Tag Archives: injustice

MKK: Kronika & Cetrion & Geras

Netherrealm’s own Injustice (1) does not get enough credit for having the best damn concept for a fighting game Story Mode ever. Fighting games are wonderful for story telling in videogames because they don’t really have “mooks”, and your hero du jour can reach a heroic finale without having to incidentally kill millions of anonymous randos. Cloud Strife is a moral paragon that has saved the world in multiple ways… but he still slaughtered a healthy 90% of Shinra’s security staff across the planet. Most of those guys were just making minimum wage, saving up gil to buy some Cura material for their sick grandma! Guile, meanwhile, saved us all from the tyranny of M. Bison, and he’s only marginally morally compromised because he once had to punch a green, electrified orphan. Basically, fighting games, almost as a matter of course, follow much more cinematic through lines, and incidentally don’t have to waste time with Big Bad Sol Badguy grinding rats for experience.

Kanon!
This is kanon!

Unfortunately, this is terrible when your roster doesn’t meet the demands of a complete story experience. Skullgirls launched with a cast of like 1.7 playable fighters, so, in order to integrate actual gameplay into its story, every skullgirl had to fight every other skullgirl like 16 times. And, given you saw the same fights with generally the same excuses over and over again, it gave the initial impression that the whole of the Skullgirl Universe was a city street measuring about five feet wide. Similarly, anyone that read the Mortal Kombat comic adaptations could tell you that the MK universe had this problem for a while, as a host of incidental fighters had to be introduced just so Liu Kang didn’t win every last tournament in a single issue. Later Mortal Kombat games/stories filled these holes with larger rosters of various Order Realm denizens, but their necessity to the plot was… dubious.

But Injustice! Now there was a clever story! In short, it featured the roster of Earth 1 fighting their intermittently murderous duplicates from Earth 2 (not actual designations, shut up, nerds). And that’s amazing! It immediately doubles the “roster”, and all you have to do is get Batman a slightly different suit (and that man loves to have a complete wardrobe). Now you can have Flash fight Green Lantern all you want, and it makes perfect story sense, because this is the evil version of the Green Lantern. And you can have the good Green Lantern fight the other Flash, and it doesn’t seem redundant, because this Flash prefers Shadow the Hedgehog to Sonic. He’s a totally different character! You can even make the final battle a fight between Superman and Superman, and it works! Street Fighter can never come up with a decent reason for a bad guy to fight a boss character (Vega got bored? Is that his whole ending?), but Injustice can use its narrative conceit to justify a canonical mirror match! It’s a thing of beauty!

Theoretically identifying their own greatest trick, Netherrealm dabbled in this concept for Mortal Kombat X. In arcade mode, there were a number of “alternate” fighters that seemed to exist in a separate kanon where the likes of Liu Kang or Kung Lao grew old and became the creepy uncles to the next generation. In story mode, meanwhile, there were the undead revenant versions of these same fighters, and here Cassie identified the zombies with unusual blades (“does that lady have a lethal fan?”) as threats. So, while it was completely outside of the usual kanon, you technically could play as a pair of different Scorpions in Mortal Kombat X. Hooray for variety!

She seems nice

But Mortal Kombat 11 decided to take it all a step further. The basic plot of Mortal Kombat 11? Kronika, Titan of Time, has decided that Raiden has overstepped his authority, and now Kronika is going to mess with all of time in order to put the lesser god in his place. But who cares about that? It means we get two kanon Kitanas! Hooray!

Though I suppose we should talk about Kronika, Mortal Kombat’s first female final boss. Give or take the duo of Quan Chi and Shang Tsung, she’s also the first final boss in the franchise that is…. How to put this… Quietly all powerful? She can control all of time, she can “rewind” your movements, and she can even perform a fatality that is essentially an eternity of suffering, but… but she’s not very swole. MK final bosses are traditionally hulking monstrosities, and even when they’re on the smaller side, they have a tendency to command all the powers of the roster’s souls or some other such thing. Kronika mostly just floats there, and doesn’t really knock around your fighter with anything but sand(s of time) magic. Her greatest attack is tossing a t-rex at ya, which, yes, that’s pretty rad, but it’s more on the dinosaur than the titan to do the damage. Basically, the point here is that, as a final boss and the theoretical source of all despair in the Mortal Kombat universe, she comes off as a little lacking compared to the likes of unstoppable foes like Shao Kahn or that immortal dragon dude. She’s a mage in barbarian world, and Skeletor is definitely more fondly remembered than Evil-Lyn.

