Tag Archives: playstation 4

FGC #509 Wheel of Fortune

WHEEL. OF. FORTUNE.Forget videogame sex and violence, it’s Wheel of Fortune ports that are destroying the lives of our children.

I speak on this topic as one that was poisoned by Wheel of Fortune at a young age. When I was just old enough to be literate, my mother and grandfather allowed me to join them in playing a wondrous new game for the Commodore 64: Wheel of Fortune. Of course, I was already familiar with Wheel of Fortune, as it’s been dominating the same timeslot since before I was born. There has literally never been a moment in my lifetime that Wheel of Fortune was not available to watch, and I’m pretty sure my grandparents watched it religiously literally until the day they died (give or take a coma that we’re not going to count toward final totals). So, yes, I was familiar with Wheel of Fortune before I ever hit my first F5 key to solve a puzzle. Who doesn’t want to spin that wheel and win fabulous prizes?

And, if I’m being generous, I will state that my parents meant well. After all, I was a young’un that loved videogames, game shows, and was just learning how to read. A videogame that combined all three wouldn’t only be fun, it would be educational. Goggle Bob learn words good from game! And, with my mother and grandfather taking the places of the other contestants (my dad would have participated if he wasn’t such a luddite that keyboards reflexively recoil in his presence), I was guaranteed that kind of “gentle” gameplay that comes from playing a board game with an emotionally handicapped opponent (err… to be clear, that’s saying the handicap the other players have is thanks to their familial emotions, and not that any of my family members are emotionally handicapped [though my grandfather was incapable of experiencing joy from SPINapproximately 1959-2004]). I might not have won every round, but I can certainly say my rivals were giving me more than enough time to solve a puzzle. And if everything didn’t go my way, hey, they could always blame that digital version of not-Pat Sajak to avert a tantrum. It seems like playing digital Wheel of Fortune with my family as a child was a net good for Wee Goggle Bob.

Except there was one tiny problem: I eventually got good at Wheel of Fortune. And, corollary issue: I’m not a millionaire that has experienced a fabulous, all-expenses-paid trip to Hawaii.

Wheel of Fortune has received surprisingly faithful ports over the years. Whereas other videogame adaptations created for home consoles have had to make some changes to the source material from time to time, Wheel of Fortune has been consistent. Tim “The Tool Man” Taylor rarely fought dinosaurs during Home Improvement, but it happened in the first level of his SNES game. Nobody ever thinks to grab the dice for traditional family Pictionary, but there it is on the NES. Wheel of Fortune, however, is exactly what grandpa and grandma would expect of a videogame. There’s the wheel, the choosing of letters, and even the later editions include the occasional changes to the television show’s formula. Maybe it’s because the rules are easy to digitally adapt, maybe it’s because Wheel of Fortune Corp. demands absolute fidelity, but, whatever the case, Wheel of Fortune: The Home Game has been unwavering as long as there have been home games.

Which means that if you are good at Wheel of Fortune the videogame, you absolutely should have won thousands of dollars by now. That’s just basic science.

FABULOUSI identified this problem back in my childhood. I eventually gained the swerve and vocabulary to go up against the computer opponents, and, more often than not, I conquered my foes with aplomb. And that felt different than defeating my dear family. In this case, I knew the computer wasn’t giving me a free ride, because AIs were incapable of deferring to the emotional needs of a small child (I would expect a bot to cheat on a toaster’s behalf, but not for a human flesh bag). So, obviously, I was legitimately winning Wheel of Fortune. Hell, I was conquering a computer. I wasn’t a random contestant beating some dork from Idaho, I was John Henry. I was Garry Kasparov. I was Zack de la Rocha… I think. Point is that I had accomplished something every time I won Wheel of Fortune, and I imagined a peripheral that looked not unlike a familiar 5 1⁄4-inch floppy disc reader that would spit out dollars upon dollars after every victory. I was winning! I should have fabulous prizes, just like those winners on TV! Where is my brand new car!?

