Tag Archives: square-enix

FGC #439 Trials of Mana

Get on the mana train!Once again, this old man is wondering about the world that may have been.

Today’s game is Trials of Mana, the sequel to the venerable Secret of Mana (and descendant of Final Fantasy Adventure). Unlike practically every other title in the Mana franchise (did you know there was a TRPG? Oh, and that weird “action” one for the PS2?), Trials of Mana follows Secret of Mana in an iterative manner. Secret of Mana was a gigantic mess of ideas slapped together for a hypothetical/doomed system that was never meant to materialize, and, yeah, it kind of played like something that was never really prepared for the light of day. Don’t get me wrong, I will defend the fun of Secret of Mana until my dying day (I’m considering an epitaph that reads “Here rests Goggle Bob, and Secret of Mana was good, actually”. It’s the only way future generations will know!), but even I know in my heart of hearts that the game is a hot mess. The battle system is half-baked, the world itself has a number of “cutting room floor”-based dead ends, and the plot is a hodgepodge of different concepts that eventually culminates with a skeleton wizard out of nowhere. Trials of Mana seems like an honest attempt to take the best ideas from Secret of Mana, improve on them, and produce a game that could be its “intended form” from the start of its production. Does it work? Well… mostly.

LOOK OUTFirst of all, let’s address the biggest issue with Secret of Mana and Trials of Mana: magic sucks. There is no “quick casting” in either title, and, whether you want to cast a simple healing spell or summon a meteor from hell to rain unholy destruction upon the battlefield, you’re stuck cycling through random menus, waiting for casting, and then pausing any and all action while the spell animation completes. Trials of Mana works slightly differently from Secret; Secret would freeze only the target of most spells, while Trials freezes all of the action on the screen for every single casting. And, against all odds, somehow both systems are the absolute worst. When your opponent is frozen in Secret, you can just pile on the commands (and faerie walnuts) to stunlock your opponent into oblivion. It’s not very… strategic. This is avoided in Trials of Mana, but the constant, never-ending pauses thanks to friends and foes casting spells completely obliterates any sort of combat flow. And Trials somehow makes the worst even worse, as many bosses are programmed to counter magic spells, but, thanks to the inherent lag in the magic-freezing, it’s very difficult to perceive the if/then of countering that is inevitably going to get your party killed. So, if you somehow wound up with a mage on your team, maybe it’s best to let them sit there and do nothing, because it’s always fun to have a character on the roster that is (going to make you) dead weight.

Though maybe it would be a good idea to take a look at the whys of whether or not a mage is currently weighing down your team. Not unlike many games of yesterday and today, Trials of Mana starts with a clutch of unfamiliar characters, and you are asked to choose half of them to be your traveling party. The first character you select becomes the focal protagonist of the adventure, and the second two both play out their signature stories in brief, “aside” arcs. To be clear, this does not employ the modern/Dragon Quest method of having a main character that is 100% meant to be a player avatar that eventually earns some narratively well-defined, though multi-choice, companions; no, in this case, six different playthroughs of Trials of Mana could potentially feature six wildly dissimilar protagonists. And the difference isn’t merely cosmetic: each of the heroes has their own hopes and dreams, but more importantly, they have their own final dungeons and final bosses. CENSOR THISThere are three “pairs” of overlapping finales within the full cast of six, so it would technically require three different complete cycles through Trials of Mana to see every last dungeon and enemy the title has to offer. And, yes, if you’re curious about every story in the Trials of Mana universe, you’re going to need six different runs of a 15-20 hour game (good news: you’ll probably cut that down to ten hours by your fourth quest).

This, naturally, brings us to the topic of alternate realities.

There are six protagonists in Trials of Mana, but only one hero can ever wield the singular, titular (in Japan) Mana Sword. And, as mentioned, each pair of heroes has a unique antagonist. Riesz and Hawkeye, for instance, battle a vampire, a cat lady, and some manner of plant prince; meanwhile, Kevin and Charlotte are pitted against a murder clown and another damn skeleton wizard. Naturally, it is the choice of protagonist that determines the final boss, and the other antagonists are forced to screw off and die at the midpoint of the adventure to make room for the real big bad should they not be the focus of the story. It just wouldn’t do for Riesz to not battle the woman that murdered her parents, so, sorry Gourmand, you’re going to have to leave now. Where do murder clowns go where they die? Batman should look into it.