And it doesn’t help that her dastardly plan alternately portrays her as all-powerful and marginally brain dead. It’s always a problem when you have an immortal that has clearly not learned even basic lessons about evil plan caretaking, but here we have a woman that theoretically lived through multiple iterations of the universe, and she still doesn’t have a friggen clue how to stop one karate man. Here’s how this all goes down:

1. Raiden kills Shinnok at the end of Mortal Kombat X. … Okay, he doesn’t kill him, because he can’t be killed, but he does leave the former elder god a sputtering, decapitated head.

2. Unfortunately, Shinnok’s removal from the board goes against Kronika’s grand scheme for the universe, so Raiden must be stopped.

3. Kronika summons various Mortal Kombat stars through time from the era of roughly Mortal Kombat 2. This includes bad guys (that she will recruit for future plans) as well as good guys (that she will assume are going to hang out at Denny’s and not interrupt any evil plans).

4. MK2 Raiden is among the summoned good guys. As part of a “rule” that has never come up before and will never be explained, there can only be one Raiden at a time, so “present” Raiden (MK10 Raiden) is blinked out of existence. This leaves us with only MK2 Raiden, who has all the powers of MK10 Raiden, but does not have all the plot baggage of having spent the last two games occasionally crossing into Dark Raiden territory.

She seems nice

5. But eliminating one Raiden is not enough, Kronika wants to reboot the entirety of the universe to revive Shinnok. In pursuit of her goals, she has her team of time displaced baddies (and Jax) generally mess with the good guys.

6. This is because Kronika needs to tap into some raw power reserves to reset the universe. For instance, Shang Tsung had a well of souls that would help, and she has to collect the power from there. The good guys try to stop her, but fail. No one stops to consider the fact that Shang Tsung apparently had enough power on tap to obliterate all of time.

7. Eventually, it is revealed that Kronika only fears one thing: the combined power of Liu Kang and Raiden. Thus, Kronika has pitted Liu Kang and Raiden against each other in every iteration of the universe. This has happened dozens of times before, if not hundreds. Raiden already killed Liu Kang once in this universe, so it shouldn’t be a problem, but, wait… did Kronika just bring another Liu Kang from MK2 back with the other time-displaced losers? Oh crap! She did!

8. Okay, okay, don’t worry about it. This shouldn’t be a problem. MK2 Liu Kang was killed by MK2 Raiden a few years back during that version of MK3, so Kronika can probably just nudge Raiden into doing that again. Raiden, just let the rage take over and…

9. Dammit! MK11, Undead Liu Kang just kidnapped and absorbed all the powers of MK2 Liu Kang. Now he’s Liu Kang². Okay… okay… we can still deal with this. Liu Kang² doesn’t like Raiden, so unless “good” Liu Kang overtakes “bad” Liu Kang…

10. Fudge! Liu Kang² and Raiden have literally fused into one being. That was the one thing Kronika didn’t want to see happen! I’m sure she can handle…

11. Liu Kang-Raiden (Liuden?) defeats Kronika, and is now the God of the Universe.

So, yeah, Kronika basically ushered in her own destruction. But at least her time travel powers effectively doubled the roster, making the story mode a lot more interesting! Good job, stupid!

But why did Kronika care so much about Shinnok and his “grand place” in her various schemes? Well, because she was Shinnok’s mama. And you know who else is Kronika’s brood? Cetrion, the Elder Goddess of Virtue and Nature.

Pretty butterfly

Cetrion is another character that has theoretically been bumping around the universe since the first Mortal Kombat. She’s the Elder Goddess of Virtue and Nature, and, given how much punching takes place in this universe, she’s essentially the combo god of war and peace like the Grecian Athena. Also like Athena, she can actually handle herself in a fight, and has an interesting fighting style that involves a whole lot of elemental magic. Fireball, tree branch, rocks, strong gust, fireball again, repeat until the other guy falls down. So, yeah, she might be literally the most benevolent deity to ever grace Mortal Kombat, but she’s still going to kick your ass.

Unfortunately, Cetrion doesn’t kick much ass in the actual story of Mortal Kombat 11. She’s literally a god-level threat, and she’s at least generally annoyed by the death of her brother/mortal enemy, but she mostly spends her time being Kronika’s lapdog. What’s worse, her whole “deal” appears to be being a goddess of “good” that is continually committing heinous acts, and the best she can do for pathos is occasionally note “oh, maybe eating the souls of all those innocent monks was… morally gray?” She does wholesale murder the entirety of the rest of the Elder God Pantheon (off-screen), though, so she takes the stage with a healthy body count, at least.