And it sounds ridiculous, but I’m pretty sure a big problem with my generation is we’re still waiting for those fabulous prizes.

No one is claiming that people play videogames to become fabulously wealthy. Yes, there are ways you can become rich and/or famous through playing videogames, but, unless I missed some amazing advertising campaigns, the latest Animal Crossing isn’t being touted as a gateway the striking it rich on Wall Street. And such a thing sounds absurd, but consider how many activities, coaches, and “academies” are offered to children (and adults!) that claim they will transform Little Timmy into the next Bo Jackson or Madonna (are these references still relevant? I’ve been on stay-at-home orders a while). No, videogames aren’t supposed to bring you riches beyond measure, but they are supposed to bring the player satisfaction. Give or take some desert buses, there are not games designed to be impossible to be completed, and, whether you’re dealing with Dark Souls or Darkwing Duck, you will eventually gain fulfillment from seeing the finale. It is how every game ends, Who are these nerds?but it is not necessarily inevitable. You have to try to reach that finish line, and can’t simply assume you’re going to win like when you’re going up against a well-meaning pop-pop. And nowadays, it’s not a matter of “beating a game”, there are achievements, trophies, and other accolades, online and off, that showcase just how thoroughly you’ve played a game. Want 100% completion? That all-important platinum trophy? Well, get to playing, player. You’re going to have to achieve that achievement.

Admit it: if you go through all that effort for all those achievements, don’t you expect to get something?

There’s no question that people have been cultivating their Gamerscores and Trophy collections for years. There have been occasions when games were released, and they were judged (and purchased!) solely on the basis of how quickly they would allow the player to accrue achievement points. People greedily reap these achievement scores, even knowing that some of those points were distributed for “achievements” like “successfully pressed X” or “generally nudged a controller for ten minutes”. Gamers don’t do that simply for bragging rights or alike, they do that because they think somewhere deep down in their dark gamer hearts that there will be a tangible reward for their accomplishments. They secretly believe that one day a super model is going to saunter on up to the crowd, demand to know who has the most gilded LOSERtrophies of them all, and then throw their clothes off in reaction to that one achievement awarded for riding a chocobo for eleven craptillion steps. Okay, yes, that sounds stupid to say out loud, but how many people actually think their videogame skills are going to have a real, profitable impact on the world? How many people think they’ve put 10,000 hours into a hobby, so, logically, all that hard work and effort is going to pay off? How many people don’t accomplish anything of value for the rest of humanity because they’re fixated on how many imaginary gamer points they can earn?

How many people think they should be millionaires that can win millions on Wheel of Fortune because they’ve already won imaginary millions on Wheel of Fortune?

You want the solution to the puzzle of my generation? Digital Wheel of Fortune ruined us all.

FGC #509 Wheel of Fortune

  • System: Every. Just every system that has ever happened. There was a PSP version, and that’s my qualifier for that statement. There was even supposed to be a version for the 3DO, but it didn’t come to fruition before the system imploded. So I guess the proper statement is that Wheel of Fortune is available for all systems that weren’t instant failures.
  • Number of players: Three is the generally accepted number, but two is allowed on systems that do not contain multitaps.
  • So, what did you play? For the purpose of this article, I played the OG C64/DOS version, the Super Nintendo edition that happened to be handy, and the Nintendo Switch version. The Switch version may have been played with my dear fiancée during a bout of heavy, quarantine-based drinking.
  • And how did that work out? Poorly! I completely failed to guess the proper solution to the following puzzle:
    I DON'T UNDERSTAND

