Tag Archives: story

FGC #348 Anarchy Reigns

Here comes the gang!So here’s why I only played an hour of Anarchy Reigns before dropping it forever.

Anarchy Reigns is a Sega/Platinum game from about four years back. As a Platinum game, it is required to be stylish, and incorporate a combat system that is maybe too complicated for its own good. As a Sega game, it is required to be a disappointing sequel. Anarchy Reigns might sound like a singular entry (I don’t see any 2’s in there), but it is technically the sequel to Mad World, a fairly amazing (but often forgotten) Wii title. And, yes, the official word is that Anarchy Reigns is merely a “spiritual sequel”, but like half the cast shows up here, and, ya know, the friggin’ main character is the same, so don’t play me like that, Sega. This is Mad World 2, and you only dodged that branding because people prefer their games to be in color.

But speaking of branding, Anarchy Reigns makes an excellent first impression… from an instruction manual perspective. Look, I’ve mentioned this before, but I am a complete sucker for… let’s call it “game data”. I spent my formative years pouring over Nintendo Power issues (would you like to know the difference between the playable characters in Castlevania 3? I could have fed you this information before I even saw the cartridge), and I spend my downtime nowadays reading the entire contents of random wikis. I know more minutia about the cast of SoulCalibur than should be allowed. And, come to think of it, the period when I was least interested in videogames, roughly the end of the N64 era/start of the Playstation 2 era, was also the time when I was reading about games the least (primarily because of a poor college kid’s budget concerns, and the internet hadn’t become the internet yet). So that “love of reading about videogames” will eternally be tied to titles that feature fresh, interesting characters. I might still be behind the times on Overwatch, but, even from a distance, I can see the appeal of learning about the finer points of Eskimo girl, angel girl, yellow spandex girl, and that one fat guy. Anarchy Reigns initially looks like it could fill that same niche with intricate backstories for chainsaw boy, Weeee!bull boy, fashionable boy, and that one purple woman. Want to tell me Mathilda is the unholy lovechild of a geometry teacher and The Grimace? That’s awesome! Let me get my credit card so I can buy seventeen art books about that one character! Start a game by offering the tiniest glimmer of “story” for this zany cast of characters, and you’ve got my attention from jump street.

And then the good times keep rolling on! Start the single player campaign, and Anarchy Reigns introduces you to its world with a crowded bar at the end of the world. In rapid succession, you’re shown a wasteland of a planet, its burly inhabitants, and, most importantly, a robot bartender with an adorable bowtie. And then we get treasurable characterization for our main heavies. Jack is a burly mess of a maniac, but he also defends the lovable robo bartender, so we know he’s got a heart of gold. Nikolai Bulygin is a crooked cop and obviously destined to be on the side of the devils when push comes to shove, and Leo is his subordinate that is unavoidably going to have a change of heart because everyone he works with is a complete asshole. And Sasha Ivanoff is a woman! Okay… all the instant characterization can’t be great, but the majority of it is pretty damn good. If this were a Persona game, this kind of plot dump would take 70,000 dialogue boxes and a quick detour through three cutscenes. Here, in all of five minutes, you basically know everything you need to know. It ain’t Shakespeare, but it’s pretty inviting for a new(ish) property. You’ve got your heroes, your villains, and the basics of who they are all in less time than it takes for Chris to get me that pizza I asked for like three hours ago. I’m still hungry, Chris!

Then the game properly starts.

Aaaaaand I couldn’t turn it off fast enough.

VrooooomAfter establishing cool characters with an interesting conflict in an exciting world, our first opponents are… random mutants. Okay, every game needs fodder, what’s our first mission? Kill fifty mutants? Oh, that’s super. And then… wait, didn’t I kill the mutants well enough? Now I have to do it again to gain more… uh… blood experience (?) to unlock the next mission? Fine, guess the game wants me to be prepared for the next challenge, which is inevitably going to be epic. Maybe I’ll fight one of those cool guys from the opening cinematic? Oh, no, guess not, as the next mission is fighting some reheated bull dude who has nothing to do with anything. Can’t be bothered to remember that dude’s name, but if it was “Bull Shit”, I wouldn’t be surprised. Okay, that’s done, let’s say we’re done with the opening tutorial bits and… Oh, Christ, it’s an escort mission. With generic mutants again! And somehow that didn’t wind up providing enough EXP to unlock the next mission! Time to do the thing I didn’t like in the first place again so I can unlock something that is maybe not as terrible.