However, this creates some interesting plot gulfs for our potential heroes. Take Duran, the stalwart knight of Trials of Mana. If Duran is the hero of the piece, he fights against the nefarious Dragon Lord and his disciple, the Darkshine Knight. Eventually, Duran learns that the mysterious Darkshine Knight is in fact his father, a knight named Loki who once fought against the Dragon Lord, and was presumed dead by his best friend, the good King Richard. To say the least, the relationship between the orphaned Duran and his now malevolent father is a bit strained, but it all works out for the best when Duran and Darkshine Loki reconcile and the Dragon Lord is tossed down a conveniently located open shaft to nowhere. Or something. Look, what’s important is that Duran gets an amazing amount of closure on the whole psychologically traumatized orphan thing, and Darkshine Knight gets to die knowing that his son has grown into a noble, strong, Level 40 young man. … Or he doesn’t, because Duran wasn’t the main character, and all he does is stand motionless in the throne room as a completely forgettable NPC. Getting better!In this situation, the Dragon Lord is slain by whoever winds up being the real big bad, and Darkshine sticks around long enough to deliver a dragon obituary before peacing out to nonexistence. Duran never learns of his lineage, and Loki never sees his son again. Oh well! He’s not the main character! Don’t worry about it, audience! Somebody else got a happy ending! Just be happy with that!

But that’s the kind of thing that inevitably bothers me. Sure, it’s only one iteration of the story, but, in one universe, Duran is left not knowing for the rest of his life. He could have been a hero with a healthy memory of his undead father, but, no, now he’s likely going to be in therapy for the rest of his days. Poor dude didn’t get a faery companion, a father, or magical friends that may or may not be able to transform into werewolves. In one universe Duran is the Hero of Mana, in another, he can barely leave a room.

And in one universe, a young Goggle Bob played Trials of Mana. In another, he didn’t get to play the game “for real” until he was in his 30s.

Trials of Mana was never released in America (in this timeline). It did eventually receive a fan translation, though. I played that game on a creaky old laptop without a properly working soundcard (ah, college life), and, while I certainly enjoyed the experience, it wasn’t exactly all that notable. It was a Super Nintendo game being played concurrently with the heyday of the Playstation 2, and Trials of Mana didn’t come off as revolutionary when Grand Theft Auto 3 was also on the menu. And, yes, the format didn’t exactly help, as my beloved laptop (so beloved because it actually allowed me to not be glued to the computer lab at 3 am) was barely capable of supporting the full Mana experience. I played Trials of Mana (Seiken Densetsu 3) because I felt like I had to complete such an important part of Squaresoft history, not because I was anxiously looking forward to the next level.

And then, sometime in my 20’s, I managed to score a repro SNES cartridge of Secret of Mana 2 in English. I played it for about five minutes before growing weary of holding a SNES controller again.

They're asleep!Finally, a few weeks ago, Square-Enix deigned to release Trials of Mana for the Nintendo Switch in glorious American-o-vision. And, for the first time since I ice skated uphill against my old laptop over a decade prior, I played through the entirety of Trials of Mana. And it was rough. The music and graphics are still gorgeous, but all the quality of life improvements that modern JRPG/action titles have presented since the turn of the millennium are sorely missed. The class system is opaque, equipment juggling is unpleasant, and, let’s be honest, who has the time nowadays to complete an entire game three different ways for miniscule plot changes? There are two whole dungeons I missed on my playthrough? Who cares! I would have to complete 80% of the game again just to see a new variation on a cave? I’ll youtube that different final boss, thank you. I am a very important man with very important places to be. That fro-go place can barely open without me visiting!

But in 1995? Back then, this all could have worked. The era of the SNES saw a Goggle Bob with a significantly greater tolerance for bullshit. Back then, a new game only came down the pike (of my parents’ wallets) every six months or so, so a title with three different completely separate paths would have been more than welcome. Spell animations wouldn’t have bothered my young mind, because, I like the turtledamn, did you see those graphics? And the class system that practically requires a FAQ to enhance your party? You better believe I wouldn’t give a damn about proper character optimization. I didn’t even know the meaning of the word “optimization”! Probably literally!

In short: if Trials of Mana had been released in its proper epoch, it might have been one of my most beloved games. It might have been another Final Fantasy 6, Secret of Mana, or even Chrono Trigger.

