Tag Archives: fgc

FGC #292 Brutal Paws of Fury

Here come some bunnies!I misread the title, and now we’re going to talk about furries. This is how the world works, get used to it.

First of all, to be absolutely clear, I am not a furry. I have some friends that seem to be into the scene, and I know a few more people online, and that’s about it. I’m not a furry, and, more importantly to this article, I am not a furry expert by any means. I am sympathetic to the furry community to the extent that I have a peculiar inclination to defend any group of nerds that are generally derided in polite society (but while still calling them a group of nerds), but aside from going to one furry convention with a friend pretty much entirely because I had nothing better to do, I do not have any ties to the furry community. Oh, my step brother used to date a girl that drew cartoon lizards in sexual situations for money. Does that count? It sure made Thanksgiving conversation interesting.

To also be clear, my strongest feeling towards furries is, basically, ambivalence. You like to wear a fursuit or can only get turned on while Gadget is watching? That’s fine! I also don’t particularly care. Like one of our greatest heroes, I have a thing for redheads, but I naturally assume that nobody gives a damn, so I don’t exactly advertise. I feel much the same way about practically all sexual preferences and fetishes: what you do in your bedroom is your business, and, unless I’m involved, I couldn’t care less. Everybody is consenting? Then Goggle Bob doesn’t much care.

But I know “who cares” is not the worst graffiti written on the walls of furry message boards. There is a vocal contingent of people that seem downright militantly against furries. On one hand, this seems like kind of an inevitability, because, if history has taught us anything, it’s that human beings love to find a new minority to discriminate against at the slightest provocation, and “dresses like some creepy other” was always going to be on the hit list. On the other hand, people who completely misunderstand everything about furries think they have a valid point: “cartoon animals” are the domain of children, so, clearly, some level of pedophilia must be happening within each and every furry. This is completely insane, but I can at least see how our stupid lizard brains might leap to that conclusion. It’s a weird situation where someone is wrong, but I can at least tangentially see how they got to that wrong in the first place. This still barely makes more sense than “Asians can’t drive” or “African Americans love watermelon”, but, still, at least I can parse the source of the prejudice in this case. That counts for something (no it doesn’t).

And then there are the anti-furries that… well, they might have a point.

There's always a fox girlOkay, full disclosure, I do have a problem with the furry community. But not the whole furry community! It’s a minority of a minority here that bothers me, but I’d be lying if I didn’t acknowledge that there have been occasional moments when I said, “damn furries.” I try to be nice! I try to be open to every one and every thing! But… I have limits. I also have a deviantart account. This is where I reach a sticking point. I’m sorry, I’m so sorry, but I’m…. I’m just going to say it…

I don’t care about your original character. I don’t care about your original character at all.

I’m a complete fiction nerd. It’s probably a side effect of not sleeping nearly enough, but I am a voracious reader, and that has always applied across the board. I used to read Nintendo Power and instruction manuals like some people currently binge Netflix, and, I would spend ages pouring over a one-paragraph character profile for a dude that most people just thought was named “Player One”. I like fighting games and their ridiculous stories. I like that Ryu of Street Fighter has had decades of story material written all about him, and he could still be easily described as “just a dude that likes to fight”. I understand Kingdom Hearts. I spent most of last night reading through the Tekken wiki. I am a God damn sucker for practically anything with a story, and I have read the absolute trashiest books (some in comic form!) to prove it. Under normal circumstances, yes, absolutely, please tell me about your anthropomorphic aardvark that has a secret destiny to save the world.

But, despite absolutely adoring literal literary garbage (I dumpster dive libraries), I can’t stand the average furry “original character”. Why? Well, it’s a simple matter of dream interpretation. And, yes, I am talking about literal dreams, and not those wild and magical aspirations for a better life. Basically, the rule of thumb goes that nobody cares about your dreams, because dreams are basically about as personal as something can be (after all, you are the only one that is ever going to see your dreams, ever), and imparting dream logic to another individual is traditionally inadvisable. It’s like attempting to relay that one feeling you get in your thumb every time you do that one thing… you know? That thing? It feels like… I don’t know… stuff? You know? To me, nearly every furry “original character” is exactly that situation: a long, meandering rant that might provide some insight into another person’s psyche, but is at lot more likely to be a giant waste of time that is actually about as “original” as a dream about falling. It happens to everybody, Liz! It doesn’t mean you’re special!

