Tag Archives: ganon

FGC #263.1 The Legend of Zelda: Breath of the Wild

Legend of Zelda: Breath of the Wild is a marvelous game, and, unlike so many recent games, it is amazing almost exclusively for its gameplay. There’s no third act swerve, no meta commentary on gaming, and no “we’re secretly all Bokoblins” twist awaiting the player; the magic of Breath of the Wild is simply in everything Link can do, and this amazing world he gets to explore. There are surprises (“Did… did I just tame a bear?”), but it’s not a surprise-based game. In other words, for once, it really is all about the game, and not the plot.

So, naturally, I’m going to talk about the plot.

… What? It’s surprisingly interesting!

Link is indisputably the hero of Breath of the Wild. Link must venture across Hyrule, unearth mystical shrines, free friendly ghosts, and eventually confront (Calamity) Ganon, the dark smoke piggy. Even if the player doesn’t get to name our hero, Link really is a “link” for the player inhabiting Hyrule, and, save a crushing princess or two, Link is almost entirely a blank slate. He doesn’t even have a buddy on this adventure! Kinda. You, player, are Link’s buddy, and you’re the one saying, “hey listen” when you want your elven friend to sneak around an enemy encampment instead of slaughtering the whole lot of ‘em with a stick. It’s Link against the world, and you’re his only reliable ally.

But the story of Breath of the Wild is undeniably the legend of Zelda.

If you’re worried about spoilers, don’t click here.

FGC #208 The Legend of Zelda: A Link Between Worlds

You're still hearing itThere are three kinds of people that enjoy Zelda games.

The first group is those who experience The Legend of Zelda games for the story. At first glance, this might seem completely insane, as many, many Zelda games have the exact same story, but that is drastically limiting the impact the individual characters and circumstances have on each Zelda game. Yes, there are people that have taken this to extremes (have you seen the Zelda timeline? Do you remember the dark, violent days before the canon version?), but I can’t fault anyone that looks at Midna, Malon, or Marin and says “there’s my favorite character.” It might seem strange, but a lot of effort goes into each “Zelda universe” and there will always people that excitedly witness a new Zelda trailer and ask, “Oh, that’s cool, but why is Link doing that?”

The next and seemingly more socially acceptable reason to play a Zelda game is for the dungeons. In a way, the dungeons of Zelda have always been the beating heart of the series, and, when delving into those dank caverns, Zelda’s gameplay always shines. While Zelda dungeons have stuck to pretty much the same rhythm since A Link to the Past (find map/compass, find big key, find item, use item, beat boss [with item]), each one has the potential to be unique and memorable and maybe there’s a monkey fight involved. The Zelda Franchise knows that its dungeons are the draw for a lot of people, and you could probably make the argument that the whole “helper” system that started with Ocarina of Time’s Navi got its start from a simple need to help folks out with the more convoluted puzzles and monsters (and monster-puzzles). In that way, practically everything involved in your typical Zelda is in the Swing for the fencesservice of its dungeons, and that hookshot is cool an’ all, but you know you only have that to defeat octopus monsters, right? The dungeon is where Zelda lives and breathes… wait that might have come out wrong.

And then there is the third pillar of Zelda fans: those that can’t stand the murky dungeons (or at least merely tolerate them), and want nothing more than a fun overworld. Screw those limited holes in the ground, the daylight dwellers desire rivers and grass and the occasional cucco to whack. Here is where we will explore nooks and crannies for every last heart piece, and here is where we’ll find something that is a secret to everybody. My Zelda don’t want none unless it’s got sun, son.

As you can probably guess, I’m an overworld worshipper; though it may surprise you to learn that The Legend of Zelda: A Link to the Past contains my favorite overworld.

Damn pigsLoving the A Link to the Past overworld over all others may seem antithetical to the Zelda experience. ALTTP’s overworld Is certainly more robust than its Legend of Zelda ancestor, but once you get the proto-Zelda out of the way, practically every other overworld in the series feels dramatically more robust. Twilight Princess and Wind Waker are a clear case of no contest, and Ocarina of Time might have a big, featureless field, but it contains cow caves that archeologists have been unearthing for decades. Gameboy adventures like Link’s Awakening and Oracle of Ages/Seasons feel larger, even if they don’t contain as many pixels. The only Zelda that might contain less “walking around” area than LTTP is likely Spirit Tracks, a game where the overworld is literally and figuratively on rails. And, hey, at least that game contains a choo-choo.