There’s an entire other timeline out there where Trials of Mana is important to me. Here, in this reality, it is a random novelty that happened to show up on Nintendo Switch.

Trials of Mana, I’ll always wonder if you were meant for better things…

FGC #439 Trials of Mana

  • System: Nintendo Switch. It originally appeared on the Super Famicom in some lucky regions, though.
  • Number of players: Is there really multiplayer available for this game? I know there are reports that the remake won’t have multiplayer “like the original”, but I thought this was another Secret of Evermore situation where the original only had multiplayer thanks to enterprising modders. I’m going to tentatively call this one single player. Maybe it’s just two, but not three? Dammit.
  • What’s in a name: “Trials of Mana” may as well be nails on a chalkboard to my ears. It’s Seiken Densetsu 3, you jerks! Or Secret of Mana 2! Trials of Mana? Really? Because “Trials” starts with “Tri” and that’s marginally related to the number 3? Is that the best you could do? Obviously, the title should be Secret of Ma3a. I mean, duh. Come on, Square Enix, get on the Mana Beast.
  • Speaking of names: Don’t tell anyone, but I can’t even get my own naming conventions together:
    ERROR TYPE MISMATCH

    It’s a secret to everybody.
  • Favorite Hero: Kevin is a bruiser that can transform into a werewolf to cause even more bruises. And he can learn healing magic, so when he’s not bruising, he’s keeping the party alive. And he can learn a spell that transforms physical damage into MP refills, so his bruising can become an unlimited healing battery. Kevin is my hero.
  • An End: During the finale, the previously mentioned Super Werewolf Kevin learns that his best friend is still alive (because Kevin is really bad at identifying a heartbeat) and was accidentally buried alive (by Kevin), his mother is dead, and his father is a complete dick. Couple this with previously transforming his rival into a baby that wanders off into the woods, Kevin has a really weird life.
  • TOTES MCGOATSFavorite Benevodon: We’re really calling them that? Okay, fine. My vote goes to Dolan, the gigantic goat monster that scales an enormous tower just to reach out and touch some Mana Heroes. Also: you can’t tell me that Dolan wasn’t originally intended to be the God Beast (there!) of Darkness, as how could a gigantic goat not fit the ol’ dark arts?
  • Did you know? Heroes of Mana, a strategy RPG for Nintendo DS released in 2007, is a direct prequel to Trials of Mana. It features most of the parents of characters from Trials of Mana, and includes a number of locations and antagonists (a few of them in surprisingly heroic roles) as well. It’s kind of a shame that no one cared about the Mana franchise in 2007, so this title is almost entirely forgotten.
  • Would I play again: Probably! Never mind the upcoming remake, I will probably give another Trials story route a shot at some point. It might be a while, but the gameplay of Trials of Mana works well on the portable Switch, so I’ll probably play it again as one of those “I can play and watch TV” situations. I’ll save state the story scenes for when I have a spare moment to pay attention…

What’s next? Random ROB has chosen… Persona 3: Dancing in Moonlight! Let’s boogie! And put the gun down! Absolutely boogie without firearms! Please look forward to it!

RUN AWAY

FGC #425 Kingdom Hearts 3

KingDUMB FARTS IIISo it’s time to talk about Disney, Kingdom Hearts 3, Google, and whether or not I am afraid for my very existence.

By my reckoning, Kingdom Hearts 3 is the first “pure” Kingdom Hearts title since Kingdom Hearts 1. No, I’m not talking about how the cast of Kingdom Hearts 3 is as white as freshly Frozen snow; what I am referring to is that the “worlds” of Kingdom Hearts 3 are, for the first time since the original Kingdom Hearts, entirely dictated by the directors of the title. Okay, yes, that was technically always true, but there were mitigating factors in other titles. Kingdom Hearts 2 clearly reused a number of Kingdom Hearts 1 worlds/models/actors to save on production time. Chain of Memories, 358/2 Days, and (Re)Coded all remixed worlds from 1 and 2 for plot purposes. Birth by Sleep featured Disney worlds that were either really old classic films (like Cinderella), or “prequel” situations (like a Lilo & Stitch world before Stitch finds Lilo). And Dream Drop Distance may have once had a chance, but its world choices (Hunchback of Notre Dame, Tron, Fantasia, Three Mouseketeers, Pinocchio) felt like a series of vignettes someone (likely Nomura) just wanted to see “done” before the franchise wrapped up in “real” Kingdom Hearts 3 (dude has been trying to get Chernabog to fit in somewhere for decades). So, with literally every other title out of the running, it is pretty safe to say Kingdom Hearts 3 is the first Kingdom Hearts title in quite a few years that wasn’t dictated by an overwhelming need for everyone to pal around with Aladdin for the fortieth time.