For a divine being that is meant to be the opposite number to a main villain from the franchise, Cetrion seems almost entirely like an afterthought that could be dropped from the story without losing a single beat. And you know what? She probably is an afterthought. Kronika, Titan of Time, is currently the only fighter in all of Mortal Kombat that is a boss that is in no way playable. Granted, that’s likely just an accident of being the last boss currently in MK kanon, as many other bosses started as unplayable before being selectable in later titles. But that quirk of design was likely noticed during MK11, so Kronika’s finer points were split among two selectable fighters. Cetrion is the “all powerful” goddess that can use divine attacks with a predominantly haughty demeanor, and Kronika’s time abilities drifted over to our final MK character, Geras.

Nice gauntlet

Geras is Kronika’s Goro. However, rather than being a hulking monster, Geras is meant to be “unbeatable” in a completely different way. Geras’s defining ability is that he exists “at a fixed moment in time”. What does that mean? Basically, he’s unkillable. Chop off his head, gouge out his eyes, or even just inflict a particularly nasty papercut, and he’ll revert to an earlier point in time when it never happened. And, taking a page from Injustice again, he has Doomsday’s signature ability to remember and react to whatever killed him the first time. So, basically, Geras is a dude that has been killed hundreds of thousands of times over the course of multiple timelines, and now he’s here staring down a 20-something with a pointy hat. Who do you think is going to win?

And, since the whole regeneration thing is a completely boring power for arcade mode (Sonya Blade is a generic human that is still fighting after surviving 6,732,601 fatalities and counting), Geras also seems to possess a baby version of Kronika’s time powers. He can freeze his opponents in place, create a time clone, or just manipulate literal sands of time because why not. He can even screw with the fight timer, because, ya know, time. Honestly, it’s a pretty innovative way of incorporating “time attacks” into a franchise entry that is all about time travel. Double points to Geras because we’re dealing with a fighting game where the entire plot is about fighters being plucked from across the time stream, and the best anyone could come up with is “what if the guys from Mortal Kombat 2 came back?” You can do better, MK! You could have Abraham Lincoln battling Socrates as guest fighters, and it would make total kanon sense! Follow the excellent and creative example of Geras!

Regardless, Geras’s contribution to the overall story is right there with that lack-of-Abraham-Lincoln boring thinking. He’s Kronika’s Goro, and, rather than using that level of intimidation to actually do anything memorable, he’s mostly just a go-fer. It’s established that he is effectively invincible and scary, but he doesn’t actually kill a single fighter. No kills! In Mortal Kombat! Hotaru at least messed up Sub-Zero, and the best Geras can manage is threatening Cassie Cage. And when he finally comes to blows with Raiden, he is instantly and effectively neutralized by the thunder god dropping him into a mystically bottomless ocean. Geras is supposed to be an unstoppable monster, but two separate versions of Johnny Cage manage to outlast him.

They're friends!

But it’s not like that matters, as the universe at large doesn’t last much past Geras’s defeat. Kronika is defeated by Fire God Liu Kang, and, given Kronika messed the universe up but good in her misbegotten attempts to reboot existence for the hundredth time, Raikang is left with the job of recreating the Mortal Kombat universe. What shape will it take? What fighters will we see in the inevitable Mortal Kombat 12? Who knows! But there is one thing I know. This is the end of this iteration of the Mortal Kombat universe, so, having covered every last kombatant, I can safely say that this has been a komplete guide to Mortal Kombat kharacters.

… At least until the next DLC.

Thanks for reading.

MKK: DC Universe and Guests (Part 1)

I’ve been writing about these krazy kombatants for the last six months or so, and, in all that time, you may have noticed I frequently reference nearly all the titles from Mortal Kombat 1-11. But you know what title is continually skipped? Mortal Kombat 8. And you know why? Because Lex Luthor stole it. And that’s terrible.

Let’s talk about Mortal Kombat 8, aka Mortal Kombat versus DC Universe.

