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FGC #382 Dragon Ball FighterZ

Rock the dragonIt is the rare licensed game that grants you greater insight into the source material.

And the greatest insight offered by Dragon Ball FighterZ? The exact mechanisms of why Krillin sucks.

First, let’s talk about the dragon in the room: Dragon Ball FighterZ is a good game. Not only that, but it’s a good Dragon Ball fighting game. And this might be a first! I’ve said it before, and I’ll say it again: I have played a lot of Dragon Ball (mostly Z) games. I am a DBZ nerd, and have been since approximately sixth grade. It’s like wrestling! Except everybody can fly and shoot lasers out of various appendages and orifices! I am all about that! So I’ve dutifully purchased practically every DBZ game that has come down Dragon Way, going all the way back to Dragon Ball GT Final Bout (a game that featured nearly the whole breadth of Dragon Ball history, but was released in America when Goku had barely reached Frieza. Who is this little chirping pink guy? And why is Vegeta a baby?). But one constant through the DBZ game pantheon is that, unfortunately, they’re not very good. Some of the RPG/adventure style DBZ games are pretty great, but the fighting games… not so much.

Slam 'emAnd Dragon Ball FighterZ seems to clearly elucidate why: DBZ games shouldn’t follow DBZ. Okay, yes, you need to have Goku and Cell and all kinds of crazy “he’s moving too fast for saiyan eyes” flurry punches, but you absolutely have to drop the many “this happens every episode so it should be in the game” quirks of the series. Flight? It sounds cool, but grant your fighters the ability to “stand” on different planes, and everything gets too… chase-y. Just let DBZ fighters feel like regular fighting game characters, and maybe add in a homing punch or two. And beam fights? It seems like every DBZ fighting game has had some desperate need to make big, dramatic moments out of two dudes grunting and shoving lasers while the player is expected to hammer buttons or rotate a joystick. And that has never been fun. Ever! DBFZ makes it clear that you could get an amazing DBZ fighting game out of a traditional fighter, and you can still include DBZ tropes. Just showing a little restraint for the sake of genre helps.

But this isn’t to say DBFZ is just Guilty Gear reskinned as Dragon Ball. While Goku and Vegeta seem to have a weird (appropriate) Ryu/Ken thing going on, the cast is unmistakably themselves, with Tien focusing on measured counters, and Yamcha whipping out ridiculous auto-combo moves. Frieza can summon planet-wrecking balls of energy, and Kid Buu is a whirling dervish of destruction. And even newcomers to the series firmly establish themselves with their movesets: Hit is cool and collected, and Goku Black’s ki scythes tell you this dude is bad news. Going back to Street Fighter 2, the most important thing a fighting game can do is ground its fighters with their moves and abilities (you know, the stuff you see every nanosecond when you’re actually playing the game), and DBFZ does that in an obvious and amazing manner. No two characters are exactly alike, and this is in stark contrast to previous DBZ fighting games containing seventy characters that all “punch a lot and shoot beams”. And that is why nobody likes you, Turles.

Sorry!So it’s only natural that all these fighters wind up in a pretty sprawling story mode. Arcade modes are the lifeblood of fighting games, but DBZ has always been two parts muscles dudes to its 98 parts soap opera. Of course we have to have a new villain and an excuse for why only two people can fight each other at one time (as opposed to how, in the series proper, only two people can fight at a time because… uhh… senzu beans?). The excuse du jour is that the previously unseen Android 21 has activated some random machine that Dr. Gero left behind, and now “a human soul” must bond with DBZ heroes and villains alike to grant the fighters access to their innate super destructive muscle powers. Nobody was expecting “the hero is the player” meta shenanigans from a DBZ game, but, hey, it works in this context. And it grants us an excuse for Goku to be “level 1” even though he has successfully fought his way through multiple realities at this point (and thus should be capable of punching Captain Ginyu straight through to the Sailor Moon universe).

But it’s this leveling system that is the most DBZ thing to have ever graced a videogame. Like many JRPGs, only “active” characters receive experience. And, also like most JRPGs, your party grows as time goes on. You start with you initial lil’ dudes, but it’s inevitable that you’ll wind up with new, more interesting party members as the game progresses. It’s only natural that Vegeta isn’t available in the first “dungeon”, because, come on, you’ve gotta earn a rude boy like that. And since the new characters are objectively better than the old characters, well, here’s a screenshot of my party from shortly before the final battle…

What?

