But is there any fun to be had…
And now a comprehensive list of videogame consoles that support Rayman 2, and whether or not they ever needed Rayman 2.
Nintendo 64 (11/6/99)
It all started here… Rayman 2: The Great Escape is a 3-D platforming collectathon that premiered on the N64. This is appropriate, as the N64 was home to some of the most collecty collectathons that ever collected. Remember Donkey Kong 64? Jet Force Gemini? … Probably other Rare games? The N64 was made for either 3-D collectathons or racing games (and Diddy Kong Racing, the first racing collectathon), so one might assume this would be a good place for Rayman’s collectathon. Rayman was basically a 16-bit platforming mascot on the previous system, so aping Mario 64 on the next gen seemed only natural.
Of course, the downside to this is that Rayman 2 had to compete with the previously mentioned Mario 64. Good luck with that! Don’t worry, Rayman, it’s not your fault. Pretty much no one could compete with the raw joy of Mario skipping and hopping around a perfect wonderland built perfectly for his stubby little plumber legs, and no amount of quirky British humor was going to change that. And it probably doesn’t help that Mario’s robust moveset is right there from the moment Lakitu clicks on his camera, while Rayman feels sluggish and woefully underequipped for most of his journey. It’s a poor first impression, and that’s not so great when Mario 64 is inevitably right there. Never compete with the launch title, kiddies!
Did the N64 need Rayman 2? This is a firm “maybe”. On one hand, the N64 needed more games, as it was Nintendo’s first foray into the fun and frightening world of supporting a console almost exclusively with first and second party releases. On the other hand, Mario 64 is arguably the greatest 3-D platforming game of the generation, and no gang of mechanical pirates is ever going to change that. So I guess Rayman 2 is good for the N64 if you want a decent platforming game, but don’t want to make eye contact with Jolly Roger Bay.
Okay, now we’re talking. The N64’s release list was anemic, but it looked like a bloodbath next to Dreamcast’s “twelve fighting games, and, I don’t know, that one game with the mice” output. And the Dreamcast controller! Do you see that analogue stick there? You know that is meant to assist with rad analogue movement, right? Did that come in handy in Street Fighter 3? SoulCalibur? A third Dreamcast game I haven’t already mentioned? No, it was there for Sonic Adventure, and then ignored for the rest of forever. The Dreamcast was practically made for at least one sweet 3-D platformer! And here’s one sweet 3-D platformer! Yay!
Did the Dreamcast need Rayman 2? Absolutely. The Dreamcast version of Rayman 2 is improved in every way (particular in the camera way), and it’s a great match for the system. With no Mario to compete with, Rayman shines (but does not collect Shines), and the emphasis on strafing/shooting is a lot more tolerable when you can see what you’re doing. The visuals are much improved, too. Rayman N64 is a clunky mishmash of 2-D and 3-D, but Rayman 2 DC feels 100% 3-D all the way. Couple this with a dearth of options on the Dreamcast, and it seems like these two
failures were made for each other.
You gotta recoup your losses somehow. Rayman 2 was never meant for the tiny discs of the Playstation, and it shows. The graphics took a hit falling from the grace of the Dreamcast, 200 collectible whatsits are entirely missing, and a handful of levels are just gone. But on the plus side, there’s voice acting! So now you can sit around and wait for the damn tutorial… thing to finish its speech about properly pressing the R1 button. Progress! Has any game ever been enhanced by characters suddenly gaining the ability to talk? I love you all, Sonic, Samus, and Rayman, but I’m pretty sure you’d all be better off in the silent protagonist camp. Or at least just speaking Sims.
Did the Playstation need Rayman 2? I guess that if this was your only console, this would have been your only route to Rayman. I suppose there’s something noble about that. However, it seems that this is more a case of Ubisoft needing the Playstation, as both the N64 and Dreamcast were not well received consoles, while the Playstation had an install base of every cool kid on Earth. This is a severely compromised port, but it was likely more than worth it to get a few bucks off the Tony Hawk crowd (I assume that if you love being radical, you love Rayman). Of course, it would have probably all made a lot more sense if Ubisoft just waited for…
Playstation 2 (1/30/01)
Oh, I get it. They had to get a Rayman out in the US before Christmas. Five months after the Playstation release, the Playstation 2 got Rayman 2. Wait, no, not Rayman 2, now it’s Rayman: Revolution, so as to properly trip up anyone with the kind of brain disease that encourages buying every last Rayman title. At least this seems to be the apex of Rayman 2 upgrades, as now we have voice acting, all the levels, all new levels, one extra Lum, and a hub world to replace the “world map” of previous versions. Your mileage may vary on whether or not any of these upgrades actually improve the game, but more is always better… right?
