Tag Archives: Tim Rhymeless

Wild Arms 2 Part 33: Luck, Wind, and Fire

Previously on Wild Arms 2: Man, you got me. There are 32 parts to this thing? And I ignored it for a year? Crap, I’m going to be lucky if I remember these dudes’ names.

Raypoint Wing? Is that… is that the vampire girl? Can she fly?

Oh, right, we’re at one of those reyline dungeon thingys. There are four elemental dungeons that can be completed in (kinda) any order. Here’s the first one. It’s wind themed.

Each of the dungeons also corresponds to a character and their spiritual journey. And their tools. Tim already has a wind wand, so he’s up.

Basic dungeon mechanic: wind-push platforms until they are safe to cross. Blow it until you know it…

Wild Arms 2 Part 28: The Planet is in Peril (Again)

Previously on Wild Arms 2: Ashley fought his way back from the darkness with the help of Marina. And just Marina. To be absolutely clear: nobody else helped. At all.

I don’t think we get a distinct timeframe for Ashley’s absence, but let’s assume that it’s been a while since Irving said that.

Nope! Moving on.

“We will be transforming the chateau into a hotdog stand. Kanon, you are now responsible for relish deliveries.”

“We’re out of napkins.”

“What’d I miss? What’d I miss?”

Irving loves his dramatic tension…

Wild Arms 2 Part 27: Lilka and the Terrible, Horrible, No Good, Very Bad Day

Previously on Wild Arms: Ashley got blasted into the past… more or less… and now we’re trying to get him back to the future.

But before we get to that bit of business… New intro!

And may the crows feast on your eyes!

Or whatever that thing is… we’ll come back to it.

So, incidentally, this is all scored by another song that, in the original Japanese version, had lyrics and vocals. Here, it’s just a guitar and harpsichord(?) replacing the vocals, but a trumpet kicks into the lead around the halfway point, and that’s the best.

Now back to… Dracula?

Wild Arms 2 Part 14: You’ve Gotta Blow Sometime

Previously on Wild Arms 2: Tim gained the power to speak to and summon the very gods themselves. Now it’s just a simple matter of telling the village elders, and the rest of the update will probably be a pizza and ice cream party.

I can almost taste that pizza!

As a thank you, the party receives a bunch of heal berries of various sizes. I want to say this is the first time ARMS has been tangibly rewarded for completing a mission, but it’s also kind of a gameplay concession because you’re pretty locked into the next big chunk of game.

Oh, also, because my inventory is fully stocked, it makes the prize look… a little less thrilling.

Baskar is a remote village, so I suppose it will take a while for the pizza to get here.

“Also, this bed is made of bones!”

So Tim decides to take a little stroll, and overhears a bit of conversation…