Zoom in! Enhance!

Oh no

Yes, the rest of the party is Level 30-40, and Krillin is Level 3. Tien and Yamcha aren’t much better. Assuming I were to take any of these dudes out to challenge the final boss, a creature that is firmly level 50, my bald little hero would die. He would die immediately.

And that’s canon!

Way to go, dorkSure, we all say we want to see the return of the Dragon Ball OG characters. Yes, we all claim we want to see the humans take the spotlight again, and shake these damn saiyans off their high perch. But you know what? Krillin is cool, but Toriyama already told his story. You could even claim some of the latter DBZ characters have completed arcs, too (Gohan comes to mind here). But the story keeps going, and the main character keeps finding new worlds and universes. Bald Guy and Bald Guy with Three Eyes are neat, but there’s a God of Destruction on the table now, and he’s a kitty cat, so what’s his deal? Silent assassin from another universe? Sounds good, too. Goku, but genocidally evil? That’s a cool story! And… I already know Krillin’s story. He’s a guy that likes porn and is always going to be second banana to Goku. I don’t need him in my party right now. Even his wife tosses a better destructo disc.

Krillin, I love you, and you’re great… but you suck. And there’s a big, green science experiment that wants to be part of my party now. Please understand.

Dragon Ball FighterZ helps me to comprehend how it feels to be Goku. DBFZ helps me to recognize that, even if you care about some bald little buddy, sometimes you have to ditch him for the entire story, because, come on, who doesn’t want to team up with Nappa? He doesn’t have any hair and he’s taller. There’s really no choice at all here…

FGC #382 Dragon Ball FighterZ

  • System: Playstation 4, Xbox One, and PC. Also, Gameboy Advance if your PC’s power is subpar.
  • Number of players: Two players controlling six total fighters. But only one at a time! It’s pretty much Marvel vs. Capcom rules… and that’s just fine.
  • What’s in a name: The title is pronounced “Dragon Ball Fighters”. This is because the good people at Bandai Namco have no idea how letters work.
  • GET IT?!Story Similarities: For some reason, every time the party retreats to Bulma’s ship and chats about the next move, I am reminded of another franchise.
  • Other Story Issues: Look, I understand that it wouldn’t make “story sense” for there to be clones of the androids, or characters from other universes, or anyone that is already a corpse possessed by a god, or whatever, but the billions of fights against Clone Yamcha in story battles seem to necessitate using the entire roster for that mode. There aren’t even Clone Young Gohan or Clone Majin (Fat) Buus running around! A little variety is important when you’re fighting three a match.
  • Favorite Fighter (this game): I’m going to say Hit, but only because he kind of represents Champa, the Garfield of the Dragon Ball universe. Champa for DLC!
  • A Quick Word about Krillin: Krillin isn’t all bad. He is a great friend, an attentive father, and an excellent husband to a previously murderous cyborg. However, he is also the one guy in DBZ with the highest death count. To be clear, that is not a kill count, what that means is that Krillin has been killed the most times in the Dragon Ball franchise. He was once killed by a tambourine! Strongest human in the universe or not, Krillin knows his place in the world, and it’s in the Home For Infinite Suckers.
  • Did you know? Speaking of Hit, he is an assassin from another universe. In other words, he is a hitman. Hit the hitman. Someone should be in jail for DBZ naming schemes.
  • Would I play again: I’m still playing it! Story mode might be over forever, but maybe I’ll throw Krillin a bone for some online matches. Least I could do for the little guy.

What’s next? Random ROB has chosen… Billy Hatcher and the Giant Egg for Nintendo Gamecube! Now that’s an eggcelent choice! Please look forward to it!

Winner!

FGC #274 Arcana Heart

SKULLS?Gaming has grown up over the years, and the generational shift seems… oddly precise.

First we have the Atari (and whatever qualified as a videogame before that), which is the vaguely remembered toddler years. You’ve got a bunch of games that are kind of feeling out what can be done, and a lot more games that just have no idea what to do. For every Mario Bros. you’ve got about a dozen more like M*A*S*H . And, even more than that, you’ve got a million games that are “just exactly the same as that other game, but with a new set six pixels”. There are one or two luminaries in the Atari library, but, by and large, they’re all interchangeable, and only revered for being there right from the beginning.