And that would be about the point that the disc gets ejected.

I wouldn’t be half as mad if I didn’t know Platinum could do better. Great characters, great premise, great world… and then it’s wasted on generic bad guys that mean nothing. Look, I get it, not every battle can be exciting and significant, and you’ve got to have something for the player to do between amazing set pieces and… Wait a minute… This was produced by the same people behind Bayonetta. Wasn’t that a game that couldn’t go seven seconds without summoning a hair-based Godzilla to devour a flying church that was filled with blood angels attempting to devour all of time or whateverthehell was going on in that plot? Say what you will about Bayonetta (Lord knows I have) but it was never boring. It took its interesting characters, and had ‘em fighting multi-headed dragons before we even got to the title screen. There’s a reason that, despite all of its flaws, people actually played Bayonetta 1 & 2. And part of that reason is that every damned thing in that adventure had something to say. Here comes the hook!Repetitive “score attacks” were relegated to the background, and game progression was not based on experience accumulation, but whether or not you could ride a friggen’ missile after leaping off a motorcycle. That’s the diametric opposite of an escort mission! And it’s the reason no one is begging to see Jack in Super Smash Bros.

It’s entirely possible I’m being hard on Anarchy Reigns. I might be utterly wrong, and this is somehow a worthwhile game if “you just stick to it”. But when you toss all your potential out with the mutants in the opening moments, you leave a terrible impression, and, frankly, there are other games I could be playing right now. Mad World is right there! I could play that again! Why waste time on tedious games when there are so many options available? … No, seriously, not being rhetorical for once. What is it about Anarchy Reigns that makes it any better than any other game out there? I don’t know, and I’m not going to play another stupid escort mission to find out.

Sorry, Anarchy Reigns, I have better games to play. Maybe, next time you’ll actually make Mad World 3 motivating.

FGC #348 Anarchy Reigns

  • System: Playstation 3 and Xbox 360. I guess this means that this was one of those games that had online multiplayer that was free on one system, while subscription based on the other. Never quite understood how 360 wound up being the more popular system with that policy.
  • Number of players: Infinity multiplayer. Do we consider that “four”?
  • Let’s talk about multiplayer: Again, it seems like this title was intended as Overwatch before we had Overwatch. A colorful cast of original characters do not steal all battle it out in various arenas for online supremacy that means absolutely nothing. I don’t think loot boxes are involved, though. Regardless, I have never met a single human being that played this game online, so I never got to experience it for myself. Maybe it’s amazing! Or maybe it’s boring, because, come on, all of these characters play pretty much exactly the same. Nobody has an ice gun, either!
  • Sexual Dimorphism is a scourge: Mathilda has a spikey belt that hardens into a nail bat. That’s cool! She also presents herself for a rectal exam every time she uses her special move.

    What?

    That’s not so cool.

  • Did you know? Bayonetta did eventually slum it in this universe as DLC. I feel bad for her. She is much too stylish for this broken world.
  • Would I play again: If one of you convinces me this game is good, actually, I might give it a shot. But you’d have to be pretty damn convincing!

What’s next? Random ROB has chosen… Tetris Axis for the Nintendo 3DS! That’s much better than Tetris Access, the rarely seen database management software that is wall-to-wall squares. Please look forward to it!

What?

FGC #332 Marvel vs. Capcom Infinite

Note: This article may contain general spoilers for the story mode of Marvel vs. Capcom Infinite. Nothing heavy, but you have been warned.

Gonna take you for a ride?I once claimed that Street Fighter V was the most disappointing game of 2016, and I stand by that statement. Street Fighter V at launch wasn’t a bad game, and it certainly was another Street Fighter game, just… Like the unenviable musk that lingers around anyone that stands downwind of Zangief, there was an unmistaken stench of exploitation surrounding the entire enterprise. Arcade mode was gone, survival mode was boring (could you please use random select for opponents? Please?), and online versus seemed built for someone that had already picked out a “main” (on day one, apparently). Eventually, we received a full story mode, new fighters (and a few old ones), and at least one character that apparently snuck in from a certain other game. Street Fighter V still comes off as disappointing, but now it at least feels like a complete game (albeit one still made for the more hardcore fans).

