Tag Archives: Marina Irington

Wild Arms 2 Part 26: A Girl and Her Friends

Previously on Wild Arms 2: Odessa is defeated! But Ashley got launched into space! And nobody knows what happened to Liz and Ard! Are they okay?!

But we know where Marina is! She’s standing out in the wind by Valeria Chateau.

And here’s Altaecia, Irving’s sister. I’ll forgive you for not remembering she existed at all, as the last time we saw her was for twelve seconds before even Brad joined ARMS.

“Maybe with a step ladder? No, tried that yesterday…”

I want to say that that isn’t even figuratively accurate. Just buy a cell phone!

Hey, Altaecia, we literally know nothing about you, care to elaborate on… something?

Aw, is someone special living in the chateau? Does your brother know about this mystery man? Kinda? What does that mean?

So Marina continues to hope that thinking really hard is going to save the day.


Wild Arms 2 Part 25: The Fall and Rise of Odessa

Previously on Wild Arms 2: ARMS is on a pretty solid murder rampage. Not only have they banished the entirety of Cocytus, but they also killed a ghost! Or a geist. Sorry, I don’t mean to offend any of my spectral friends.

But no time to be ectoplasmically sensitive now, we’ve got a Death Star to raid!

First rule of storming the enemy base is that you can always leave if you want to. This… probably won’t happen, because the enemy encounter rate for this area is low, and the only boss is behind a point of no return, but it’s nice to have options.

And we’re off!

I guess Vinsfeld set up a bunch of black lights? Some villains know how to decorate.

Here’s the signature puzzle of this dungeon: there are many doors, and they’re all color coded. Our choices are red, blue, and green. There aren’t any green doors around here, but red appears to be locked, and blue is open. Let’s go check out that blue door.

Switch time!

And now red and blue are unlocked, but green is barricaded. You can see where this is going…

Wild Arms 2 Part 22: The Final Battle! Liz and Ard and Some Other Guy Return!

Previously on Wild Arms 2: Kanon finally decided to stop trying to kill Ashley, and joined ARMS with the express purpose of eventually killing Ashley. But he’s cool with it! See? He can accept Kanon for who she is.

And now we’re investigating The Coffin of 100 Eyes, which is supposed to be a power source for Odessa’s latest scheme, but Ashley ain’t buyin’ it.

Uh-oh, looks like someone hasn’t been monitoring Lilka’s sugar intake.

I choose to believe Lilka’s previous outburst echoed down giant, empty halls for like an hour.

“One of their little traps.” Yes, Kanon, like one of those traps you used on the rest of ARMS. Twice. At least once yesterday.

“Meh, a dungeon is a dungeon. Let’s go for it…

Wild Arms 2 Part 11: A Splendid Scientist Appears! Liz and Ard are Here to Help!

Previously on Wild Arms: ARMS fell into a devious trap, but they were able to escape thanks to the twin deus ex machinas of Marivel and Ashley turning into a friggen superhero. Lucky, that.

And I guess everybody needed a breather.

Okay, so, funny thing going on with Wild Arms 2 versus Xenosaga. I was really good about doing weekly Xenosaga posts. Part of the reasoning on that was that I was concerned that if I didn’t “keep at it”, I’d never make it through three long games. But, on the other hand, part of that was that Xenosaga kind of naturally flowed forward, and it was genuinely interesting watching to see what would happen next. Wild Arms 2, meanwhile, has a lot of… sticking points. It’s not that the game is bad or boring or whatever, it’s simply that, for instance, once I see that yet again we have to stand around and talk to Irving about our next mission or whatever… I kind of check out. I don’t think Jesus is going to show up in this story at all!

But before we get into the latest Irving nonsense…