    I am never going to gain fabulous prizes.
  • So, which version is best: Man, who has the time to play thirty years’ worth of Wheel of Fortune games? Let’s just say it is whatever version is most recent, because they apparently soldered a leveling system onto its custom character creator, so now you need to win like sixty rounds before you’re allowed to wear a t-shirt. That’s modern gaming!
  • Fabulous Prizes: For some reason, the vacation you can win in Switch Wheel of Fortune is always France. There’s this lovely pan of Paris, and it all looks very nice, but I would very much like to know what that country did to get featured in a videogame every ten minutes.
  • Did you know? Wheel of Fortune apparently trademarked “America’s Game”. Of course, it seems they didn’t trademark it very well, because googling that phrase will get you nothing but results regarding the football game event that I’m legally not allowed to name. Rhymes with “blooper hole”.
  • Would I play again: Wheel of Fortune is fun! And I’ll probably wind up playing it again on the Nintendo Super Switch U or whatever comes next. Maybe buying games I already own for five bucks over and over is the real prize.

What’s next? Random ROB has chosen… The Simpsons Arcade Game! Cowabunga, it’s time to rescue Maggie! Please look forward to it!

Green Hill Zone

FGC #507 Kill la Kill –IF

Kill itWorking hypothesis: in the 21st century, for anyone that is privileged enough to be in a position where their creative output is capable of being excessively monetized, the scariest moments in their life were in high school.

And to the rest of the population, that’s horrifying.

Let’s state something plainly: high school sucks. It seems there was some golden age of high school that inspired Bruce Springsteen and more than a few musicals, but, as long as I have been alive, I haven’t encountered a single human being that considered high school to be the best years of their life. Scratch that, I have met people that “miss” high school, but they are, by and large, currently working at a location commonly referred to as “the sheep grindery”, and they’re generally addressed as “Crazy ol’ Gus who smells like a sheep grindery”. Modern high school is, by and large, less an educational institution for teenagers, and more of a daycare for proto-adults. The average high school student is old enough to be trusted with vehicles, voting, and vices, but they’re not trusted enough to acknowledge that the concept of “home room” is a daily waste of a precious 20 minutes of life. Study after study shows that teenagers need more freedom and more stimulating methods of learning during adolescence… so, of course, high school is little more than a graduated elementary school, only marginally different from the instructive environment that greeted these students when they were five. College at least offers the benefits of some manner of quad!

Get 'emBut it’s not the failures of the educational system that make an impact on most people. High school is often remembered as a fiercely competitive gladiatorial arena where only the strong survive… so much as “the strong” is defined as “has the right haircut”. Pop quizzes and alike may inspire a lifetime of impromptu nightmares about not being prepared, but the real horrors of high school are all social. Does Becky like me? Should I ask her out? If I ask her out, and she says no, will I be ostracized for the rest of my days? Everything in high school is magnified by having to deal with a social circle of hundreds that isn’t going anywhere for four years, so you damn well know that if you accidentally splash water on your jeans the first day, you’re going to be “Pissy Tammy” until college. And your name isn’t even Tammy! Who started calling you that!? What’s more, Tammy, is that high school seems almost designed to make you hate yourself and the things you enjoy. Like playing a music instrument? Ha ha, band geek, good luck having a social life. Loving the gymnastics of cheerleading? Well you better start loving some football players, too, because everyone is going to assume you’re sleeping with them anyway. Sci-fi club? Noxious nerd. Basketball team? Dumb jock. You literally cannot win, and even the most beloved of the quarterbacks spends his nights wondering why so many people are mean to him. Oh, did you just reflexively think, “well, yeah, people are mean to him because he shoves smaller kids into lockers”? Well then, yes, we can see why the very nature of high school leads to stereotypes and a virtual melting pot where it seems like 75% of the student body is against literally 100% of that same student body at all times.

And, yes, that can leave a mental impression.