And, while you see this kind of thing in all sorts of communities (let me tell you about my original Zelda characters), it seems to be the most prominent in furry circles. Look, you’re dressed as a blue, bipedal wolf. That’s cool! That’s how you see yourself, or that’s how you’d like to see yourself, and that’s just super! That’s A-Okay with me! But please don’t tell me your origin story… No… no, please stop… I was proud of you a moment ago for making this intricate suit… please don’t tell me you’re the chosen one… No… you’re my sixteenth chosen one today.

And, bad news for anyone that is hoping to get a nice, light fighting game out of Brutal: Paws of Fury, what we have here is a damn furry fic fighting game. Go ahead, choose a character.

Hoppity
We’re gonna be here for a while!

I’m not certain who is responsible for this, but the credits list a whole fourteen people, so it has to be one of those dudes. Dave Exile, listed as programmer, seems to have stuck his name into every fight, so this might be his handy work. On the other hand, Rod V Humble is credited for design, so he might be the guy that decided Prince Leon the Lion needed a complicated backstory and a fortune cookie-esque explanation of who exactly would most enjoy Prince Leon. Whatever the source, somehow Brutal: Paws of Fury relies on its excess of words, because it clearly didn’t put effort into any other part of this game.

B:PoF has fluid animation, but its hit detection is wonky, and every movement feels about 200% more floaty than it should be. There’s an interesting system wherein your character “levels up” and learns new special moves as the game progresses, but that same system just creates a barrier for head-to-head play, and, honestly, no one wants to have to “learn” a move that is merely a taunt. And, while this is technically a passable fighting game, the damage ratios are all over the place, so expect a battle to end after a whole three heavy kicks, or twelve billion consecutive jabs. In short, B:PoF needed a solid month or two of actual play testing before it could even stand in remote vicinity of Street Fighter 2, and that clearly didn’t happen.

Winner?But there are words where gameplay might be. Every character has a complicated biography (well, “complete” compared to the 16-bit days of simply knowing Dhalsim’s blood type), and every battle ends with a comprehensive recap of the preceding fight. And, sorry, Brutal, but you absolutely do not need an oral history of a fight you just participated in thirty seconds ago. Look, I’m a damn verbose kind of guy that has difficulty getting through one sentence without hitting some ridiculously high word count for stating the simplest of brief concepts, and I think this is excessive! Brutal is a fighting game! Feelings are supposed to be expressed with fists! Ryu told me so!

And, in that way, Brutal: Paws of Fury is the ultimate furry game. The game needs a gameplay upgrade, but there’s a good foundation here. Unfortunately, it is also married to an unending stream of words and characters and.. ugh… Shut-up. Just… shut-up. Look, you had me at kung-fu fighting bunnies, why did you have to ruin it?

Don’t tell, show me why your original character is cool. And then get that original character to beat up a coyote swordsman. Then we’ll be on the same page.

FGC #292 Brutal Paws of Fury

  • System: This particular version hit the Genesis, Sega CD, and Super Nintendo, but there was a “Champion Edition” for 32X. I understand it did not help any problems I have now spent an entire article complaining about.
  • Number of players: Two furry lil’ dudes, duking it out.
  • To be perfectly clear: Furry culture is good and cool. People waxing poetic about their original character need to stop. Please, please stop.
  • Best bearFavorite Character: Ivar the Bear is basically Zangief in furry form. Actually, Zangief is already pretty furry to begin with, isn’t he? Maybe someone should check to see if he’s a regulation human.
  • An end: The final boss is Dali Llama. Look, I’ll be the first to admit I don’t know much about Eastern Culture, but I’m pretty sure the “real” Dalai Lama didn’t attain his position through a fighting tournament. Or maybe I’m wrong? He just doesn’t look like a really tough dude to me.
  • Did you know? Brutal Unleashed: Above the Claw included a new character named Psycho Kitty that is a cat with hyperactivity disorder. So, ya know, a cat.
  • Would I play again: So many 16-bit fighting games, so little time.

