Previously on Wild Arms 2: Odessa, a group of big, mean terrorists, made the scene, and encountered our intrepid heroes. And then everybody ran away. How does Ashley feel about that?
But the always helpful Irving notes that ARMS would also have other problems with a pursuit.
Yep! For possibly the first time in JRPG history, WA2 is actually going to make a thing out of random nobodies stomping all over the whole world like they own the place (which, come on, these guys are the player’s avatars. We literally do own the place).
“Gee, I don’t know, maybe because you’re gradually and quietly acquiring every weapon on the planet?”
But, sure, let’s make it sound poetic.
We’ll get into it much more as the game goes on, but I’ll outright state it here: Wild Arms 2 is all about loving everyone in the world, whether they be from another country or not. I’m pretty sure I didn’t start this Let’s Play in 2017 by accident.
“Anyway, uh, we can’t really fight invisible borders… so… take a powder…