When I first started playing Marvel vs. Capcom Infinite while waiting for the complete download to finish, I was already noting why MvCI would inevitably be my most disappointing game of 2017. Admittedly, for my tastes, MvCI had an uphill battle, as Marvel vs. Capcom 3 is one of my top games of all time. And, if that game didn’t exist, Marvel vs. Capcom 2 would fill that same space. I’ve loved the Vs. series since Akuma first smacked around Cyclops, and the later entries that seem to include every character ever (except Daredevil) hit every neuron in my brain’s pleasure center like an epileptic Ping-Pong ball. I have videogame attention deficit disorder, and all I want to do is play as every character in every other round. I’m not certain I’ve ever picked the same team in MvC2 twice (except when trying to beat Abyss, then it’s Cable/Mega Man/Cyclops all the way). And MvC3 felt like a game that was built by people that played MvC2 for a decade, made a mental list of everything they’d add if they could, and then did. Zero! Thor! She-Hulk! Give or take an X-Man or two, that roster is perfect, and the gameplay matches it. And it’s even fairly balanced! No more Sentinel/Magneto/Storm defeating everybody! Most of the time!

Pew pewConversely, Marvel vs. Capcom Infinite feels like it was designed by committee. There is not a single Marvel character that did not appear in a movie (or, in Captain Marvel’s case, is about to appear in a movie). The Capcom side isn’t much better, and features three stubbly white guys that have nearly identical facial portraits. We’re chasing power stones, where are the crazy anime characters of Power Stone? Where are my ghost tricks? Where is Ryu (the dragon, not the other one)? Heck, we don’t even have a single Street Fighter that was introduced after 1991. Akuma and Wolverine practically started this franchise, but they’re left behind because I guess the new, edgy version of Bionic Commando is a bigger draw (but not the new, edgy version of Dante, that guy sucks). And, while I know I’m railing at corporate overlords that only deign to make such a game because they have the spare cash from all the successes that are featured in this title (Avengers: The Movie made more money than the GOP of most countries, and I’m sure at least six people bought Dead Rising 4), I’m still more than a little annoyed at how… cheap this all appears. This feels like the most low-rent and recycled the franchise has ever been, and that’s even considering one of the best entries was about 80% recycled content.

And, oh yeah, the graphics suck. They, like, just do. I can’t explain Captain Marvel’s face. I… I don’t want to look at it anymore.

Lady Marvel

Dammit! Now I’ll never read this article again.

So I was all ready to hate on MvCI as the biggest letdown of the year when, after 40 gigs and 4 hours, the download finally completed (note: despite apparently having downloaded nearly 2 TB of games to my Playstation 4, I still only kill time with Sonic Mania. I will play that game until my eyes fall out of my skull). I could already play with the complete roster in versus mode, but now story and arcade modes were available. Fun fact: arcade mode is nothing, but it at least exists, so it has a leg up over Street Fighter V. And then there was story mode. I wasn’t expecting much, but, since I more or less bought the game “for the story” (it certainly wasn’t just so I could play as Rocket Raccoon [again]), I decided to give it a try.

And damned if that didn’t justify the entire endeavor.

Looks different, tooSaid it before, and I’ll say it again: There is no way to please fans of a crossover series. “Heroes” are meant to be the heroes of their own stories, and when you group a bunch of main characters together, everyone gets reduced to their component parts. A character that previously led an entire adventure is condensed to being “the smart one” because they solved like one problem without punching in the original tale. And, inevitably, your favorite character is reduced to being practically a sidekick to whoever is arbitrarily chosen as the “real” hero of the piece, and, ugh, did you see how Sora was able to defeat Power Trident Ursula with a stupid lightning spell? Totally non-canon. That would never happen.