What’s next? Random ROB has chosen… WTF? Wait, no, that’s the name of the game. WTF: Work Time Fun for the PSP. Well that sounds like fun, now doesn’t it? Please look forward to it!

FGC #291 Final Fantasy Theatrhythm Curtain Call

Sing itI guess this has to happen once every hundred articles or so…

Let’s talk about Final Fantasy music!

I’m a child of Napster, or, more appropriately, I was a teenager of Napster (figure out my age from context clues!). This was pretty awesome, as, when I finally hit the age where I had my own musical preferences, there was suddenly every song ever recorded available, for free, and all a half hour download away. And this was the glory days of music piracy! You couldn’t just download an entire discography in seven seconds; no, you had to carefully pick and choose which songs you wanted, as, if you tried to download a complete new CD, it would hog all your bandwidth for the next year. I can still distinctly recall my first “mix CDs”… let’s see here, there was Butthole Surfers, a healthy amount of Blues Traveler, and a surprising excess of Chicago. Dire Straits snuck in there for some reason, Foo Fighters joined ‘em, and I think I was into some noticeable Garbage to boot. Cranberries, too? Of course. And, look, I’ll level with you, readers, I was really into ska. I eagerly await the day when all hope seems lost, and the Squirrel Nut Zippers return to us, refreshed and rejuvenated, with the Mighty Mighty Bosstones in tow, and then The Second Great Age of Ska may begin. Oh, and there were three Final Fantasy songs in there: Final Fantasy 6’s Mog (Moogle Waltz), Final Fantasy 8’s Laguna (The Man with the Machine Gun), and Eyes on Me.

I cannot describe the significance of the presence of those songs. … Even if one is silly J-Pop.

The Final Fantasy franchise has always had good music. While Prelude and the main theme of Final Fantasy are obvious choices from the first adventure, I still remember every time I hit a location in FF1 that played Matoya’s Cave. It plays in other caves! It is a very poorly named song! And, while it doesn’t get nearly enough praise, the Final Fantasy airship theme is still one of the most triumphant ditties I’ve ever heard. It might just be because that new craft opens up a world of unlimited possibilities without random encounters and it means you never have to go into that stupid Ice Cave ever again, but I could listen to that silly airship loop forever and still be excited.

Let's go!And, in a weird way, I feel like something ineffably “clicked” with me, even in those early Final Fantasy days. There was “Mario music”, and there was “Mega Man music” (or pretty much anything from the Capcom oeuvre that sounded like it came from Mega Man), and there was certainly “Castlevania music” (which, side note, totally rocked), but, somehow, “Final Fantasy music” not only was clearly its own animal, but it also contained what I would really call songs. This wasn’t just something you listened to while Mario was running around (“Oh, that song is called Running? Neat.”), these were actual songs you would listen to on a radio, or your super hi-tech Walkman. … And I’m not just saying that because I once used a cassette recorder to create an entire mix tape of Final Fantasy 3 (6) music in preparation for a week long camping trip that would, for some reason, be sans Super Nintendo. And you didn’t see me preserving Contra tunes for bouts of videogame withdrawal.