Right in the kisser

Mortal Kombat Armageddon was the end of the line for the “PS2 era” of Mortal Kombat titles. After years of fighting styles, questionable character creation, and Chess Kombat, the stewards of Mortal Kombat decided it was time to get back to basics. 3-D? Well, you might be able to dodge sideways, but we’re going to stick to two dimensions moving forward. Multiple fighting styles? Naw, we’re going back to one basic set with plentiful special moves for each fighter. And speaking of fighters, it’s time to pare Mortal Kombat down to the titans that made this franchise famous in the first place, so wave good-bye to Daegon, Chaos Realm, and all the cruft that had accumulated over the previous six years. We are here for Kano uppercutting Raiden, and that’s what we’re going to get.

And, as if offering a guide on enticing fans new and old with gameplay that would otherwise be labeled as regressive, it was decided that the gruesome and violent Mortal Kombat universe would crossover with the world of sunshine and rainbows that is the DC Universe. Superman lives there! And people only have limbs ripped off, like, once or twice a year!

So, from a strictly plot perspective, nothing that happened in Mortal Kombat vs. DC Universe actually happens. It’s a hoax! An imaginary story! And, frankly, there isn’t much story there to speak of, anyway. Shao Kahn was defeated in one universe at the exact same time Darkseid was defeated in another, and, since some whacky transporter accident was involved, the two villains were merged into the game’s only unique (“unique”) kharacter, Dark Kahn.

Really hot stuff

Dark Kahn… isn’t really anything. He doesn’t have a personality to speak of (he is, like, double evil), and his nefarious plan is the typical “conquer the universes” shtick. However, his mere existence threatens both of his home universes, which, thanks to dubious magical physics, are merging into one universe. This allows for whacky “first encounters”, like Scorpion mistaking Batman for Sub-Zero (dude, get some glasses), or Kano getting jobbed by The Flash (and, unfortunately, not teaming up with Ragdoll). There’s also a “Rage Virus” going around as a result of the realms merging, which serves the dual purpose of pushing some normally pacifistic fighters (wait a minute…) into battling, and evens out everyone’s power levels so Goku can fight Joker on an even keel. It all leads to a pile of crossover battles that culminate with “oh, what am I doing?”, and, in the end, Raiden and Superman team up to separate Dark Kahn into his component pieces. Grand finale: each interdimensional despot winds up imprisoned in the opposite, permanently separated universe. Shao Kahn is trapped in the Phantom Zone, and Darkseid is left to rot in MK’s Netherrealm. … He’ll be ruling the place within a week.

But, again, none of it really “happens”, because it doesn’t have an ongoing impact on either universe. The DC Universe doesn’t particularly note that time Sonya Blade stopped by (and it’s not like The New Gods lost Darkseid to another universe), and Jax isn’t staying up late chatting on pan-universal Skype with Cyborg. Neither universe was actually influenced by the events of the crossover.

Right in the balls

Which is unfortunate, because it’s clear that Mortal Kombat vs. DC Universe dramatically influenced the next few Mortal Kombat and DC Universe titles. Midway died, Netherrealm Studios was born of the ashes, and, though it all, the next few MK titles would resemble MKvDCU a lot more than literally anything that had come before. This is the title that rebooted Shao Kahn’s career as the big bad of the franchise (for the first time since MK3), and set Raiden (not Liu Kang) as the big hero. This is where the Mortal Kombat 1 & 2 kast was cemented as the “real” MK roster (of the MK fighters in MKvDCU, only the villainous Shang Tsung and Shao Kahn were not represented in some way in every forthcoming MK title, and that was only for one game). And roughly 90% of the gameplay of MKvDCU went on to be the standard style for not only the Mortal Kombat franchise, but also the DC Universe-based fighting game Injustice. Basically, two whole franchises spawned from this one game that “never happened”.

So, in the grand tradition of the game that never happened being one of the most important titles in the franchise, let’s skip ahead a lil’ and look at every guest fighter in the Mortal Kombat universe. None of these fights happened. Or did they? (They didn’t.)

Hot stuff

We’ve already covered how Mortal Kombat didn’t really cross over with The DC Universe, but it’s worth noting that various MK fighters occasionally wind up in the Injustice universe. Sub-Zero, Scorpion, and Raiden have all guested in that franchise. If you’re curious what they were up to in that universe:

• Scorpion of roughly MK2 was summoned to the Injustice DC Universe by Trigon, the demonic father of Teen Titan Raven. Trigon runs his own hell-universe (though, to be clear, not DC Universe’s Hell, a place that is so delightfully complicated I could write an epic poem about its ridiculous mythology), and summoned Scorpion to join his army. This went poorly, as Scorpion defeated Trigon and took his realm for his own.

