Category Archives: Mortal Kombat Komplete

MKK: Cassie Cage

In retrospect, it is very important that “Mortal Kombat 9” was officially titled simply “Mortal Kombat”. MK9 was a return to form for the franchise in one particular department: it was just Mortal Kombat. MK9 contained no kart racing, puzzle kombat, chess kombat, questionable JRPG/beat ‘em up hybrids, Hotaru: nothing. Mortal Kombat 9 was simply dudes punching dudes, a story mode featuring dudes punching dudes, and various “missions” that included slight (but interesting) variations on dudes punching dudes. The only mini games available where the “test your might”-style challenges found in the original Mortal Kombat, and… that was it. Some believed that this was all Mortal Kombat ever needed, and that hypothesis did seem to bear fruit when Mortal Kombat 9 wound up being possibly the most popular MK title since… ever. It didn’t introduce anything particularly new to the franchise, but it was capital M Mortal Kombat. And that’s how the franchise once again claimed a flawless victory, earning the swagger that had been missing since Mortal Kombat 4.

So somebody had the bright idea to do Mortal Kombat 4 all over again.

Dammit!

Cassie!

But wait! We are adding new things this time! For one thing, Liu Kang, the original victor of Mortal Kombat 4, is dead. In fact, he’s so dead, he’s fighting on the other team. This means that Shinnok, Lord of the Netherrealm and commander of demon hordes, decides to drop the subterfuge angle he employed in the original MK4 timeline, and just wholesale invades the realms with an army of monsters and zombies. So that leads to a lot of punching, right? Wrathful wraiths Sub-Zero and Scorpion can battle good guys like Sonya Blade, Johnny Cage, and… Oops, all the rest of the heroes are dead. So when the final battle finally happens, it’s Cage vs. Shinnok. Sonya would love to help, but she winds up damseled pretty early in the battle, and Johnny is forced to summon up all his green glowy power to beat Shinnok back into his own magical amulet. The world is saved by Hollywood star power, but, more importantly, Sonya gets all hot and bothered for Mr. Cage. And you know what that means?

Offspring! Meet Cassie Cage!

Cassie (and her whole “kiddy” entourage) is something of a first for the Mortal Kombat series. Likely due to the superviolence on display, the MK franchise never really focused on a neophyte or “child” style character. While kanon ages vary across the board, the general “feeling” of most fighters in MK is that we’re dealing with adults with jobs, families, and health insurance. Jax doesn’t leave his gig at McDonald’s to raid his mini fridge for the last pizza bite; he’s a goddamn major in the United States military. Johnny Cage is an established movie star. Scorpion had a wife and child before he became a vengeance skeleton. Even the outworlders feel “adult”: Baraka is a soldier, Kitana is an established assassin, and Goro has been at the top of his field for literally centuries. The second Sub-Zero is about as close as the original crop gets to being inexperienced, but even he immediately displays his vast knowledge of ninja powers and robot programming (so he’s clearly already completed a double major). Once we include the later MK games, we can see a few attempts at a “new to this whole thing” kharacter, like Frost or Li Mei, but both of those ladies became cutthroat and murderous almost instantly. In short, Mortal Kombat resisted the existence of a Sakura or Noel Vermillion in its universe for a very long time, and Cassie seems like an abnormality as a result.

Rude much?

But, to be clear, Cassie is not some fighting preteen or something similar. Mortal Kombat X officially starts about 25 years after the events of its prologue, Reboot Mortal Kombat 4, so she’s in her 20’s by the time the story begins in earnest. Compared to other franchises, she’s practically an old lady for admitting she’s past her teens. But Cassie’s story is continually one of a neophyte and child: she’s good, she knows she’s good, but her parents literally repeatedly saved the world, so is she that good? Can she save the world, too? Where does she fit in in this crazy, uppercut-based universe? Give or take some specific parental issues, it’s the dilemma of a number of young adult-aimed protagonists across fiction across centuries, and it is, incidentally, the only plot available to roughly 95% of anime produced since Neon Genesis Evangelion. So, again, it’s a little bit strange that Mortal Kombat decided to introduce the story of Katniss Evercage now, nearly 25 years after launching the series. It would be like if Street Fighter 6 focused on E. Honda hosting a hot dog eating competition featuring Sakura and Karin. Who would ever claim that could be the best thing to come out of the franchise in years?

