Tag Archives: Lord Blazer

Wild Arms 2 Part 21: The New Kanon

Previously on Wild Arms 2: We rode a train! And saved Noel from another dimension! Good job all around, everybody!

Oh, but we lost a nuke to Odessa. You miss one tiny detail…

So let’s take a quick tour of Guild Galad before we head off to parts unknown. Once again, if you recall, signs and whatnot up to this point have been in English, but I’m pretty sure we’ve got Chinese going through the Asian-themed Guild Galad. Or maybe it’s Japanese? Point is that Guild Galad is deliberately supposed to be “foreign” compared to the more West-themed other countries of Filgaia.

Word travels fast on this planet.

We don’t actually get a “story event” that tells us our next mission, but some of the NPCs are happy to point out our next destination.

Man, 2017 in a nutshell. Am I right? Huh? Huh?

This appears to be a Guild Galad church. Or shrine? GG apparently has some kind of worship… uh… room?

D’aww…

Wild Arms 2 Part 20: I Choo-Choo-Choose Death

Previously on Wild Arms: This update is posted in memory of Brad Evans, who died as he lived: silently meditating the nature of heroism while actively blowing stuff up. Donations in his honor may be sent to the Slayheim Liberation War Orphans Fund.

Our last update ended with the party back at Valeria Chateau. This is actually the first time the plot has chilled while we’re inside the chateau since the thing got rocket boosters, so let’s take a quick tour of the extra floors.

There are a few crewmen wandering about offering reasons to not use the flying castle. You want to keep your job, private?

And we can… pretend to be Irving at the helm? You there! Go fetch me magical rocks!

The Valeria Chateau main deck is Floor 4, but we now also have B1 and B2 available. We’ve technically been to these floors, but only during cutscenes.

B1 hides this dude that can be pretty useful…

Wild Arms 2 Part 05: Magicians and Monsters

Previously on Wild Arms 2: Ashley menaced a cat and transformed into a literal monster. These two events are probably not related.

We now rejoin our hero tromping around the Sword Cathedral. Ashley is white, every other monster is green. This is… yes, I’m pretty sure this is racist.

So, important stuff to know: you have full control of monster Ashley, and there are other monsters wandering about. “Talk” to one of the monsters, or even just gently nudge against one, and…

Battle transition! Yes, WA2 has “bump into monsters on the map to initiate battles” capability, but decided to go with a random encounters system anyway. As someone that dislikes random encounters, I say boo.

That’s a good question, Ash!

Wild Arms 2 Part 04: Chasing Cats and Legends

Previously on Wild Arms 2: Ashley saved the day, but he saved everyone in spite of orders, so he was sent to his room without any porridge.

It’s appropriate that we ended with Ashley, as he’ll be the first guy we’ll be seeing shortly, but you may recall that you had your choice of opening chapters and their order. After you clear ‘em all, this little interlude kicks in regardless of initially chosen character.

Though that doesn’t mean this intermission should mean a damn thing to a new player.

A girl (?) is concerned about lights and comets and whatever. Also, she has a neat hat. Moving on!

Moving on specifically to the Town of Meria. Looks like a nice place…