This creates an interesting math opportunity (a nerd’s favorite opportunity!): what is the median age of our featured Disney franchises?

HERCULES!For Kingdom Hearts 1, we have…

Pinocchio (1940)
Alice in Wonderland (1951)
Peter Pan (1953)
The Little Mermaid (1989)
Aladdin (1992)
The Nightmare before Christmas (1993)
Disney’s Hercules (1997)
Disney’s Tarzan (1999)

And, for the sake of completion, let’s note that Kingdom Hearts 1’s earliest release was March of 2002 (America saw it by September).

Look around!Kingdom Hearts 3 is a little different…

Toy Story (1995)
Disney’s Hercules (1997)
Monsters Inc. (2001)
Pirates of the Caribbean (2003)
Tangled (2010)
Frozen (2013)
Big Hero Six (2014)

And Kingdom Hearts 3 itself was released in January of 2019.

Now let’s crunch some sweet, sweet numbers! Kingdom Hearts 1 seems to contain three worlds based on “classic” properties, and the rest are for 90’s kids. If we include all of the worlds, the average world/franchise was 25 years old as of the release of its featured game. If we eliminate the “classic” titles, though, the average world is 8 years old as of Kingdom Hearts’ release. The reason I note this is that we have stupid monkey brains, and, for most people reading this article, The Little Mermaid feels like it was released a hundred billion years ago, and maybe being reminded it was slightly more current when we first saw Kingdom Hearts (1) is important. Also worth noting, the absolute oldest franchise involved is 62 years back, but of the “current” crop, it’s only 13 years. The newest title involved is only 3 years old.

Pirates!Applying the same calculations to Kingdom Hearts 3, we see an average age of 14 years for every franchise involved. Dropping the classic worlds (anything over fifteen years old… and man, it hurts me to refer to Disney’s Hercules as “classic”), we see an average age of (rounding up from 6.66) 7 years. That is very close to Kingdom Hearts 1’s average of 8. And the preceding average makes more sense with its oldest game being only 24 years old (Toy Story a bit more contemporary than Pinocchio), and our most recent movie is 5 years old.

What does it all mean? Well, allowing for outliers, on average, the worlds of Kingdom Hearts 1 and Kingdom Hearts 3 cover roughly the same time frame of movies relative to their release. Or, put in SAT form, The Nightmare Before Christmas : Kingdom Hearts 1 :: Tangled : Kingdom Hearts 3. On average, both Kingdom Hearts and Kingdom Hearts 3 feature roughly the same range of refugees from the Disney Vault.

And what does that mean? It means Kingdom Hearts 3 isn’t for me.

FLARE!Kingdom Hearts 1 spoke to my childhood. Kingdom Hearts hit a college-age Goggle Bob, and said, “Hey, remember when you were six and had a crush on Ariel? Remember when you wanted to be Aladdin? Remember when Tim Burton inspired your decade long mall-goth phase? Remember going on one of your first dates to Tarzan? And how you probably would have gone on more dates at that point in your life, but you still were stuck in that mall-goth phase? ‘Member?” Kingdom Hearts was an amazing game on its own, but its Disney Cast was summoned almost precisely to satisfy my own childhood nostalgia. And, given I was just the right age where I would start fondly remembering childish things (as opposed to being the cranky teen that totally wasn’t into that cartoon crap, mom), Kingdom Hearts hit the serotonin sectors of my brain faster and harder than any kid with a keyblade and a turbo x-button ever could.