Did the Playstation 2 need Rayman 2? This is a better fit than the Playstation 1 version, and all of the new bells and whistles are certainly nice. On the other disembodied hand, though, this game was released almost a full year after the launch of the PS2, and that’s about a full year past when a system should be supporting ports from the previous generation. This is still a game that isn’t quite at Banjo Kazooie levels of playability, and it should be completely ignored in favor of other big Playstation 2 releases, like The Bouncer.
Gameboy Color (1/1/02)
This one barely counts, but I suppose it should be noted for posterity. This is a 2-D platforming game, and is an entirely new experience. An entirely new experience that has the exact same plot, but gameplay is king here on Gogglebob.com, so we’re sticking to our assessment. What’s important is that this is not a Gameboy Advance title, but a Gameboy Color release. Remember the Gameboy Color? It could barely support Super Mario Bros. I wouldn’t hold out much hope for… Oh my God, this thing looks like it was made in MS Paint.
Did the Gameboy Color need Rayman 2? I don’t even understand why this game is Rayman 2. Couldn’t they have just made this its own thing? Rayman and The Pirate’s Curse? I don’t know, something like that. Was it really worth preserving (and sullying) the Rayman 2 extended universe? And does this game do absolutely anything for the Gameboy Color? Not on your life. Let those Lums die.
Nintendo DS (3/25/05)
We thought we were safe, but three years later, Rayman 2 returned. After somehow skipping the Gameboy Advance, Rayman followed Mario 64 back down to the DS. This is a port of the N64 game, so can anyone confirm if the DS was somehow running on N64 parts? Seems like we got a lot of N64 ports on that little system, and it can’t just be because the world wanted to see a version of Star Fox 64 that wasn’t slathered in the N64 fog. Regardless, this is N64 Rayman 2 all over again, so most of the improvements seen on the intervening systems are nowhere to be found. Like Mario 64 DS, touch controls where implemented to compensate for the lack of an analogue nub. … Which was just another way to copy Mario…
Did the Nintendo DS need Rayman 2? Same N64 game, same N64 problem. Just play Mario 64! It’s right there! Available right from the launch! Or play that damn Yoshi game! Don’t play Rayman 2! You’re encouraging the wrong kind of behavior!
It’s the Dreamcast game! But with touch controls! UGGGGGGGGGH.
Did iOS need Rayman 2? UGGGGGGGGGGGGGGGGGGGGGGGGGH.
Nintendo 3DS (3/22/11)
How does this keep happening!? It’s been twelve years! You already had a Nintendo portable system, Rayman 2, you didn’t need another one! Couldn’t Ubisoft have pinched out a Rabbids title? Maybe upscale the GBC release for a little variety? No, this is the Dreamcast release, again, but now with minor 3-D features. Is Rayman 2 somehow this beloved? It has to launch with another damn system? Another damn system that already plays better games? Why does Rayman 2 keep coming back? Are robot pirates eating things they should not eat that perennial? WHY?!
Did the 3DS need need Rayman 2? Are people still buying Firefly Blu-Rays? Like, they were already discounted down to $10 two decades ago, and the show got cancelled after a season, and, like, it’s cool that you still support the series, but… we’ve moved on. The franchise has moved on. Everyone has moved on. It’s over. Let it go. Let it rest. Some things are best just… done. Go collect 999 Lums somewhere else.
FGC #335 Rayman 2: The Great Escape
- System: Did you read the article? Note that all images are from either the N64 or PS2 version (and one GBC shot). I ain’t playin’ anymore Rayman 2 than that.
- Did I miss anybody? I guess the PS2 version is available on PS3. Also, the PSX version is available on PS3. Huh. I wonder if that’s just for Rayman purists.
- Number of players: Just one Rayman.
- Say something nice: No matter the version, I do enjoy Rayman interacting with the weird little denizens of his world. This is clearly the company that would eventually give us a gaggle of Rabbids.
