Tag Archives: Billy Pilder

Wild Arms 2 Part 34: You’re Never Too Old to Find Yourself (and Treasure)

Previously on Wild Arms 2: Tim and Lilka conquered their elemental dungeons, and we checked a few global sidequests off the list. Now it’s time to do that some more!

We are hitting the Promised Catacombs, an entirely optional area that can only be discovered by having vampire Marivel read a book hiding in the first town in the game. Suffice to say, a lot of people probably miss that one.

And you absolutely need to have completed Raypoint Wing… or at least dove into that dungeon far enough to claim Tim’s Mist Cloak.

Marivel, as an optional character, doesn’t get her own Raypoint dungeon, but this one seems to hold the same significance for her. Get ready to give this vampire’s tools a workout!

And maybe get some cardio on a whole lot of stairs…

Wild Arms 2 Part 18: Brad’s Secret Castle

Previously on Wild Arms 2: ARMS lost the data tablets, but they did have a slight lead with “Odessa went that-a-way”. So let’s get ‘em!

Welcome to Quartly. Quartly is a town that grew up on a giant bridge, and is more a rest stop than an official town. There’s a place in the back where you can buy little Quimmy the Quartly Quounter bobble heads in the back.

We’ve got a dinky little item shop, and I’m just noting that they’ll be selling Teleport Gems for the rest of the game, despite the fact that we have a Teleport Orb that is infinite and didn’t cost a dime.

And a new weapons shop! This will be the last one for a couple of updates, so please take the time to upgrade. I like that Tim gets new armor that is designated as “cute”, while Ashley gets the full metal jacket.

Again, the only reason ARMS was surprised by Brad’s revelation last update was because nobody in this team pays any attention.

And here’s our confirmation that Brad isn’t very photogenic. Or “Brad”.

Lady, what the hell? Has Irving been passing our press releases around the world?

Hello there, unique sprite…

Wild Arms 2 Part 17: Past, Present, and Lizards

Previously on Wild Arms 2: ARMS was bogged down by their colossal inventory, got lost in the snow, and was never seen again. But in another, more narratively tight dimension, ARMS made it to Sielje, and got to embarrass Lilka for a solid day or so. Now we’re off to chase Odessa and the stolen (reclaimed?) data tablets.

Our first stop today is the Gate Bridge. It’s a bridge. Pretty exciting stuff. Should be a quick walk over to where we’re going, nothing to…

Oh, screen is shaking for the ten billionth time.

That’s a really weird way to phrase… anything. That reminds me of…

Our old friends Liz and Ard! They’re back! And exploding stuff!

And whatever Ard said!

Teen Lizard Squad is go!

Wild Arms 2 Part 01: Going to the Dogs

Are you ready for a Let’s Play so wild, you’re gonna need two arms to contain it!?

Yes, ladies and gentlemen, it’s time for a Let’s Play of Wild Arms 2: Second Ignition. Why WA2? Well, I’ll explain that in full detail much later, but, long story short, for the last fifteen years or so, I’ve felt like I owed Wild Arms 2 a favor, and now is as good a time as any to settle that debt.

We are starting a new game! Mostly! By the way, unlike Wild Arms 1, there is no secret cinema scene if you wait on the title screen long enough. Believe me, I checked.

But like Wild Arms, there is a rad introduction sequence when you start up the game. It’s not as good as the Wild Arms 1 intro, but then again, many people have described the birth of their first child as “not as good as the Wild Arms 1 intro.”

And the first glimpse of a character is ol’ Spineyhands McCloakneck. I’m sure he’ll be important later.

Each of the Wild Arms games has a… gun-sounding? Is that a phrase?… subtitle. Should I be abbreviating this game as WA2ndI? No.

Trudging through the desert is…