Tag Archives: sonic the hedgehog

FGC #277 New Super Mario Bros. 2

There's my high scoreThe greatest trick the hedgehog ever pulled was convincing the world Mario was slow.

People naturally think in dualities. For every light, there is darkness. For every day, there is night. For every god, there is a devil. It happens over and over again throughout history, and, frankly, it kind of makes sense. We, as human flesh bags, pretty much only experience life in binary extremes. Everything is perfect and shiny and happy until the very minute allergy season hits and oh my God this is the worst I have ever felt. Or there’s the ever popular climate control thing: consider all the different temperature variances on Earth, and then consider that human beings are only comfortable in a range of, what, about five (Fahrenheit) degrees? Everything else is either scorching hot or freezing cold. The middle is an illusion… or at least our silly ape brains believe that.

So when Sonic the Hedgehog debuted in 1991 under the advertising campaign of “blast processing” and “gotta go fast”, it was naturally assumed that the other end of the aisle was slow. And, if you were reading Nintendo Power at the time… it was kind of hilarious. Much like during a recent election that seems to stick in my memory for some reason, Nintendo unnecessarily devoted a lot of time to defending the speed of its system and mascots. Did you know that there’s no such thing as blast processing? Did you know that there’s a game for SNES featuring Road Runner, and another starring Speedy Gonzales? They’re the fastest creatures on Earth, and they’re on the Super Nintendo! Come back, lucrative and finicky soon-to-be-labeled tween demographic! We’re Nintendo! We’re still hip!

THIS IS SLOWBut the future refused to change. Even after Mario buried the Hedgehog deep under the planet Saturn, the idea that Mario equals slow persisted. To this day, the average person sees Mario as something of a slow, roly poly mascot, and not the amazingly athletic plumber that actually appears in any given Mario game. Good job, Sega, you permanently marred a gaming icon.

Which is a shame, as Mario has always been about speed. Okay, maybe that isn’t quite accurate, Donkey Kong doesn’t include so much as a run option, and Mario Bros. has something of a “speed kills” moral, but Super Mario Bros, the game that practically invented a genre, is all about that B button. Yes, you don’t have to run during any of SMB’s stages, but once you start learning the game and where you can run, well, there’s a reason the princess can be rescued in twelve minutes. And SMB begat SMB2, a game where Toad can take off at Mach 2, thus making him the fastest fungus in gaming. And then Super Mario Bros. 3 and Super Mario World? These are games where Mario can move so quickly, he literally flies. Usain Bolt can’t brag about pulling that one off, and neither can a certain hedgehog.

But, as time went by, Nintendo didn’t exactly emphasize Mario’s speed. Super Mario 64 is an amazing game, but nobody is impressed when our hero outraces a turtle for a star or two. And this would be about the era when Mario RPGs started making their way into the release schedule, and, as much as those games might be fun, they do nothing for Mario’s speed records. By about the time that Mario was shooting around the galaxy, it seemed like the world at large might never even remember that Mario could once soar with only the power of his own two legs (and maybe a magical leaf).

And then we received New Super Mario Bros. 2, and Mario was back in the fast lane.

ROY!Granted, some credit should go to New Super Mario Bros. (1). The first complete 2-D Mario game in what seemed like forever introduced the turtle shell power up. This quickly forgotten item allowed Mario to “become” a koopa troopa shell once he hit top speed, and, with this marvelous invention, the player could see exactly how long they could keep Mario spinning before inevitably dropping into some nearby lava. It was a noble effort of a “new” ability for a new Mario in New Super Mario Bros, but it did pale in comparison to the raw destructive power of the mega mushroom. Probably thanks to its mammoth fun guy brother, the turtle shell never saw a Mario game again… but it seems like its legacy lives on in Mario’s (kinda) next “new” adventure.