The botsToday’s game is Kill la Kill –IF. As one might expect, this is a videogame based on the anime Kill la Kill. By and large, the game follows a truncated version of the original Kill la Kill plot, as we’re dealing with a fighting game, and we don’t have all day to wait around and figure out special moves for a cadre of incidental characters. Kill la Kill the 26 episode animated series is reduced to about ten characters and an hour or two of “story mode” so its audience can just have some fun tossing fists back and forth. And what is Kill la Kill boiled down to its most essential story beats? It’s the story of the student body president fighting random, occasionally possessed students, and eventually leading to a final confrontation with her mother. Or, you can choose the other path, where you’re the “outsider” student, and you’ve got to battle all those students and the previously featured president of the class. And that’s it for the plot of Kill la Kill –IF. It’s a fighting game based on being a high school student, and it transforms the usual “high school is a struggle between students, other students, and adults” into a literal struggle that involves weapons and sentient uniforms that may or may not represent conformity. High school is Hell, at least you have a sword.

And the whole “high school is Hell” concept isn’t unique to Kill la Kill by any means. In fact, that very phrase was the pitch for Buffy the Vampire Slayer, a television series from two decades ago that combined high school tropes with actual monsters every week. This week: Buffy has to care for an egg as part of that one child-rearing class that only seems to exist in fiction, and maybe the egg is set to hatch an Ancient One in the basement! It’s spooky and relatable! And, whether it was simply because Buffy was popular or writers latched onto the trope almost instinctively, the “high school is Hell” concept has been repeated across practically all media, from books to movies to videogames to whatever the hell Todd and the Book of Pure Evil was supposed to be (Jason Mewes, know that you are appreciated). And, to be clear, the “seriousness” of high school doesn’t just exist in these “hell” versions, either. Whether you’re watching an outright drama or a fluffy situation comedy, the crushing weight of the possibility of being socially embarrassed is often plumbed for pathos. Even something as silly as Sabrina the Teenage Witch (the OG, TGIF version, not the current Netflix iteration that literally involves Hell) frequently derives its 20-minutes of drama from the possibility that the titular Sabrina will be outed as an “other”. The message is clear: high school is deathly serious and vaguely traumatizing. It can and should be compared to eternal torture.

And, honestly, if high school is your idea of Hell, you’re living a pretty good life.

It's roughDoes high school suck? Yes. But you know what sucks more? Not seeing your family on a holiday because your boss explains he “needs coverage”. Getting exposed to a fatal disease because “the economy has to keep rolling”. Being strangled because you bought your groceries with the wrong bill. People are suffering in horrible ways on a daily basis. When you consider that some people live their lives under constant threat of literal death, it seems disingenuous to worry about a situation where “the prom” is the biggest problem one can encounter. The idea of issues in high school being life threatening is a fun metaphor, but for so many people, high school and beyond being death-defying is not a metaphor in the least.

But if real life is so dangerous for so many people, why has the high school cow been milked so often it is pumping out powdered dairy substitute? The answer seems obvious: if you’re privileged enough to be in a position where your story is being told to the masses, then it is likely high school really was the worst time in your life. Why? Because high school really does suck for everybody.

And that’s a good thing.

You can’t win high school. We frequently revisit the trope of “the queen bee” or “the rich kid” because it presents the comforting lie that someone was the top of the high school food chain, but, in reality, those “winners” often spent most of their time wondering why they were losers. And, while this might be an untenable situation for those of us with some combination of OCD and an unfathomable drive to be liked by all, it does mean that no one student can be the “boss” of high school. You might be first in the class, but you’re not the quarterback. You might be the star of the track team, but you’re still going to sweat more asking out your prom date. No matter how much power you have in high school, you literally will never have enough, because there is always another aspect of the experience that will be outside of your grasp. And, since humanity has something of an issue with letting things go, you’re always going to remember that feeling of powerlessness. You’re always going to remember that hell.