And this is all utterly true of Marvel vs. Capcom Infinite…

FGC #305 Bubble Bobble

Let's get bubblingI realize I’m just the latest blogger to throw my hat into the ring on this one, but here’s my theory on the Bubble Bobble timeline.

I think we can all agree it starts with Bubble Bobble, and everyone knows the familiar tale of that game. Brothers Bub and Bob encounter the nefarious Baron Von Blubba, an albino ghost creature that kidnaps Bub and Bob’s betties. Bub and Bob are then transformed into bubble blowing dinosaurs, and a magical journey through the Cave of Monsters is the only road to rescue/restored humanity.

And, for the record, the Cave of Monsters is a pretty fun place to hunt monsters with bubbles. Bubble Bobble is one of those rare games that falls into the arcade vs. console gulf, but is actually entertaining to play. What could be very simple gameplay quickly becomes much more complicated with things like elemental bubbles, and some of the unique “maze” levels make navigation interesting (the enjoyable kind of interesting, to be clear). And I want to say that this is the first NES game I ever played where your hero can suffer a “stun” hit (mostly from lightning bubbles), as opposed to every moving thing on the screen instantly killing poor Bub. Even Mario wasn’t afforded that luxury!

But the real kicker for Bubble Bobble is the two player mode. 2-Player Simultaneous play on the NES was a beautiful unicorn that frolicked through the meadows far too fast for many games to catch it and braid its beautiful mane… Wait, this metaphor kind of got away from me… Point is that the ability to “play two player” actually at the same time, and not as some lame alternating mode where you’re forced to cheer for the immediate death of your best friend was a rarity at the time reserved for the likes of Double Dragon 2 (but not Double Dragon 1). 2-Player Bubble Bobble, with its Mega Man-like jumping, shooting, and Bubble Lead, was a marvelous innovation on the home consoles. If Bubble Bobble is remembered for one reason, it’s for cooperative Bub and Bob monster bubbling.

Down, dinoThough, according to all data, it’s that delightful two player mode that has caused the fractured timeline of the Bubble Bobble universe. Bubble Bobble was ahead of its time in more ways than just multiplayer: it actually contained multiple endings. And these endings weren’t based on whether or not you told Glenn he’s dumb or slayed Grumple Gromit early, no these endings were based on if you were cool enough to even have a friend. If you complete Bubble Bobble as a solitary loser, than you’re told that you’ve reached the “bad end”, and come back with a friend, you lonely, detached hermit. But if you find a buddy, then and only then do you receive the good ending, with Bub and Bob regaining their brides and becoming human once again. This creates a clear dichotomy: Bub and Bob have no control over their dinosaur forms, and they are either human or dinosaur.

Bub and Bob are evidently human in Rainbow Islands: The Story of Bubble Bobble 2. Bub and Bob have forsaken their dinosaur forms and bubbles altogether to rescue the Rainbow Islands from The Boss of Shadow, who is/was apparently Baron Von Blubba’s boss. Or is Baron Von Blubba? It’s confusing. Regardless, during this adventure, the beoveralled brothers can produce rainbows and use said meteorological phenomenon to both attack monsters and create useful platforms. Assuming the bros. can defeat Dark Shadow (apparently also known as Super Skull Monsta… don’t ask), a large group of dino-people are rescued and transformed back into humans. Again, the message is obvious: being a dinosaur person is a punishment, not a reward, and Bub, Bob, and all their friends should be human.

Can I get some room?But what about Puzzle Bobble aka Bust-A-Move? In this famous puzzle game, Bub and Bob are again dinosaurs. What’s more, they’re using bubble powers to pop bubbles filled with monsters from Bubble Bobble. What’s going on? Have Bub and Bob been re-cursed? Was a life of humanity, living in boring seclusion with their nameless girlfriends, too much for the poor former-lizards? Once you become a magical dinosaur, you can never go home again? What’s the deal, Puzzle Bobble? Why did you undo the good deeds of these adorable dinos?