Kingdom Hearts 3? Not so much. I did not gape in amazement when Elsa bust into Let it Go. I did not feel any excitement when Baymax flew onto the scene. And I certainly didn’t give a damn when Rapunzel tromped around the forest carrying an impossible amount of hair. I saw all of these movies. I liked all of these movies. But did I feel anywhere near the same level of joy at seeing these characters now realized in current-gen Playstation graphics and palling around with me, the smart and handsome player? No. It was another level. I may have been interested in what was going to happen next, but it was less “Oh boy! It’s Oogie Boogie!” and more “Oh, I bet we’re not going to get the tavern song, because, while that was enjoyable, it is not essential to the overall plot or the broader themes of Kingdom Hearts 3.” The featured movies of Kingdom Hearts 3 are merely pleasant, they are not my singular, can-never-be-replaced childhood.

And that’s fine! Not everything in the world needs to appeal to me or my generation! It’s good that Kingdom Hearts as a franchise is moving forward, and we don’t have to rehash why Jafar is back for the third time. It’s good that a whole new generation gets to see their heroes and villains up on the Square-Enix stage. This is, ultimately, a good thing.

But it’s not a good thing that the other half of the Kingdom Hearts equation got kicked to the curb.

Yes, I’m talking about this dork.

Leon!

Kingdom Hearts hit all the right beats to make me revel in the joys of my childhood. While I would have never admitted it at the time, it also hit the “childhood nostalgia” I had for a mere handful of years prior: the golden age of the Playstation JRPG. Final Fantasy 7 and Final Fantasy 8 were as much my teenage years as The Little Mermaid or Aladdin defined the years prior. So when Squall, Cloud, and even wee Tidus popped out of the post-ending void of their respective titles and back into even a cameo-based role, I was elated. All my old friends were back! Bring it in, guys! I’d even put up with a horribly-mangled reinterpretation of Setzer Gabbiani if it meant I got to see any luminaries from my beloved Final Fantasy 6 cast again. And this carried through to the interesting bits of The World Ends with You in Kingdom Hearts: Dream Drop Distance, too. It was always fun to see some Square nostalgia, even if it didn’t add up to much. It was textbook fanservice, but it wasn’t like anyone was playing Kingdom Hearts for the plot (cough).

Disney the Poof!And now it’s gone. Kingdom Hearts 3 only features characters that were either created by Disney, or were created within the confines of the Kingdom Hearts universe, so they’re just legally created by Disney. Mind you, that’s a whole separate thing from how Disney never “created” Pinocchio or Aladdin or Rapunzel; it just created a version of that timeless character, copyrighted it, and decided to sue anyone that tried to use that character ever again. I’m sorry, what is the hair color of your chosen mermaid? Red? Yes, we’re going to have to issue a cease and desist.

Wait a tick. Maybe this isn’t a whole separate thing. Maybe it’s the only thing.

And it’s the only thing because now Disney is the only thing.

I am writing this puke o’ words essay shortly after Disney’s nigh-complete acquisition of 20th Century Fox. Disney now owns the film rights to The X-Men. Disney already owned the print rights to The X-Men, as they acquired Marvel Comics ten years ago. And do you remember a time that “the latest Marvel movie” wasn’t just the latest Disney release? Iron Man (the start of the Marvel Cinematic Universe that would eventually earn all of the money with The Avengers) was not a Disney release. That history is gone, though, now, and, soon enough, people will imagine Logan or Deadpool started as Disney properties. You’ll certainly be able to buy Deadpool plushies at Disney World. And the same will be thought of Star Wars. The Simpsons. The entire city of Atlanta, for some reason. Definitely the entire state of Florida. Disney lashes its tentacles wide, and writes contract after contract until it owns the very seas. Also, please look forward to The Little Mermaid 4: Ursula Wasn’t So Bad, coming Winter 2022.

Yummy!And Kingdom Hearts 3 reminds us all why this is a bad thing. If Disney doesn’t want something, then damn tradition, the audience, or even the creators having a say in the matter. Do you think anyone at Square-Enix wanted to drop its de facto mascots Cloud or Sephiroth from the proceedings? Do you think they didn’t want to promote the star of their latest Final Fantasy title? Could we live in a world where even the slightest hint of NieR: Automata, one of many of Square-Enix’s top selling games from the last five years, exists in the Kingdom Hearts universe? Could we please include Emil, the good boy? We could, but Square-Enix was not going to disagree with Disney for even a second. Sure, there may be DLC or remixes or whatever in the future, but Kingdom Hearts 3 is a fine example of how it is going to be now: Disney is in charge, Disney would like to see its needs met, and no one cares about literally anything but Disney. Cloud has to tie-off a plot decades in the making? No he doesn’t. We want that one Disney rat to have a cooking game, and that’s where resources are going to go.