New Super Mario Bros. 2 is supposedly about coin collecting. Well, technically it’s about princess rescuing and turtle smashing, but the gimmick du jour is established pretty early as “Mario wants to buy a boat”. And, frankly, with all these gold coins lying around, I’m pretty sure Mario is going to be able to put a down payment on a planet by the time he finishes Special World. But the actual act of collecting free floating coins is secondary to NSMB2’s greatest innovation: the coin block hat (there’s… probably a better name for that). Once Mario is wearing that coin block… things change.

It’s a simple concept: when Mario is a blockhead, he earns coins for every second he is moving at top-Mario speed. While this may seem like something that wouldn’t make much of an impact (oh boy, a whole fifty coins, wow), something changes in a Mario player’s brain when that “coin get” sound activates. Good things are happening! Good things need to keep happening! I need to gather more coins! I need to move as fast as possible! I need to hear that precious 1-up sound right now or I am going to die! And so, from the first moment that block appears, Mario suddenly has a constant, driving reason to move as quickly as possible. And, luckily, somebody at Nintendo knew damn well that would be the first thing that would happen, so many (sorry ghost houses and underwater stages) NSMB2 levels are designed around speed. And, thus, Mario has imperceptibly regained his overlooked speed.

WeeeeeeUnfortunately, it probably won’t stick. New Super Mario Bros. 2 was well received by the general gaming public (fifth bestselling 3DS game!), but it was released around when we received an embarrassment of riches of Mario games, and NSMB2 was considered the least essential of the bunch. Couple this with handheld releases being continually (and unjustly) forsaken for their console counterparts, and we’re probably looking at a generation of gamers mistakenly remembering this title as something from the Wario franchise in a few years. Mario running around with a coin block on his head? Did that really happen?

So, sorry Mario, the hedgehog wins this one. It was a noble effort, but, even though Sonic’s next game will probably contain 80% standing around talking furries by volume, you’re the slow one. White is white, black is black, Sonic is fast, and Mario is slow.

FGC #277 New Super Mario Bros. 2

  • System: Nintendo 3DS. Luckily, this game doesn’t use the dual screen or 3-D too much, so we might see some kind of adapted port on future systems.
  • Number of players: There is technically two player co-op in this title! Unfortunately, I say “technically” because your buddy needs to have a 3DS and a copy of the game, too. That rarely happens randomly.
  • Favorite Koopa Kid Boss Battle: The answer is always Roy. Roy, as they say, is our boy.
  • ToastyFavorite Stage: I would play an entire game that is just Mario shooting coin fireballs at blocks like Special World-1. Even more than “Mario likes to run”, I think I want to play a game that is “Mario wants to destroy entire levels”. See also: Mega Mushroom.
  • Did you know? Apparently the Koopa Kids, who premiered in Super Mario Bros. 3, did not have names when they were first introduced, and Nintendo of America was responsible for their monikers. That kind of explains Wendy O…
  • Would I play again: I actually wound up with a physical copy of this game and a digital version thanks to Club Nintendo. Since that translates to this game technically always being available on my 3DS, that leads to a lot of extra Mario time. This also means yes, yes I will play it again.

What’s next? Random ROB has chosen… Bronkie the Bronchiasaurus for the SNES! Oh man, that game is so amazing, I can’t even breathe. Please look forward to it!

DIE!
And that’s how the dinosaurs went extinct

FGC #197 Dr. Robotnik’s Mean Bean Machine

What a titleDr. Robotnik’s Mean Bean Machine is a Puyo Pop clone with a Sonic skin. Dr. Robotnik is mechanizing the peaceful people of Beanville, and it’s up to you, player, to defeat the bad doctor and his robotic minions in a series of head-to-head puzzle challenges. Triumph, and the beans will be free to roam around and be joyful little loco roco rejects; fail, and Dr. Robotnik will utilize his new robo beans to conquer Mobius.

