So Kingdom Hearts 3: Re⏀Mind is DLC that is now available. What’s KH’s first DLC like?
I refuse to answer a question that comes from an incorrect premise.
Whatchu talkin’ ‘bout, Goggle Bob?
In a way, Kingdom Hearts has never not had DLC. The original Kingdom Hearts (1) had three different versions before we ever saw a sequel. It started with OG Japanese Kingdom Hearts, and then graduated to Kingdom Hearts: USA Version. Yes, in the original version of Kingdom Hearts, there was no Sephiroth, no sequel-teasing special movie, and a distinct lack of Kurt Zisa (don’t ask). This inevitably led to Kingdom Hearts: Final Mix, a Japanese version of the game that included all of the American content, a handful of new enemies/challenges, a smattering of mute cutscenes, and, most importantly, a secret boss and secret reports that more distinctly alluded to plot points of Kingdom Hearts 2, then still three years away from release. Kingdom Hearts: Final Mix even set the standard of sticking the next game’s final boss in a nondescript coat, and turning him (inevitably “him”) into a super difficult, super confusing battle. Yes! It was “DLC” that established KH’s love of zippered coats!
Wow! DLC in the bygone year of 2002? Wasn’t that pretty great?
Hell no. Unfortunately, this was the bad ol’ days of “full game ‘DLC’” releases (see also: Devil May Cry 3). If you wanted to see any of the new content (or, at least, any of the content that was actually worthwhile), you had to replay the game from scratch again, because every new version was technically a whole new game. It didn’t matter if you had a Level 100 Sora in Kingdom Hearts, you needed to grind all over again in Kingdom Hearts: Final Mix. No way you’re going to conquer that “bonus content” otherwise…
So you’re saying no one responsible for the Persona series’ last three entries ever suffered through Kingdom Hearts: Final Mix?
Yep. More’s the pity.
But at least you got more Kingdom Hearts content!
Well, not so much, either. Kingdom Hearts: Final Mix was initially never released outside Japan, so if you wanted that “Kingdom Hearts DLC”, say, because you were a bored college student sinking fast in the merit-based quagmire of the American educational system and you required Kingdom Hearts to bring your life meaning, you were pretty much out of luck unless you wanted to learn Japanese and pay exorbitant import fees.
Well, at least that only happened to Kingdom Hearts 1… Right?
Nope! Kingdom Hearts 2 had a similar trajectory. In fact, Kingdom Hearts 2: Final Mix had an even more alluring collection of “DLC”: it featured an all-new dungeon, rematches against the significant bosses of KH2, the prerequisite mysterious bonus boss battle, and all-new 3-D models of all the Organization XIII baddies that died alone and 2-D in the previous GBA game (Chain of Memories), so you could fight them “for real” in the Kingdom Hearts 2 engine. Oh, and the game included a full 3-D remake of that GBA game, too.
Wow! That is a lot of content!
Yep! And it didn’t make it across the Pacific, either. We did eventually get that GBA-PS2 remake on the PS2, though… but only as its own, separate budget release. No Kingdom Hearts 2 Lingering Will super battle for American folks.
Boo! Boo I say!
Boo indeed! And this continued to be the new normal for the franchise. Birth by Sleep (the PSP one) Final Mix featured upgrades like a battle against Pinochio’s Monstro, Coded got Re:Coded, and, in the end, it seems that poor Kingdom Hearts 358/2 Days was the only Kingdom Hearts title to not see any gameplay changes after its initial release. … And that is the case only because it was repurposed as exclusively cinema scenes for the inevitable HD release. I shudder to think how many secret boss battles could have been squeezed in there if someone decided to properly convert the DS game.
So did America ever see any of this “DLC”?
Not for a very long time. But we did eventually see all of this content with the 1.5/2.5 HD remasters that were released in 2013/2014. Now, as of 2017, you can play all of this bonus content on your Playstation 4 as part of the Kingdom Hearts Complete compilation. So it only took an extra console generation, a whole new title, and XIII years for America to see Kingdom Hearts DLC. Seems about right!
So you’re saying we should consider ourselves lucky that this DLC is a worldwide release and only $30?
Yes. Please bring Nomura gilded zippers as an offering of goodwill.
So how does Kingdom Hearts 3: Re¤Mind shake out?
Your mileage may vary, but, as these things go, this seems to be pretty beefy DLC. First of all, there’s the signature “Final Mix” difficulty mode, this time allowing for some interesting challenges or lack of challenges. You can make the game more difficult by adding conditions like a HP drain, or make the game easier with one-hit kills for your opponents. It’s like a built-in Game Genie! There’s also a boss rush of some significant opponents, and the requisite secret boss du jour. And there’s an expansion to the “photo mode” of the original game, with the ability to set up dioramas so you can see what it would look like if Riku and Sora kissed in new and interesting worlds. We’ve also got additional keyblades, Oathkeeper and Oblivion, that were conspicuously absent during the initial release, and some additional battle options that manage to change the entire feeling of Sora’s combat. … Actually, I think those items are free as part of the DLC’s update, but it’s really hard to keep track of what is what. I know for certain that the new plot elements are part of the DLC, though!
A new plot?
Well, “new” is kind of a misnomer here. On one hand, for the first time in a Kingdom Hearts “Final Mix” situation, there is a significant amount of entirely new voice acting, new cinema scenes, and wholly new scenarios (you get to play as new characters!), on the other hand, almost all of this content is in some way “recycled” from the main game. Most of what you’ll find in ReØMind is either something that was already in KH3 but now seen from a different perspective, or a battle repurposed from its original context. The first bit of gameplay in KH3: RM is a struggle against what was previously the only wholly optional heartless in KH3, and that seems to be stating an opening mission statement of repurposing many of KH3’s “scraps” into complete meals.
So it’s just warmed up leftovers?
Yes, Kingdom Hearts 3: Re⍟Mind is leftovers. But they’re super delicious leftovers. This is some prime rib going in your lasagna leftover repurposing.
Is… is that something you actually eat?
So do the new plot details at least offer something new for fans?
What the hell!?
I know, right? Kingdom Hearts 3 ended on a very confusing finale. Here’s where the spoilers for the franchise start in earnest…