But to move past sixth grade and up to those halcyon teen years, precious Napster, giver of Final Fantasy music, was a gigantic unknown. Literally nothing before in human history had ever been like this “file sharing platform”. There was no standard for what was, essentially, the newest, greatest thievery network in human history. I mean, let’s not mince words here: with a good enough internet connection, you could effectively steal every song that had ever been recorded. It was all out there and available, from Abba to Zero 7, and, more importantly, no one knew how long it would be before this tower of sin inevitably toppled. There was this simultaneous feeling of “this will be awesome forever” and “oh my God this is a crime, get what you can while you can.” Hell, the entire idea of “a MP3” was basically synonymous with depravity, and we could nary imagine that, in a few short years, Apple of all companies would be peddling them like candy. In the meanwhile, it wasn’t just about free music, it was about the music being available at all. Want to know how many Final Fantasy songs I would have purchased before 1998 if I could have even done such a thing? The answer is “all of them, all of them forever”. Do you think I really wanted to buy that Jethro Tull album? Well, yes, I did, but if I could have purchased a Final Fantasy 6 album in its place, I absolutely would have. Aqualung is nothing compared to Strago’s Aqua Rake. But Napster and its “criminal web” was the only available avenue.

And, God help me, I feel like nearly twenty years later, nothing has changed. I’m still about ten minutes away from holding a tape recorder to the TV.

The Baha MenYes, you can purchase the entire Final Fantasy library on iTunes, and, yes, we now live in a glorious future where every third JRPG you buy comes with a partial soundtrack (this is why I have so many Atlus sponsored coasters). But, well, I feel like there’s a reason I’m increasingly separated from the “real” radio. As a child of Napster, I am an MP3 hog. I have gone all in on CD-ripping and MP3 purchasing over the years, and I have… let’s see here… 6,518 MP3s on my playlist. And, to be perfectly clear, this is a carefully manicured list that has been accumulated over approximately twenty years, and is not simply, “Here’s a new CD, let’s rip every song and call it a day,” as if I were some kind of barbarian. No, there are only songs I want to listen to on this playlist, and all 300 or so hours of it is good stuff. And I know, that, of those 6,500 songs, if I choose to go back to listening to the “real” radio, I will probably hear… about twenty of those songs.

I have eclectic tastes.

It may not have been true back on the NES, but by the time we hit Dancing Madly, Final Fantasy was pumping out what was obviously “real music”. But will any of that music -literally thirty years’ worth of tunes performed by real, live orchestras- ever hit the FM stations? Of course not. And, mind you, I’m not claiming there needs to be Aloha De Chocobo on heavy rotation with the greatest hits of yesterday and today, but it would be kind of nice if, out of the hundreds of songs composed for the Final Fantasy franchise over the years, maybe we could get one that plays more often than an Avril Lavigne song from fifteen years ago. Come to think of it, The Red Hot Chili Peppers have been releasing the same song for the last three decades, maybe there’s room for Etro’s Champion somewhere in there.

GrrrrrI’m not naïve, I know Pitbull has more popularity and advertising clout than Lightning ever will, but when I sit down to play Final Fantasy Theatrhythm Curtain Call with its 321 songs (admittedly, some are DLC), I realize that literally hundreds of brilliant, memorable songs have been ghettoized to the slums of “it’s just videogame music”. And FFTCC is amazing, because it allows you to participate in these songs (Okay, you technically always could participate, but it turns out that hitting the Fight command to the beat doesn’t actually make Cloud do extra damage), and truly realize that some of these songs have become part of your DNA. Or maybe it’s just me. Maybe I’m the crazy one that can more easily recall the melody from Melodies of Life than anything by The Who, or maybe I’m the new normal. Despite the fact that a healthy portion of the population has never known a world without videogames, somehow One-Winged Angel still isn’t real music.

And it’s doubly strange, because, FFTCC, released three years ago, has no imitators. There was a Dragon Quest-based sequel that never saw our shores, and… that’s it. There are no Mega Man, Castlevania, or even Nintendo music library based rhythm games out there. And that means something. Final Fantasy is, whether through skill or marketing or some combination of both, the king of videogame music, and its own industry (and its fans) recognize that.

But, while Final Fantasy may be king, it’s king of the smallest, smelliest kingdom. It will never be invited to the big kids’ table, and will always be relegated to 3DS games or file sharing sites. Final Fantasy music may have come a long way in the last two decades, but it will still never reach the echelon of popularity dominated by Natalie Imbruglia.