Feel like something is missing? That’s right, Sonic the Hedgehog is nowhere to be seen. Sonic, Tails, and Charmy Bee are all completely absent from this adventure. Dr. Robotnik gets the title, and Sonic doesn’t get so much as a chili dog.

And I think that’s a good thing.

Villains have a tendency to be more interesting than their heroic rivals. Dr. Robotnik is a mad scientist with an IQ of 300, a grandfather that tried to blow up the moon, and a revolutionary method of converting useless bunnies into robotic abominations. He’s dedicated to his twin goals of conquering the world and maybe building a shway theme park. Despite failing over and over again, Robotnik soldiers on, and doesn’t let a little thing like having his Egg Fortress obliterated get him down. Sonic the Hedgehog… likes to run fast.

And this happens in a lot of videogames, to the point that I’m now going to pit classic videogame heroes and villains against each other in a battle for supremacy (or at least top billing).

Mario and Bowser would be the obvious starting point… but that already seems kind of unfair. Mario is, essentially, a charismatic, well-liked soldier. Bowser is menacing toads again! Somebody call the one and only guy that ever seems to curb that dreadful dinosaur. PHOTO OF BOWSER UNAVAILABLEOn the other side of the aisle, though, you have Bowser, who is the king of a very eclectic kingdom. Peach rules a kingdom of funguys that are virtually indistinguishable from each other, while Bowsie corrals a mix of chestnuts, beetles, cacti, turtles (both bipedal and quadrupedal), and the occasional homicidal sun. And he somehow commands all those creatures to literally die for his cause. Peach can barely get her toads to venture outside the castle walls, and even her second best soldier is more likely to cower than conquer. Mario jumps, Bowser rules.

To be clear, I’m not saying Bowser is a good guy. He’s a very violent fire-breathing turtle monster, and his “grab ‘em by the Peach” policy should only be derided. But when you consider what goes into the average Bowser plan versus a Mario plan (run, jump, repeat), Bowser undoubtedly leads the more interesting life. But does Bowser get anything other than the occasional tennis match or RPG cameo? No! Meanwhile, Mario is munching on mushrooms on his 12,000th adventure. That mustache has to rescue… I don’t know… have we saved Candy Land, yet?

WIN!And this reminds me of another grand conqueror, Ganon, and I guess that damn Link kid, too. Ganon (give or take a dorf) must have the absolute worst luck. At this point in Zelda mythology, we know that Ganon is the reincarnation of a gigantic, malevolent demon that once threatened the very gods of Hyrule. It’s kind of a shame, then, that he’s routinely routed by a kid that herds cows. Ganon comes from an oppressed people, wants nothing but, ya know, water and other basic resources for his thirsty family, but is still turned away at the gate because a precocious preteen princess decided to tell everybody about some bad dream. He tries to make alliances with a shady sister kingdom, and his calls just keep going to voicemail until some damn jester picks up. Poor ginger tries to revive an entire mystical kingdom, and he gets a divinely-mandated sword in his forehead for his troubles. Link, meanwhile, seems to continually luck into the most powerful relics on the face of the Earth (“Gee, nice flute you got there, you say it controls all of time and space?”), and lays claim to these holy relics because… he’s courageous? Ya know, I’m pretty sure I could successfully poke some giant worm in the butt with a sword if the alternative meant death or falling off a tower. That should only merit The Triforce of Basic Survival, not Courage. Ganon fights for the good of suppressed others everywhere; Link usually only has one brunette in mind.

Speaking of generational heroes battling an immortal dictator, Dracula already has the title in Japan’s version of “Castlevania”, so I think he’s getting his due.

