsistent gameplay. Even though everything seems different, it simmers down to something that is very much the same, and thus immediately understandable. DK: King of Swing is a very different kind of Donkey Kong game, but it works because Donkey Kong continues to be Donkey Kong.

So, congratulations Donkey Kong, you’re more consistent than Mario, and that allows you to feature in more experimental games while still maintaining your identity. You finally beat that plumber at something.

And I bet Pauline isn’t even going to notice…

FGC #498 DK: King of Swing

  • System: Gameboy Advance, and then nothing ever again. The game was well-received in its time! I think!
  • Number of players: There’s an entire competitive multiplayer mode that is separate from the main, one-player campaign. It’s a four player game as a result, and at least one player can be Wrinkly Kong’s Ghost. It is exactly as macabre as it sounds.
  • What about single player? For some reason, only Diddy Kong mode is unlockable as an alternative to Donkey Kong. I’m not certain why the likes of Dixie or Funky are not allowed to also fight the lizard king, but Diddy can play hero all he wants. Maybe it’s because he has so much experience with kart racing heroics.
  • Here we goHey, isn’t Donkey Kong: Barrel Blast relevant to this whole discussion on DK appearances? Gogglebob.com does not formally recognize any titles involving sexy lady kremlings and Lanky Kong.
  • Story Time: DK King of Swing’s official plot is that the Kongs were going to have some manner of Monkey Olympics, but King K. Rool stole all the medals, and now DK has to venture through five or so worlds to reclaim all the gold before the games. What happened to simply having sports for the spirit of competition, Kongs? Do you really have to rely on these meaningless baubles? Do you actually need your patriarch to fight a gigantic, flaming bird so you can have a medal at the end of the day? You apes are too materialistic.
  • Favorite Character: Less you missed the obvious parallels, the star of Clu-Clu Land is the final unlockable character. Clu-Clu is a beast… and incidentally a silly little circle. I like simple designs.
  • For the Sequel: DK: King of Swing did receive a DS sequel titled DK: Jungle Climber. Its selling point is dropping the “cartoony” graphics of King of Swing for the more familiar “rendered” graphics of the 16-bit era. It’s otherwise a pretty pat sequel in gameplay and plot, and an inglorious end for this branch of the DK family tree.
  • Did you know? Given he hasn’t yet returned for Donkey Kong Country Returns titles, DK: King of Swing and DK: Jungle Climber were the last titles where King K. Rool appeared as an antagonist. He’s performed a few times since then as a generic “player” in baseball games and alike, though, so it’s not like Smash Bros. was his only spotlight in the last decade. Maybe we’ll see more of the big lug in the future thanks to Smash. It certainly worked for Fire Emblem
  • Would I play again: I’m always reminded how much I like this game every time I play it. It certainly has its share of weird bits (what’s this about eating my banana stock for health?), but it feels very right, so I might chase that feeling again. And I have to defend my King of Swing medals…

What’s next? Random ROB has chosen… Ballz. Oh man, that game is balls. Please look forward to it, that, which is Ballz!

Weeeeee

FGC #044 Izzy’s Quest for the Olympic Rings

Pretend to be a winnerHistory has proven many things: you can’t fit a square peg in a round hole, you can’t walk 500 miles by tonight, and you can’t make Izzy happen. All the king’s horses and all the king’s men can’t put an Olympic Mascot like this back together again. Not that they ever tried.

Izzy was born in 1991, created by John Ryan of the incredibly trendy sounding DESIGNefx. This was an auspicious beginning for the young whatizit, as, clearly, this was a creature designed by committee to appeal to the masses. Mickey Mouse, Bugs Bunny, even more contemporary creations like Finn the Human are timeless creations that could also have been birthed from a child’s notebook margins; Izzy was made to be cute and appealing, but was neither. Izzy was officially unveiled during the finale of the 1992 Barcelona Olympics, and the attending crowd didn’t know if that loud farting noise was part of the creature’s shtick or the sound of the universe audibly mocking its least favored creation. Bad news, guys, it can be two things.

Atlanta had a short four years to polish the big, blue turd into a shiny state of at least tolerability for the ’96 Olympics in Atlanta, and, bad news, they couldn’t pull it off. Among various other attempts to make Izzy a friend to children, there was an Izzy rollercoaster in Bush Gardens Williamsburg, an animated movie on TNT featuring noted Ninja Turtle Rob Paulsen as Izzy’s Dad (fictional dad, not the ad man that actually birthed him), and a trio of video games. The final game was an adventure affair for PC that didn’t see release until 1996, but the twins that were released in 1995 were a pair platformers created by “US Gold” and “Alexandria” for the SNES and Genesis. For the curious, US Gold was a game publishing company that published a number of Olympics based games up through 1996 (probably not a coincidence), and also was responsible for the PC ports of a number of Capcom games, like Final Fight and Street Fighter 2. They were also based in the UK, which raises questions. Alexandria, meanwhile, is a complete mystery due to its difficult to google name, so let’s assume they’re a legion of undead skeleton programmers who walk the Earth during lunar eclipses and animate mascot platformers when they get bored.