It sucks hereAnd when you grow into power, when you grow up, get that degree, become the boss, and become the person that has the power to have their own stories told, that’s when you’ll look back at when you were powerless. High school was the one time when power was impossible, so that was the worst time in your life. You’re in power now. You’re the man, man, but remember when you were little more than a scrappy underdog? Remember when it was you against the world? Remember when you didn’t have the power to fail repeatedly yet still succeed? That was terrible! Never mind that there are people today that will never feel that same level of excessive privilege, you have to tell your story about how Debbie always went for that cool jock, and you could do nothing. No one can deny you your prizes now, but at least you can romanticize the times you had to struggle.

And everybody else has to struggle with real life being Hell.

The wonderful thing about high school is that eventually it inevitably ends. Maybe the same thing should happen with privileged men telling stories about high school.

FGC #507 Kill la Kill –IF

  • System: Playstation 4, Nintendo Switch, and Steam. Essentially, all the big platforms that host anime nonsense.
  • Number of players: This is a high school of two.
  • Mega Get 'emMaybe actually talk about the game for a second: It’s a fighting game that, like Dragon Ball FighterZ, is here to let an excited audience “play the cartoon”. That said, the roster is extremely limited (two angry leads, the four generals, two boss ladies, and two DLC whackjobs), and the gameplay is extremely basic. Or maybe it’s complicated? I have a hard time distinguishing how complicated fighting games are, as, if there’s a dedicated “special” button, I kind of assume it’s more simple than King of Fighters. Regardless, despite some gorgeous visuals, this game feels more like a budget release than something that will enjoy three seasons worth of DLC.
  • That old chestnut: Oh, excuse me, there are an additional two fighters on the roster: the two mains, but now they’re both dual-wielding. That’s, like, totally a different character. They play slightly differently!
  • Small Favors: Also, considering the source material, it is a minor miracle this game doesn’t employ Senran Kagura-esque clothes-plosions. Everybody stays just as half naked as normal throughout every bout. Hooray?
  • Say something nice: This is a pretty basic fighting game, but the story mode does include a few interesting fights against multiple opponents that seem… seamless? No, that isn’t quite right, but the “targeting” for quashing multiple objectives does at least feel vaguely natural. It would be cool to see this system adapted to a game that has more interesting mooks… Or at least some saibamen.
  • What’s in a name: Kill la Kill is basically a pun in Japanese, and it boils down to “dressed to kill”. In English, however, it just sounds like someone learned, like, one Spanish word, and then gave up. Localization now!
  • Let's go!Story Time: This game’s plot isn’t merely an excuse to truncate KLK to something a little more fighting game-centric, it’s a dedicated “imaginary story” about student council president Satsuki Kiryuin’s chilling daydreams about destroying the high school hierarchy and her mother. This allows the game a chance to be “canon” (within Satsuki’s mind), but still change the plot and perspective as much as can be allowed by a judgmental fandom. That said, for highlighting a completely invented playground with theoretically no limits on storytelling potential, this tale still boils down to little more than an abbreviated version of the original, so what was the point?
  • Favorite Fighter: Nonon Jakuzu is the uber-band geek drum major that attacks with classical music, so it’s kind of hard for me to say no to that. Her official biography says she’s also responsible for the gardening club, so, ya know, good for her.
  • Did you know? Erica Mendez is the voice actress for main heroine Ryuko Matoi. Laura Bailey famously played Kaine in NieR. However, hearing Mendez shout at the Kill la Kill cast for being “a bunch of dumbasses” really evokes Bailey’s opening dialogue from the boot of NieR, and, to my gentle ears, it’s difficult to tell the two women apart. I guess there are only so many ways you can shout at anime dumbasses…
  • Would I play again: No thank you. This is a fun game for two hours, but feels very slight. I won’t be revisiting this anime high school anytime soon.

What’s next? Random ROB has chosen… Chocobo Racing for the Playstation! Let us race monsters with birds that are known for outracing monsters! Please look forward to it!

Seriously

FGC #500 Mortal Kombat 11

Let’s learn about Mortal Kombat!

Or was that just some super violence? Who knows!