- Sexual Dimorphism is a Scourge: I’m not even going to touch the difference between the traditional (male) Rayman, Globox, or Pirate vs. your average fairy. Actually, is there a female Rayman-looking creature anywhere in the series? Nothing immediately comes to mind.
- Did you know? Apparently the 3DS (and hopefully final) version of Rayman 2 includes at least one glitch that makes collecting all of the Lums completely impossible. This is important, because it indicates that not even the producers of Rayman 2 are playing through these ports anymore.
- Would I play again: Did I mention that this game was outclassed when it was first released two decades ago? Rayman 2’s time was over before it began, and I’m not going to waste any more of my time on it.
What’s next? Random ROB has chosen… World Heroes Anthology! Let’s gather up all the heroes of time… and make ‘em fight! Please look forward to it!
Nothing ever changes.
There are always controversies in the videogame world. They’re generally about as “controversial” as someone preferring Dr. Pepper to Coke, but they’re there, and they’re constant. And you’d be forgiven for assuming these controversies are inventions of digital writers in need of the next big headline, or marketing companies desperate for any press, good or ill, that is going to get their name out there; but, no, these same controversies have been going on for decades. Don’t believe me? Let’s take a look at the strange case of Cruis’n USA.
You may remember Cruis’n USA as “that racing game for N64”. It was featured in a lot of Nintendo Power coverage, saw a lot of play at the local arcades, and was lauded as “a game that isn’t Mario 64” for your brand new Nintendo 64 64-bit videogame system. It used partially digitized graphics to simulate a real race across the United States, and, unlike many racing games that were constrained to tracks or Mushroom Kingdoms, Cruis’n USA featured real locations like Golden Gate Bridge or the Redwood Forest. Of course, it was all about as real as a walking tour of Zebes (fun fact: the Grand Canyon and Mount Rushmore are about 15 hours apart from each other, not two minutes), but it’s all fun enough, and even “fake-real” racing was a change from the standard of the day (we were still a few years away from Gran Turismo).
But Cruis’n USA had its fair share of problems, practically from its inception. For instance…
THE DEMO IS A LIE!
Cruis’n USA saw release on the home consoles in 1996, but it was an arcade game released upon the public in November of 1994. The summer before that, it was first demoed at CES. It didn’t exactly set the world on fire, but it was a stimulating experience for everyone involved, and there were many excited reports about Midway’s latest racer. This was the company that revolutionized the fighting game genre with Mortal Kombat a few years earlier, so, hey, maybe they’re going to strike gold again. Who doesn’t like hot cars and hotter venues?
But more important than the game itself was the announcement that Cruis’n USA was running on Ultra 64 hardware. The N64 was still two years away, and any information on the upcoming Nintendo system was like precious mana from Miyamoto. Cruis’n USA was running on the same tech as the successor to the Super Nintendo? Damn, son, that means the next Nintendo system is going to be off the chain! Did you see those digitized trophy girls? Or those sweet rides? The N64 is going to obliterate that silly Sega Saturn! Sony Playstation who?
Except… it was a fake.
Cruis’n USA was not running on Ultra 64 hardware. It was revealed that Cruis’n USA was made well before the U64 development tools were released, and only Rare, Nintendo’s super best friend 4eva, possessed said tools at all. Cruis’n USA was built on pretty typical arcade hardware of the time, and, shockingly, when the game was ported to the N64 two years later, it looked like your typical, downgraded “arcade port”. It was recognizable, but… not the same. Not quite the system seller everyone expected. Oh, and speaking of selling systems…
Here is a comprehensive list of Nintendo 64 launch titles:
- Mario 64
- Pilotwings 64
And that’s about that! Now, of course, there were more games to come, but to call the launch anemic is kind of an understatement. This was the first Nintendo system with native four controller support, and there wasn’t a single game available that offered more than a one player experience. Did anyone notice that? There literally was NO reason to purchase a second N64 controller at launch, left alone another two. Yes, we would eventually see a few fighting games and maybe some Wave Racing, but the initial N64 launch was… well, let’s just say they got lucky that Mario 64 was one the best games of all time.