Sub-Zero of Mortal Kombat X bopped into the Injustice 2 universe by some cosmic accident, and fought against Brainiac because Sub-Zero hates nerds (even though, secret truth, Sub-Zero has a comp sci degree). Sub-Zero then chilled in the Injustice universe training the next generation of DC Heroes (to be… assassins?), and eventually wound up fighting alongside the good guys when there was a Phantom Zone jailbreak.

Raiden of Mortal Kombat X deliberately travels to the Injustice 2 Universe to defeat Brainiac, because some stupid robot alien dude is apparently a greater threat to the universes than the friggen’ God of Evil. Raiden decides to stick around this universe when Kent Nelson, aka Fate, dies, and reveals that The Lords of Order are trying to destroy everything. So Raiden joins Justice League Dark. He smells better than John Constantine and Swamp Thing, so the team is happy to have him.

During Injustice 2, Sub-Zero and Raiden make distinct references to knowing the DC Heroes, and how “Dark Kahn” was once a threat. This has led some to postulate that the Injustice Universe, a world where Superman went marginally insane and became a super-fascist after the death of his wife and unborn child, is actually the DC Universe that MK crossed-over with in DC Vs., and the reason that the Injustice Universe is doomed to be a fighting game universe full of misery is that the MK fighters tainted this “version” of the DC Universe. However, this hypothesis is absurd, as Injustice 1 clearly establishes that its Lex Luthor and Superman were best friends from their first meeting until the events of Injustice, so the Injustice Universe is entirely incompatible with the Vs. Universe that established that Lex Luthor was always his usual cuss of a self. On a related note, I am a giant, pedantic nerd, and Sub-Zero is coming for me.

Anywho, let’s just assume these MK fighters exist in some sort of micro-continuity where Shao Kahn was trapped in, and then eventually escaped, the Phantom Zone. Also worth noting that Sub-Zero and Raiden have at least one conversation in Mortal Kombat 11 that claims they mutually dreamed of a “strange and unjust world”. So… it was all a dream? Yeah, and Liu Kang is just a butterfly dreaming he’s a karate man.

BANG!

The Joker is the first DC “Hero” to cross back over and fight in the Mortal Kombat universe again. First of all, this isn’t The Joker from the Injustice Universe, because that Joker was killed shortly after tricking Superman into killing his wife and unborn child (man, that universe sucks). And the in-game bio for Joker confirms “he killed Robin and crippled Batgirl”, and… is that canon in any DC Universe at this point? Post-Crisis, Pre-Final-Crisis Joker? No matter. What’s important is that this Joker is distinct from Injustice Joker (another dimension hopper) from a gameplay and origin perspective, so… ugh… Does this mean he was in DC vs.? This gets confusing. What is important is that Joker was apparently used as a gateway to include, via his ending, Havik, Hotaru, and Hsu Hao…

He's back!

So I guess he has a thing for H’s? Is that a Joker trait? Bah! At least this is his first appearance in MK or MK-adjacent materials where he really gets to enjoy the fatalities.
Left handed?

Injustice crossed over with a few other comicbook franchises, and if Sub-Zero can punch ‘em, I’m countin’ ‘em. So let’s take a quick look at Hellboy. Hellboy is the creation of Mike Mignola, and (long story short) the Prince of Hell that abdicated his throne in favor of pancakes. In his home universe, he’s a member of the Bureau for Paranormal Research and Defense, which basically means that he would gladly beat down the majority of the supernatural MK kast any day of the week. Hellboy’s charm point is his Right Hand of Doom, which is not often used to dispense hugs. His official reason for existence in Injustice 2 is that Brainiac pulled him there from his own universe. That ended poorly for Brainiac. Hellboy then returned home, but got bored with that, too, and decided to go to Africa. This… uh… doesn’t have much to do with Mortal Kombat, but it’s good to know Hellboy could take a thunder god in any universe.

Toitles

Also guesting in the Injustice Universe are the Teenage Mutant Ninja Turtles. The turtles distinctly hail from another dimension, too, and were accidentally delivered to Injustice Town by Krang. But which continuity of Turtles actually fought against Sub-Zero and Superman? Who the heck knows. There’s definitely some heavy influence from the original animated series here (they gain additional super powers from a pizza provided by Harley Quinn), but Krang is noted as an Utromian, so these are not the hero turtles of Turtles in Time (booo). Whatever the case, the way the individual turtles are all selectable as different “styles” is very similar to the main conceit of Mortal Kombat X (and particularly its DLC fighter, Triborg), so there seems to be more than a little MK DNA in this TMNT appearance. Oh? And their ending? They get super powers from their time in Injustice, return home, and then toss Shredder into a dumpster. Cowabunga.