SqwackIf there’s one thing that my ancient mix CDs and Final Fantasy Theatrhythm Curtain Call can agree on, it’s that Final Fantasy deserves better.

Though, if you’ve read this far, I’m obviously preaching to the choir. Sorry. Okay, choir, let’s get another round of Liberi Fatali going. From the top!

FGC #291 Final Fantasy Theatrhythm Curtain Call

  • System: Nintendo 3DS. Screen be damned, I would be happy to see a “complete” version pop up on the Switch.
  • Number of players: Two! I actually played head-to-head FFTCC once… and lost. Never tried again. I am a prideful man.
  • Favorite Song: And after an entire article extolling the joys of Final Fantasy music, I’m going to go ahead and name Chrono Trigger (The Theme from Chrono Trigger) as my favorite tune. What? Be glad I didn’t choose something from Nier!
  • Favorite Character: Lil’ Chaos is so adorable. That said, as much as I love this game, I kind of hate the… whatever this art style is called for the characters. Then again, I might just be biased because I had a bad experience with Flash figures back in the day.
  • Dance!Stylus or Buttons: While I understand you get more precision with the buttons, I’m a stylus guy. It just feels so much more… tactile to swipe along to the beat.
  • Did you know: Buying “additional characters” as DLC in a game where characters barely matter is robbery, and you know it, SE.
  • Would I play again: This is one game I really regret owning in cart, and not downloaded-forever form. That said, I do pop it back in the 3DS on occasion, and I always replay the game “for one more song” over and over again. So that’s a definite yes.

What’s next? Random ROB has chosen… Brutal Paws of Fury for the Super Nintendo. That isn’t a Bubsy game is it? No? Okay, so please look forward to it.

FGC #290 Virtual Boy Wario Land

WARIO!There were 22 games released worldwide for the Virtual Boy. Considering even the biggest “failures” of Nintendo hardware have at least a hundred games to their name, not even clearing 25 is kind of an accomplishment in itself. But, as ever, it’s not about quantity, it’s about quality. Who cares if the Virtual Boy had a limited number of games? What’s important is that the Virtual Boy had good games, games that made you say, “Yes! Great! I am glad I bought this system!” And the Virtual Boy did have good games! Or… uh… game.

Virtual Boy Wario Land is the Virtual Boy’s one good game.

Okay, that might be a bit of an exaggeration. Looking back, the Virtual Boy has a few games that at least qualify as “good”, like Mario Clash and Galactic Pinball. Even the pack-in game, Mario’s Tennis, is pretty alright. It was the last game with Donkey Kong Junior! I think! That has to count for something! Unfortunately, even the good ones from the VB lineup were mostly… what’s the word I’m looking for here… lame? No, “limited” would be a much better descriptor. Basically, most of the early Virtual Boy games come off as glorified system demos, like the kind of thing that today would be released on a compilation called Virtual Boy Play, or maybe a series of downloadable, $5 “microtitles”. Much though I love my pinball, it really is something more suited to randomly playing for ten minutes before moving onto something actually important, like reading your twitter feed. Basically, all of the Virtual Boy games were not videogames like Super Mario Bros. 3, they were just a way to kill time before the latest episode of Street Sharks. I got a high score! Jawsome! Moving on.

But when you look at the Virtual Boy, you realize pretty quickly that that is… terrible. Despite batteries to the contrary, the Virtual Boy is absolutely not a portable system. The Virtual Boy is large, cumbersome, and about as portable as a grizzly bear (and twice as like to damage to your eyes). The Virtual Boy is not something you whip out when you’ve got ten minutes to kill while standing in line, the Virtual Boy sits on your desk, waiting for you to insert your head into its waiting crevices. You must go to the mountain, Muhammad. And going to a mountain for only twenty minutes seems a tweak pointless. I just glued my forehead into this stupid thing, could you give me an experience that takes longer than a round of Tetris?

