Tag Archives: ds

FGC #437 Super Princess Peach

Here comes a princess!Wrong time, wrong place, and now, apparently, never again.

It is almost insane to explain the bygone age of 2005/2006, but it seems a history lesson is in order. There was once Super Mario Bros. And then there was Super Mario Bros. 2 (available in two unique flavors). We then saw 3 and World, two surprisingly different and phenomenal games that both shared the same Super Mario base. Yoshi’s Island changed the formula dramatically, but it was also a great experience that clearly drew from previous Mario titles. And then there was… nothing. Oh, there were Mario games, but Mario branched out into kart racing and tennis playing and the occasional Olympic decathlon. Mario also decided to explore the third dimension, so, while “Super Mario games” were certainly still a (welcome) thing, the old days of 2-D Mario platforming were apparently gone forever. Mario has other things to do now, he doesn’t have time for screen-filling Bullet Bills.

But maybe Princess Peach has some room in her schedule.

For being known as the damsel in distress of the Mario franchise, Princess Peach has seen a lot more play than many of her contemporaries. She was an active, platforming character in Super Mario Bros. 2 (USA). She tossed a frying pan around with the best of ‘em in Super Mario RPG. Thereafter, she primarily returned to her “let’s get kidnapped” role for future action Mario titles, but could also always be counted on to make a showing in any given sports or “just for fun” title. If Bowser was distracted with a go-kart, Peach could participate to her heart’s content. It’s easy to say she only “matters” in titles that don’t matter (and we all just assume that the Mushroom Kingdom’s government isn’t entirely based on kart racing), but having a selectable Princess on the roster is great for anyone that is tired of the usual plumber and his mainly-male supporting cast. Princess Peach fills a niche, and it’s not just as “the girl”; she’s her own character, and, without having very much dialogue over the years, she’s been established as an exceptional, occasionally humorous, ruler for a kingdom of fungi. She’s her own woman, and she’s proven herself one tennis match at a time.

Don't be sadSo it did make a certain amount of sense that Princess Peach would receive her own adventure. It would be fun to make Mario the “damsel” for once, and Peach already has a quasi-moveset and some support abilities from previous adventures. Add some floaty jumps, maybe include some central gimmick, and… hey! Mario isn’t using 2-D platforming right now. Let’s throw that genre over to Princess Peach, and see what she does with it. It’s a perfect fit for an experimental DS game!

Super Princess Peach was born! And, honestly, the game itself worked out pretty well.

Super Princess Peach is largely a 2-D Mario title with two different kinds of movesets. On one hand, you have Peach’s innate (and sometimes umbrella-based) abilities that are available at all times. Of course Peach can perform her seemingly natural floating jump, attack with her parasol, and even perform a cool little slide that will certainly earn her a “safe!” at home plate. Then you have the “vibe” abilities, which seem to be what everyone remembers about this title. Princess Peach apparently has drastically different moods that can be controlled with the tap of a stylus, and her various outbursts come in handy for the more “puzzle” based portions of levels. A Sad Peach rains tears on the area like a cursed sprinkler, so plants grow happy, and cold floors turn to ice. Calm Peach sees her health restore automatically, while Delusional/Happy Peach can literally fly through the skies on her own private wind currents. And Angry Peach burns with the fury of a thousand raging suns, a walking, all-consuming blaze of disaster that shall envelop us all and leave this planet a charred husk (and maybe knock-out a few goombas). Give or take a final ability that allows for unlimited spending, Peach is limited by a rapidly depleting gauge for all of her emotional abilities (so you can’t just fly through every level like a So sadjerk, P-Wing Mario), so Fiery Inferno Peach is not available at all times. Ultimately, this means Peach’s emotions are only truly useful in specific, find-some-secrets situations, but you can always use your umbrella to eat people (!) to score some spare emotional power. Regardless of location, though, Super Princess Peach actually winds up with a pretty super host of abilities.

But that is all inconsequential to what’s important about Super Princess Peach. It’s a Mario game! Who cares about anything else?!

Look, there were still 2-D platforming titles in 2005. The Castlevania series was still living off the success of Symphony of the Night, so running and jumping and stabbing was something you could find on those GBA/DS titles. Speaking of stabbing, Mega Man Zero was just about to mutate into Mega Man ZX, and both of those franchises were a fun time on a 2-D plane. But those titles seemed to be the last vestiges of the big boys of the genre. We were still a long way from the indie 2-D resurgence, and the even the likes of Wario had started to drift from his 2-D roots to other, greener micro-pastures. There are a lot of reasons people played Super Smash Bros. Melee well past its initial release, but did anyone ever consider that gamers just craved a Mario that ran and jumped in a 2-D world?

YUMMYBut Super Princess Peach scratched that itch in more ways than one. Yes, the title was arguably on the “easy” side of platformers (pits did not spell instant death, and one of the moods rewards standing around and watching health refill), and Peach never did seem quite as nimble as a full-tilt Mario, but, damn, that princess could book it when she needed to. And this was unmistakably a Mario platformer in the vein of the previous Super Mario World titles. There were dinosaurs and flying hammer bros. and Spike and all manner of piranha plants. In fact, there were also “recursive” appearances, like Super Mario Sunshine bosses Petey Piranha and Gooper Blooper appearing in 2-D for the first time. Yes, Peach was on the cover and saving the day, but everything about Super Princess Peach screamed “Mario!” like a Luigi echoing through a haunted mansion.

