Tag Archives: Marina Irington

Wild Arms 2 Part 37: Wreckage of the Past & Seeds of the Future

Previously on Wild Arms 2: ARMS tried to halt and capture the encroaching parallel universe… but it didn’t work out. Irving sent the squad off to investigate some random monster sightings while he stayed home and worked on a plan B that is a horrifying version of Plan B.

So the first thing you might notice about Fiery Wreckage is that it is not, in fact, on fire. Considering the team is walking around completely unmolested, this appears to be Not Even Warm Wreckage.

Please do not jump off the Not Even Warm Wreckage, Ashley.

This area is very small, and, given the tiny space, it’s entirely likely you won’t even encounter a single random encounter.

Tools are necessary, though.

It appears there is some manner of canyon between the outside and inside areas of this “dungeon”. A good quake from Brad will at least open some doors.

And then mist cloaking with Tim will clear that canyon.

There are many doors leading into this area, and this door leads to… a familiar sword…

Wild Arms 2 Part 36: Everything Is The Worst

Previously on Wild Arms 2: The last Reypoint was activated, and now I am free from typing that word ever again. If we need to refer to those dungeons again, I’m just going to say “those spots”. We clear on that? Good. Moving on.

So Irving just gave us the word that the whaddyacallit trapped baby universe is hanging out in the Zone of Death, so let’s head over to the most deathly place we know.

Quick teleport over to the salt flats of Slayheim…

And we’re one quick dragon trip away from the Trapezohedron.

For the first time, we receive a phone call before entering the dungeon.

Long story short?

We are warned that we will not be able to leave the dungeon after entering. This is not the final dungeon, but it is kind of nice that the writers provided this feint to make you think it might be the final dungeon.

So we’re given the option of wandering off and doing literally anything else. Frankly, I’ve read ahead, and I can tell you that entering this dungeon is a mistake. Please, go. Go enjoy your life.

Uggggggh…

Wild Arms 2 Part 30: The Last(ing) Scars of Odessa

Previously on Wild Arms: We learned everything we ever wanted to know about Kanon, but were afraid to ask. … Mainly because of the way she brandishes that knife. Girl is fierce.

But no time to talk to Kanon now, Marina has been kidnapped!

Oh, Marina has been kidnapped to a dungeon within driving distance. Convenient.

“Is… are… Are we supposed to visit the frozen lake of Hell?”
“It’s unclear.”

Oh yeah, Cocytus was named after the bit in Dante’s Inferno wherein… Hey! It’s one thing for a fictional group to use a cool sounding name, but Filgaia actually has its own version of Dante’s Inferno? Or Greek mythology? Greece makes it more of a river…

Caina was sucked into a death portal upon defeat back at the Diablo Pillar, and this is what happens when you just assume a black hole is going to crush someone to death.

“That’s great, Ashley. Let’s calmly sit here and discuss the concept of ‘quickly’…”

Wild Arms 2 Part 27: Lilka and the Terrible, Horrible, No Good, Very Bad Day

Previously on Wild Arms: Ashley got blasted into the past… more or less… and now we’re trying to get him back to the future.

But before we get to that bit of business… New intro!

And may the crows feast on your eyes!

Or whatever that thing is… we’ll come back to it.

So, incidentally, this is all scored by another song that, in the original Japanese version, had lyrics and vocals. Here, it’s just a guitar and harpsichord(?) replacing the vocals, but a trumpet kicks into the lead around the halfway point, and that’s the best.

Now back to… Dracula?