Tag Archives: optional guardians

Wild Arms 2 Part 33: Luck, Wind, and Fire

Previously on Wild Arms 2: Man, you got me. There are 32 parts to this thing? And I ignored it for a year? Crap, I’m going to be lucky if I remember these dudes’ names.

Raypoint Wing? Is that… is that the vampire girl? Can she fly?

Oh, right, we’re at one of those reyline dungeon thingys. There are four elemental dungeons that can be completed in (kinda) any order. Here’s the first one. It’s wind themed.

Each of the dungeons also corresponds to a character and their spiritual journey. And their tools. Tim already has a wind wand, so he’s up.

Basic dungeon mechanic: wind-push platforms until they are safe to cross. Blow it until you know it…

Wild Arms 2 Part 32: Inexplicable Halloween Special

Previously on Wild Arms:

So we’ve got our “airship” now, and that grants us access to the whole of the world. As a result, this update is going to be entirely optional content… though the first two items are arguably optional content that is more important than some of the mandatory stuff we’ll get to later.

So let’s explore this random castle in the middle of nowhere…

Wild Arms 2 Part 28: The Planet is in Peril (Again)

Previously on Wild Arms 2: Ashley fought his way back from the darkness with the help of Marina. And just Marina. To be absolutely clear: nobody else helped. At all.

I don’t think we get a distinct timeframe for Ashley’s absence, but let’s assume that it’s been a while since Irving said that.

Nope! Moving on.

“We will be transforming the chateau into a hotdog stand. Kanon, you are now responsible for relish deliveries.”

“We’re out of napkins.”

“What’d I miss? What’d I miss?”

Irving loves his dramatic tension…

Wild Arms 2 Part 24: The Last Place You Look

Previously on Wild Arms 2: Three out of four Diablo Pillars have fallen, but we’ve still got one more to go.

All Amy can tell us is that we’re looking for an island near Meria, so maybe someone in Meria will give us a hint.

So much for plot relevant characters helping us out.

The library worked out in Guild Galad, so let’s give it a shot.

Nope! Even that book we couldn’t read earlier is still a mystery.

This entire town is a bust. So much for following subtle JRPG clues.

Maybe we should just set off and find that island ourselves…