But the fighters of Mortal Kombat weren’t limited to simply comic book crossovers. Next time, we’ll look at all the other guests in the Mortal Kombat universe. You know, all the ones that didn’t ever have to fight Green Lantern.

Next time: I just said the next time! Geez! Pay attention!

FGC #316 Injustice 2

This is a bit of a mismatchInjustice: Gods Among Us was a pretty rad fighting game for a couple of reasons. First, obviously, it was a fun game that allowed the player to live out the ultimate DC Comics dream matches, and finally answer the question of who would win a fight: Lobo or Killer Frost? But that’s to be expected of a fighting game. What was completely unprecedented was that Injustice included a story mode that was both fighting game good and comic book good. Using common tropes from both genres, Injustice wove a story that was not only interesting (what happens when Superman stops being polite and starts getting real) but also very appropriate for the medium. Mirror matches have been a staple of fighting games since the early days of Mortal Kombat, and most fighting games go in some very bizarre directions to justify “oh, Ryu has to fight Ryu now because… uh… raisins”. So why not just have a bad guy universe and a good guy universe? Green Lantern can fight himself all he wants, and it makes perfect sense! Want to make the final boss Superman versus Superman? Sure! It works really well here!

So it’s kind of a shame Injustice 2 forsook all of that for a generic alien invasion plot. We’ve still got a good game here, and the roster/gameplay satisfies, but the plot and story mode are… fairly boring. It’s the next day (or whatever), alien(s) invasion, and former rivals have to work together to stop a threat bigger than both of ‘em. That… has been done. Granted, “alternate universe doppelgangers” has been done, too, but that plot fit the format, whereas this is indistinguishable from a CW crossover of the same year. This is the biggest “sequel where uneasy superheroes fight a super smart robot dude” disappointment since Avengers 2.

But I suppose it’s to be expected, because “let’s punch Brainiac” stories are always boring. He’s super smart! He’s got a robot army! He’s built a body that is just stronger than everybody, oh my gosh, how are we ever going to punch him harder than ever before? And then somebody, I don’t know, does that, and we move on to the next threat. Maybe Superman’s dad dies? It’s been done, who cares?

Let’s move on. Let’s look to the future, and in the interest of Injustice 3 being actually fun, here are a few suggestions for the next adventure:

Injustice 3: Blackest Night

Orange you glad I didn't say green?This one has the greatest odds of actually happening, so may as well tackle this first. For those that haven’t been reading comics for the last decade, the Blackest Night event was a time in the DC Universe when basically every dead hero and villain came back as a murderous zombie powered by a black ring provided by Necron, a death god. So right off the bat, you’ve got an opportunity for dead characters to return (Lex Luthor, Joker) and even some superpowered “normals” (Black Ring Powered Lois Lane, please) to join the cast. Then there’s the other side of Blackest Night: everybody gets a power ring for no reason. Big Angry Dictator Superman powered by a red ring of rage? Go for it. Scarecrow manipulating the fear spectrum? Slam dunk. And we have to throw one random dude in there… Roy G Bivolo aka The Rainbow Rider? I’d buy that DLC. Heck, you could get an entire subsystem going on all the characters using different special moves to “fuel” their magical wishing rings. In brightest day, in blackest night, let’s all get ready for a fight!

The Good: Ring Zombies allow for basically any character, living or dead. Evil Zombie Lincoln wouldn’t be out of place. Also, the promise of power rings for every character spices up the move sets of everyone from Flash to Harley Quinn. And we might even see the sensational character find of 2008, Larfleeze!

The Bad: The Blackest Night plot is pretty boring once you get past the cameos. Hey, here are a bunch of zombies and their zombie boss, how are we ever going to work together to defeat this threat? I know it’s the plot of most comic books anyway, but this one relies almost exclusively on characters reacting poorly to revived loved ones, and that won’t translate well to a fighting game.