Anywho, if it sounds like I’m saying Cassie is somehow a poor fit for Mortal Kombat, that is not my intention. Cassie’s whole deal is by no means bad, it’s simply weird that this type of character/story is being introduced to the franchise this late in the game. The adults were talking this whole time, and now lil’ Cassie wants to sing a song she learned from the Teddy Bear Brigade. It… presents a slightly different tone than the usual.

… Which is probably why Mortal Kombat X has a background plot of Outworld-based political intrigue… but I guess we have to wait for Kotal’s bio to cover that one.

Regardless, Cassie’s story is basically the story of Mortal Kombat X, so let’s see what we have here. Mortal Kombat X takes place a solid two decades (and change) after the finale of Reboot Mortal Kombat 4, which happened about two years after Reboot Mortal Kombat 1-3. This leads to a neat trick where Mortal Kombat 1 (and MK9) took place the same year MK1 was released, and MKX takes place roughly the same year as its release, too. Cassie is just about as old as Mortal Kombat! So Cassie has decided to follow in her mother’s footsteps, and join the Special Forces, a big ol’ American armed forces joint that sees our brave men and women fighting against the demon hordes (or whatever happens to step through a big, swirly portal). The Special Forces have been instrumental in the years following MK9 as, in Shao Kahn’s death/absence, there’s been a bit of a power vacuum in Outworld, and everyone from Mileena to a particularly irate three-headed turtle has ruled that realm at one time or another in the preceding decades. Cassie is assigned to some kind of general reconnaissance team with the rest of the new class: Jacqui Briggs (daughter of Jax), Takeda Takahashi (son of Kenshi & Scorpion [you heard me]), and Kung Jin (third cousin twice removed of Kung Lao). Together, they are Mortal Kombat: The Next Generation, and their first mission is investigating Sub-Zero (now alive again) and the Lin Kuei (not robots this week). They get their collective asses kicked, and learn a valuable lesson about teamwork and how they will never succeed if they don’t work together. Thus, it should be absolutely no surprise that the finale of this story is Cassie saving the entire universe by fighting completely alone. And that’s why Sub-Zero is a terrible dad.

Rude much?

Anywho, Cassie and her team then proceed to act out the general plot of about 9/10s of JRPGs, as there’s this magical medallion out there that sealed Shinnok away, and they have to reclaim it, or at least make sure the bad guys don’t get it, or at the absolute very least make sure the bad guys don’t get it and run it into the malevolent endzone of a magical temple and summon a Shinnok that is a million times more powerful than they could ever imagine, bwa ha ha and whatnot. As you might expect, the whole team puts in their best effort, but, what, did you expect the final boss to be Cassie’s crippling self doubt? Of course not. It’s revived Dracula from the prologue, and now Cassie must behold his true form and despair. But Cassie eventually succeeds because, in a lovely parallel to the prologue battle, Cassie taps into the glowing green power of her father, and defeats Shinnok in order to rescue a damseled Johnny. Does this mean Johnny is now going to fall in love with his daughter? Ha ha! That would be ridiculous! Johnny Cage isn’t president!

Anywho, the moral of Mortal Kombat X wound up being “don’t worry about measuring up to your parents, because you are your parents.” And that isn’t a horrifying parable at all!

