Tag Archives: the lamest port of jurassic park

FGC #372 Jurassic Park (SNES) & Jurassic Park (Sega Genesis)

Jurassic!Jurassic Park was a cultural phenomenon because it combined the two things that people love most:

  1. Dinosaurs
  2. Looking at Dinosaurs

Once it hit those two essential beats, Jurassic Park could have been the sad tale of two kids that go to the worst summer camp ever, it was going to be a success. Luckily, Steven Spielberg didn’t just rest on his dino-laurels, and decided to include a plot that at least moderately utilized science/Jeff Goldblum/Jeff Goldblum doing science. There are dinosaurs, there are hackers, and, somewhere along the line, Santa Claus learns that nature finds a way (to eat your lawyer).

When you sit down and look at the basic plot of Jurassic Park, however, you see that it was already a videogame all along. Theme parks are ideal for videogames, as they naturally produce interesting and eclectic levels without having to generate an excuse for why the volcano is six feet from the sewer. Random dinosaurs create an army of easy mooks (that one spitting dork), mid-bosses (raptors), and final bosses (terrible thunder lizards). The kids can either serve for an escort mission or some kind of assistive advice dispenser, and maybe we can toss in a hacking minigame or something. Oh! And Grant is a paleontologist! That’s a fine excuse for a fetch quest for dinosaur eggs or triceratops dung or whatever we can find. Jurassic Park the Motion Picture may as well have come with a controller, because it’s halfway to your preferred console already.

NoooooAnd, though I loathe to admit it, given the choice, Jurassic Park for the Super Nintendo would likely be exactly the game I’d create with the Jurassic Park license. Well, not exactly, but the fundamentals are there. It’s a top-down adventure-esque game in the Zelda vein. And that’s a great start! It would be easy to make Grant an action hero, but he is more of a science nerd, so it makes more sense to see him inhabiting an elf’s Pegasus boots. And the general plot and mood of the game is not one of oppressive dino-danger, it’s much more akin to a stroll through a (Jurassic) park. Granted, it’s a park where you could be devoured at any time, but the “have fun and explore” sunny blue skies and lush, green grass is a lot more inviting than a thunderstorm. And that’s what Jurassic Park is about! Sure, it’s a big, scary trek through a naturalistic horror of man’s creation, but a solid half of the movie is given over to the wonder anyone would experience when confronted with Barney’s more savage cousins. A Jurassic Park that doesn’t pause to let the player enjoy Jurassic Park seems contrary to the spirit of the movie itself, and it would be far too easy to turn JP into Grant’s murderathon.

But other than that? Jurassic Park for the SNES kind of sucks.

Jurassic Park is very Zelda-like. In fact, it’s very much like the original Legend of Zelda, a game that tells you it’s dangerous to go alone, hands you a sword, and then provides no more information. Sure, we’ve all taken it for granted with decades of Nintendo Power and speed running and maybe a cartoon or two, but The Legend of Zelda is a very confusing experience for someone with absolutely no context. What are you supposed to be doing? Why are you collecting triangles? Are these rupees for something? And why did that orange mush eat my shield? There is no Zelda tutorial, and, if you hit start on that title screen as quickly as possible, it’s entirely possible a new player would have absolutely zero information on so much as Link’s basest objective (kill pig wizard). In a similar manner, Jurassic Park welcomes you to Jurassic Park, and… that’s it. You’re on your own, Grant, and your objectives are about as clear as molasses. Kill dinosaurs? Collect eggs? Earn a high score? Nedry didn’t leave you a manual, and the occasional tip to “avoid t-rexes” isn’t exactly the most useful thing to learn after becoming tyrannosaurus poop for the third time.

Take a stepBut even assuming you’re not the most goal oriented player in the world (the goal of any theme park is to have fun!), you’re still stuck with a pretty lousy experience. Grant moves at a snail’s pace, and velociraptors… don’t. Ammo is limited, and your default, rechargeable weapon is a stun gun (lightning blaster?) that actually stuns. Knock out a dinosaur, waste too much time investigating the area, and then discover that that toothy grin is back up and barreling down on our poor hero. Dinosaurs and traps come out of nowhere, health is difficult to recover, and saves or passwords are out of the question. It’s a game where you have no idea what you’re doing, and you’re inevitably doing it poorly.

And we haven’t even gotten to the best part! The “dungeons” of Jurassic Park were 3-D, FPS-esque affairs. This could be interesting on a system that wasn’t the SNES, at a time that wasn’t the dawn of the FPS. But on this system, in this epoch? It’s terrible. The SNES controller is not equipped in any way for a FPS, and a thousand Grant corpses being devoured by a million raptors is a testament to this fact. And never mind that the graphics for these areas are just a step above something a dilophosaurus might spit out. And the back of the box has the audacity to claim “no polygons or two-dimensional sprites here! Ocean’s exclusive REAL 3-D graphics will have you screaming… for more.” I take personal offense at every word in that sentence.