ToastyThe Virtual Boy provided a number of games that would have been right at home in the early, limited days of the NES (or Gameboy, for that matter). The quick, forgettable experiences of most Virtual Boy games do seem to recall such early luminaries as Ice Climber and Urban Champion. However, gaming had come a long way (baby) since those early days, and, once you’ve played Super Mario World, there’s no going back. 96 exits in one gigantic game? After you’ve experienced that, pinball kind of loses its thrill. And while you usually had to rely on the big consoles to get those long, comprehensive games, the humble Gameboy had already produced Final Fantasy Adventure, Link’s Awakening, and whatever the hell was going on in that game where you could chainsaw God. Yes, the same system that hosted a compromised Pac-Man was also capable of showcasing games that had actual, ya know, levels, and it didn’t seem that crazy to expect similar from the Virtual Boy. And, unfortunately, you sure as hell weren’t going to find that in Mario Tennis.

Thus, Virtual Boy Wario Land wins the coveted “Best of the Virtual Boy” award for actually providing a for-real videogame experience.

Wario Land has some goddamn levels. It’s a Wario game from top to bottom: There are powerups! There are treasures to find! There’s an ending that is based on your total accumulated cash, and it (hopefully) changes every time you beat the game! There’s a reason to replay the game! You could spend hours bumping around Wario Land, or you could get really good at dumping nerds into clouds, and find a way to beat the game inside of an hour or two! This is a game’s game, and a damn fine excuse to plug yourself into an entirely crimson world.

And it’s not just the “videogame” factor that makes Virtual Boy Wario Land great. There is a surprising amount of creativity on display here, and, while I do appreciate the later, experimental Wario adventures, you just can’t beat a chainsaw shark.

VRM VRM

Okay, you can beat the chainsaw shark, but only if you’re wearing a hat that is also a dragon that can breathe fire.

God, I enjoyed typing that sentence.

On any other system, Virtual Boy Wario Land might have been an interesting distraction. It’s unequivocally a good game, but it’s not quite up there with games that star a slightly less bulky fellow in overalls. However, on the Virtual Boy, Wario Land is indisputably the best game on the system. Is it or has it ever been a reason to go out and grab a Virtual Boy? Not really. But once you’ve already convinced your mom that The Death Bringer isn’t going to burn out your retinas after one play session and you’ve finally got that chunky piece of plastic home? Then, yes, Wario Land could justify your purchase.

Sometimes, it’s just enough to catch the biggest fish in the smallest pond… even if that fish is red for some reason.

FGC #290 Virtual Boy Wario Land

  • System: Playstation 3. Wait, no. Virtual Boy. It’s Virtual Boy.
  • It's saferNumber of players: The Virtual Boy had a link cable! This will never cease to amuse me. Oh, but this game is only one player.
  • What’s in a name: Apparently the chain-saw shark is named… Chain-Saw Fish. In Japan, he’s Chainsawn. Huh.
  • Favorite Boss: The final encounter is Demon Head, who, for my money, is the first “big head and two dangly hands” boss that I ever recall fighting. That style became pretty popular in the Kirby series, but I always think of this jerk when I’m fighting later Bongo monsters. Also, “Demon Head”? Is this Ra’s Al Ghul?
  • And he’s got a new hat: I really miss Wario’s hat powerups. Heck, I miss Wario’s shoulder dash and butt stomp. I miss movable Wario. Regardless, I hope someone makes mention of Wario’s previous hat adventures when New Donk City is open to the public.
  • Did you know? Retro Studios claimed to have found inspiration in Virtual Boy Wario Land while developing Donkey Kong Country Returns. So the poor ol’ Virtual Old Man isn’t completely forgotten.
  • Would I play again: No. What? I really like this game, but whipping out the Virtual Boy isn’t the easiest thing in the world. I’ll be playing you in spirit, Virtual Boy Wario Land.

What’s next? Random ROB has chosen… Theatrhythm Final Fantasy: Curtain Call! This is appropriate, as there is Final Fantasy music on my playlist right now. Now let’s get some FF music on my 3DS. Please look forward to it!

Weeee