And The Batman: Batman is the DC headliner, so he has to be featured in every possible Injustice story. While Batman was dead for the comics Blackest Night event (yet somehow still became a focal point), he could certainly be alive here, and equipped with any number of Lantern rings. Batman loves justice so much, he’s a Star Stapphire? I’d be down with that.

Injustice 3: Clash of the Titans: The Sidekick Showdown

Boo-ya!DC Comics has never held the same grip on the teen market/characters as Marvel and its X-Men, but there has always been a proud group of sidekicks in the DC Universe. And, for whatever reason, the animated divisions have been trying to exploit this superhero subset for decades, so we’ve seen everything from Teen Titans to Young Justice to Teen Titans Go. We’ve got a pretty healthy stable of super powered teens as a result, so why not let them all fight for superiority? Claim there’s an opening in the Justice League or something, and there’s a fighting tournament to determine the latest member. Inevitably, it turns out one of the entrants is a spy or replicant or whatever, and the final boss is somebody completely outside of the teen weight class. Let’s say Darkseid? It’s always Darkseid.

The Good: Who doesn’t want to see every single Robin fight? And the whole “good teens” thing would allow for a story where best friends are fighting thanks to a friendly rivalry and not mind control or whatever excuse pops up every time Black Canary and Aquaman have to fight. And the Teen Titans Go models could be unlockable joke characters! There’s room for humor in the DC Universe, I swear!

The Bad: I suppose it is kind of hard to go back to the sidekicks when you’ve already played with the main events. Supergirl is only more interesting than Superman on the CW, and there’s no way anyone would pick Speedy over Green Arrow. Though I do think Static beats Black Lightning. Also, while I may get excited at such a prospect, no one is going to wig out at a trailer for Greta “Secret” Hayes.

And The Batman: Time travel is always an option, and a “mysterious newcomer” who turns out to be a young Bruce Wayne would be an interesting twist. Oh! He could be disguised as a Robin, and there is some sort of Sins of Youth age swap, and…. Oh nevermind. It’s never going to happen.

Injustice 3: Legion of Superheroes

All together nowSpeaking of teenagers and time traveling, where is the Legion of Superheroes fighting game? The Legion of Superheroes have two rules: you must be a teenager, and you must have at least one superpower. That’s basically the entry rules for every anime fighter ever! You’re guaranteed an interesting moveset when you’ve got a girl that can manipulate gravity, or a boy that can bounce better than a tigger. And don’t worry about dropping the entire Injustice roster: there are enough overlapping superpowers that Polar Boy can adopt Captain Cold moves while Lightning Lass pulls a Black Adam. And, if you’re worried about the Legion being too nice for the Injustice universe, that means you just have to call Geoff Johns. His ideas for the Legion are… disarming.

The Good: Matter-Eater Lad.

The Bad: Matter-Eater Lad.

And The Batman: Hey, if Superman can travel to the future to hang out with his old buds, Batman can follow along, too. Actually, that can be the hook: Bad Superman flees to the future for reinforcements, and Batman trails him through time. Cue Batman having to fight everybody.

Injustice 3: World War 3

I bet they're saying something coolIn this case, we’re not going to focus on the multiple World War 3s of the DC Universe, but instead toward the opposite end of the sidekick spectrum: the old men. DC Comics has a number of characters that fought in World War 2, and, depending on the continuity du jour, sometimes those heroes got caught in a never ending Ragnarök version of World War 2. So, why not let the Injustice cast dip their feet in those waters and fight alongside the old guard against a never-ending siege of Nazis? Throw in a few Nazi supermen, and you’ve got excuses for Star Man, Doc Midnight, and Jay Garrick to punch Nazis all day long. There is nothing videogames should endorse more than punching Nazis.

The Good: An interesting excuse to have “shiny happy” 1940’s DC heroes be a little annoyed and Injustice-y. And a fine excuse for Sgt. Rock to yell at Superman for being a whiny, namby pamby dictator while we’re at it. Also, another game where the finale can be exploding Hitler’s head.

The Bad: If a fighting game includes Nazis, there are good odds you can play as Nazis… and I can’t see that ending well. There are enough Hitler420LOL Miis in the universe to have another online platform where even subtle Nazi overtones can sneak into posts. Then again, if we could all focus on how Nazis are completely terrible, it might all work out.

And The Batman: Batman fucking hates Nazis.