For Mortal Kombat 11, Cassie seemed poised to be queen protagonist again. The top of MK11 sees Cassie and Sonya raiding the stronghold of the forces of the Netherrealm, but Sonya is left behind, and, on Sonya’s own orders, Cassie must detonate some explosives that leave Sonya slain (and if you die in the Netherrealm… uh… um… I really have no idea how the MK afterlife works… it’s probably not great). But Cassie barely has time to mourn her lost mother when a time-displaced version of Sonya walks straight out of a time hole. And she’s a Sonya from roughly when she was the same age as Cassie! Gasp! And now they have to compete in a mother/daughter cook-off for the mortgage to the orphanage! How are they ever going to get out of this one!? Unfortunately for Cassie’s reputation, MK11 winds up having bigger fish to fry, and the whole Cassie/Sonya/Other Sonya relationship is sidelined almost immediately by warring gods and zombie kings. I guess they both learn something new about each other? Before they’re wiped from existence? Something like that.

Rude much?

But that’s basically how Cassie’s life goes down: she’s a “child” character in a story full of adults, and it feels like her starring roles are constantly usurped by more interesting, adult stories. I’m not saying “the Aztec god wants to beat up that ninja lady from the Playboy” is Melville here, but I’m moderately certain people don’t play Mortal Kombat games to further explore their daddy issues. You want a dedicated story about a chosen one blonde with a ponytail that has to save the world on a routine basis while dealing poorly with authority figures, Buffy the Vampire Slayer is right there.

…. Now I’m imagining a Buffy the Vampire Slayer crossover fighting game.

… And it’s pretty great.

Bah, I’ll get to the rest of the new kids next week. I need to work out all of Willow’s special moves right now.

Next time: “So… is your dad a zombie?” “No, he’s just depressed.”

MKK: The New MK Universe & Skarlet

In the beginning there was Midway, and it was good. In seven days and seven nights (or maybe, like, thirty years), Midway produced some of the most amazing arcade titles on the planet. Midway distributed Space Invaders. Midway distributed Pac-Man. I’m moderately certain Spy Hunter was somewhere in there. Tapper. Gorf. Smash TV. Journey: Not the Journey You’re Thinking Of. Let’s skip ahead to NBA Jam. NFL Blitz. Revolution X: Music is the Weapon. War Gods. Happy Feet for Nintendo DS. Ozzy & Drix for the Gameboy Advance. And, of course, through it all, Midway was responsible for Mortal Kombat and its many, many sequels.

Get 'em George
Happier Times

Unfortunately, Midway blew all its development money on Ozzy & Drix, and they went bankrupt in 2009. This, as you may expect, impacted the Mortal Kombat series. Specifically, this whole “goin’ bankrupt” thing started back around when Mortal Kombat vs. DC Universe was happening, so planned DLC for the game, Harley Quinn and Quan Chi, got cancelled due to a complete lack of interest in Quan Chi (and the bankruptcy thing, too, I guess). But! Possibly because Midway Chicago was already working with Warner Bros. Interactive, the WB purchased the remains of Midway Chicago and its IPs. This meant that, finally, Yakko, Wakko, and Dot could cross over with the lucrative The Suffering franchise. It also meant that Mortal Kombat and its kast of kharacters that once uppercutted Superman are now the property of the same dudes that owned Superman, so… hooray? Go ahead and add Sub-Zero to the Arrowverse Multiverse map, nerds.

Watch your nethers

But, crossover opportunities aside, the important result of the end of Midway was NetherRealm Studios. NetherRealm Studios technically started its WB time as WB Games Chicago, but, before that, this team was basically Midway Games Chicago. And who has been the consistent lead of this team? Ed Boon, one of the original four men that created Mortal Kombat. And why is it “NetherRealm Studios”? Well, because NRS predominantly only makes Mortal Kombat games (featuring Scorpion, popular denizen of the NetherRealm). They’ve also got the Injustice franchise, but that is, at its core, MK with a Batman skin. Beyond that, NetherRealm Studios has only ever produced one mobile WWE game and a mobile Batman Arkham City spin-off. The point here? We now have an entire videogame developer devoted to Mortal Kombat, and it doesn’t have to waste resources on maintaining the CarnEvil extended universe.