Cruis’n USA was originally intended as a launch game… but it didn’t happen. And it’s a shame, too, because it really could have cleaned up and sold the N64 as a truly next generation, “adult” experience. This was the age of the rise of Playstation, when all the kids that had been weaned on blue robots and chubby elves were now teenagers and desired “maturity”, “real life situations”, and maybe “spine ripping”. The N64 launched exclusively with kiddy ‘intenda games when the gaming public was raiding the metaphorical liquor cabinets and looking for the hard stuff. It might not have made much of a difference, but Cruis’n USA could have at least said, “hey, you’re getting your driver’s license in a few years, let’s hit the road, cool kids!” as opposed to a line-up that asked, “wanna bake a cake?” Oh, and Cruis’n USA was two player, too. Might not have been a reason to buy a full four controllers, but at least it’s a fine excuse to show your new system to your friends. Spread the good word of Nintendo.
But Cruis’n USA didn’t get many good words, because…
As a point of fact, I am a friend to animals. I like most animals, dogs and cats in particular, more than I like most people. If a human is mad at me for no reason, I assume that human is an asshole. If a cat is mad at me for no reason, I douse myself in tuna and purchase an excess stock of laser pointers. I like all the little critters of nature, and, when I’m driving, I will deliberately swerve to avoid a goose, turtle, or any other wayward creature that wanders into the road.
In Cruis’n USA for the arcade, however, you can mow down wildlife at your leisure. Cows and horses wander into the road, and you can transform them into bloody chunks for your amusement (though it does slow down your car). For some reason, this was removed from the home port, presumably because no one wants to explain the full ramifications of the phrase “bloody chunks” to a kid that just finished finding a tiny dinosaur on the roof of a magical castle.
And, thinking of the poor children, there were additional edits to make Cruis’n USA dramatically less sexy. In the original, first place earns you a trophy and a woman in a bikini top to go with it. On the N64, she put on a damn shirt (albeit one that appears to be painted on). And speaking of sex appeal, the arcade version ends with Bill Clinton in a truck-hot tub with a couple of 90’s babes atop the White House, while the N64 version only features your car on the roof (though there are still a few Secret Service dudes milling about… and a cow, for some reason). And, most ridiculously, the final leg of the Washington DC race features a tunnel made of giant hundred dollar bills on the N64, but the arcade version features those bills with Hillary Clinton smoking a cigar instead of ol’ Ben. I.. uh… guess that’s political commentary. And, good news, it’s somehow relevant and saddening twenty years later! Hooray?
Naturally, people noticed this overt editing (the arcade version saw two years’ worth of credits prior to home release, after all), so the fans inundated Midway and Nintendo with letters regarding this clear violation of freedom of speech and ludicrous censorship. We want to see our half-naked ladies, dammit!
Sound familiar? Nothing ever changes, folks. The gaming industry has been pulling the same tricks and making the same “mistakes” for decades, and they’re going to keep doing it. Next time there’s some gaming controversy, remember that it’s not the first time, and those issues are just gonna keep on cruis’n.
FGC #248 Cruis’n USA
- System: N64, and arcade, technically. It’s also on the Wii Virtual Console. Or it was, at least.
- Number of players: Let me tell you, back in the day, I routinely played my N64 on a screen roughly the size of an iphone. You do not want to know how difficult it was to play two-player split screen races on that. We still did, mind you, it just probably permanently marred my vision. Squinting 4 life!
- Favorite Car: I don’t know… the red one? I’m not much of a car guy.
- Filthy Cheater: Oh, wait, I do have a favorite car! It’s the school bus that you can only get through entering a secret code. In keeping in the theme of this article, I’ll note that if this game were released about fifteen years later, that bus would now be impossible-to-access DLC.
- Did you know? I want to say that this was the first game I ever played that made saving to the N64 memory pack standard. Couldn’t spring for a damn save battery, Midway? Screw you guys.
- Would I play again: I loved this game when it was first released. And… I don’t think I’ve touched it since the release of Final Fantasy 7. Think I’m going to keep that up.
What’s next? Random ROB has chosen… Ogre Battle! Get your chess pieces ready for an epic battle that nobody fully understands! Please look forward to it!