Now the Nintendo is where we get into gaming’s real “childhood”. There is exploration here, but, by and large, this is where gaming learned to walk, and then ran with it. Super Mario Bros. led to a million imitators, but, looking at the game coupled with thirty years of gaming experience, you can see how even something today like Breath of the Wild or Overwatch can partially trace back to the adorable plumber. Much of what we consider “gaming” truly began here, and it’s as much about the gameplay as it is the franchises. However, speaking of those franchises, practically everything from this era is fairly… kiddy. Thanks to Nintendo’s iron grip and general fear of jocks, all of those classic games are cartoony, and contain about as much adult content (whether that be violence, sex, or even religion) as your average episode of Dora the Explorer. But that’s fine! This is gaming’s childhood, and it was meant for children, so it all worked out. Bubble Bobble Madcap Violence Edition would just have to wait for a few years.

Dang skullsThe 16-bit years are so tween they practically hurt to look at. Mega Man has gone from chubby blue bot to hardcore, shiny “Reploid” (“It’s like a regular robot but… you wouldn’t understand, mom.”) who worries about death and war and stuff. Link watches his uncle die (he got better), and Castlevania eventually released a game that featured blood dripping from every available hole. Mortal Kombat and Sonic the Hedgehog defined this era of gaming, as it was all about attitude and violence and…. not much else. The 16-bit era was an attempt at gaming being more “its own thing” and “edgy”, but almost all of it amounted to exactly nothing. Mortal Kombat was violent for the sake of being violent, it didn’t have anything relevant to say on the subject of ghost skeletons being decapitated by ice ninja. It was just like a tween adopting their older sibling’s clothing and claiming to be “with it”. … Do kids still say “with it”? Uh, did they ever?

The Playstation One era is clearly gaming puberty. And, let’s be clear here, it’s not the fun kind of puberty that appears in 80’s movies wherein some hapless nerd trips into the girls’ locker room and participates in his first sexual harassment; no, I’m talking about the real kind of puberty, where suddenly you’re interested in the opposite (or same, it’s tough all around) sex, and last week you were totally okay with playing with Transformers, and now the most important thing in your life is that there is a pool party at the end of the week, and OH GOD IT’S GOING TO BE HORRIBLE. This would be about when gaming as a whole decided that everything that came before was crap (and far too 2-D), and everything had to be reinvented for a new, much more mature audience that is totally into skateboards. Like the 16-bit era, this was yet another example of “maturity = Lara Croft has boobies”, but it was still a gigantic change in the gaming landscape. Contra couldn’t just be a fun game about aliens anymore, now there had to be hardcore plots and 3-D glasses and… ugh. At the time, it seemed like the be all, end all of everything, but, in retrospect, it was just more gaming growing pains. Sorry, Adventure Island you’re too immature for us now.

They're so fun!Following this line of thinking, you might surmise that I would identify the Playstation 2 era as the next logical step, the “adult phase” of gaming. And that’s… kind of true. But I wouldn’t say gaming matured until basically the Playstation 3 era, when we got two important things. One, gaming got comfortable again with revisiting “childish” franchises, likely thanks to the joy of downloadable titles, so we could benefit from “arcade experiences” and other games that only last an afternoon (as opposed to a 40 hour “experience”). And, two, we got the Vita, which is all panties, all the time. And, now that the Vita is dying, it looks like we’ll be getting that same (fan) service on the Playstation 4 and Nintendo Switch. So, hooray, horny games for everybody!

Now, to be clear, I don’t think underage anime tiddy games are adult. Far from it, in fact, and I’ve got a Wankery Week to prove it. However, I am downright proud of the fact that, after decades of acting like “sexy” is an accident that dribbles into otherwise wholesome games, the gaming industry is finally acknowledging that, for whatever reason, there are people that want to play videogames that are vaguely pornographic. We’re still not completely “there” (I could write an entire article about the sexual politics of Persona 5), but, in the same way that the XXX section of your local video store (no longer actually a thing) is separate from the “real” movies, we’ve got some actual XXX (more like XX) videogames, and no one is confusing them for E3’s game of the year.

It… wasn’t always that way.