CRYDr. Wily, now there’s a guy who should get top billing. Screw “Mega Man” “Rock Man” or “Rainbow Man”, the true title of that franchise should be something along the lines of “Dr. Wily’s Funhouse (featuring some robot boy)”. Raise your hands if you wanted to be Dr. Wily as a kid. Thought never crossed your mind? Okay, but did you ever create your own robot masters? Design your own levels or weapons for Mega Man? Guess what! That’s Dr. Wily’s job! Dr. Light built one adaptable fighting robot, and then Dr. Wily built six death mazes and an entire castle to fight back. And then another eight levels, robot masters, and a castle. And then again! And again! Sometimes he built entire “dummy” castles just to screw with Rock-for-Brains! And when he ran out of ideas, he kidnapped another scientist so Mega Man could have even more robots to fight. And there was a soccer tournament somewhere in there! That is some insane dedication to his craft. Maybe mad. Obviously they can’t all be winners (Stone Man? Really?), but every once in a while you get a robot master choo choo or snake, and it all works out. Mega Man knows one big thing, but Dr. Wily knows many things, including how to build a fortress in the shape of a giant skull.

SO ANGRYBut I guess now we’re talking about Hedgehogs again. Dr. Robotnik’s Mean Bean Machine might not be the “The Adventures of Eggman”, but it is at least a chance for the mad scientist to shine outside of that rodent eulipotyphla’s limelight. Maybe we’ll see more Eggman times in the future, but for now, we must be content with one measly villain owning a puzzle game. We’ll get that hedgehog next time.

FGC #197 Dr. Robotnik’s Mean Bean Machine

  • System: Sega Genesis, Game Gear, and a menagerie of rereleases on later systems. Despite the assumed licensing issues, this game has no problem resurfacing every generation.
  • Number of players: Two player head-to-head puzzle action. Eat your heart out, Nintendo Tetris.
  • Maybe actually talk about the game for a second: It’s Puyo Pop. It’s a match-color game. It’s practically Dr. Mario. It’s also really difficult for some reason. Like, the second stage is already pretty rough with piling the garbage blocks on the player.
  • So, did you beat it: Once, on one of the Sega/Sonic Mega Collections. I want to say Playstation 2 era? The final boss is Dr. Robotnik himself.
  • Hey, speaking of villains headlining games, what about Shadow the Hedgehog: This blog does not recognize color swaps as real characters. You heard me, Reptile!
  • Did you know? The aesthetics of this game are predominantly based on the Sonic the Hedgehog animated series. The, uh, daily one, not the one that only aired on Saturdays and was super rad because Sonic the Hedgehog was some kind of freedom fighter and there was a rabbit that was also a cyborg and I think Sonic had his own Uncle Ben. … The 90’s were a weird time to be alive.
  • Would I play again: No. I’m proud of Robotnik being immortalized in the title of this Puyo Pop clone… but it’s still just Puyo Pop. So why don’t I just play that?

What’s next? Random ROB has chosen… Ducktales, the Wayforward version! Get ready for life to be like a hurricane! Please look forward to it!

Ugh

FGC #189 Sonic the Hedgehog 3 & Knuckles

October is a crowded month. Most significantly, it is LGBT History Month, which, seriously, get on that, people, it’s not like we have any LGBT commemorative holidays (is Lincoln’s Birthday still a thing?). October is also Domestic Violence Awareness Month, Bullying Prevention Month, Cyber Security Awareness Month, and Disability Employment Awareness Month. I’m not going to get into it, but all four of those things I am very aware of. It’s also Polish American Heritage Month, and, ugh, I guess this means it would be in poor taste to make a Polak joke. October is also the general home of pumpkin spice and the great holiday of Halloween. And I guess Columbus gets a holiday somewhere in there, too? Was he gay? I feel like we’d know if he was.

Incidentally, August isn’t bloody anything.

But, thanks to the capricious choosing of a random robot, I’ve got one more for October. I propose that October be Sonic the Hedgehog 3 & Knuckles Awareness Month. I have prepared a FAQ for your inevitable questions.

Why Sonic the Hedgehog 3 & Knuckles Awareness Month?