And then New Super Mario Bros. was released shortly thereafter. And that was, without question or concession, a new 2-D Mario title. The first in over a decade. And it was good. It was amazing. And the “only” good Super Princess Peach was completely forgotten.

And it’s a shame, too. Super Princess Peach had its own ideas and a greater emphasis on exploration and situational abilities than the more straightforward New Super Mario Bros. It is a “2-D Mario Game”, but it is also its own thing, starring its own heroine. The emotion-based skill system might have been a little misguided, but a slightly less misogynistic gimmick could have worked in a second adventure (why won’t Nintendo just let Princess Peach catch fire for no reason!?). But did we see a second Super Princess Peach?glub glub No. Have we even seen references back to Peach’s only true solo outing? ‘Fraid not. And, even when DS titles were being re-released on the WiiU for some strange reason, we never saw the return of Super Princess Peach. Super Princess Peach has been dropped, seemingly forever, by Nintendo, and we are all worse for it.

Sorry, Princess Peach. We’ll just have to quietly wait for your return to the limelight. Maybe we’ll see Super Princess Peach Country one of these days…

FGC #437 Super Princess Peach

  • System: Nintendo DS. Only Nintendo DS.
  • Number of players: Was this one of those Nintendo DS games with inexplicable 2-player minigames? Probably not. Let’s just say one player.
  • Come to think of it: Super Princess Peach Meets Super Princess Daisy would be all I want from life.
  • Story Time: The sentient parasol apparently gets a backstory of being a real boy that was transformed into an umbrella. However, the bloody rise to power that would eventually define the Toadstool legacy is not explored, and we’re left with Princess Peach being a blank cypher as usual.
  • Touchy Feely: This is another one of those “early” DS games that found a way to incorporate the stylus/tap gameplay into a level or eight. It may have seemed innovative at some point in the history of gaming, but now it just feels like you’ve accidentally slid into a $5 app in the middle of a perfectly good Mario game.
  • Lucky!Credit where Credit is Due: This title doesn’t get enough props for taking the traditional Mario bestiary and adding something as simple as “emotions” to make seemingly entirely new opponents. A happy piranha plant apparently is very fire-based, and an angry boo is a shameless, unstoppable force. And everyone enjoy the company of a glad bob-omb.
  • Favorite Enemy: Sad Dry Bones. You really have to wonder why more undead koopa troopas aren’t sad. Or maybe their immortal existence cheers them up…
  • Is this a secret Kirby game? 2-D platforming, enemy devouring, and an emphasis on umbrellas. Maybe?
  • Did you know? The Koopalings were apparently intended for this title, and their sprite data is still hiding in the game. Why they were cut is anyone’s guess, but my money is on dark forces that stand against the very concept of fun.
  • Would I play again: I would very much like to play this title again on a system that is slightly more modern, like some manner of console/portable hybrid. However, I might give it a spin on the ol’ DS/3DS sometime. It’s fun to be a princess!

What’s next? Random ROB has chosen… Fire Emblem: Awakening! Wow! A TRPG! Those are always fun. Please look forward to that!

It's a-me
“Sorry, our Mario is in another castle. Ha ha ha just kidding.”

FGC #408 Emily the Strange: Strangerous

So strange“Why aren’t there any videogames for girls?”

… Is how a number of completely bullshit think pieces have started since the dawn of gaming. Which is odd, because gaming, there at the beginning, was fairly unisex. Aside from that one version of Pong that could only be controlled with a flaccid penis, the early days of gaming were practically genderless. It wasn’t Mr. Pac-Man, it was simply a yellow ball gobbling up dots. Space Invaders was maybe boyish because it involved shooting something or other, but it certainly wasn’t coded specifically to appeal to the dudes. Asteroids? Adventure? The absolute best of 80s gaming wasn’t squarely aimed at the boy demographic, and some titles (like Centipede) were even coded by women. Videogames weren’t male-based any more than books, television shows, or movies.

Or… maybe we should explore that for a moment.

I am writing this article having recently seen Ready Player One, a Spielberg filmed based on your childhood. And the great thing is that, thanks to some manner of cross (or crass) marketing, “your” childhood doesn’t just have to be the 80’s that were featured in the book, there are also Gundam (didn’t make it over here until the late 90’s), Iron Giant (’99), MMORPG (not really a thing until the mid aughts), and even Minecraft (right now) references. Heck, if you saw The Shining (1980) as a kid (because you have terrible parents), it’s appealing to 70’s kids! Yes, with its Battletoads, Mortal Kombatants, and Tracers, Ready Player One runs the full gamut of cultural references, so no matter how old you are, there’s something in there for you.

Except if you’re a woman looking to relive her childhood. There isn’t much in there, then. Uh… maybe some Hello Kitty characters… uh… somewhere?

At first, it’s easy to rationalize why this happened. I didn’t see any Transformers running around, so it appears Hasbro wasn’t onboard with that film. That precludes the big girl franchises like My Little Pony, Jem and the Holograms, and Pound Puppies. But there’s no Barbie? Come on, that doll is synonymous with childhood, and you can’t tell me the plastic ideal of womanhood wouldn’t inspire more than a few digital avatars. And when the “worlds” are shown at the start of Ready Player One, there’s a gambling planet and a combat planet, but you’re telling me there isn’t a single “women only” safe space area? Of course, there’s an easy answer to that question too: there is a planet of Barbies and Ponies palling around without any male-influences, but we’re not going to look at that planet, because it isn’t relevant to the movie. But doesn’t that raise its own unfortunate question? Why the heck don’t we care about what half the real world population is doing in this pretend world? And why the bloody hell is there only one piece of girl-aimed media mentioned in the movie (Nancy Drew), and it’s revealed to be a vice of the main villain?

