Tag Archives: Marivel Armitage

Wild Arms 2 Part 16: Sea, Save Files, and Sielje

Previously on Wild Arms 2: Odessa had its own private plane, but now it doesn’t. Why? Because ARMS kicks ass, that’s why.

We received a hovercraft for our troubles, and now it’s our job to clean up the mess.

But before we do that, we, for the first time in three updates, have free reign of the planet again. We can go anywhere! Do anything! Refill our arms! Visit Ashley’s girlfriend!

This ain’t Chrono Trigger, you don’t get a rare armor for remembering to visit Lucca’s dad. Lame.

Okay, after hitting the item shop (and dropping Tim off at the Personal Skills shop), it’s time to head back out into the world.

And check out our rad new hovercraft! Let’s go surfin’ now!

Wild Arms 2 Part 11: A Splendid Scientist Appears! Liz and Ard are Here to Help!

Previously on Wild Arms: ARMS fell into a devious trap, but they were able to escape thanks to the twin deus ex machinas of Marivel and Ashley turning into a friggen superhero. Lucky, that.

And I guess everybody needed a breather.

Okay, so, funny thing going on with Wild Arms 2 versus Xenosaga. I was really good about doing weekly Xenosaga posts. Part of the reasoning on that was that I was concerned that if I didn’t “keep at it”, I’d never make it through three long games. But, on the other hand, part of that was that Xenosaga kind of naturally flowed forward, and it was genuinely interesting watching to see what would happen next. Wild Arms 2, meanwhile, has a lot of… sticking points. It’s not that the game is bad or boring or whatever, it’s simply that, for instance, once I see that yet again we have to stand around and talk to Irving about our next mission or whatever… I kind of check out. I don’t think Jesus is going to show up in this story at all!

But before we get into the latest Irving nonsense…

Wild Arms 2 Part 10: Crosses to Bear

Previously on Wild Arms 2: ARMS asked to have free reign of an entire country, and Queen Whatshername was like, “wut? lol no.” But then a town got attacked, so ARMS had a chance to prove their collective usefulness.

Of course, it doesn’t look like that’s going to happen, because the whole place is deserted.

Nobody asked for your opinion on the nightlife, Lilka.

G-g-g-g-g-ghosts?!

Great, everybody got raptured, and we missed it. Nora is going to be so pissed off that this happened again.

And then the bell rings. Ominous.

What? It’s just a ringing bell, how could that be…

Oh. This can’t be good…

Wild Arms 2 Part 08: Reach Out and Threaten Someone

Previously on Wild Arms 2: ARMS averted a cave-in! Or… they at least cleaned up after one. What’s important is that ARMS accomplished something. That might not happen again for a while.

Oh, we also got a hot tip about some mysterious gang approaching Telepath Tower, so let’s dive on in.

Well this is certainly odd: a trio of glowing cubes are hanging around the entrance.

And, not coincidentally, there are a few chuckable boxes lying around, too.

But all doors leading forward are locked. Can yoooou solve the mystery?