Tag Archives: wild arms

Wild Arms 2 Part 35: A Water Kanon

Previously on Wild Arms 2: We’ve activated three Reypoints, now it’s time for the last of ‘em.

Up to this point, the other dungeons could be completed in any order. For reasons that are lost to time, however, the final of these four Reypoints requires a little more effort.

First of all, we have to stop back at that crazy drawbridge from back when Lilka was palling around her ice town. Then, we have to have already obtained Tim’s Mist Cloak from his signature dungeon. Mist cloak through the fence we saw a thousand updates ago, and…

Oh boy! Treasure!

Blast ‘em is Ashley’s last non-hidden, easily obtained Arm. Blast ‘em hits a whole party of monsters, so it’s pretty useful for large groups of mooks you need to clear out quickly. Unfortunately, basically none of the super difficult battles in WA2 are group battles, and it’s a lot more economical to use guardian summons or magic for general monster mobs. But still! Nice to have!

But more importantly than treasure (that phrase hurts to write), we can now access the bridge control panel that Liz & Ard monkeyed (lizarded?) with earlier.

Screw local traffic, we’re leaving that bridge up forever…

Wild Arms 2 Part 34: You’re Never Too Old to Find Yourself (and Treasure)

Previously on Wild Arms 2: Tim and Lilka conquered their elemental dungeons, and we checked a few global sidequests off the list. Now it’s time to do that some more!

We are hitting the Promised Catacombs, an entirely optional area that can only be discovered by having vampire Marivel read a book hiding in the first town in the game. Suffice to say, a lot of people probably miss that one.

And you absolutely need to have completed Raypoint Wing… or at least dove into that dungeon far enough to claim Tim’s Mist Cloak.

Marivel, as an optional character, doesn’t get her own Raypoint dungeon, but this one seems to hold the same significance for her. Get ready to give this vampire’s tools a workout!

And maybe get some cardio on a whole lot of stairs…

Wild Arms 2 Part 32: Inexplicable Halloween Special

Previously on Wild Arms:

So we’ve got our “airship” now, and that grants us access to the whole of the world. As a result, this update is going to be entirely optional content… though the first two items are arguably optional content that is more important than some of the mandatory stuff we’ll get to later.

So let’s explore this random castle in the middle of nowhere…

Wild Arms 2 Part 31: Sleeping Volcano, Hidden Dragon

Previously on Wild Arms: Ashley turned into a raging monster, but Marina talked him down, so now he’s just a regular monster. Also, Kanon totally flaked, which I believe officially makes every member of ARMS a complete failure.

But we did destroy a nuclear dragon, so our approval ratings are soaring.

“Sitting here watching while a gang of five or six people saved the world.”

Gosh, isn’t that an interesting way of looking at things.

Something someone said strike your fancy, Irving?

Have you seen half the monsters on this planet? There are giant, mutant rats living right outside your castle.

This was mentioned in a random book earlier, but, yes, most of the mechanical weaponry in this Filgaia comes directly from dragon fossils.

Ha ha, Irving. Don’t you think people would notice if there were dragons running around. I mean…