Tag Archives: Ashley Winchester

Wild Arms 2 Part 16: Sea, Save Files, and Sielje

Previously on Wild Arms 2: Odessa had its own private plane, but now it doesn’t. Why? Because ARMS kicks ass, that’s why.

We received a hovercraft for our troubles, and now it’s our job to clean up the mess.

But before we do that, we, for the first time in three updates, have free reign of the planet again. We can go anywhere! Do anything! Refill our arms! Visit Ashley’s girlfriend!

This ain’t Chrono Trigger, you don’t get a rare armor for remembering to visit Lucca’s dad. Lame.

Okay, after hitting the item shop (and dropping Tim off at the Personal Skills shop), it’s time to head back out into the world.

And check out our rad new hovercraft! Let’s go surfin’ now!

Wild Arms 2 Part 14: You’ve Gotta Blow Sometime

Previously on Wild Arms 2: Tim gained the power to speak to and summon the very gods themselves. Now it’s just a simple matter of telling the village elders, and the rest of the update will probably be a pizza and ice cream party.

I can almost taste that pizza!

As a thank you, the party receives a bunch of heal berries of various sizes. I want to say this is the first time ARMS has been tangibly rewarded for completing a mission, but it’s also kind of a gameplay concession because you’re pretty locked into the next big chunk of game.

Oh, also, because my inventory is fully stocked, it makes the prize look… a little less thrilling.

Baskar is a remote village, so I suppose it will take a while for the pizza to get here.

“Also, this bed is made of bones!”

So Tim decides to take a little stroll, and overhears a bit of conversation…

Wild Arms 2 Part 11: A Splendid Scientist Appears! Liz and Ard are Here to Help!

Previously on Wild Arms: ARMS fell into a devious trap, but they were able to escape thanks to the twin deus ex machinas of Marivel and Ashley turning into a friggen superhero. Lucky, that.

And I guess everybody needed a breather.

Okay, so, funny thing going on with Wild Arms 2 versus Xenosaga. I was really good about doing weekly Xenosaga posts. Part of the reasoning on that was that I was concerned that if I didn’t “keep at it”, I’d never make it through three long games. But, on the other hand, part of that was that Xenosaga kind of naturally flowed forward, and it was genuinely interesting watching to see what would happen next. Wild Arms 2, meanwhile, has a lot of… sticking points. It’s not that the game is bad or boring or whatever, it’s simply that, for instance, once I see that yet again we have to stand around and talk to Irving about our next mission or whatever… I kind of check out. I don’t think Jesus is going to show up in this story at all!

But before we get into the latest Irving nonsense…

Wild Arms 2 Part 10: Crosses to Bear

Previously on Wild Arms 2: ARMS asked to have free reign of an entire country, and Queen Whatshername was like, “wut? lol no.” But then a town got attacked, so ARMS had a chance to prove their collective usefulness.

Of course, it doesn’t look like that’s going to happen, because the whole place is deserted.

Nobody asked for your opinion on the nightlife, Lilka.

G-g-g-g-g-ghosts?!

Great, everybody got raptured, and we missed it. Nora is going to be so pissed off that this happened again.

And then the bell rings. Ominous.

What? It’s just a ringing bell, how could that be…

Oh. This can’t be good…