MeowMeh, you know the answers: Ready Player One is squarely targeted at a male audience, and every second given over to exploring the extent of girly stuff in The World is a second that could otherwise go to Mecha Godzilla punching a DeLorean. “Girly media” is not celebrated in the same way as boy stuff… or at least, it isn’t monetized in the same way at all. Do we have Funko Pops of every Jem character yet? I know we do for every Power Ranger that has ever existed.

So merchandising is obviously key, and (finally) getting back to videogames, it seems like we might see less “girly” videogames as a direct result. Videogames may have started unisex, but, as the “mascot” character grew to prominence, more and more heroes were men, and more and more objects were women. Mario must rescue the princess. Link must rescue the princess. Sonic didn’t have a single woman anywhere in his first game. Mega Man has a sister that is unplayable and stays home to do laundry. Kirby is a freaking pink ball with legs that occasionally rides rainbows, but only has a female companion in one lousy N64 game. It’s easy to see how these games are aimed squarely at boys, with nary a thought given to that other gender that seems to be floating around. There are no videogames for girls!

But that’s still bullshit, because there are games for girls. They’re just games that are wholly ignored.

I hates mathsAnybody remember Kim Possible? It was a 2002-2007 Disney cartoon featuring the titular Kim Possible, a teenage girl that flew around the planet and saved the world through James Bond-esque spy maneuvers and the occasional bout of cheerleading-based gymnastics. She’d stop the nefarious Dr. Drakken, and then get home in time to crush on the star quarterback. This was a show that was obviously aimed at the “girl” demographic, but also had plenty of action (and an omnipresent pair of male sidekicks) for the boys. Kim Possible was a huge success, and won awards and an audience that was so dedicated, they successfully petitioned Disney to release a fourth “victory lap” season after its initial cancellation. Kim Possible even got two movies and an Epcot ride! The show was an unprecedented success.

Kim Possible also starred in seven distinct videogames across four different systems. Ever heard of any of them? Didn’t think so.

And don’t try to tell me you didn’t hear about these games because they weren’t any good. Who cares if they were good! You’ve heard of Shaq-Fu! You’ve heard of Aero the Acro-Bat! You damn well know we saw videogames for every show that was ever on Fox Kids or the matching WB programming block. There has been a new Spider-Man title every other year since the birth of time, and only about two of them have ever been any good. But you know they exist! You know you considered playing Rocko’s Modern Life at some point! But did you ever even notice Kim Possible and her multiple games? There were monkey ninja involved! You love that kind of absurdity, right? 2-D action platforming sound like fun? Or maybe puzzles are more your thing? If so, you still probably ignored today’s game, too.

I’ll stop ranting for five minutes so we can examine Emily the Strange: Strangerous.

Yay!Emily the Strange: Strangerous is a 2011 Nintendo DS game. It is, essentially, an old school adventure title. Emily’s cats have been kidnapped, and you must guide her around her world to rescue the felines and eventually… well, things get a little strange towards the end. Let’s just say this might not be the only game I’ve ever played that dabbles in multiple dimensions. Regardless, the basic gameplay is predominantly based on solving item-based puzzles to open new pathways (Sierra-esque “use slingshot on weather vane to change the direction of the wind” style thinking), and then solving actual logic puzzles to obtain the items you need. Every once in a while, there’s skateboarding or target practice, but, by and large, this is a game where trees inexplicably have three matchsticks, and you’re expected to do something with that information. And, to be clear, these puzzles may contain everything from visual puzzles that come off as advanced connect-the-dots to reason puzzles that involve the enemy of all mankind: basic math. Basically, on the system that made Professor Layton a household name, here’s another option for all your on-the-go puzzle needs.

But you’re not going to see Emily the Strange vs. Ace Attorney anytime soon.

For anyone that missed this bit of pop culture past, Emily the Strange started as nothing more than a sticker. She was a skateboard brand mascot. In time, she gained popularity, and became the star of a number of comics and books, eventually earning her this videogame. And it would be fair to say that this game is just a licensed cash-in on a mascot character that was popular at the time. Emily the Strange isn’t the next Mario, she’s the next Young Justice: Legacy. Her title shouldn’t even be mentioned in the same breath as Professor Layton, as, come on, Goggle Bob, why the hell are you letting this random chick property hang out with the clear successor to Sherlock Holmes. That’s high literature!

And it’s all bullshit, because it’s all… bullshit.

Wait, I can probably phrase that better…

It looks familiarSuper Mario defined gaming. He is the face of an amazing franchise that has arguably never produced a dud. Some of “his” games might be less enjoyable than others, but none sink below the level of “pretty good”. Well, except those learning games like Mario is Missing. Oh, and that CD-i title. But Mario is pretty great, aside from that! Well, save some surprisingly lame cartoons. And that one manga where he’s naked for some reason. And his breakfast cereal. No, not the one from the 80’s, I’m talking about the one with the amiibo functionality. And, speaking of which, why can I buy a plush goomba at the thrift store? That thing is the lowest quality I’ve ever seen, but it seems to have an official Nintendo Seal of Quality on there. Christ, they’ll slap the Mario brand on anything!

And how is that any different from a skateboarding mascot earning her own game?