Because StH3&K is a game that should be celebrated. It is the finale of the Sonic the Hedgehog Sega Genesis glory days, and, in my humble opinion, it’s one of the best Sonic games in existence. Sonic the Hedgehog has its share of problems, and Sonic the Hedgehog 2 is great, but it contains those hateful half pipe bonus stages that preclude Super Sonic’s involvement for all but the most dedicated players. It also lacks that certain je ne sais quoi that only a belligerent It's... kind of fun?echidna can bring to the table. StH3&K is one of the few Sonic the Hedgehog games throughout history to feature a final boss that is anything but a grueling slog of memorization or tedium, too. And I’m pretty sure there are like four final bosses in this game, so that’s kind of an accomplishment.

How are there four final bosses?

Well, there’s the final boss of the Sonic 3 portion, the final boss of the & Knuckles portion, the “secret” final boss that can only be fought by Hyper Sonic, and the final boss of the Knuckles portion, Super Metal Sonic. I realize this may be confusing, but we have an entire month to work out the details.

What’s this about portions?

StH3&K is a hybrid game. In the beginning, there was simply Sonic the Hedgehog 3, and it was good. Then Sega begat Sonic and Knuckles, a game with hitherto unforeseen lock-on technology, which allowed the two games to combine into one shining gestalt of a gigantic adventure. Once combined, the two games allowed the player to play through every level in both games, collect double the chaos emeralds (well, technically the same number of emeralds, the emeralds just got bigger), and play the stages as Sonic, Tails, or Knuckles, all with slightly different gameplay styles. This effectively made Sonic the Hedgehog 3 & Knuckles (the completely combined form) its own game separate from both Sonic the Hedgehog 3 and Sonic & Knuckles.

ARGHDoes this make StH3&K some kind of perfect, super game?

Not quite. There can be issues with combining two comprehensive games. Related to the multiple final boss “problem”, there is a definite climb in difficulty to reach the final stage of Sonic the Hedgehog 3… and then you’re right back at the relatively easy difficulty of the start of Sonic & Knuckles. And, while S&K may be a shorter, faster game than StH3, it still feels rather limiting to conquer the Death Egg and Heavy Arm, only to float down to a stage that is roughly as difficult as cooking ramen. And I don’t care what anyone says, it sucks to arbitrarily lose Super Sonic/Knuckles between games because you’re trying to earn Hyper Sonic. I want to run around at the speed of sound right now! Oh, and somehow the two games contain two zones that are mostly ice stages, and that’s one ice stage too many.

So we should be aware of StH3&K just because it’s a mostly good game?

A chief reason the Sonic the Hedgehog 3 & Knuckles Awareness Campaign exists is that it seems like Sega itself randomly forgets about StH3&K. Sega has a tendency to rerelease Sonic the Hedgehog 3 and Sonic & Knuckles separately, but offer no way to combine the two games. This is preposterous! Yes, there are versions (on Wii and Steam, if memory serves) that allow for that all important lock-on, but there are many compilations and downloadable releases that forsake the game’s greatest contribution. We must be aware of StH3&K because, unless we are ever vigilant, Sega will again forget to release the greatest entry in the Sonic canon. As it currently stands, it would be akin to Nintendo repeatedly releasing Super Mario Bros. 1, 2, and World, but never 3. Do you want to live in a world like that? No! What’s the point in breathing if you can’t steer Knuckles through Marble Garden Zone? And the idea that you wouldn’t be able to revisit Mushroom Hill Zone as Hyper Sonic? Preposterous.

So it’s all about bullying Sega into releasing the game you want?

Well… Yes. But there’s more to it than that. It’s because we must never forget.

Have you gone insane?

YAYI’m not talking about that. I’m talking about properly remembering the past, and not just conveniently forgetting the ugly parts.

Sonic the Hedgehog 3 is a famously incomplete game. It was originally intended to be the whole of StH3&K from the get-go, but a Christmas season and Sonic’s unbridled popularity pushed the game out the door before it was truly “done”. Sega made lemonade out of these lemons, though, and released Sonic & Knuckles and its lock-on technology shortly thereafter, thus making the game complete with the kludgiest of kludges.