But size isn’t everything. A Link to the Past doesn’t contain the most bigly overworld, but it does have something every other Zelda overworld seems to lack: It’s not a pain in the ass to traverse.

This has always been an inherent problem with 3-D gaming: the more space you can allow, the more that space can seem boring. I know there are people that love a big, open field and all the magic and wonder that could be contained therein, but I’m a…. you know what? I’m exactly like this in real life. I don’t like driving. I don’t like “getting there”. The minute teleportation is invented, the only reason I’m going outside ever again is for Pokémon Go. I pretty much live my life with destinations in mind, and everything else is useless cruft.

Here we goSo why do I like overworlds at all, then? Well, because I like finding stuff! Dungeons are cool, but 90% of your spelunking is spent finding plot mandated, absolutely compulsory “treasure”. I have never in my life wanted a small key for any reason other than opening its matching lock. Finding a rupee or fairy or two might be fun, but almost every dungeon is a sequence of escalating items that eventually lead to the boss. The average dungeon, to me, seems no different than the typical Zelda trading quest, just instead of giving the banana to the monkey, you’re giving the Wand of Dominion to the statue. Mind you, there is certainly fun in all aspects of this, it’s just not the fun I crave.

But the overworld contains those secrets that make me salivate. There’s a heart container over there! How do I get it? Do I need a new item, or do I have to utilize what I have in a new and different way? This cliff face seems a little off… I better bomb every square inch of this place. And, hm, that treasure chest seems completely inaccessible, is this a situation where I have to switch between dimensions just to get a better vantage point? By the goddesses, I adore that kind of thinking, and I could explore an overworld that makes me ask those questions all day.

But, as fun as exploration may be, eventually, it all ends. In time, you’ve found all the heart containers, maxed out your rupees, and maybe even changed color for some reason. Eventually, the overworld becomes barren, because you’ve explored every island, emptied every cave, and bottled every fairy. Eventually, the overworld is just that, the world above the dungeons you must complete, and… who cares anymore? FARE THE WELLNow it’s just a useless pile of grass that’s between you and your next real goal. Hope you brought your horse, because there’s gonna be a lot of tedious walking ahead.

And when that happens in A Link to the Past, it only takes Link 45 seconds to dash from one end of the map to the other. If that’s too much for you, there’s a bird that will carry you along. And if it’s too much to toot on your ocarina flute, then, congratulations, you’re more lazy than I am, which is a feat I previously thought impossible.

In short, the overworld of A Link to the Past is full of exploration and fun, but when I want it to step aside, it gets the hell out of the way. It is the perfect Zelda overworld.

So I guess it’s a good thing that A Link Between Worlds copied it wholesale, because I could wander around this overworld another two times, easily. Way to recognize the best thing you got, Nintendo!

FGC #208 The Legend of Zelda: A Link Between Worlds

  • System: Just Nintendo 3DS, though I’m sure future generations will find it on whatever system they’d like.
  • Number of players: Link, who comes to a town, and comes to save the Princess Zelda, is alone.
  • Wait, did you just spend two posts not talking about A Link to the Past, but then when you’re covering another, different game, then you decide to talk about it? Yep.
  • Something is fishyMaybe actually talk about the game for a second: Oh, I love A Link Between Worlds, too, and predominantly because it so deftly weaves together old and new (and “new” is an astonishing feat in a thirty year old franchise). The overworld and general plot may be recycled, but the item rental system is largely interesting for normal play, and amazing on repeated playthroughs. It’s a simple thing to power-up the fire rod and BBQ everything between here and Ganon, but how about we… not do that on the next replay? Want to see how far you can get with just the boomerang? Go for it, and try not to die, in this, a Zelda game with actual death consequences. Seriously, if this game wasn’t already good to begin with, its many little perversions of the Zelda formula would push it into the “phenomenal” category.
  • Say something mean: The opening of the game is a little too talky for my liking. That is absolutely my only complaint about this game, and I should just have a save file fifteen minutes in on standby for future playthroughs.
  • Favorite item: Fire Rod will leave Hyrule a burnt out husk, but at least it won’t be a burnt out husk ruled by a terrible pig monster.
  • ShinyFavorite Boss: The Gemesaur King is the natural evolution of Helmasaur King, and it ties perfectly into the greedy, rupee collecting theme of the adventure. What more could you ask for?
  • Sacred Trinity: I love the subtle bit that Yuga is magically strong but not politically powerful, Hilda is saving her kingdom through intelligence but lacks the wisdom to see there’s an easier way, and Link’s Lorule counterpart is doing the right thing but lacks the courage to do it completely himself. Maybe I’m just impressed the story lets the player discover this reverse triangle, and doesn’t highlight it with a big, flashing sign.
  • Did you know? Link doesn’t have a tiny, chatty companion this game because Ravio stole the creature to help with his collection agency. And we’re all better for it.
  • Would I play again: This is one of those games I have to play at least once a year. Sometimes immediately after playing A Link to the Past. Man, I love these games.