Look, it’s pretty simple: girls need heroes. Girls need role models. And, more importantly, girls need role models that do all sorts of things. Emily the Strange is a teenager that enjoys skateboarding, gothic aesthetics, and cats. She’s smart. She’s capable, and when some jerkass kidnaps her cats, she’s self-sufficient enough to solve her own problems (though maybe with your help). Can you name one other female protagonist that fits all of that criteria? I know plenty of women that are goth skateboarders (or at least were before they had to be adults), but such a “unique” trait is largely missing from our national consciousness, because it’s never seen in our media. Girls are either only hot, smart/nerdy, perfect, or, on rare occasions, “the hippy” (and please watch Boy Meets World to watch one character go through each of those permutations). Goth is allowed, and “skater girl” is something you’ll see once in a while, but both at once? And throw in puzzle solving, so she’s smart, too? Are women even allowed to be more than one thing? Shouldn’t there be a law against that?

TUMBLING!So what does this all mean? Well, it means that we should stop asking where the games for girls have gone, and just start producing games with girls. And, more importantly than that, when a “game for girls” is released, we should give it the same fair shake that we grant Bubsy Bobcat’s latest revival. You or I might have a complete inability to produce the next great female protagonist, but we could at least acknowledge that Kim Possible, Emily the Strange, and their ilk, ya know, existed. Recognize that half the population has their own fandoms and interests, and join them. Let girls know that it’s okay to be anything, and not just a thin caricature of a male fetish. Let “girly media” be part of our national discourse, and stop acting like anything that might involve makeup is forbidden.

That doesn’t sound so strange, does it?

FGC #408 Emily the Strange: Strangerous

  • System: Nintendo DS. If this were a remotely more popular property, we’d see a PC port, as it’s practically made for such a thing.
  • Number of players: Only one girl can be this strange.
  • Defining Aesthetics: This entire game is monochrome with occasion flashes of red. This is always stylish, and it’s weird that the only other game I can think of that employs this style is primarily chainsaw-based.
  • Favorite Puzzle: Something about the lock picking puzzles just seem right. Maybe I missed my calling as a burglar? I should really look into committing more crimes.
  • So, did you beat it? I’m honestly not a big fan of puzzle games, so no. This is also why you’ll never see a Professor Layton review on the site. I have better things to do than measure hats!
  • Ulterior Motives: I just want us to acknowledge “girly” media so we can have a Sailor Moon fighting game as good as Dragon Ball FighterZ.
  • Actual Conversation That Happened When Researching this Article:

    Goggle Bob: Do you or did you ever skateboard?
    Queen Goth of Gothania: Yes, but not for 20 years.
    Goggle Bob: That’s okay! I just want to say with confidence that I know multiple women that are/were goth skateboarders. I did not have to ask you about the goth thing.
    Queen Goth of Gothania: Yup. That was me! Doc martens on my Chester Cheetah board.

  • PointyDid you know? There is a rich mythology surrounding Emily the Strange’s four cats. This is the kind of thing that happens when your main character is basically a crazy cat lady in training. Wait a tick… The very concept of a single woman living with beloved cats is misogynistic all on its own, isn’t it? Hmph.
  • Would I play again: Nope. Emily the Strange and her fellow female protagonists might need more exposure, but this simply isn’t my genre. The only puzzle I want to solve involves finding Wood Man’s weakness.

What’s next? Random ROB may as well take a day off, because I’ve talked about Kirby randomly during the last two articles. The only way I’m going to get this creampuff off my brain is to address Kirby Star Allies! Please look forward to it!

FGC #401 Final Fantasy 3 (DS)

Final Fantasy!In Japan, the Final Fantasy games are a series of titles gradually moving forward. While they may not be direct “story” sequels, they are sequels all the same, with characters and key events carried forward like an ever-growing tumbleweed.

In America? Final Fantasy is an ouroboros, a snake eating its own tail, with no beginning and no end.

Okay, that’s not completely true, as Final Fantasy has the same starting point in both regions. Final Fantasy was released in 1987 in Japan and 1990, but they were almost exactly the same game. The differences? Barely worth mentioning, like a giant eyeball getting repurposed by the legal department. And there may have been a few spell names modified for less holy audiences, but that shouldn’t be a problem, right? Fire 3 and Firaga are the same thing! Nothing complicated!

But then it gets all too complicated.

The same year that America saw Final Fantasy 1, Japan already had Final Fantasy 3. And, if videogames were like any other medium in history, that would not have been a big deal. Give it another three years, and we’d see our own Final Fantasy 3 with wizards casting NUKE on legions of skeletons. However, consoles wait for no man, and the Super Nintendo was on Western shores by the following year. While the “good old days” weren’t quite as bad as the modern belief that a system should stop releasing new games six months before the release of its successor (hi, WiiU!), it still seemed unlikely that a new franchise/genre would see slow NES releases well after we all experienced the joy of riding a dinosaur. So their Final Fantasy 4 became our Final Fantasy 2, and, riding the high of the newly released SNES, we experienced our first Final Fantasy sequel.

And, honestly? There was never any reason to believe we missed anything.

Shake a legFinal Fantasy is about restoring four crystals, Final Fantasy “2” is about collecting a total of eight (give or take). Final Fantasy had its four fiends, the sequel had Golbez’s four generals. Class changing your party is just like class changing a dark knight. Garland : Chaos :: Golbez : Zeromus. Final Fantasy “2” was a clear sequel to the original Final Fantasy we all knew and loved, and there wasn’t a single bit of the title seemed to indicate we had missed something. Summoners gonna summon, and dragoons gonna jump, nothing more to it.