You always wonder if you’ll know gold when you see it…
I don’t consider myself a videogame critic. Heck, I barely consider myself a “videogame writer” (the purpose of this site is dubious and baffling). If forced to label my relationship with videogames, I consider myself simply an avid, lifetime hobbyist (though I likely take a small pause after rereading the phrase “my relationship with videogames”). I like videogames, I’ve played them all my life, and I probably will continue to do so; however, I don’t feel like that makes me an expert on the subject. This is a hobby, and if there were some sort of “Videogame SATs”, I feel like I would fail. I always screw up on the section about block puzzles…
However, as I’ve mentioned before, I have something of a social anxiety when it comes to my videogame opinions. I want to say it started sometime around the PSX/N64 era, and it has led to this bizarre, creeping fear that one day I’ll have to pugnaciously defend my general distaste for the Resident Evil series. Other franchises that I have never absolutely enjoyed: Animal Crossing, Doom, and Fire Emblem (though I did enjoy that time Fire Emblem was actually Persona). It’s not a matter of “these games are bad” for me, either, it’s just that none of those franchises ever really land for me, and I’m left saying things like, “Sure, it’s fun, but…” or “That’s cool, but I’m going to play some trashy anime shooter now”. And, all the while, those games sell millions of copies, top everyone’s “best of the year” lists, and are eventually sold at Target for $20 bucks with a complete “all DLC included” edition. Okay, that last thing shouldn’t be a measure of success, but I don’t see House of the Dead sticking to the shelves longer than about two months. Popularity is longevity, one way or another, and the world has all but forgotten Time Gal.
So, while it impacts nothing, I have this general unease about not being able to see a good game when it arrives. I picture myself out in the cold, huddled around a Sega 32X playing Knuckles Chaotix while all the cool kids talk about their FPSs and racing simulators and whatever the heck is popular with those damn cool kids and their warm jackets and perfect hair and showering every day. Argh! I wouldn’t know the next big thing if it crushed me under its next big thinginess.
Then again, I might be in good company.
The Nintendo Wii Launch was… basically my one big console launch. Let’s see here… the Nintendo, Super Nintendo, and Sega Genesis were all released when I was way too young to expect anything but a birthday/Christmas present, and the Playstation (1) wound up being in the same boat. The N64 I dedicatedly saved my allowance for months to purchase at launch during the day at Toys R Us. My grandmother drove me, so it wasn’t exactly a high-octane affair. The Playstation 2 was another, much later (in my memory) Toys R Us reserve… and I ebayed that system almost immediately because of focused, teenage greed. The Gamecube, as previously mentioned, had its midnight launch opposite the premiere of the Justice League cartoon, so there were other things to do. The various Xboxes and Playstations of later generations always forced me to wait for a price drop and/or hardware revision, and the WiiU decided to be released well after my friends started having kids and jobs and reasons to actually wake up before 8 AM. But! In that tiny window of life when you and your friends have financial and physical freedom, but not all the lovely burdens of being a useful member of society, Nintendo decided to release the Wii. Hooray for one big system launch in my lifetime!
And “big” in this case simply means that my friends and I were all available to hang out at midnight and play the dang system immediately afterwards. Actually, come to think of it, one of my friends was working at the local videogame store at the time, so… hijinks may have ensued. A cardboard “our princess is in this castle” life-sized diorama may have been built. Liquor may have been passed around. And, not saying this did or did not happen, but, thanks to there being no “release minute” limitation on strategy guides, I may have threatened an entire line full of people with an oral reading of The Legend of Zelda: Twilight Princess Player’s Guide so as to properly inoculate a group of superfans against spoilers. What? I didn’t actually do it, it was just a warning to keep people well behaved. I swear.
But eventually the “launch event” ended (later than for most people, as we all dutifully waited for our friend that was working… and we may have also had to disassemble a castle), and we retired to my friend’s den to actually play this newfangled Wii system. While there weren’t any spare controllers available at retail (why are there limited peripherals opposite every Nintendo launch? I remember not being able to score a second N64 controller for weeks…), we were able to crack open our collected systems and gestalt together four active wiimotes. Now let’s get to playing these brand spanking new games!