And that’s why Google Strata scares me.

Wait, crap, sorry, got ahead of myself on that point.

The other thing that happened just recently is the announcement of Google’s new gaming console, the Strata. Or maybe just Strata? Have I become my grandmother, and I can only say “The ‘Intendo” from now on? Regardless! The Strata is Google’s latest attempt at conquering a brand new market, and, by all accounts, it is going to be a streaming-based experience. Like the abandoned original plans for the Xbox One, it will have absolutely zero physical media. And, like Netflix, you will simply use the service to stream a digital library, and will never “own” a distinct game on the platform. Essentially, the Google Strata will be a super-amazing gaming console perfect for the radical gamers of the 21st century… and the minute Google stops supporting it (or your internet connection drops out), it will be about as useful as a toaster. Oh, wait, my bad. It will be less useful than a toaster, as a toaster can at least warm up my mittens on a cold morning (Editor’s note: Goggle Bob does not understand toast).

He made that!And, while I am certainly upset that Strata will do nothing for my videogame hording habits, my biggest issue with the service (that only exists in a theoretical state as of this moment) is that it will be completely beholden to the whims of Google. Like the Apple app store before them, Google will inevitably have complete control over who is able to publish games to its storefront. Google will also have absolute control over when those games may be removed. And if this sounds like some kind of Big Brother-based paranoia, and you would like to imagine a world where Google “does no evil” and is completely hands-off in its monopoly of its own service: consider that Google will have technical control over what games can stream, but, more importantly, it would have complete control over how this content is monetized and advertised (at least within the service). And, let’s not kid ourselves, no one is going to keep a game up on a streaming service if the service has literally made it impossible for said game to make money.

And once a game built for a streaming service is gone from said streaming service? Well that’s gone forever.

Just like Squall and Cloud and all of Sora’s Square brethren.

Look, I know I’m being overly apocalyptic here. Even using Kingdom Hearts 3 as my example seems disingenuous on some level, because there are pretty good odds literally anything missing from Kingdom Hearts 3 could be added as DLC (that, incidentally, I will pay cash money for, because I want my nostalgia back at any cost). And it’s not the end of the world that a game or two gets lost from a streaming service, because there’s always another game to play, and Kingdom Hearts 4 Princes for 258 Brides is just around the corner to keep me occupied. But… well… I care about videogames. I care about the forgotten. Looks like funGod help me, I care about Squall “Leon” Leonhart, and I care about that all those arcade games we’re never going to see again because their technology is too annoying to emulate. And, yes, I preemptively care about all the Google Strata games that are going to be exclusive to the system, and then lost to time because Google will eventually decide Gmail ads would be more profitable. It may sound crazy, but, yeah, I care about crazy things. I care about the plot of Kingdom Hearts.

So… uh… what was this article about? Oh yeah! Kingdom Hearts 3! Yeah, I liked the game. It might not be made for my age group, but it was a fun experience. And, incidentally, the mere fact that Sephiroth wound up on the cutting room floor apparently made me doubt my beliefs and very place in the world. Cloud skips one game, and my brain feels like some manner of burned bread.

Gee, it’s almost like videogames are important.