We likely would have had a similar reaction to Final Fantasy 5… if it ever made it to our shores. But, instead, we received Final Fantasy Mystic Quest, and that “job system” would have to continue to be a mystery for another few years (assuming you never played Dragon Warrior 3). Then we were graced with Final Fantasy 6 aka Final Fantasy 3. And that was kind of a miracle, as we saw the release a mere four months after its Japanese debut. And it was good! It was even great! And… it barely had anything to do with the previous Final Fantasy games! No crystals! No sky fortresses! “White” is “Pearl” for some reason! If we didn’t have a few chocobos running around, we wouldn’t even know this was the same franchise! At least Mystic Quest had a four elementals-based world! What the hell is an Esper even supposed to be!?

But, as confusing as Final Fantasy “3” was, it kicked off the golden age of actually seeing every Final Fantasy game. Final Fantasy 7 was next, and, for the first time, it was actually Final Fantasy 7 on both shores. And then came Final Fantasy 8! And neither of these games had anything to do with each other from a “world” perspective, but there were some patterns emerging. The summons seemed fairly consistent (give or take poor Rumah), and… did these people have reliable vocations? Knights are JRPG staples, but it seems like we keep winding up with a random character that can use monster attacks. Lore? Blue Magic? Whatever, it sounds cool. And there are a few recurring characters and motifs, so, yeah, there’s more continuity here than we thought… right?

Dem BonesSo a funny thing happened in 1999. After fighting our way through five separate Final Fantasies, Square decided to capitalize on Final Fantasy mania and release Final Fantasy 5. In English! And now Final Fantasy Tactics made so much more sense! This whole “job system” thing finally hit America in a “real”, numbered Final Fantasy title, and it was good! … Okay, it was a bit of a letdown for anyone expecting another Final Fantasy with a deep and adult story like what we saw in that game with the talking dog, but at least we know the name of that guy that killed Odin now. Final Fantasy 5 was certainly more Final Fantasy 4 (2) than Final Fantasy 6 (3), but, more importantly, it was another data point on the “what is Final Fantasy” bulletin board. Those dots are starting to connect!

And then, in November of 2000, Final Fantasy 9 blew up the whole damn chart.

Final Fantasy 9, according to various issues of EGM and Gamepro, was the first Final Fantasy game to really look at its past. It was a “return to the old days”, which meant black mages (not really) and crystals (certainly not) were back in business. And, if you were a Final Fantasyologist, the game was just ripe with items and callbacks that celebrated the long and storied history of Final Fantasy. … Except, it was rather impossible for any Americans to get half of those references, as many of the early games referenced were never released here, and, even if they were, current localizations did not match up with Woolseyisms from a generation prior. Final Fantasy 9’s “continuity”, like every other Final Fantasy continuity for Americans, was confusing as hell.

Then, in November of 2006, months after the release of Final Fantasy 12, we finally filled in the last gap with Final Fantasy 3 for the Nintendo DS.

Get 'em!And it all made so much more sense! Final Fantasy 3 is the clear prequel to our beloved Final Fantasy 4 (2)! In fact, in some places, Final Fantasy 3 makes its world more interesting than what you’d find in its descendant. Final Fantasy 4 has multiple airships, but Final Fantasy 3 has multiple airships that really matter. The overworld/underworld dichotomy of Final Fantasy 4 is neat ‘an all, but it’s nothing compared to a floating island and the time-locked hellscape down below. And, while Final Fantasy 4 inarguably has the better Cid, Princess Sara is a much better damsel/fighter than Rosa. I don’t care if you put a ring on an archer on the moon, Cecil, your fiancée is basic. Oh, and I guess there are a number of recurring monsters between the two games, too. Playing Final Fantasy 3 for three seconds is deeply reminiscent of Final Fantasy 4, and that’s obvious from practically the first moment.

But Final Fantasy 3 doesn’t just impact Final Fantasy 4, it’s also the origin point of a lot of series staples. The Summoner job got its start here, and, with it, the myriad of summons that have been skulking around the franchise for decades. And it’s not just cosmetic! Bahamut is rightfully venerated as the lord of all summons for the first time, and Odin is hiding in a castle basement. Even Leviathan gets his own magical lake. This is also the first place we found a fat chocobo and the slam-dancing teddy bear race of moogles. First Final Fantasy with a playable piano! First Final Fantasy with thieves that can actually steal (or be useful at all)! First “bonus treasure dungeon” in the franchise! It all started here!

Or… did it?

If you want to play Final Fantasy 3 in America (legally), you must play Final Fantasy 3 on the Nintendo DS (or the PSP/Mobile port of the same version of the game). This is important, as Final Fantasy 3 is obviously not its NES ancestor. The graphics have been upgraded, the “anonymous” heroes of FF3NES have all been upgraded to have their own personalities and motives, and the iconic Onion Knight job of the original release has been relegated to an impossible sidequest. Even if you know next to nothing about the original Final Fantasy 3, you can immediately see the difference between the two titles.

I can't tell the difference!

That creates… doubt. The Final Fantasy series loves its references! Final Fantasy 9 wasn’t the start of that nonsense, you could argue that the series was drowning in callbacks as early as, well, Final Fantasy 3. But it’s impossible to “trust” this Final Fantasy 3, because, without Final Fantasy 3 NES handy, how are we supposed to know if a reference was added before or after the remake itself? Ricard of Final Fantasy 2 (J) has the same last name as Kain of Final Fantasy 4 (J) and Cid of Final Fantasy 7! Which came first? It’s not the one you think! So who inspired who? Where did it all start? I know time flows like a river, but usually you can find a starting tributary somewhere.