FGC #500 Mortal Kombat 11

  • System: Playstation 4, Xbox One, and PC initially. It also migrated over to the Nintendo Switch and… what’s this? A Google Stadia? That thing plays video games?
  • Number of players: Two very unfriendly combatants.
  • Hey, haven’t you written enough about Mortal Kombat? Consider this a vaguely final chapter. The original Komplete Guide to Mortal Kombat Kharacters started as a simple “review” of Mortal Kombat 11, and then spiraled out of control almost immediately. It seems only appropriate to call this bookend the FGC’s MK11 feature. And, hey, it’s an excuse to play MK11 DLC.
  • How is MK11 Aftermath? It’s entirely pointless! Spoilers, the entire plot ends up exactly where it began, and the greatest tension in the story is “when is Shang Tsung going to betray us all?” And the simple answer to that is “immediately and constantly”. It’s a fun little tale, but it doesn’t add anything to our understanding of the characters or the larger mythos. Nightwolf is noble, Shang Tsung ain’t. The end.
  • But what about that Sindel retcon? Meh, I’ll probably write about that more later, as I feel like I have more to say there. Dammit! Mortal Kombat never ends.
  • Get 'emMaybe actually talk about the game for a second: It’s good! I still prefer Mortal Kombat X(L) for general gameplay, but this is certainly a step up from the overall stiffness of Mortal Kombat 9. And the endless challenge towers offer an interesting…. uh… challenge, too. Somebody remind me to pick up a thesaurus before I finish another 500 articles.
  • Sexual Dimorphism is a Scourge: Interviews regarding Mortal Kombat 11 include creators claiming that the emphasis on “sexy” had gone too far in previous games, and it had to be dialed back for Mortal Kombat 11. That’s why the women of MK now wear more modest clothing, and have more than one body type. Like, there’s a skinny ninja lady, a skinny bug lady, a skinny blonde lady, skinny titan lady, skinny black lady, and another skinny blonde lady that is actually two skinny blonde ladies from different time periods. All the skinny ladies are represented!
  • Favorite Fighter (MK11): My old favorites, Noob Saibot and Kabal, seem more than a little… annoying in this iteration of MK. As a result, I’ve gradually drifted over to Robot Ninja Frost, who is like Sub-Zero, but more likely to hurl her own spine at an opponent. I can respect that.
  • Would I play again: This might be another Street Fighter 5 that has DLC until the end of time. And I’m here for it! Bring on the kombat!

What’s next? Random ROB has chosen… Alundra for the Playstation! I’ll see you in my dreams, Alundra. Please look forward to it!

FGC #496 Puyo Puyo Tetris

BLOCKS!My fiancée will tell you quite loudly and clearly that she does not play videogames. My fiancée is also a liar. She plays videogames. She just doesn’t play “videogames” as she thinks the world defines them. She plays Candy Crush. She plays some other game that looks exactly the same, but involves farm animals. I think there’s another one with soda. She plays these games constantly, whether we’re sitting watching a movie or traveling to the wilds of Canada. And Pokémon Go! When it’s raining, she will get in the car, and drive around the neighborhood for hours looking to find a shiny or conquer a local gym. If this were a MMORPG, she’d be sitting at a computer for hours, but since her chosen raids are partially based in the real world, she’s not really playing a videogame, you understand. I proposed to her with a friggen’ Pokéball, for crying out loud!

Sparkles

But, no, she doesn’t play videogames. Yes, I completely understand that compared to my gaming habits, she doesn’t “play videogames” (she doesn’t even have a videogame blog! Can you imagine?), but to claim that she doesn’t play videogames at all seems… disingenuous. She doesn’t play the same kind of videogames that are traditionally covered on this blog, but she absolutely plays videogames. And, what’s more, these are not simple, even-your-grandma-can-play games. She routinely plays games that involve experience points, rationed continues, and complex resource management. There’s no judgment against supposed “casuals” here, videogames are videogames, and whether or not a Pikachu or some manner of sentient fruit is involved is inconsequential.