What’s next? Random ROB has chosen… Final Fantasy 13: Lightning Returns! Well, technically this incoming post was more or less chosen by the Talking Time forums and appeared there before worming its way into the FGC… but I need an excuse to take Turkey Weekend off. If you didn’t already read it, it’s new to you! Please look forward to it!

He is sacred

FGC #197 Dr. Robotnik’s Mean Bean Machine

What a titleDr. Robotnik’s Mean Bean Machine is a Puyo Pop clone with a Sonic skin. Dr. Robotnik is mechanizing the peaceful people of Beanville, and it’s up to you, player, to defeat the bad doctor and his robotic minions in a series of head-to-head puzzle challenges. Triumph, and the beans will be free to roam around and be joyful little loco roco rejects; fail, and Dr. Robotnik will utilize his new robo beans to conquer Mobius.

Feel like something is missing? That’s right, Sonic the Hedgehog is nowhere to be seen. Sonic, Tails, and Charmy Bee are all completely absent from this adventure. Dr. Robotnik gets the title, and Sonic doesn’t get so much as a chili dog.

And I think that’s a good thing.

Villains have a tendency to be more interesting than their heroic rivals. Dr. Robotnik is a mad scientist with an IQ of 300, a grandfather that tried to blow up the moon, and a revolutionary method of converting useless bunnies into robotic abominations. He’s dedicated to his twin goals of conquering the world and maybe building a shway theme park. Despite failing over and over again, Robotnik soldiers on, and doesn’t let a little thing like having his Egg Fortress obliterated get him down. Sonic the Hedgehog… likes to run fast.

And this happens in a lot of videogames, to the point that I’m now going to pit classic videogame heroes and villains against each other in a battle for supremacy (or at least top billing).

Mario and Bowser would be the obvious starting point… but that already seems kind of unfair. Mario is, essentially, a charismatic, well-liked soldier. Bowser is menacing toads again! Somebody call the one and only guy that ever seems to curb that dreadful dinosaur. PHOTO OF BOWSER UNAVAILABLEOn the other side of the aisle, though, you have Bowser, who is the king of a very eclectic kingdom. Peach rules a kingdom of funguys that are virtually indistinguishable from each other, while Bowsie corrals a mix of chestnuts, beetles, cacti, turtles (both bipedal and quadrupedal), and the occasional homicidal sun. And he somehow commands all those creatures to literally die for his cause. Peach can barely get her toads to venture outside the castle walls, and even her second best soldier is more likely to cower than conquer. Mario jumps, Bowser rules.

To be clear, I’m not saying Bowser is a good guy. He’s a very violent fire-breathing turtle monster, and his “grab ‘em by the Peach” policy should only be derided. But when you consider what goes into the average Bowser plan versus a Mario plan (run, jump, repeat), Bowser undoubtedly leads the more interesting life. But does Bowser get anything other than the occasional tennis match or RPG cameo? No! Meanwhile, Mario is munching on mushrooms on his 12,000th adventure. That mustache has to rescue… I don’t know… have we saved Candy Land, yet?

WIN!And this reminds me of another grand conqueror, Ganon, and I guess that damn Link kid, too. Ganon (give or take a dorf) must have the absolute worst luck. At this point in Zelda mythology, we know that Ganon is the reincarnation of a gigantic, malevolent demon that once threatened the very gods of Hyrule. It’s kind of a shame, then, that he’s routinely routed by a kid that herds cows. Ganon comes from an oppressed people, wants nothing but, ya know, water and other basic resources for his thirsty family, but is still turned away at the gate because a precocious preteen princess decided to tell everybody about some bad dream. He tries to make alliances with a shady sister kingdom, and his calls just keep going to voicemail until some damn jester picks up. Poor ginger tries to revive an entire mystical kingdom, and he gets a divinely-mandated sword in his forehead for his troubles. Link, meanwhile, seems to continually luck into the most powerful relics on the face of the Earth (“Gee, nice flute you got there, you say it controls all of time and space?”), and lays claim to these holy relics because… he’s courageous? Ya know, I’m pretty sure I could successfully poke some giant worm in the butt with a sword if the alternative meant death or falling off a tower. That should only merit The Triforce of Basic Survival, not Courage. Ganon fights for the good of suppressed others everywhere; Link usually only has one brunette in mind.