Final Fantasy!And this is how American Final Fantasy became twisted up like a pretzel. We didn’t see Final Fantasy 2 until after Final Fantasy 7, and Final Fantasy 3 came after Final Fantasy 12. Thanks to inconsistent translations and a pile of internet hearsay, it’s nearly impossible to know where a name or character got their start. Final Fantasy is a snake with no beginning and no end, and we’ll never be able to measure its scales.

But, hey, the games are all pretty fun, so don’t worry about it.

FGC #401 Final Fantasy 3 (DS)

  • System: Nintendo DS, technically, and a port of that version for PSP and mobile devices, too. The original Final Fantasy 3 is theoretically sealed in the NES (or Famicom), but it did see a rerelease on the Japanese Wii Virtual Console, so I don’t trust Square at all.
  • Number of players: One Onion Knight to rule them all.
  • Maybe actually talk about the game for a second: Kind of talked about every Final Fantasy game except this one, eh? Final Fantasy 3 is a good “prototype” game, but I feel like everything that makes this game good is done better in Final Fantasy 5. And, yes, I’m predominantly talking about the job system. Final Fantasy 3 can’t seem to decide whether it wants to be a Metroid (wherein new skills/jobs must be used to unlock new areas) or a Mega Man (all cool abilities are completely optional, and may be used whenever you want). What’s important is that I never want to see a mini cave again, and I can’t believe they produced a remake of Final Fantasy 3 without further improving the equipment/equipping system.
  • Somebody get me a mapJust Play the Gig, Man: Final Fantasy 3 does seem to have the best music on the NES (or of the NES titles, if we want to get technical). Unfortunately, since it wasn’t a part of my childhood, I don’t give a damn. Sorry!
  • Favorite Character: In this case, it’s “characters”. The Old Men are just trying their best, and should be lauded for attempting to save the world despite having absolutely no skills and a comprehensive inability to leave their home town. They’re trying!
  • Monster Rancher: Anyone notice that the monsters of this Final Fantasy are overwhelmingly Grecian, but you barely see such a thing in other Final Fantasy titles? Okay, maybe Medusa winds up in every videogame ever, but she’s actually featured here, along with Cerberus, Scylla, and Echidna. Uh… not Knuckles.
  • Future of Fantasies: It’s also bitingly obvious that this is where the Bravely Default team got their start, as Final Fantasy 3 DS is the clear origin point of about 90% of that gameplay (and maybe some of the graphics). This is rather amusing, as a single franchise entry that was nearly forgotten somehow started its own mini franchise. Way to go, underdog!
  • Did you know? “Luneth” is not the returning Final Fantasy 3 rep for Dissidia, as that honor goes to the original Onion Knight. This is an unusual bit of Square ignoring its more accessible “franchise” for a version that will never be seen again, and seems to confirm that SE doesn’t give a damn about this entry in the greater Final Fantasy pantheon.
  • Would I play again: Nope! Final Fantasy games are long enough without all the little kludges that keep FF3 going. This is an interesting title to help us all learn of the mysteries of the franchise, but it is right up there with Final Fantasy 2 (J) for “never make me play this again”.

What’s next? Random ROB has chosen… Metal Head for the 32X! That… that was a Ninja Turtle, right? Uh, please look forward to it?

Final Fantasy!
What am I even looking at?

FGC #381 Diddy Kong Racing

Let's race!Diddy Kong Racing had a fairly interesting and ridiculous development process. Almost immediately after the launch of the N64 (and the release of Killer Instinct Gold), Rare started in on their next game and first “original” N64 title (as KI Gold was basically an arcade port). This process started with “Wild Cartoon Kingdom”, which was basically a real-time strategy game (!) based on an executive’s trip to Disney World. Then, for reasons that are no doubt lost to time/whiskey, the RTS became a racing game, and mutated into Pro-Am 64, an RC-car based title. Then, a certain bear and bird got their big debut game delayed, so Rare/Nintendo needed a big mascot title to fill its upcoming holiday season. Pro-Am 64 was modified again, and, this time, “Cartoon Kingdom” returned with a number of furry animal pals in cars, planes, and hovercrafts. After a long and confusing road to creation, a certain monkey got slammed on the marquee, and Diddy Kong Racing was born.

But was it any good?

Wait, belay that question. I don’t mean “was the game any good?” Diddy Kong Racing was an interesting take on racing games (which, thanks to the technology of the late 90’s, was a genre that had seen about 7,000 titles in two years), as it combined the exploratory nature of action games like Mario 64 and the tight racing experience of Mario Kart. It wasn’t a very complicated or nuanced take on either of its two contributing gameplay styles, but it was certainly fun. While Mario Kart 64 might be the most fondly remembered racing title of the generation, there’s nothing wrong with being in second place in that race. Diddy Kong 64 was weird and experimental, but it was certainly good at being an amusing racing game with its own identity.

But it’s that identity that we’re here to investigate. DKR took a long road to production, but, somewhere in there, it was nearly a bunch of anonymous windup cars. Then, in an effort to be a “big name” title, it grabbed a kong, and turned all of its unknowns into what would hopefully be the next Mario Kart. Or do you want to tell me you ever considered the intelligence of your average koopa troopa before he started pelting you with red shells? Diddy Kong Racing was clearly intended as a way for Rare and Nintendo to promote a new stable of remarkable characters, but how did they do? We’ve got a couple of decades of hindsight here, so let’s answer this question once and for all: Are the stars of Diddy Kong racing any good?