This is a great situation for Mortal Kombat! Finally, its team can take some time, breathe, and get back to designing the new legends of the Mortal Kombat franchise. We went through some lean, Hotaru-based years back there, and now we’re ready for the titans of a whole new generation. Show us this year’s Sub-Zero, NetherRealm Studios!

DESTROY

Oh, snap, he’s a robot? …. Didn’t you already do that? No? But, didn’t you already do all of this?

Mortal Kombat 9 (officially titled simply “Mortal Kombat”) was the first game produced by NetherRealm Studios (then officially titled WB Games Chicago). At its core, it is little more than a Star Trek 2009-esque reboot of the franchise. As a result, it introduced exactly zero new kharacters (until DLC, where we got one), and the best anyone could hope for was seeing some cyborgs take off their robot suits. From the perspective of someone expecting to make some new friends (and then roundhouse them), Mortal Kombat 9 was a complete disappointment.

On the other hand, Mortal Kombat 9, appropriately enough, was a return to form for the Mortal Kombat franchise. Did you enjoy all of the fighting styles of the previous three (non crossover) Mortal Kombat titles? They’re gone now! Back to four-button face-punching (or kicking). 3-D? Not in this timeline! Back to two dimensions! And do you like fatalities? Because the design team apparently put a premium on its finishers for the first time in the franchise’s history. After two games of “Heroic Brutalities” and supremely generic finishers, we’ve got some really specific buckets of blood being tossed around. There’s also a stage that contains a literal blood fountain! And it has nothing to do with Johnny Cage slashing an artery!

And, while the cast is wholly familiar, the story is appropriately Mortal Kombat bonkers, so we scored another goal there.

Mortal Kombat 9 has been tangentially referenced in the other recaps, but, because your stupid ape brain can only quantify events in a linear fashion, and all future kharacter spotlights will be firmly in this new timeline, let’s review how Mortal Kombat 9 went down.

So, to be clear, Mortal Kombat: Annihilation (MK7) happened. And the end result was that literally everyone died except Raiden and Shao Kahn. And, frankly, Raiden wasn’t doing so great against a now mystically-empowered Kahn. So Raiden came up with the bright idea to send a magical text message back to his past self, and the general assumption was that Past-Raiden would be able to instantly understand Future-Raiden because, hey, they’re the same guy, right? And he’s got god-level knowledge, too! Raiden is the guardian of the entire realm of Earth, of course he’s going to be smart enough to figure out a message from his future self.

Unfortunately, Raiden is a blithering idiot. Both of ‘em.

Look out!
Granted, most MK kharacters have had brain injuries at this point

Raiden told Raiden that “He must win.” Raiden assumed that a pronoun would work, but, other than completely disqualifying Sonya Blade, it didn’t exactly help the situation. In fact, Past Raiden following the “He must win” mantra nearly got everybody killed (including a good number of “he”’s). And it all turned out to be some stupid riddle to begin with, and the only explanation for that is that apparently at least one Raiden involved here is suicidal.

But I’m getting ahead of myself. Here’s what you need to know about the brand new Mortal Kombat universe:

• “Past Raiden” starts at the top of Mortal Kombat 1. Given he is involved in a fighting tournament featuring almost exclusively men, “He must win” isn’t exactly helpful. And, since Raiden doesn’t have any further future information, he assumes that Liu Kang must win Mortal Kombat. Given that is how MK happened the first time, very little changes at this point in the timeline.

• However, there are a few inconsequential retcons. For instance, Baraka, Nightwolf, and (the human versions of) Cyrax & Sektor participate. Also, Quan Chi, who previously did not appear until MK4, is part of Shao Kahn’s general entourage. He’s currently acting like Scorpion’s manager, and it’s never not weird that mundane karate man Liu Kang has to deal with King Goth of Gothania pirouetting around.

• Also, Raiden tries to bribe Scorpion into not killing Sub-Zero I. But, Raiden? My man? Scorpion is an unstoppable vengeance demon fueled only by his desire to avenge himself upon nebulously blue, ninja-shaped life forms. You would have had an easier time bribing the Kool-Aid man into dodging brick walls.