Speaking of generational heroes battling an immortal dictator, Dracula already has the title in Japan’s version of “Castlevania”, so I think he’s getting his due.

CRYDr. Wily, now there’s a guy who should get top billing. Screw “Mega Man” “Rock Man” or “Rainbow Man”, the true title of that franchise should be something along the lines of “Dr. Wily’s Funhouse (featuring some robot boy)”. Raise your hands if you wanted to be Dr. Wily as a kid. Thought never crossed your mind? Okay, but did you ever create your own robot masters? Design your own levels or weapons for Mega Man? Guess what! That’s Dr. Wily’s job! Dr. Light built one adaptable fighting robot, and then Dr. Wily built six death mazes and an entire castle to fight back. And then another eight levels, robot masters, and a castle. And then again! And again! Sometimes he built entire “dummy” castles just to screw with Rock-for-Brains! And when he ran out of ideas, he kidnapped another scientist so Mega Man could have even more robots to fight. And there was a soccer tournament somewhere in there! That is some insane dedication to his craft. Maybe mad. Obviously they can’t all be winners (Stone Man? Really?), but every once in a while you get a robot master choo choo or snake, and it all works out. Mega Man knows one big thing, but Dr. Wily knows many things, including how to build a fortress in the shape of a giant skull.

SO ANGRYBut I guess now we’re talking about Hedgehogs again. Dr. Robotnik’s Mean Bean Machine might not be the “The Adventures of Eggman”, but it is at least a chance for the mad scientist to shine outside of that rodent eulipotyphla’s limelight. Maybe we’ll see more Eggman times in the future, but for now, we must be content with one measly villain owning a puzzle game. We’ll get that hedgehog next time.

FGC #197 Dr. Robotnik’s Mean Bean Machine

  • System: Sega Genesis, Game Gear, and a menagerie of rereleases on later systems. Despite the assumed licensing issues, this game has no problem resurfacing every generation.
  • Number of players: Two player head-to-head puzzle action. Eat your heart out, Nintendo Tetris.
  • Maybe actually talk about the game for a second: It’s Puyo Pop. It’s a match-color game. It’s practically Dr. Mario. It’s also really difficult for some reason. Like, the second stage is already pretty rough with piling the garbage blocks on the player.
  • So, did you beat it: Once, on one of the Sega/Sonic Mega Collections. I want to say Playstation 2 era? The final boss is Dr. Robotnik himself.
  • Hey, speaking of villains headlining games, what about Shadow the Hedgehog: This blog does not recognize color swaps as real characters. You heard me, Reptile!
  • Did you know? The aesthetics of this game are predominantly based on the Sonic the Hedgehog animated series. The, uh, daily one, not the one that only aired on Saturdays and was super rad because Sonic the Hedgehog was some kind of freedom fighter and there was a rabbit that was also a cyborg and I think Sonic had his own Uncle Ben. … The 90’s were a weird time to be alive.
  • Would I play again: No. I’m proud of Robotnik being immortalized in the title of this Puyo Pop clone… but it’s still just Puyo Pop. So why don’t I just play that?

What’s next? Random ROB has chosen… Ducktales, the Wayforward version! Get ready for life to be like a hurricane! Please look forward to it!


FGC #102 The Legend of Zelda

Bum BuuuuuumToday I shall relay to you two tales of The Legend of Zelda from my childhood. One, a minor note on the nature of video games, and the other, a tale of triumph of the human spirit.

There aren’t a lot of video games that I remember “when we first met”. Super Mario Bros./Duck Hunt, for instance, I know I played over a friend’s house first… but I can’t remember exactly which friend. I know the first time I saw anyone play it and be any good at it, it was watching my best friend’s older brother sail over the top of Level 1-2 and get all the way to Level 4. Can you imagine it? Level 4? He must have been some kind of genius. Additionally, a number of games in my childhood NES collection, in my memory, just appeared one day. I have literally no idea when Mega Man 2 or Friday the 13th came to hang out in my basement, even if, for better or worse, they became staples of my childhood. And Nintendo Power only muddied the waters, as I poured over strategy guides and maps for games like Final Fantasy incessantly seemingly years before I ever touched the A button to actually control Fighter.