Diddy Kong

Diddy!Diddy is the one known quantity for Diddy Kong Racing, which is probably why it’s, ya know, Diddy Kong Racing. After appearing in Mario Kart, Smash Bros, and every Donkey Kong title that doesn’t involve tinker toys, it’s hard to believe, but Diddy Kong was still a pretty new quantity back in 1997. Donkey Kong Country was only three years old, and it wasn’t like Diddy ever gained the same kind of traction as the upcoming Pikachu. He wasn’t even playable in Donkey Kong Country 3! However, as legend tells it, Donkey Kong was originally slated for this spot, but Rare suggested Diddy star for a little variety. Donkey already gets to hang out with Mario, why not promote the lil’ chimp with his own franchise? And, hey, DK could still swing by next time, anyway. What have you got to lose?

Well, seems that Rare and Nintendo made the right choice in this one, as Diddy really does fit his eponymous game pretty well. Donkey would have a tendency to overshadow the rest of this cast not only figuratively, but literally as well. DK is a big guy (ape)! Diddy’s presence allows for more “childlike” mascots, like… almost the entire cast, and that gives Diddy Kong Racing a different identity from its Mario-based cousin. Diddy Kong Racing doesn’t have to be for kids, but the “kiddy” characters and visuals give it a more whimsical feeling, and that’s important when you’ve got magical vehicles that change shape at the behest of a genie.

Verdict: Diddy Kong has been an excellent mascot for Nintendo for years, and he fits the game perfectly. Good job, Diddy!

Krunch

Get emAnd here’s our first dud.

Mario Kart has always been a pretty interesting title without its cast, but nobody would have ever played the thing if it featured a bunch of anonymous randos. See also: Smash Bros and the confusingly high number of Melee/Brawl clone games that are dropping within the year. Sure, the gameplay is great and fun and whatever, but, dude, I signed up to play as Samus Aran, not generic lady with a gun. But we take for granted that these games have these all-star casts. It’s likely impossible to figure out the chicken and egg of those franchises, but, at some point, somebody in Nintendo had to say, “Hey, let’s actually include all of our best characters. And Captain Falcon! That should get people’s attention!” Mario Kart could easily be Mario racing against seven goombas, but it is so much sweeter when Yoshi is in the mix.

Krunch Kremling is a Kremling, and the sad thing is that he could have been any Kremling. At this point, we’d already seen three Donkey Kong Country titles, and, in all of those games, Kremlings were the main antagonists. This means that there was already an entire army of kritters to choose from, yet Rare decided to go with a generic representation of the species. Sure, he’s got a cool motorcycle jacket, and I guess he gets bonus points for being a Kremling with the wherewithal to follow Diddy to a magical island, but he’s no Kaptain K. Rool. Don’t want your Bowser eclipsing the cast? Klubba would be a fine choice. Or Klobber! Or any Kremling that is at least recognizable, and not “just a crocodile”. Come on, Rare, you’re trying to build a brand here. Use the tools you have.

Verdict: It’s nice to see an established “race” represented in the game, and it’s always good to have an enemy-turned-ally, but Krunch is a disappointment in every other way.

Banjo

BANJO!Banjo is a star in waiting. If you’re curious about the timeline here, the entire reason Diddy Kong Racing is Diddy Kong Racing is because Nintendo/Rare needed a mascot game for Christmas, and the original intended title created to fill that slot was Banjo-Kazooie. So, effectively, if it weren’t for Banjo Bear being slow to the starting line, we wouldn’t be looking at Diddy Kong Racing at all, and I might be posting about Uniracers 2 or something. For this reason alone, Banjo should be celebrated as the savior of DKR Island.

And, even if it was Banjo’s lack of haste to be blamed for DKR, it was still a great idea to include Banjo on the roster. This is the proverbial “passing of the torch” from one mascot to another. Donkey begat Diddy, and now Diddy shall beget Banjo. And it worked! Banjo was a success, and, even with a measly three games under his belt, Banjo still holds enough cultural clout to warrant his own Mighty Number 9. And the games weren’t bad, either! Everybody wins! Let’s hear it for Banjo!

Verdict: Way to go, bear! You may have yet to discover your companion bird, but you’re going places.

Tiptup

TipsyNow here’s a guy who is such a loser, nobody can even remember his origins.

Tiptup did technically premier in Diddy Kong Racing. And, let’s face it, he’s basically a joke. He’s a turtle in a race. There are entire fables about why that is a terrible idea! But Tiptup didn’t stop at Diddy Kong Racing, he waddled on to appear in Banjo-Kazooie as a support character with his own choir. And then he became (or already was) a dad in Banjo-Tooie. And I’m pretty sure he at least made a cameo in that other Banjo game. And he was originally intended to be a friend of Banjo in the scrapped Project Dream game that would eventually morph into the “real” Banjo franchise. In short, Tiptup is indisputably a part of the Banjo universe.

But, when Diddy Kong Racing was eventually rereleased for the Nintendo DS, Tiptup was still there on the roster. This might seem natural, but Banjo and Conker were both dropped from that title, because Rare had long since abandoned Nintendo for softer pastures, and “their” property wasn’t going to see any extra eyeballs.

But Tiptup was still there, abandoned by his friends.

And considering “The Tiptup Case” isn’t a part of Nintendo legislative history, it doesn’t look like his owners thought he was anyone important either.