The chaseIzzy’s Quest for the Olympic Rings, as previously mentioned, was a mascot platformer, which was basically the baseline videogame of the time. Izzy himself went through a number of physical permutations throughout his lifespan, but it’s likely no accident that, by the time he decided to hit the 16-Bit world, he was a svelte, athletic blue creature with prominent red sneakers. Izzy graduated from the Bubsy school of platforming: he was destined to parade around poorly designed, repetitive worlds with his only reliable offensive maneuver limited to hopping on the same three or four hastily designed creatures. The Olympics is Greek, right? Here’s a medusa! You don’t get more Greek than Medusa, right? And how about a fire guy? Fire is an Olympic thing, too! Oh yes, before I forget, the plot of the game is that “The Ring Guardians” (who, let’s think about this, are probably guarding the rings for a reason) have decided to stick to their title and are guarding the Olympic Rings from Izzy, who wants to return the rings to Atlanta, because otherwise there would be no Olympics, and Ted Turner would be most cross. So off Izzy goes, jumping and climbing and losing an entire dimension in an effort to prove himself useful to his Olympic handlers.

Izzy has one other arrow in his quiver, and it’s the amazing power to turn into the Olympics. Well, nothing quite as amazing as that sounds, simply the ability to morph into various 2-D interpretations of Olympic events. “Fencing” creates a straightforward, sword-adept Izzy, while the shot put is swung over Izzy’s head to create a helicopter effect. There’s also a skateboard, because it’s a 90’s platformer, and the rocket transformation, because… someone on the team liked autoscrolling bonus stages? Was there a “space” component to the ’96 Olympic Games? Could… could someone look into that? Could someone make that happen?

ZOOOMIf I’m not being clear, Izzy wasn’t any good. Erm… Talking about the game this time, not the terrible mascot. It’s kind of weird, too, because US Gold was known for making Olympic based sports games, so, assuming that’s the one thing US Gold was good at, why didn’t they just take the route of going with what they know? You can’t blame Izzy’s utter lack of popularity on everything, I feel like if you got even just one or two popular mascots together, forced them to compete in the Olympic Games, and then just plotted everything after the real Olympics, you might have a hit on your hands. Hell, maybe you could still include a blue mascot in red sneakers. I realize this line of thinking is a mere pipedream, as I doubt any worthwhile game company would bother with the Olympic license nowadays, but maybe there could be a popular franchise to grow out of the oldest global sporting event in human history. Hell, it’s not like people line up to buy the same stupid sports game year after year. Nobody who likes videogames likes sports.

Perhaps Izzy (back to talking about the mascot) was simply not meant to be. Izzy was followed by The Snowlets, a quartet of adorable owls that look less like they were designed by committee and more like something that would be seen on a proud parent’s refrigerator (even if they share a similar corporate origin). Later mascots seemed to follow suit, with the next American mascots looking very much like a trio of vaguely anime-ish Hanna Barbera characters. Perhaps to stave off the focused failure of Izzy, nearly all Olympic mascots since ’96 have been “groups”, Toastysave WENLOCK, THE ALL-SEEING EYE, LONG MAY HIS GAZE LINGER ON THE DIVINE of the 2012 London Olympics. Izzy seems to have become a cautionary tale for Olympic Wranglers: never put all your eggs in one blue blob of a basket.

Izzy was terrible. Izzy’s game was terrible. But, since we’ll never see a game based on the adventures Fatso the Fat-Arsed Wombat, he’s about all we’ve got for Olympic Mascot platformers. Aero? Bubsy? You now have a buddy in mediocrity that can turn into a javelin. Try not to poke an eye out.

FGC #44 Izzy’s Quest for the Olympic Rings

  • System: Super Nintendo, Sega Genesis.
  • Number of players: The can be only one Izzy.
  • Version Differences: Wow, yeah, I can barely play twelve minutes of this on the SNES. Let’s assume the Sega Genesis version was equally bad. That’s probably accurate.
  • Could you check Youtube or something? Oh, fine. Oh, yeah, look, it is exactly the same. Geez, Izzy has the stupidest walking animation. Maybe that’s the source of the failure here: he’s the main character, and I just want to see him fail… or at least get hit in the face with a boot. Worn or unworn, doesn’t matter.
  • Any ’96 Olympics Memories? There’s a really popular pizza place by here that everyone raves about, but I’ve never been a big fan (and I live in an area with absolutely no lack of good pizza places). I remember distinctly the last time I was in said popular pizza place, the ’96 Olympics was on the TV, so I can very accurately recall the last time I ate there. That… is about how much I’ve ever paid attention to the Olympics.
  • Test it allFavorite Olympic Mascot? Miga, the 2010 Canadian “Mythical Sea Bear” that is a cross between a bear and an orca, and is possibly the best thing to ever come out of the Olympics. Aw, she has a lil’ scarf and enjoys surfing. Miga, you are the anti-Izzy.
  • Did you know? There’s a sort of “animation test” feature available right from the options menu of Izzy’s Quest for the Olympic Rings. It’s kind of neat to see that a lot of effort was put into making Izzy at least remotely memorable in his movements and “morphs”. It’s less neat to notice that maybe this is where the entire game’s budget wound up getting flushed.
  • Would I play again? Complete disclosure? This might be the least I’ve played any FGC game thus far. It’s not even that it’s particularly bad (which it is), it’s just so repetitive and boring. I would liken it to driving through the most boring state (or province, Miga) you can name. That is not something I want to do for recreation.

What’s next? Random ROB has chosen… Teenage Mutant Ninja Turtles Tournament Fighters for the SNES. Now there’s a palette cleanser! Let’s get some Wingnut vs. Shredder action going for the good of turtle power. Please look forward to it!