Category Archives: Wild Arms 2: What in Blazes

Wild Arms 2 Part 26: A Girl and Her Friends

Previously on Wild Arms 2: Odessa is defeated! But Ashley got launched into space! And nobody knows what happened to Liz and Ard! Are they okay?!

But we know where Marina is! She’s standing out in the wind by Valeria Chateau.

And here’s Altaecia, Irving’s sister. I’ll forgive you for not remembering she existed at all, as the last time we saw her was for twelve seconds before even Brad joined ARMS.

“Maybe with a step ladder? No, tried that yesterday…”

I want to say that that isn’t even figuratively accurate. Just buy a cell phone!

Hey, Altaecia, we literally know nothing about you, care to elaborate on… something?

Aw, is someone special living in the chateau? Does your brother know about this mystery man? Kinda? What does that mean?

So Marina continues to hope that thinking really hard is going to save the day.


Wild Arms 2 Part 25: The Fall and Rise of Odessa

Previously on Wild Arms 2: ARMS is on a pretty solid murder rampage. Not only have they banished the entirety of Cocytus, but they also killed a ghost! Or a geist. Sorry, I don’t mean to offend any of my spectral friends.

But no time to be ectoplasmically sensitive now, we’ve got a Death Star to raid!

First rule of storming the enemy base is that you can always leave if you want to. This… probably won’t happen, because the enemy encounter rate for this area is low, and the only boss is behind a point of no return, but it’s nice to have options.

And we’re off!

I guess Vinsfeld set up a bunch of black lights? Some villains know how to decorate.

Here’s the signature puzzle of this dungeon: there are many doors, and they’re all color coded. Our choices are red, blue, and green. There aren’t any green doors around here, but red appears to be locked, and blue is open. Let’s go check out that blue door.

Switch time!

And now red and blue are unlocked, but green is barricaded. You can see where this is going…

Wild Arms 2 Part 24: The Last Place You Look

Previously on Wild Arms 2: Three out of four Diablo Pillars have fallen, but we’ve still got one more to go.

All Amy can tell us is that we’re looking for an island near Meria, so maybe someone in Meria will give us a hint.

So much for plot relevant characters helping us out.

The library worked out in Guild Galad, so let’s give it a shot.

Nope! Even that book we couldn’t read earlier is still a mystery.

This entire town is a bust. So much for following subtle JRPG clues.

Maybe we should just set off and find that island ourselves…

Wild Arms 2 Part 23: Pillars That Take an Eternity

Previously on Wild Arms 2: ARMS fought through a dungeon that told them about their next four dungeons. I guess they were pre-dungeoning? Oh, and Brad is back, too. That’s super!

But now we’re searching for the four Diablo Pillars. Where are those, again?

Amy? A little help?

I was considering doing a poll regarding “which Diablo pillar should we hit first?” but the truth is that I don’t know where we’re supposed to be going. This isn’t like the “choose an adventure” at the start, we have to suss out the locations of each Diablo Pillar.

And one of ‘em barely has directions at all.

No matter, let’s hit Baskar first, as it’s been a while since we’ve checked in with our favorite runner-up medium.

‘Atta girl…