FIGHT!Today’s game is Arcana Heart, a 2-D fighting game for the Playstation 2. Arcana Heart is a… passable fighting game. There isn’t anything too exciting going on here, just about what you’d expect from a 2-D fighter. The most interesting trait of this series is, basically, swappable special moves (which is unusual in a sprite-based fighter lacking any and all Mokujins), but it’s otherwise pretty forgettable. It’s not a bad game, mind you, simply one that doesn’t warrant much of a reason to exist. What separates this fighting game from every other Street Fighter 2 wannabe that came down the pike? Well, simple answer, it’s the women. Or “girls” might be more appropriate noun here.

Much like a certain other franchise, each of the characters in Arcana Heart seems to be tailor made to suit some manner of fetish. There’s the peppy school girl, the sad school girl, the “younger” character that is always in a child’s swimsuit (but is mentally mature, so it’s okay), the robot maid, shrine priestess, Rei Ayanami, furry, the “American” vampire, and, my personal (least) favorite, the unwilling participant that is dragged along by a decidedly male-identifying (and phallic) object. It’s a rape analogy! Hooray! Also, puke! In short, the “all female cast” of this game isn’t there to pass the Bechdel test, it’s there to titillate a male audience that is going to buy this game hoping to see some upskirt shots. Unfortunately for them, it’s going to be a long wait.

Arcana Heart is rated T for Teen, and even though the writing of its story mode relies heavily on all the tropes you’d expect to see in your average harem anime, there is no actual visual titillation to be found here. Now, I’m not the type to ask that every game out there include the exact right number of exposed panties, but, fun fact, in a game that seems built to deliver the fan service, a complete lack of it seems almost… insulting? This isn’t even “softcore”, the visuals for this game are completely chaste. I’m pretty sure I’ve seen more erotic imagery in Wii Sports (my Mii has some amazing legs).

Really bitesBut this is basically where we were in the Playstation 2 era. We could have something like God of War that just incidentally included an off-screen sex scene, or Grand Theft Auto: San Andreas which dummied out a sex minigame at the last moment, but if a game was about sex/fanservice/a thirsty audience trying to get off, then it had to be cleaned up to the point of irrelevance. It was if you had to clear some kind of artificial “maturity bar” to include anything sexual in your game. Soulcalibur has tear-away clothing and a create-a-character mode that allows for all underwear fighters, all the time? Well, that’s just for the sake of the in-depth story of swords and souls, and I guess the tiniest bit of T&A snuck in as an afterthought. There can’t be games for perverts! That would mean gaming is for perverts!

I’m glad we got over it.

But, in retrospect, I suppose this does paint the Playstation 2 and its Arcana Heart-alike releases as the… awkward young adult phase. Yes, sex is okay, everybody does it, blah blah blah, but… can we not ever address it? I… don’t really want to make eye contact with the idea that people do want to see half-naked people… even though we’ve got half-naked people running around everywhere. Look, uh… yeah, I look at a Playboy once in a while, but I only read it for the articles. I’m not really… doing… that thing… Hey, lay off, man.

Arcana Heart is a time capsule of gaming’s awkward early adulthood generation.

FGC #274 Arcana Heart

  • System: Playstation 2 and arcade. Though not any arcades in family-friendly communities (like, ya know, America).
  • Number of players: Two anime girls enter, only one leaves. Until the next round.
  • OuchFavorite Character: Kira Daidohji, the previously mentioned “mature but obviously still like twelve” character wins almost in spite of herself. Her whole deal is that she controls this sentient blob of water, so naturally that means she has to be wearing a swimsuit at all times, which… really, guys? But! This means she fights with that previously mentioned blob morphing into all kinds of giant limbs and shapes, and she basically becomes MvC’s Juggernaut. And I’m always down for that.
  • Did you know? This game comes compliments of Arc System Works, the folks behind the likes of Guilty Gear and Blazblue. That usually means you’ll get an interesting fighting game… but this time… not so much.
  • Would I play again: Even if I wanted to play this wannabe anime tiddy game again, there’s now a sequel available, and we all know that fighting games only get better with improvements. Might have to see if that game upgraded the… graphics… with the console generation…

What’s next? Random ROB has chosen… Mega Man X3 for the Super Nintendo! Alright! Let’s forget about random anime girls and move on to random robot targets! Please look forward to it!

Boo!
Are puppets a fetish?