Bah! This game sucks! What’s happening in the Sega Genesis version?

Awesomeness

Oh, I get a choice of characters? And the other choice is… a raptor?

Awesomeness

A jump kicking gangsta raptor!?

Awesomeness

And I can screw with Grant? For points?

Awesomeness

Yes! Raptor! Save the world!

Okay, yeah, Sega wins this round.

Being a dinosaur is the best.

FGC #372 Jurassic Park (SNES) & Jurassic Park (Sega Genesis)

  • System: Super Nintendo and Sega Genesis for this review, but also available on every other system that was available in the early 90’s. Did you know there was a NES version? It was the Gameboy version, but with color!
  • Number of players: This is going to be a good week for single player experiences.
  • Hate himFurther complaints: SNES Park has a number of dinosaur enemies… and giant dragonflies. In the one game that is all about dinosaurs, they somehow ran out of dinosaurs. I hate everything.
  • Favorite Weapon (both versions): Is this where my love of rocket launchers originates? Grant can find a few in either game, and exploding dinosaurs into meaty chunks is always a good time.
  • Other Genesis Options: You can play as Grant in Genesis Park. It is not worth it. Oh, someone incorporated the river level? Well la di da. Grant can’t eat lil’ dinos for health, and I don’t want to deal with that.
  • Did you know? The animators for Genesis Park (including Doug TenNapel) studied real, live lizards to properly animate the dinosaurs that would inevitably devour poor Grant. The creators of SNES Park, meanwhile, stuck sharp sticks in their eyes so they could properly convey human pain to the audience.
  • Would I play again: SNES Park is never happening ever. Genesis Park is a solid maybe, but only because of one thing, and that rhymes with “Slayable Maptor”.

What’s next? We’re closing out our SNES vs. Genesis duel with one wish: world peace. Just kidding. We wished for Aladdin, and it’s coming up next. Please look forward to it!

Who?

FGC #278 Bronkie the Bronchiasaurus

Bronkie the Bronchiasaurus is an abysmal platforming game for the SNES. It has floaty controls, terrible stage design, and, despite having the entire prehistoric period to draw upon, populates its lousy levels with the least interesting group of sad little wannabe mascots this side of the last Sunsoft release. BtB is an awful game, but I can’t completely fault it, because it’s trying to help kids with asthma. Mind you, it’s not doing a very good job at that either, but sometimes it’s enough to see your malady, disability, or just plain “otherness” normalized. Superman and Batman don’t have asthma, but Bronkie does, and he manages to (ineptly) save his planet. It’s okay to have asthma! You can still do anything! Videogames told me so!

Which brings us to the sad, true topic of today’s post. Gentle readers, I think it’s time you knew the truth. I, Goggle Bob, have a disability.

I am left-handed.

It’s very difficult to be left-handed. The world is made for the right-handed, and even the most basic of tools are often aimed at the more dominant majority. Everyone knows about the trials of using the “wrong” kind of scissors, but have you ever had the pleasure of using a right-handed gravy ladle in your left hand? It makes properly pouring sauces impossible, and, as someone that subsists almost entirely on gravy, there is something distinctly dehumanizing about being denied even the most basic of (animal fat-soaked) meals. And then there’s the whole mentor thing: want to learn how to properly hit the ball or play guitar? Sorry, you’re going to spend the next couple of years trying to find just one experienced lefty for tutoring, and by the time that quest is complete, you won’t even remember why you started in the first place (reminder to self: it was to pick up chicks). Being left-handed is hard!

ArghBut there is hope. There are many famous and successful left-handed people. Oprah? Left-handed. Bill Gates? Left-handed. Clinton, Bush, Obama? Lefty, lefty, lefty. There are even some excellent, unexpected left-handed idols throughout history; we’ve got Hendrix, Van Gough, Curie, and Aristotle. Nietzsche slayed God with his left hand, and Napoleon changed European road safety forever with his left paw. And there are great fictional lefties in entertainment, too, like John McClane, Rocky, Arya Stark, Fluttershy, and half the Simpsons cast. They might not be local, but it’s not hard to find a lefty to look up to somewhere in the world, whether it be reality or fiction.

Well, except maybe in videogames.

The first videogame I really remember noting a character’s dominant hand is Final Fantasy 4. Most of the characters in that adventure are right-handed, but one of the earliest introduced warriors is Kain Highwind, a left-handed dragoon. That’s cool! He can jump and fly and wears awesome armor and… oh, wait, he’s a traitor. Twice. He’s endangering the world exclusively so he can make out with his best friend’s girlfriend, and, incidentally, he’s left-handed. FEARSo we’re back to lefty equals evil? Wow, how progressive, Square. How about Final Fantasy 4: The After Years? That game introduced about 10,000 new, original, useless characters whom we must pilfer, anybody new to the playable cast a lefty? Yep! We’ve got… Golbez. The other guy that spent all of Final Fantasy 4 trying to destroy the world. Boo, Final Fantasy 4. Boo.