And we, the good little Sega brats of the day, had to buy an entirely new game to get one complete game.

If this kind of thinking sounds vaguely familiar, it’s because it’s very similar to how DLC works nowadays. Released an incomplete game? No problem! We’ll patch in the whole version later, and you can download ten gigs of updates to make the fractured whole. Maybe extra levels cost some extra dough, maybe you’re getting a new story mode for free because the original game is so lacking, but, one way or another, developers know they can release “partial” games, and make it up to the player later. Hell, it might even help with that damn used game market. Hang on to that copy of Street Fighter 5 until it’s actually a viable game, kiddies!

But, as much as anyone ever complains about DLC or developers releasing incomplete games, it used to be so much worse. If your copy of Pokémon Red kept deleting your save file because you surfed into a Missingno, bad news, that’s not getting better. Boobeam Trap is the worst part of Mega Man 2? Well, there’s no patch coming that makes that better, it’s a scar forever. And you say you’d step over your own mother just to get Like Saturnmore Super Mario Bros. 3 levels? Well good luck there, the next Mario is going to have completely different gameplay, though you might get some new challenges through playing cards in about a decade.

There are more levels available for Sonic the Hedgehog 3? And a new playable character? That’s great! You only have to buy an entirely new game. Hope it’s in your budget to buy the same game twice!

So the next time some new game promises the full experience with additional DLC, or an Assassin’s Creed is released without faces, remember that that used to be it. Sonic the Hedgehog 3 & Knuckles is proof that, even going back to the ol’ 16-bit days, sometimes a game needs a little more time in the oven to be perfect, but how that “update” gets to the player (and its cost) can change drastically. Which is worse: “Game of the Year Edition” or “Buy an Entirely New Game”?

I think that’s something worth remembering.

So why not Old DLC Methods Awareness Month?

That doesn’t include Knuckles the Echidna, now does it?

FGC #189 Sonic the Hedgehog 3 & Knuckles

  • System: In honor of Sonic the Hedgehog 3 & Knuckles Awareness Month, the only systems that support the full game are: … Okay, there’s too many to list. Sega Genesis, Wii, and Steam are relevant to this article, but I’m also going to include the Sonic & Garfield Pack for PC.
  • Number of Players: One real player, and a second Tails that can do whatever he wants. That should be in more games
  • Favorite Character: Knuckles gets the respect knux.
  • Sonic 2 & Knuckles: You may also combine Sonic the Hedgehog 2 and Sonic & Knuckles to get Knuckles to play through Sonic the Hedgehog 2. It’s not that exciting, but it makes that one bit in Chemical Plant Zone a lot more tolerable. … Has this “version” ever appeared on rereleases?
  • It gets in everythingFavorite Zone: I realize that this is most people’s most hated zone, but Sandopolis Zone is my favorite. I love how the pyramid puts an emphasis on “gotta go fast” without some lame timer or generic flooding segment. Sand flooding is a totally different thing.
  • Just play the gig, man: Famously, Michael Jackson did or did not contribute music to Sonic the Hedgehog 3. It apparently got downplayed thanks to… personal matters… in Mr. Jackson’s life, but he did at least contribute background tunes for… Carnival Night Zone?! That’s that worst one!
  • Did you know? You may access the “locked to a character” stages through the debug cheat code. This means that Sonic can fight Super Metal Sonic, and Knuckles can explore the Death Egg. Wouldn’t recommend taking Tails to the Doomsday Zone, though.
  • Would I play again: Well, now I have to every October, right? I can live with that.

What’s next? Random ROB has chosen… Street Fighter EX 3 for the Playstation 2! That’s… not Street Fighter 3, is it? Why is everybody so blocky? Oh well, guess we’ll find out. Please look forward to it!




That’s better.