Tag Archives: Odessa

Wild Arms 2 Part 30: The Last(ing) Scars of Odessa

Previously on Wild Arms: We learned everything we ever wanted to know about Kanon, but were afraid to ask. … Mainly because of the way she brandishes that knife. Girl is fierce.

But no time to talk to Kanon now, Marina has been kidnapped!

Oh, Marina has been kidnapped to a dungeon within driving distance. Convenient.

“Is… are… Are we supposed to visit the frozen lake of Hell?”
“It’s unclear.”

Oh yeah, Cocytus was named after the bit in Dante’s Inferno wherein… Hey! It’s one thing for a fictional group to use a cool sounding name, but Filgaia actually has its own version of Dante’s Inferno? Or Greek mythology? Greece makes it more of a river…

Caina was sucked into a death portal upon defeat back at the Diablo Pillar, and this is what happens when you just assume a black hole is going to crush someone to death.

“That’s great, Ashley. Let’s calmly sit here and discuss the concept of ‘quickly’…”

Wild Arms 2 Part 25: The Fall and Rise of Odessa

Previously on Wild Arms 2: ARMS is on a pretty solid murder rampage. Not only have they banished the entirety of Cocytus, but they also killed a ghost! Or a geist. Sorry, I don’t mean to offend any of my spectral friends.

But no time to be ectoplasmically sensitive now, we’ve got a Death Star to raid!

First rule of storming the enemy base is that you can always leave if you want to. This… probably won’t happen, because the enemy encounter rate for this area is low, and the only boss is behind a point of no return, but it’s nice to have options.

And we’re off!

I guess Vinsfeld set up a bunch of black lights? Some villains know how to decorate.

Here’s the signature puzzle of this dungeon: there are many doors, and they’re all color coded. Our choices are red, blue, and green. There aren’t any green doors around here, but red appears to be locked, and blue is open. Let’s go check out that blue door.

Switch time!

And now red and blue are unlocked, but green is barricaded. You can see where this is going…

Wild Arms 2 Part 24: The Last Place You Look

Previously on Wild Arms 2: Three out of four Diablo Pillars have fallen, but we’ve still got one more to go.

All Amy can tell us is that we’re looking for an island near Meria, so maybe someone in Meria will give us a hint.

So much for plot relevant characters helping us out.

The library worked out in Guild Galad, so let’s give it a shot.

Nope! Even that book we couldn’t read earlier is still a mystery.

This entire town is a bust. So much for following subtle JRPG clues.

Maybe we should just set off and find that island ourselves…

Wild Arms 2 Part 23: Pillars That Take an Eternity

Previously on Wild Arms 2: ARMS fought through a dungeon that told them about their next four dungeons. I guess they were pre-dungeoning? Oh, and Brad is back, too. That’s super!

But now we’re searching for the four Diablo Pillars. Where are those, again?

Amy? A little help?

I was considering doing a poll regarding “which Diablo pillar should we hit first?” but the truth is that I don’t know where we’re supposed to be going. This isn’t like the “choose an adventure” at the start, we have to suss out the locations of each Diablo Pillar.

And one of ‘em barely has directions at all.

No matter, let’s hit Baskar first, as it’s been a while since we’ve checked in with our favorite runner-up medium.

‘Atta girl…