FGC #425 Kingdom Hearts 3

  • System: Playstation 4. And I guess some arcane magics summoned it to the Xbox One, too.
  • Number of players: I still say that Kingdom Hearts could be the next Secret of Mana, and its “childish” appeal would be ideal for siblings or friends playing the title together. But, nope, just one player.
  • So it has come to this, a Kingdom Hearts FGC entry? Hey, after 400 or so, I can bend the rules a bit. This started out as a sort of Kingdom Hearts FAQ addendum from the question (that I only asked myself): “Why does Big Hero 6 make me feel like an old man? Is Kingdom Hearts 3 for babies?” From there, I decided to address the lack of Square-Enix characters, and… things kind of snowballed. I feel like this essay is a little too heady for the light and plot-based tone of the Kingdom Hearts FAQ entries, so here we are. Categorizing things is hard!
  • These dorksFavorite World: Big Hero 6 felt like it received the most fully-realized world. It felt like an appropriate “sequel” to the movie, all the memorable characters were included (really did not think Honey Lemon or Wasabi would make the cut), and its general geography allowed for a Crackdown-esque level of gameplay not seen elsewhere in the title. And, if Big Hero 6 is visited as the last world, it actually makes thematic sense that Sora is now experienced and training other heroes like Hercules did with Sora on his first world. Symmetry!
  • Completionist: I enjoy playing Kingdom Hearts games, but it is going to be a while before I revisit every damn world looking for hidden mickeys or ingredients. This game really needs an Arkham-esque informant system that is going to at least point me in the right direction to find where some teeny blood oranges wound up amongst multiple planets.
  • Shoot ‘em Up: The new Gummi Ship levels are cool! And micromanaging my ship to make sure it is always the proper level to actually survive some of the random encounters is not! Zero-sum Gummi Ship!
  • Over thereDid you know? I did not note Winnie the Pooh’s appearance in the timeline of Kingdom Hearts worlds because Winnie the Pooh is omnipresent, and all bask in his ever-burning glow. His desire for honey will outlive us all.
  • Would I play again: You know what I really want to do? Replay every Kingdom Hearts title in in-game chronological order. I would also like infinity time to do such a thing. It’s… not gonna happen. But I might replay Kingdom Hearts 3 at some point. It’s mostly fun!

What’s next? I’m going to put my money where my mouth is. The next few titles covered on the FGC will be games I don’t technically own, because they are impossible to own. We’re going to spend some time looking at games that are generally unattainable due to various copyright, distribution, and emulation issues. First up, Spider-Man: The Video Game. Please look forward to it!

Kingdom Hearts FAQ #14: Kingdom Hearts 3

You said it, AxelSo, Kingdom Hearts 3 is the first Kingdom Hearts game since 2005, eh? How’s that working out?

Excuse me, but, despite the seemingly simple numbering of the third installment, there have been approximately twelve billion Kingdom Hearts titles in the last (nearly) fifteen years. And that’s something of a problem! All of those titles were very much Kingdom Hearts stories, but all of them (save Dream Drop Distance) primarily featured side characters, like Roxas, Ventus, or Aqua. And, because the Kingdom Hearts franchise has literally no idea how to write an ending, each of those characters wound up with unresolved stories begging for a climax come Kingdom Hearts 3. And does Kingdom Hearts 3 reach that long awaited climax for a cast of at least thirty freeloaders? … Wait, should that be a question?

Does Kingdom Hearts 3 reach that long awaited climax for a cast of at least thirty freeloaders?

Pretty much! It’s actually kind of impressive how many “side stories” have built up over the years, and Kingdom Hearts 3 ties up nearly all of them with a neat little (inevitably heart-shaped) bow during the final world.

Wait… “during the final world”? The game doesn’t gradually solve these problems over the course of the entire 20-30 hour game?

Oh my no. Have you played a Kingdom Hearts game before? All of that messy plot is saved for the final couple of hours, and the rest of the game is having fun around Disney-based worlds while creepy dudes in coats occasionally discuss their favorite Netflix shows (Ansem is apparently really into Ozark).

That sounds… bad.

That’s not a question. It’s a statement. A correct statement.

So is Kingdom Hearts 3 bad?

Poor girlCertainly not. In a lot of ways, Kingdom Hearts 3 is what the Kingdom Hearts titles have been striving for since the initial announcement of Squall Leonheart meets Dumbo. Disney worlds are huge and varied, NPCs actually exist (where appropriate) so Planet Tangled feels populated by actual people (as opposed to the Agrabah Marketplaces of the past that had apparently been struck neutron bombs), and the various worlds often contain mechanics that unmistakably separate the “levels” by something other than your Disney-approved guest characters. There are (relatively) Giant Robots in Toy Store world! A sailing system reminiscent of a mini-Wind Waker in Pirates of the Caribbean world! Big Hero 6 features a Crack Down-esque super-hero city playground! It’s pretty great, and a far cry from the themed hallways of some of the previous titles. In fact, in a weird way, it makes some of the more classically “videogame-y” worlds worse by comparison. Frozen is basically the ice level (complete with ice maze, ice tower, and the return of Square-mandated snowboarding), and Monsters Inc.’s factory stage is another fine showcase for our gaming friend, the conveyer belt. But those worlds aren’t bad! Just kind of ordinary when compared to exploring a gigantic toy store filled with murderous tsum tsums (which is rarely a destination for old-fashioned Chocobros).