FGC #213 BlazBlue: Central Fiction

OuchI’ve spoken before about how I believe that videogames are art, and, in many cases, what’s important about a game is how it makes the player feel. Whether a game makes you happy, sad, or annoyed, we are primal creatures at heart, and will always remember our feelings on a particular game long after we’ve forgotten exactly what Sephiroth was actually trying to do. We are human, and we remember our feelings about anyone and anything long after we’ve forgotten the finer details of the matter that brought us to those feelings. How a videogame makes you feel is important.

That said, BlazBlue: Central Fiction makes me feel… impotent.

BB:CF is the latest, and theoretically final, chapter in the BlazBlue saga that started with BlazBlue: Calamity Trigger. If those words make no sense, just be aware that BlazBlue is a fighting game series with a deathly melodramatic storyline that almost puts Kingdom Hearts to shame. Seriously, here’s a portion of the cast of BlazBlue: Central Fiction:

  • Ragna the Bloodedge
  • Ragna, but as a King of Fighters character
  • Ragna’s brother
  • Ragna’s brother, but in armor
  • Ragna’s sister
  • Ragna’s sister, but as a robot
  • Ragna’s sister, but as an obsessive robot
  • Ragna’s sister, but as a stoic robot
  • Ragna’s sister, but as a bad guy
  • Michael Jackson
  • Michael Jackson, but in a rain slicker

UNBEATABLEThrow in Squirrel Girl, a generic gothic lolita vampire, and No-Face, and we’ve got a complete cast of 35 playable characters. And each one of those jerks has a comprehensive backstory, ridiculous powers, and enough dreams to put Kirby to shame. This is clearly the final chapter because the roster has become unwieldy, and it could collapse at any moment if the catgirl accidently beats the muscled arena monster (which one? Who cares). The adage has always been that paying attention to the story in a fighting game is akin to reading erotic friend-fiction for the plot, but there are some people that slurp this nonsense up like delicious udon.

And I, as you likely know, am one of these people.

The BlazBlue plot is complete nonsense tied to a decent fighting game, and that’s all it takes for me. BlazBlue is fun to play! I like the characters, how the controls feel, and the bevy of interesting special moves and “systems” that apply to each character. On a whole, the franchise has always felt like “Street Fighter 2, but a little more complicated”, and, since that “complicated” seems to push the game into a more offensive (as in the opposite of defensive, and not as in “our president elect”) direction, I’ve always been a fan. The fact that my imagination gets to run wild every time I learn a new character and clear arcade mode is just a nice bonus between bouts. Oh, this well-endowed brunette is trying to save a bookworm that turned into a bag of bugs? Well, that’s neat, back to the fight.

And then there’s the actual Story Mode.

SHUTUP!BlazBlue Story Mode… let’s not mince words here, it has always wanted to be a damn visual novel. And that’s terrible. There are a lot of videogame genres that mix well with the visual novel format (JRPGs, TRPGs… uh… instruction manuals?), but the basic essence of a fighting game is adrenaline, and “get ready to sit around and read” does not have anything to do with fighting. I can think of a worse fit for the visual novel format, but BlazBlue, game after game, seems to send more and more words at a pretty basic plot (bad guy wants to resurrect great evil and destroy the world, good guy dislikes this). Yes, there are magical weapons and six legendary heroes and betrayal and sex and sister clones and some manner of ninja running around, but it all adds up to a story that should be 90% show and 10% tell. I know more about puppet master Relius Clover from his super move that traps an opponent in a medieval torture device than from eighteen characters in story mode claiming “Oh, that guy is evil”.

But, despite my protests, I’ve played through almost all of the BlazBlue story modes. Why? Because I’m an idiot Because it’s presented well. BlazBlue might throw a novel’s worth of text at me, but it’s all voice-acted, and I can “enjoy” the story less like reading a book and more like watching a movie. It’s not a very animated movie, but it’s passable, and it’s enough that I’ll at least give it a go some lazy Saturday afternoon. I am kind of curious why Michael Jackson picked up a raincoat, after all.

But Central Fiction makes that experience a lot more difficult to swallow for one simple reason: BlazBlue: Central Fiction does not have an English dub.