Blocks!One videogame my fiancée plays is Tetris. According to her own words, it is her favorite videogame (which, reminder, is something she doesn’t play). She’s been playing it for years, and notes that during some of the less hectic times in her life, she played quite a lot of it. She’s good at it. I can say with firsthand knowledge that she kicks ass at Tetris, and I have the recorded play sessions from Tetris Effect to prove it.

And, given I believe this is the first I’ve ever mentioned my fiancée on this blog, I feel I should note something else: she’s a bit of a… let’s say… completionist. She pathologically cannot deal with leaving tasks unfinished, and her Type A personality compels her to complete goals to the best of her ability, earn an A on that math test, and then win the big football game because she spiked the final 3-pointer (she tells me she also understands sports better than I do). She deals poorly with losing for any reason in any way, and, officer, I assure you this black eye of mine is from walking into a doorknob, and certainly not because the dear love of my life threw a chair at me when I caught a rare Pokémon before her. As a result of this personality quirk that she honestly and wholly admits is an issue, we don’t often play competitive games together. Even if I win, I lose, so let’s play some games where we either cooperate or work in parallel. It’s better for our collective mental health.

So I really should have known better than to suggest we play Puyo Puyo Tetris for crossover week (“week”). I should have used my good eye to foresee the inevitable.

WeeeeeFor those of you unfamiliar with the title, Puyo Puyo Tetris is exactly what it says on the tin: it’s a puzzle game that combines Puyo Puyo and Tetris. For those of you unfamiliar with Puyo Puyo, it’s a color-block matching game that has visited America in various disguises over the years. For those of you unfamiliar with Tetris, welcome to Earth, and I hope you enjoy your stay on our humble planet. In both cases, we’re dealing with games where objects fall infinitely from the sky, and you must carefully manage these bits and pieces so they “clear” and your play area is not filled with so much useless junk. And this version of these respective games is predominantly based on the concept of multiplayer, so you also have to deal with offensive “junk blocks” that are generated by your opponent doing well. It’s not enough to play the game with skill, you also have to be wary of your rival playing the game with that same skill, but faster.

But just because both games are involved, don’t think they don’t completely interact. Back in the Super Nintendo days, we had Tetris & Dr. Mario, but that title was little more than an excuse to tape two Gameboy games together and sell the package for $70. Tetris and Dr. Mario intermingled about as much as Super Mario Bros. 2 and 3 in Super Mario All-Stars. Puyo Puyo Tetris is another story. You can play head-to-head Puyo Puyo or head-to-head Tetris, but you can also play Puyo Puyo while your opponent picks up a game of Tetris. And it’s not simply “parallel play”, a properly completed Tetris can send junk sailing over to your Puyopponent. And it doesn’t stop there! There are other “versus” modes available that involve both games, like a puzzle speed run mode (called Big Bang Mode because “puzzle mode” sounds like a punishment), or another option where the game rapidly alternates between Puyo Puyo and Tetris boards. There’s even a mode that combines Tetris and Puyo Puyo into one focused game that adopts blocks and puyos from both franchises.

I think it was that mode in particular that caused my fiancée to start shouting expletives I cannot repeat on this blog.

