Tag Archives: Tony Stark

Wild Arms 2 Part 37: Wreckage of the Past & Seeds of the Future

Previously on Wild Arms 2: ARMS tried to halt and capture the encroaching parallel universe… but it didn’t work out. Irving sent the squad off to investigate some random monster sightings while he stayed home and worked on a plan B that is a horrifying version of Plan B.

So the first thing you might notice about Fiery Wreckage is that it is not, in fact, on fire. Considering the team is walking around completely unmolested, this appears to be Not Even Warm Wreckage.

Please do not jump off the Not Even Warm Wreckage, Ashley.

This area is very small, and, given the tiny space, it’s entirely likely you won’t even encounter a single random encounter.

Tools are necessary, though.

It appears there is some manner of canyon between the outside and inside areas of this “dungeon”. A good quake from Brad will at least open some doors.

And then mist cloaking with Tim will clear that canyon.

There are many doors leading into this area, and this door leads to… a familiar sword…

Wild Arms 2 Part 14: You’ve Gotta Blow Sometime

Previously on Wild Arms 2: Tim gained the power to speak to and summon the very gods themselves. Now it’s just a simple matter of telling the village elders, and the rest of the update will probably be a pizza and ice cream party.

I can almost taste that pizza!

As a thank you, the party receives a bunch of heal berries of various sizes. I want to say this is the first time ARMS has been tangibly rewarded for completing a mission, but it’s also kind of a gameplay concession because you’re pretty locked into the next big chunk of game.

Oh, also, because my inventory is fully stocked, it makes the prize look… a little less thrilling.

Baskar is a remote village, so I suppose it will take a while for the pizza to get here.

“Also, this bed is made of bones!”

So Tim decides to take a little stroll, and overhears a bit of conversation…

Wild Arms 2 Part 13: You’re a Wizard, Timmy!

Previously on Wild Arms 2: ARMS picked up some random rocks, and now their home base can freaking fly! Vwoooosh! Where can I pick up some ancient technology? I’ve always wanted a mobile Custard Hut.

And we also picked up Tim, the little orphan boy that just found out a local castle is airborne and he can talk to gods. Oddly, these two facts are not related.

“… by anyone that isn’t immediately in this room.”

“Here is where you were born.”
“Neat.”
“Wanna talk to gods now? How about now?”

Wild Arms 2 Part 09: The Kids Are (not) Alright

Previously on Wild Arms 2: Odessa, a group of big, mean terrorists, made the scene, and encountered our intrepid heroes. And then everybody ran away. How does Ashley feel about that?

Not great.

But the always helpful Irving notes that ARMS would also have other problems with a pursuit.

Yep! For possibly the first time in JRPG history, WA2 is actually going to make a thing out of random nobodies stomping all over the whole world like they own the place (which, come on, these guys are the player’s avatars. We literally do own the place).

#realworldproblems

“Gee, I don’t know, maybe because you’re gradually and quietly acquiring every weapon on the planet?”

But, sure, let’s make it sound poetic.

We’ll get into it much more as the game goes on, but I’ll outright state it here: Wild Arms 2 is all about loving everyone in the world, whether they be from another country or not. I’m pretty sure I didn’t start this Let’s Play in 2017 by accident.

“Anyway, uh, we can’t really fight invisible borders… so… take a powder…