OwieIn the grand scheme of things, this is not a big deal, and I understand the thinking. There are 35 characters in this game (and that’s not including incidental characters like the two tailed cat or that one nurse character that keeps hanging around), so that requires, give or take, 35 voice actors (or at least a healthy number of voice actors with excellent range). And voice actors gots to get paid, son. And this isn’t just a Zelda situation with dialogue like “running grunts” and “rolling grunts”; no, this franchise always has that damn Story Mode, so some lucky voice actor has to record a movie’s worth of dialogue for the “star” character. So, before we even get going, we’ve got a pile of time and money pumped into a “feature” that, let’s be honest, is nowhere near the main draw of the franchise. I played Street Fighter 2 until my thumbs were raw back in the SNES days, and a lot of the time that was with the game on mute, because damned if I want to hear “sonic boom” over and over again (and for the record, I wasn’t just sitting in silence, I probably had Xena Warrior Princess on in the background). Point is that voice acting for a cast this ungainly is a tremendous expense for the tiniest of payoffs. Oh boy, I can finally know what the red guy is saying to the magical girl… Who cares?

Well, I guess I realized how much I do.

BlazBlue might have a stupidly large cast, but it’s a stupidly large cast I seem to care about. Yeah, I know, no one is more surprised than me. I’ve been enjoying games featuring these characters for eight years (technically, there’s only been four “games”, but each one seems to get an update… so I’ve probably played a BlazBlue game a year for nearly a decade), and, honestly, a big factor in that is probably the voice acting. Since I can understand these characters and their in-battle dialogue, I have a much better grip on how PainfulTaokaka is a bit nuts, or how Hazama is collected in nearly everything he does. In earlier games, I can literally hear how the anti-hero of the piece is conflicted about the damage he’s doing (for a good cause), and how his brother’s vengeance drives the dude… a little batty. Yes, the voice acting is only one piece of these characters, but losing that feature would be like if the next Street Fighter game didn’t include some standard part of its franchise. Imagine a Street Fighter where all the fighters wore burlap sacks instead of signature outfits. Imagine a Street Fighter without special moves, where Ryu could only throw mundane punches. Imagine a Street Fighter without an Arcade Mode (*cough*). It would still be the same game, but it would be undeniable that something was missing, and it would be a lesser experience for it.

And would you sit through a fighting game’s Story Mode where you have to actually read a novel’s length of words? Screw that jazz. I barely have time to proofreed this article.

So, as ridiculous as it sounds, BlazBlue: Central Fiction makes me feel impotent. I know voice acting is expensive. I know it takes time to record that much dialogue, and it would probably delay the game into next year. I know it’s not an essential piece of the BlazBlue experience. I know all of that, but its absence is still felt. And I know there’s nothing I can do to “get it back”, because what am I going to do? Look away!Boycott the series until the English Dub returns? Bah! I still want to play the game, I just want it to be… better? Complete? In the end, I can’t do a thing, and what I desire is likely gone forever to placate a better bottom line.

I’m playing a macho, testosterone fueled fighting game, and I feel powerless.

And that’s what I’m going to remember.

FGC #213 BlazBlue: Central Fiction

  • System: Playstation 4, Playstation 3, and arcade. Yes, arcade. There’s only one left, so we’re not using the plural anymore.
  • Number of players: Two players just whaling on each other until language means nothing.
  • Favorite Character: Kokonoe Mercury is a pink, half-catgirl (however that works) science nerd that builds giant robots and is one of the few (only?) “smart” good guys that is capable of working effectively Good kittybehind the scenes and on the battlefield. She was practically made with BlazBlue’s giant nerd audience in mind, and, yes, I’m a sucker for that kind of thing. Also, we share a birthday, so again, total sucker.
  • Progress? Mai Natsume, the paid-DLC character of BlazBlue: Central Fiction, is actually trans, and that seems to be treated with as much respect as anything else in this series. That’s good! There’s also Amane Nishiki, an effeminately dressed dancing man who is obsessed with cute, young boys, and has a finishing move that transforms his opponent into a child form before a curtain literally (and ominously) closes. That seems… wrong.
  • Did you know? Jubei, the legendary cat swordsman, is still not a playable character after having been involved in the plot from the absolute beginning. If you need any confirmation that there’s another version on the way, well, there you go.
  • Would I play again: Probably! Unless an upgraded revision is released, then I’ll ignore this one forever, just like every other previous BlazBlue. Sorry, old fighting games!

What’s next? Random ROB has chosen… Death Smiles! Wow, it’s Aksys Anime Week all of a sudden. I’m not okay with that! But whatever! Please look forward to lolis!

AHHHH