I have no ideaLook, Tetris and Puyo Puyo being played in a sort of parallel is one thing, but outright combining the gameplay of both into one complete board is borderline crazy. The benefit of both of these games is that, individually, there isn’t much that has to be learned or understood to get going. Yes, there are complicated techniques involving starting combos or focused spinning or whatever in both games, but they’re both superficially very straightforward. Match the colors, line up the blocks. Empty spaces bad, alternating colors bad. The end. The best puzzle games are instantly understandable, and both Tetris and Puyo Puyo fit that bill. This is literally the reason your grandpa wanted a Gameboy. But Tetris + Puyo Puyo is confusing. Clearing a line requires using Tetris blocks, while popping puyos require puyo bubbles, and you don’t always have access to either kind of block. What’s worse, there are some moves that don’t seem to have obvious consequences, like how squishing some puyo bubbles with tetris blocks looks like you’re clearing out the clutter, but the bubbles will respawn and fall shortly thereafter. It’s something that happens every time, but it’s not immediate or often enough for a player to quickly distinguish whether these “junk blocks” are the result of something done by the player or their opponent. It creates a sort of “stress” that is not the traditional “things are getting heated because the board is filling up” stress, but more of an “I have no idea why things are happening or how I can make it better” stress. And it occurred to me that this stress could be very traumatic for some people right around when I won a match and my dear fiancée hit me with a folding chair. She is normally so respectful of the furniture!

And this might just be the pain meds talking, but there’s a certain… beauty in this crossover chaos.

What?Tetris x Puyo Puyo loses something. It loses its simplicity, and, with that, it loses its immediate and obvious accessibility. It loses an “easiness” that has been comfortable for decades. But it gains something in exchange. It is more complicated, but that complication adds nuance and techniques that would otherwise be completely absent from the experience. It adds a whole new dimension that was never there before, and would be completely impossible to so much as touch in the normal, base games. I have played a lot of Tetris games over the years, but they’ve always been constrained by being… Tetris. Adding Puyo Puyo to Tetris creates a whole new world of possibilities, and, while it does take some time to learn, it is an actual new experience. Tetris Effect, you’re great, but this is a genuinely, wholly fresh experience, and it’s satisfying to shift over to such a change once in a lifetime.

Tetris loses a little bit of itself. Puyo Puyo loses a little bit of itself. But what is gained, the final gestalt of the merging of these two things, that is greater than the two original items. Sometimes it’s hard to learn the ins and outs of this new…. thing, but it’s worth it. Both games are better for having crossed over.

Oh, anyway, did I mention I’m engaged?

She sparkles

I did? Yeah, there might be a metaphor here.

I love you, honey, and I’m looking forward to our crossover continuing.

Now… uh… could you put down that tire iron? I promise I was only kidding about playing Mario Kart…

FGC #496 Puyo Puyo Tetris

  • System: My understanding is that this is available on Nintendo Switch, Playstation 4, and Steam. However, there are also versions available in Japan (from 2014!) for Xbox One, 3DS, Wii U, Playstation Vita, and Playstation 3. This game is more traveled than I thought!
  • Number of players: Four player split screen action! Online modes available, too! It’s all very crazy and/or fun!
  • Favorite Mode: It’s the Puyo Puyo x Tetris mode. Did you get that from the article? I like new things right now. That may change in the near future.
  • But seriously folks: My dear fiancée is not physically violent. If you are in a relationship with someone that abuses you, physically or mentally, and you don’t have any options, please seek help. There are many highly trained counselors and nonprofit organizations out there that can help you, even in our current, nebulous existence. And I am not saying this because someone is holding a frying pan to my head.
  • Let's go!How about that Story Mode: Is this what it’s like for other people playing Kingdom Hearts? There are just all these weird anime characters with silly hair running around and shouting at each other for level after level, and, eventually, it is revealed this is all because “god” is angry and lonely and might need a hug. Or to play Tetris. And then the universe is saved thanks to a robot that sounds like a Pokémon.
  • Did you know? This is the first American release of a straight Puyo Puyo title since Puyo Pop Fever in 2004. Everybody counts the years between Metroid releases as some sign as to whether or not the franchise is dead, but nobody gives a damn about when Puyos haven’t been seen for a decade….
  • Would I play again: Just as soon as the swelling goes down, I think we could try playing this one again. I am going to have to find some manner of anchor to confirm the Switch isn’t tossed across the room, though.

What’s next? Enough with the mushy stuff! Our final crossover title is going to be the best crossover game released in the last decade. Please look forward to it!

WINNER