Previously on Xenosaga: Margulis found out his life was a lie, Canaan admitted his life was a lie, and Pellegri said good-bye.
It’s 20:39, we just beat Voyager, and it’s time to venture deeper into the abyss that is the final dungeon of Xenosaga.
If we check out Voyager’s final resting place (uh, he was vaporized, so maybe this doesn’t count?), we’ll find a shaft that is currently unusable. This is an elevator that is unfortunately parked at its bottom, and, were this shaft usable, we’d be able to skip a whole lot of dungeon. Boy, wouldn’t it be nice if these ESes could fly?
So we’re stuck exploring the rear of the cathedral, and there are a few enemies lurking about. I guess these guys were all in hiding during the Voyager battle.
Three ESes, six opponents. Do we even have the slightest of excuses for why we can’t use a four-bot ES party?
The east side of the cathedral offers an opportunity to leave the mechs and grab a treasure, but it’s otherwise a dead end. Moving on…