So play Kingdom Hearts 3 for the Disney experience?

It’s certainly what is front and center. Four of the worlds are basically “play the movie” experiences wherein Sora gets to tagalong while a film unfolds (and, for some reason, a complete cutscene featuring the entirety of Let it Go), one world serves as a quasi-sequel (and inadvertent condemnation of capitalism), and two worlds seem to be excuses to hang out with a cool cast of characters. And that’s fun! It’s all very entertaining, and the only thing that really separates this whole experience from the much-missed Disney Infinity is that that “real” plot keeps rearing its ugly head (and Anna doesn’t get a grappling hook).

So the Kingdom Hearts plot is the worst part of Kingdom Hearts?

Not exactly. The narrative just…

Kingdom Hearts FAQ #13.9: Live! On Ice!

You could argue that this entire site exists because of Kingdom Hearts (see the FAQ’s FAQ for more details), so it seemed only appropriate to celebrate the release of Kingdom Hearts 3 with a live stream of its opening segments on February 1st. Want to watch that sucker? Well, here you go:

This video is primarily featuring myself, Captain Clueless, BEAT, and Fanboy Master. Additional promotional considering was provided by Trident, Bongo Bill, A Turtle Does Bite, and Mars Dragon. Thank you to everyone that joined in the stream! (And if I missed anyone, I’m very sorry.)

Notes! With Time Annotations!

9:00 – An explanation for this nonsense is provided. My original “plan” for the stream was that Countess Clueless, joining me live on the couch while I played this game, was going to be exposed to the Kingdom Hearts franchise for the first time, and we would all get to see what it’s like for a Disney fan to see this complete nonsense without the context of seven or so previous titles. However, the opening of the game is surprisingly bonkers-free, so Contessa Clueless wasn’t all that shocked. Hypothesis disproven!

19:00 – Hey, nineteen minutes into the stream, and we’ve got some gameplay. That’s not too bad for something JRPG adjacent.

28:00 – BEAT attempts to explain the plot and Fanboy Master explains exactly how a Goofy Movie World should work in Kingdom Hearts. And that should be canon. Also, apparently we’re only playing Kingdom Hearts 2.9.

Darkness!35:00 – BEAT starts the first of his anti-Disney screeds. This will be a recurring conversation across the stream, though please be aware that if you disagree with Disney, you will be devoured by Disney, and replaced with a more palatable version of yourself.

45:00 – “I’ve had two battles, and I think it’s been forty minutes.” Also, the first appearance of a woman with a speaking role (well, a woman that cannot turn into a dragon. Sorry, Maleficent.)

1:05:00 – This Air Herc mural really showcases how the worlds of Kingdom Hearts 3 are a lot more interesting than the themed hallways of previous Kingdom Hearts titles. It’s not like every previous Kingdom Hearts game was particularly terrible, they just weren’t this consistently… cool.

1:25:00 – As all streams must, discussion rapidly descends into the realm of Sonic the Hedgehog mechanics.

1:49:00 – I run directly into a stampede. Look, my Kingdom Hearts skills exist in a quantum state: I am either very good at keeping Sora alive, or very, very bad. In this case, I earn Nega-Sora pretty damn fast.

2:00:00 – Speaking of which, marvel as I don’t understand flowmotion for a solid few minutes.

2:15:00 – “We did it!” … No we didn’t! Hercules and Zeus did everything! Also, this wraps up some very interesting Nintendo discussion that I missed on account of actually playing the game.

2:25:00 – As Riku descends into The Darkness, Carmine Clueless comments that she doesn’t see the point. It’s all just running around hitting things with a giant key. She’s on level six billion of Candy Crush, but this she finds repetitive? Bah!

Heartless!2:35:00 – It is worth noting that Gasoline Alley is completely insane, and apparently features a wealth of immortals.

2:45:00 – Finally it is time to start Kingdom Hearts 3. We’re only nearly three hours in!

2:59:00 – Fanboy Master notes that the Heartless Tornado here only exists to satisfy that one trailer that was released a million years ago. He is also able to identify clothing from The Bouncer. FBM really is the MVP of this stream.

3:09:00 – And we close with a discussion on the joys of skateboarding in Kingdom Hearts 2. Thank you again to everyone that participated, and thanks for watching, everybody!