And this is where the multiple timelines theory comes into play. Bub and Bob did not regress to their dinosaur forms, they simply never transformed back! It’s very simple if you consider the two endings of OG Bubble Bobble: in one path, Bub and Bob were restored, and went on to save Rainbow Islands, and in the other, Bub and Bob could not work together, and eventually defeated Baron Von Blubba without being properly transformed back into humans. In that world, the Bub Bros. were forced to constantly relive their failure in a puzzle-based purgatory, and forever be dinosaurs performing for browser-based games until the end of time. Or until they learn to work together again… which may take a while, considering dinosaurs have brains slightly larger than Nerf darts. It might take a few millennia for such a creature to learn a lesson…

And that’s the simple explanation for the Bubble Bobble expanded universe. I could share the 2,783 slide PowerPoint presentation I made on the topic, but this article is already getting a little long, and I’d prefer to get back to popping bubbles now. Just remember: Bub and Bob were doomed to an unending torment because Jimmy couldn’t come over to help you beat the game that one time. Have a fantastic day!

FGC #305 Bubble Bobble

  • System: Nintendo Entertainment System for this review, but the arcade port was available for a myriad of other systems, including the Gameboy, Master System, and Game Gear. It was the Bust-a-Move of its time.
  • Number of players: Always be two people!
  • Favorite Enemy: You never forget your first monster, and the Zen-Chan aka Bubble Buster, the little wind up man, is my favorite creature in the Cave of Monsters. I adore his little angry eyes when you’re running low on time/monsters.
  • Proper Genus: I suppose Bub and Bob are supposed to be dragons, not dinosaurs? Bah, I care not for your creature canon.
  • WUV?Goggle Bob Fact: So I have extended family in Florida, and, when I was a kid, this was used as a fine excuse to say over and visit Disney World for a week on an annual basis. As everyone knows, there are roughly 12,000 things to do in Orlando… but I generally most remember playing Bubble Bobble with my younger cousin, because it was like the only two player game he owned. In later years, Universal Studios Orlando became available, but my cousin also obtained Rocket Knight Adventures, and… Wow, I really have measured my life in tiny plastic cartridges.
  • Did you know? The Invader/Super Socket monster moves and looks exactly like a Space Invader. Taito was mining that nostalgia fount before there even was videogame nostalgia.
  • Would I play again: Be glad this article isn’t just me lamenting my inability to score a second player for a thousand words or so. I really enjoy Bubble Bobble, but it doesn’t see much play these days, because, ya know, everyone has lives. Was BB on the NES Mini? It was? Dammit, another reason I should have grabbed one of those.

What’s next? Random ROB has chosen… King of Fighters 2006! 2006? That was only eleven years ago. Which one was that, again? Bah, guess we’ll find out. Please look forward to it!

That and Mario Paint

FGC #303 NieR: Automata

Note: This review will involve a lot of spoilers for any game with “NieR” in the title. It’s unfortunately inevitable, and if you’d like to go into the franchise “clean”, I would recommend avoiding this article until you’ve completed both games. Or don’t, and realize why you should finish both games. Regardless, you’ve been warned.

Today’s game is NieR: Automata, the sequel to NieR: Gestalt. Both of these games are emblazoned with this lovely little logo:

Mature!

This is appropriate, as Yoko Taro has somehow been responsible for the most emotionally mature videogames in the medium.

Kinda glitchyMind you, that is a pretty low bar to clear. As an obvious example, every Grand Theft Auto game has been rated as “Mature”, so Rockstar has taken the “only adults are supposed to play this” mandate to heart and written grandiose, developed stories meant to appeal to an exclusively aged demographic. Ha ha ha, just kidding, Grand Theft Auto games are more about seeing how many times the number 69 can be inserted into random conversations than it is ever about telling a “real” story about violence in America… or whatever they’re shoveling into their press releases this week. And even if you take the GTA series completely seriously, you have to acknowledge that the franchise is fairly limited in perspectives. Would you like to play as the angry white guy, the angry black guy, or the angry and balding white guy? Yes, you could argue this thin characterization is the result of having to present a protagonist that might surf cars and play with a rocket launcher in his (inevitably “his”) spare time, but I know plenty of psychopaths, and they do have a slightly broader emotional range than “always irritated all the time.” People are people, Rockstar, not robot animals.

NieR: Gestalt (note: that will be the last time I type “Nier” with correct capitalization) is what could easily be the story of one angry white dude. And we’re going to spoil that game first…