Of course, there are some of you that are likely champing at the bit to smack that comment button and inform this lefty that I’ve missed the most prominent left-handed videogame character of all time: Link of The Legend of Zelda. And, a few years ago, I would have been right there with you: Shigeru Miyamoto, creator of Mario, Zelda, and Olimar, is left-handed, and, presumably in a bout of narcissism, made Link, the hero of Hyrule, a lefty as well. And that tradition continued with aplomb until Twilight Princess, when the “sword hand” matched the player’s right wiimote, and Link was transformed into a righty. However, this switch also caused all of Hyrule to become mirrored for the length of Link’s adventure, so it was kind of forgiven. This is just bizarro Hyrule, nothing unusual about that, of course Link is a righty in this world. But then it happened again in Skyward Sword, and the world didn’t even flip that time. First Link in Hyrule recorded history, and he’s a righty for some reason. And then we got Breath of the Wild, and now he’s right-handed again, and there’s not a wiimote/motion control excuse, he’s just, ya know, right-handed, like normal people. But don’t worry, lefties! Hyrule Warriors introduced an all-new left-handed character to compensate: Cia, the evil twin that is trying to take over the world so she can get laid! Yay! Another shining example of the menacing left!

BAMThough it’s interesting that Hyrule Warriors, with a properly left-handed Link and Cia, allows for an actual lefty vs. lefty battle. That hardly ever happens, as, if you’ve got one (likely evil) left-handed character on the roster, you don’t need any more diversity hires. As an easy example, Soda Popinski is the one southpaw boxer in Punch-Out, so we don’t need another one (even though Little Mac is clearly based on lefty Rocky). And that one lefty is usually meant to be an evil twin of the more virtuous, right-handed hero. A right hand grips the Buster Sword, but the Masamune is firmly grasped only in the left (thanks again, Final Fantasy!). But there is one franchise that occasionally allows two lefties to be seen on the same stage: Soulcalibur. Here, we have both the villainous Nightmare and the villainous Raphael using their left… Wait, dammit… There are like sixty heroes and seven bad guys in that series, and our only two left-handed characters are both evil? Argh…

There are heroic lefties, of course. We’ve got sometimes Link. We’ve got box-art Crono. We’ve got Dunban of Xenoblade… who is only using his left hand because his right arm has been effectively destroyed through right-handed heroism. Um… huh. So you’re either evil, or it’s a handicap? Wonderful. Being left-handed is wonderful.

We got any other left-handed heroes lying around here?

Nero, the bastard of the franchise

You bastard! You destroyed the franchise and made me play the same stupid game twice!

So ya know what? You got asthma? That sucks, and I feel for ya. But at least you got a pair of platforming dinosaurs to make you feel better. The best us lefties ever got was an elf that got promoted to right-handedness when he got popular.

Hey, gaming, I’m saluting you with my left hand right now, but I’m only using one finger.

FGC #278 Bronkie the Bronchiasaurus

  • System: Super Nintendo. Maybe we can put together a petition to get this one on the Virtual Console. I’m sure we’d be able to get a whole six signatures.
  • Number of players: The headlining dinosaur is actually part of a duo. You have the choice between Bronkie and Trakie the Triceratops. I’m assuming Trakie is supposed to be female, but I’m dinosaur-racist, so I can’t really tell the difference between a boy lizard and a girl lizard.
  • Wanna get high? Seriously, there’s no other explanation for what is happening here:

    Dude

    Is this what the cool kids call vaping?

  • Pedantry Corner: Yes, I am aware Palom of Final Fantasy 4 is also left-handed. However, I’m not exactly aware which one of the twins, Palom or Porom, is actually Palom. And that’s the problem.
  • Back to Bronkie: Every stage contains at least two trivia questions about asthma. I’m pretty sure some of the “wrong” answers could lead to dead kids… and those wrong answers might wind up sticking in young minds… so maybe this game isn’t the best thing for children.
  • Did you know? Wavequest produced this game for children with asthma, but it also created Packy and Marlon, a game for kids with diabetes. And the stars of that game are elephants. I… feel like that is maybe a subtle insult.
  • Would I play again? Absolutely not. Reread the first paragraph for more details, but this game is so boring, it’s sinister.

What’s next? Random ROB has chosen… The Walking Dead by Telltale Games! Time for decisions, zombies, and decisions about zombies. Please look forward to it!

NOOOOO