But The Legend of Zelda is different, and it’s different because I was wrong.

I suppose another reason I don’t remember my first time with a number of games is that I rented video games almost constantly. Well… once every two weeks. On Tuesday. In retrospect, this was likely when the local video store (note for any younger folks reading this article: you used to be able to go to a store to temporarily “rent” VHS movies and video game cartridges. It was kind of like Playstation Now, if PSN was slightly less predatory) had a coupon of some sort running (my dad was/is very pragmatic), but in my young mind, this was better than getting an allowance. I got to play two new video games a month! Sure, it was only for a scant few days, but back then, half the games contained like five levels, total, so you could get the full experience in a pair of evenings. And, yes, I don’t think I have to point out that whenever I had a rental game to play, They dislike itI practically didn’t see sunlight until it was returned. Ah, it’s always fun when you remember just how long you’ve been committed to your bad habits.

So, one day, I decided to rent The Legend of Zelda. I don’t recall what grabbed my attention about the game (you weren’t even allowed to see the potentially shiny cartridges at this rental location), and, thinking about it, I’m almost convinced this was before the age of The Legend of Zelda / Super Mario Bros. cartoon shows. I don’t know if that’s accurate, timeline wise, but I’m almost certain I was going into LOZ completely green (I regret nothing). Anyway, my father and I took the game up to the counter, and the clerk (who in my memory was a fully grown, respectable adult… but was probably a 14 year old) asked me an important question.

“Someone lost the instruction book for this game. You gonna be okay without it?”

And my reply, which I can repeat verbatim to this day…

“Sure, A jumps, B shoots. I don’t need instructions.”

Oh, how wrong I was.

REEEEEEEWell, half wrong, because I’m forced to remember this encounter every time someone complains about the latest Zelda game being lousy with tutorials. Zelda is, and continues to be, a fairly unique experience. Yes, we now have games like Darksiders vying for the Zelda-alike crown, and you could probably make a decent case for Grand Theft Auto 3 and its descendants having more in common with Zelda than most NES games; but an actual, “true” use-your-tools-and-explore Zelda experience is still a rarity today, even within the Zelda franchise. If you’re reading this blog, I’m assuming you’re the type that already has played through a number of Zelda games, and likely even has a “preferred dungeon order” for your favorite entry, but to the average non-gamer (or child!) the Zelda experience is pretty different from gaming’s traditional “go this way now” design.

And The Legend of Zelda is amazing because you don’t need the instructions, it guides the player without ever saying a word (give or take an old man speaking out against the dangers of loneliness). I admit, the opening of Zelda, coming off a seemingly endless parade of platformers, seemed daunting at first, but I don’t ever remember being “stuck”. In no time, without any previous adventure (or Adventure) experience, I was slaying dragons with heads of indeterminate numbers and reclaiming Triforce chunks like a pro.

Well, actually, “being stuck” brings me to my other story.

Time passed. Now, years later in my mind (but probably really all of six months), The Legend of Zelda is a national phenomenon with a popular video game, cartoon, and even a breakfast cereal that tastes like a squirrel that died on a bed of wheat. The Legend of Zelda is no mere rental anymore; I and everyone I know owns that gleaming golden cartridge… yet none of us have beaten the game. The idea of Not a looker“beating Zelda” has become something of an urban legend in my peer group: yes, there are those that have claimed they’ve “killed Ganon”… but proof is hard to come by. One kid has a game save with Link holding a sword, obviously a sign that Ganon has been slain, but he named the save file Zelda… why would he do that?

Our biggest hurdle, as one might expect, was the difficulty spike in Level 6, with its army of Wizrobes haunting the halls and ending many a playthrough. From there, Level 7 was a piece of cake, easy to find and easy to complete, assuming you had heard from your friend’s older brother the trick of “feeding” the Moblin. But then… Level 8. Level 8 was a complete mystery to my friends and me. Where was it? We knew there was a piece of the Triforce missing, but where could it be? We were, collectively, stumped (hehe).