Damn Nazis

Injustice 3: Multiversity

NerdGo nuts, Injustice! Two parallel worlds are fine, but how about every damn parallel world ever. Superman vs. Captain Carrot. Joker vs. The Jokester. Zatanna vs. That One Version of Fate That Just Kicks People in the Balls (Hey, Presto!). Squeeze Pharmaduke in there! And don’t just give me an endless selection of lame variants, make some actually varied movesets for the inevitable Batman vs. Vampire Batman vs. Dark Knight Batman. This would also be a fine excuse to get some people of color in the cast, as we need that one version of Superman that was based on Obama yesterday. And, in this case, the plot really doesn’t matter. The universe is crumbling, everyone has to fight and then work together, and the final boss is Darkseid The Gentry. That sounds scary, right? Bah, it’ll just be the Anti-Monitor anyway.

The Good: An unlimited variety of fighters available from the near-century’s worth of DC characters. Even the most hokiest of characters would work with a serious character’s disgruntled reaction (“I’ve gotta stop drinking before fights”). And there’s even the opportunity for trite characters like Catwoman to use new and fun abilities thanks to multiversal variants.

The Bad: With an unlimited roster, everyone is inevitably going to be disappointed. Sure, this includes every variant of Superman ever committed to paper, but why can’t I fight as a Jimmy Olsen as The Giant Turtle Man? The message board debates would rage for years.

And The Batman: Considering how many times he’s starred in Elseworld tales, Batman could fill up an entire roster just by his lonesome. In fact, I’m pretty sure that’s a storyline that’s happening at DC comics as I write this. And that gives me an idea…

Injustice 3: The Brave and the Bold

He is the nightScrew it. Batman is the headliner, right? He’s the focus of every story, and the reason DC Comics still has a few dimes to rub together, correct? Let’s just make a 2v2 fighting game ala Marvel vs. Capcom, but the partner character is always Batman. Think of the possibilities! Batman & Superman vs. Batman & Green Lantern. Batman & Robin vs. Batman & Joker. Batman & Gorilla Grodd vs. Batman & General Zod. And you’ve got to have Batman & Batman vs. Batman & Knuckles. This is the fighting game we’ve all been waiting for!

The Good: The most batmaningest game to ever batman would batman over to your batman, with even batmanner graphics than you ever thought batman. Oh, and it would be a fine excuse to revive the Batusi.

The Bad: I suppose it would be disappointing to see Batman team up with villains and then fight just as hard. Maybe that’s an alternate universe Batman? Yeah, that’s the ticket.

And The Batman: There is no way fighting Batman over and over again is any less boring than fighting Brainiac.

FGC #316 Injustice 2

  • System: Playstation 4 and Xbone. … There isn’t a PC version? Huh.
  • Number of players: However many people it takes to fight. Two? That sounds right.
  • Favorite Character: Conceptually, I love that Swamp Thing made the cut at all… but I kind of hate playing as the guy. Same for orange-variant Green Lantern. But I actually enjoy playing as Blue Beetle, so that’s another time Jaime Reyes made a videogame great. It probably helps that he’s basically Mega Man, though.
  • That's gotta hurtRandom Select: The big new “feature” of Injustice 2 is the acquisition of equipment that will allow you to “kit out” your preferred hero or villain. Unfortunately, in practice, this system is basically a slot machine, and, while all you want is that staff that lets Robin play as Nightwing, no, you’re going to get a thousand new masks for Bane instead. This is the opposite of fun.
  • Future Proof: ROB chose this game before all the DLC was released, so if you’re reading this in the future, and we already got Captain Carrot as DLC, please use the nearest available time machine to send an email back to August 2017 Goggle Bob and blow his mind.
  • New Law: Jeffrey Combs should be responsible for voicing all super-smart villains from this point on. Thank you.
  • It’s the little things: Sub-Zero is now in a superhero universe, so naturally he’s acquired a cape. It was meant to be.
  • Did you know? There’s a tie-in comic for the Injustice universe, and its continuity is… dubious. For instance, during various character intros in Injustice 2, characters make distinct references to events from the comics (like the last time a character got stomped into paste). However, the comics have also noticeably killed characters that reappeared in Injustice 2, so… your multiverse may vary?
  • Would I play again: This is a fun game! I have to ignore the fact that it has a built-in casino, but just fighting around with DC characters is always going to be fun (unless it’s that one Genesis game). So, yes, I might get Batman to fight Batman again sometime in the near future.

What’s next? Random ROB has chosen… Press Your Luck 2010 Edition for the Nintendo Wii! That’s a game I certainly own, apparently! Please look forward to it!

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