Everyone was, naturally, excited about LoZ: Twilight Princess, but we were all experienced gamers, and no one has tried to make Zelda a spectator sport since that time Rich made us all watch him play Ocarina of Time and he wouldn’t even listen when we told him there’s a gold skulltula up that vine wall, we can hear it, geez when can we go back to playing Rampage. I’m a raging iconoclast, so I was most excited about the new Wii Metal Slug collection. That would have been ideal for a room full of guys anxious to try out a new system… but the damn thing got delayed. Boo. So we decided to give this Wii Sports thing a try. We were all used to the typical “game that comes with the system that is a damn useless demo” nonsense, but, hey may as well at least try this disc so insignificant that it didn’t even bother to ship in a proper DVD case.
And… it was fun. Boxing was probably the biggest hit, because it allowed all participants to spaz out like a flailing magikarp and claim that the sweet science was taking place, but bowling and tennis also saw quite a few rounds. Golf was right out. And baseball was tried, but that necessitated creating a full team of Miis (okay, it wasn’t completely necessary, but the impulse to make an entire team of Jesus Miis was there). It was enjoyable. It wasn’t an earth-shattering experience, but it was a fun way to spend 3 AM on a Sunday.
And then, the next time we all got together, we played Wii Sports again. And again. When I played videogames with other groups of friends, we played Wii Sports. When I played videogames with my girlfriend, we played Wii Sports. When I had to awkwardly hang out with my girlfriend’s friends, we played Wii Sports. When my father asked, “What’s this Wii Sports thing everybody is talking about?” we played Wii Sports. The last time my dad touched a controller, he died to a goomba on World 1-1, and never looked back. And here we were, on my couch, bowling. When you throw in office parties and family outings, I want to say that, by 2008, I had played Wii Sports with literally every person I knew. Well, except my grandma. She never much cared for those ‘intendas.
Of course, by the time that happened, everyone knew Wii Sports was gold. The Legend of Zelda: Twilight Princess was long forgotten, and even the typical Nintendo party games of Mario Kart and Smash paled in popularity to the game where you can play tennis without getting up. Even the (vast army of) naysayers had to admit that Nintendo had “won” that console generation, and it was almost entirely thanks to one game. One game that didn’t feature Mario, Bowser, or even so much as a mushroom. It was a flimsy little pack-in game, and it wound up being the most important game of the 21st century.
And did I see it coming? No. Did anyone see it coming? Maybe yes, but I can safely say that, of the people in line at that Wii launch, not a single one was on the edge of their seat for that game where they might get to play a little golf. And playing Wii Sports for the first time, was that a world-shattering experience? Heck no. But it was fun, and maybe that’s all it ever needed to be.
Maybe I’m not the kind of person that will ever be able to identify gold, but at least I’ll be able to bowl 200 along the way.
FGC #246 Wii Sports
- System: Nintendo Wii. Wasn’t there also a “HD” version of some kind for the WiiU? Does that count? Did that ever count?
- Number of players: Four is the maximum number of tennis participants, so I’m going to claim that’s the max number of players.
- Track and Field: There are so many stats and “tracking” graphs in this game, but they’re all completely inaccurate. Sure, you’ve saved all my bowling scores when I played as this Mii on this Wii, but what about all those perfect games I bowled on my friend’s Wiis? See? Did you think of that, Nintendo?
- He’s a Character: Mario and Link may have sat this game out, but Wii Sports is the premiere game for the character find of 2006, Reckless Wiimote Guy. Look out, everybody! He’s coming this way!
- Further Wii Memories: For better or worse, I purchased a Wii system four times in five years. There was the initial launch in 2006, a Christmas gift for my (then) girlfriend in 2007 (which was a generally selfish gift, as it was purchased mainly so I could escape having to bring my Wii over every time we stayed at her place), a Christmas gift for my (still) mother in 2008 (thanks Wii Fit!), and then a Christmas gift for a friend in 2010. This is compared to nearly every other system I’ve ever owned, which have generally only gotten a second purchase thanks to hardware failure. And one extra PS2 to replace that one I ebayed.
- Did you know? You can still go back and read old Wii Sports reviews criticizing the graphics. In other news, some gaming journalists have criticized the ocean for not also offering free smoothies.
- Would I play again: This is the most important videogame in recent memory… but I think I might be over it. I mean, it’s not like I play with my ol’ Bop It anymore, either…
What’s next? Random ROB is back to being truly random and has chosen… Gravity Rush! I suppose I can squeeze a Vita game into some wild Switch sessions. The sky’s the limit! Please look forward to it!