Sorry, Tiptup, you’re so forgettable, your own creators don’t give a damn about you.

Verdict: Don’t worry, I won’t forget about you… uh… turtle… guy?

Timber

Is he supposed to be a lumberjack?Diddy is the visiting celebrity, Banjo is the next generation in waiting, and poor Timber the Tiger is the intended protagonist of the piece. Diddy Kong Racing does have a plot, and it’s that the nefarious Wizpig swooped in and cursed the inhabitants of this happy little island while Timber’s parents were off, I don’t know, getting high in a van by the river or something. Timber is still home alone, and it’s up to him to de-curse the island with the help of his whacky friends. … No wonder he requested a chimp for assistance. This kid is doomed.

Unfortunately, DKR was built for players that could choose any character for any level at any time. And that’s great! A large adventure like DKR would be terrible if it locked you into one racer for every last challenge. Unfortunately, that means that any focus on Timber is completely lost, and most people only know Timber is the intended protagonist from the instruction manual (and even that was likely forsaken for that piece of cardboard that explains the controls). Combine this with the fact that Timber didn’t even make it to the cover of his own game on the DS rerelease (but there’s Tiptup!), and Timber pretty much fails in his protagonist role. Sorry, Timber, you’re another forgotten casualty of the franchise.

Verdict: Timber didn’t even have the star power to sneak back into a Banjo title. Guess his parents aren’t letting him out of their sight for a good long while.

Drumstick

BAGAWNow here’s a plot hero! Drumstick is supposedly the Obi Wan Chicken of DKR, and he’s the first to challenge Wizpig to a race for the island. He loses immediately, and is transformed into a frog for his troubles. Whoops. Drumstick spends the majority of the story as a frog with a rooster comb, but, should you rescue the majority of the island anyway, you’ll be able to release the curse on Drumstick, and thus the chicken man will be yours.

And that’s awesome! Unlocking characters started to become a means unto itself at the start of the millennium, but there was still a little mystique to earning a rooster dude through sheer effort back in 1997. And, what’s more, with the “legend” of Drumstick being the greatest racer on the island, you, the player, felt like the greatest racer around when you finally de-frogged the guy. And heroes transforming into frogs was all the rage back in the 90s! Just ask that marshmallow kid!

Verdict: Drumstick winds up being the one racer that actually seems related to the plot, so he’s a bit more memorable than the rest of these nerds. Too bad someone decided his ideal design would be “rejected KFC mascot”, though.

Pipsy

SqueakyYou know it’s a 90’s game when there’s “that one girl”. The lone female of the DKR species is Pipsy the Mouse, and, to her credit, she’s one of the best racers in the game. Sure, that might be a subjective statement in most any kart racing game, but Pipsy is a damn beast, and her handling is second to none. But, other than that, Pipsy has absolutely no defining features beyond her gender. There’s a reason we never saw Pipsy’s Big Adventure.

Verdict: If you’re going to have a cartoon mouse mascot, you have to go big. Pipsy did not.

Bumper

The goggles!And here’s Bumper the Badger. As far as anyone can tell, he was intended as the “big and friendly” archetype in this lineup. He’s… big… and… uh… friendly. That’s all we got here. Nothing much to… Wait a minute. Is he wearing goggles? He is! Bumper the Badger is wearing goggles! That should be praised! Bumper knows what’s up! He has his furry paw on the pulse of fashion! Way to go, Bumper! We need more rockin’ Badgers!

Verdict: I assume the great, unwashed masses could not see the inherent value of the goggles, so Bumper wound up another critter in the loser column.

Conker

Conks!Conker is a squirrel in a t-shirt. Nobody is ever going to toss a game to this nobody.

Verdict: Welp, that’s everybody. We’ve got more losers than anything, so it certainly seems that Diddy Kong Racing irresponsibly squandered its mascot powers, and never went anywhere with these also-rans. Hey, you can’t always win the gold.

FGC #381 Diddy Kong Racing

  • System: Nintendo 64 initially, and then a rerelease on Nintendo DS, the system where N64 games went to retire.
  • Number of players: It’s four players, right? It’s a N64 game, so that’s my best guess.
  • Hey, what about T.T. the Clock? That is an imaginary character, and you clearly just made him up.
  • Dirty Cheater: Not unlike Goldeneye, there are a number of cheats “built in” to the game. Some of the cheats impact the random battle items that are earned during races, which is a feature Mario Kart players have been begging for forever. There’s also a cheat that is titled “TOXICOFFENDER”, which turns all balloons green. That is delightful.
  • Raj!Favorite Boss: Wizpig is the Wizard Pig should win on sheer chutzpah alone (when life gives you pork, become a wizard!), but I’m going to choose Bubble the Octopus as my favorite semi-malevolent opponent. He was an angry octopus boss before Mario and squid kids made it mandatory.
  • Did you know? Pipsy is supposedly based on a character from a canceled project named Astro Mouse. The titular Astro Mouse is male, has a space helmet, and seems to have a healthy amount of 90’s ‘tude. He could be the origin of Pipsy, but, seriously, how many different ways can you render a mouse?
  • Would I play again: Maybe, once, for the nostalgia. I’m not playing the game “for real” ever again, but trying out a track or two every once in a while wouldn’t be the worst thing in the world.

What’s next? Random ROB has chosen… Dragon Ball FighterZ! Or maybe I just want to play another DBZ game. DBS game? Whatever! What’s important is that Goku is coming to town. Please look forward to it!