And then, hiding in the southern woods, I found it. I had bombed every wall, torched every forest, and even investigated old dungeons and hidden areas thinking that, maybe, there was a tunnel between dungeons somewhere in there. Today, we take for granted the “rules” of Zelda, and even the more rigid guidelines of the original (like how a bombable location will only exist on a facing wall in the overworld), but back then, after the last dungeon was revealed by playing a recorder at a lake, it seemed like anything was possible. So, yes, it took days to find that one tree that happened to hide the penultimate dungeon.

MINENow, I want to say this tale is one of victory and joy and my friends holding me aloft as we marched into the sunset, now confident that Hyrule would be safe forever… but that’s not this story. Yes, I did share this information with my friends, and yes, they were all quite happy with being able to make progress (even the ones that had claimed they’d already beaten the game… I guess they just forgot), but that’s not the narrative that sticks in my mind.

Confession: I’ve never actually seen It’s a Wonderful Life from start to finish. I never sought it out because, thanks to years and years of parodies, I feel like I’ve seen everything I need to see of that movie. I realize that makes no more sense than claiming you’ve seen the entirety of Citizen Kane thanks to The Simpsons, but, hey, there are only so many hours in the day, and I’ve never been a big fan of black and white. And the thing is, I’ve had the basic plot of It’s a Wonderful Life kicking around my head for years, because I can distinctly remember shortly after beating The Legend of Zelda and thinking back on my life.

For some bizarre reason, I guess I was a very introspective child, because, at an age no greater than eight (and maybe as low as… five?), I was already contemplating what I had accomplished in my life. If I’d never been born, would reality be any different? To be clear, I wasn’t suicidal, I was just, I don’t know, curious about what a world without me would look like, and if it would be any better or worse. I am that old man nowThis, without question, makes me laugh today, because, what, I was expecting to have won the Nobel Prize for eating macaroni and cheese? I don’t have children, but I’m impressed by any eight year old that has accomplished the amazing feat of not barfing on my lawn (because I know children who haven’t been able to pull that one off). But Wee Goggle Bob thought long and hard about this pending issue, and finally settled on something.

If I had never been born, my friends would never have found Dungeon 8.

My life had meaning.

And it’s stupid (because of course it is), but there’s something there. The Legend of Zelda gave a child the gift of a purpose, and while it is nothing like what would be my life’s pursuit (he said on his video game blog that updates four times a week), it was an accomplishment that was completely my own. I made everyone’s life better through playing this video game and sharing it with my friends. A kingdom was saved, friendships were forged, and an oversized pig monster was banished.

Not bad for a game where you can’t even jump.

FGC #102 The Legend of Zelda

  • System: NES to start, but it’s appeared on nearly every Nintendo system since in one way or another. This is as it should be.
  • Number of players: One, but that’s only if you’re not think tanking better ways to menace Moblins.
  • SynergyFavorite Monster: To this day, I still don’t understand Darknuts. Like, they’re just armored dudes that walk around. They barely have AI. I can attack ‘em from three different directions. So why the hell am I so damn afraid of a group of more than two of the creepy buggers? That one room in Dungeon 3? Shivers.
  • Video Rental Memories: The distinct store where I rented The Legend of Zelda for the first time was named West Coast Video… but it was not in any way associated with the West Coast Video franchise. They must have eventually received a cease & desist order, and then changed their name to… No Name Video. No Name was still my go to rental location for the next, oh, decade or so, and was responsible for many a “Who’s on First” routine.
  • Did you know? I think Aquamentus must have peed on Miyamoto’s leg or something. Despite being the first boss ever in The Legend of Zelda, Aquamentus only ever reappears in Oracle of Seasons, a game that started as a remake of The Legend of Zelda anyway. And while the unicorn-dragon sits on the sidelines, the likes of Digdogger gets an acid-encrusted cousin in A Link to the Past, and Gohma and Manhandla blossom all over the place.
  • Would I play again: It’s kind of inevitable. The Legend of Zelda isn’t my favorite video game, or even my favorite Zelda game, but I always wind up replaying it when Nintendo sees fit to rerelease it. Come to think of it, I believe that holds true for any Zelda game… but maybe we’ll get an 8-bit Link amiibo out of the next rerelease.

What’s Next? Random ROB has chosen… Dig Dug Digging Strike for the Nintendo DS. I… seriously don’t even remember that game being released. Huh. Oh well, time to drill and pump all over again. I guess. Please look forward to it!