• Liu Kang wins MK1 like normal, but things start going south during the second Mortal Kombat tournament. For one thing, Jax is slightly more gung-ho about rescuing Sonya in this timeline, so Ermac meets Jax’s enthusiasm by tearing the guy’s arms off.

• Also, Raiden sees a vision of Smoke being captured and transformed into a robot, and rescues Smoke from his cybernetic fate. However, this leaves Sub-Zero II vulnerable, and he’s captured by Lin Kuei forces. So now we have a whole new robot to deal with!

Kitana discovers the dark secret of Mileena (she never got braces), but Kitana does not kill Mileena. In the original timeline, Mileena had to be magically revived to participate in every title past MK2, and Kitana was being pursued by Shao Kahn for her murder. Kitana’s hands are clean in this timeline, but she still winds up on Shao Kahn’s shitlist for being a general nuisance.

Mime!
Obviously, Johnny Cage’s seminal Ninja Mime still happened.

• Oh, and quite crucially, Raiden interprets “he must win” as a call for the brash Kung Lao, not Liu Kang, to win Mortal Kombat 2. Kung Lao does pretty well until Shao Kahn realizes he’s wholly in charge of the tournament, and, when you make the rules, you can break the rules. So Shao Kahn breaks Kung Lao’s neck. Kung Lao becomes the first “real” casualty of the rebooted universe.

• Liu Kang kills Shao Kahn in retribution, and, like before, wins Mortal Kombat 2. However, Shao Kahn is revived about seven seconds later thanks to the ever-pesky Quan Chi. Quan Chi also kicks off MK3 by reviving Sindel. In the original timeline, there was never an exact explanation for how Shao Kahn survived MK2 and revived Sindel for MK3 (a wizard did it… seriously!), so Quan Chi’s presence here is only marginally a retcon.

• MK3 is fast and furious with the retcons and timeline changes. Kabal is now a cop (!) and Stryker’s partner (!). Like before, Kabal is BBQed in the early days of the Outworld invasion, but now it is confirmed that his cybernetics and magical speed powers are the results of Kano and Shang Tsung.

• Raiden screws the pooch by killing the horse. Motaro was Shao Kahn’s dragon du jour for MK3, but Raiden receives a vision of Motaro killing Johnny Cage, so Raiden kills Motaro first. Johnny is saved, but in the absence of his beloved centaur, Shao Kahn decides to kill Shang Tsung, drain his soul bowl, and transform Queen Sindel into her super saiyan form. Queen Sindel is now a boss-class monster (for story purposes, she’s still pretty lousy in actual gameplay).

• Sub-Zero, now a robot, seemingly kills Noob Saibot, who was already dead. It was confusing. But what’s important is that now Noob Saibot is going to have to take a game off to recover. Robot Sub-Zero never gets around to “freeing” his robot brethren like in the original timeline.

• And, since it looks like the good guys are actually winning this war against Shao Kahn, Queen Sindel gets sent to take out Team Good. And she does! Sindel leads an assault on Earthrealm that leaves… let’s see here… Nightwolf, Sub-Zero, Jax, Stryker, Smoke, Kabal, and… probably some other guys… all dead. Oh! Kitana! She’s dead. So is Sindel, in the end. This leaves us with only Liu Kang, Johnny Cage, and Sonya surviving into the fourth quarter.

• This all made Raiden really frustrated with the situation, one thing led to another, and, blah blah blah, Raiden may have killed Liu Kang and left him a particularly well done corpse.

Sorry!
“Sorry about that.”

• But that gives Raiden an idea: why not just give up? “He must win” is revealed to mean that Shao Kahn must win specifically Mortal Kombat 3, because the fights of Mortal Kombat 3 are not an officially sanctioned tournament presented by Mortal Kombat Korp., and, when Shao Kahn “wins”, the Elder Gods call foul, and Shao Kahn is obliterated on a technicality. Shao Kahn is gone forever (thus he can never go on to win Mortal Kombat 7), and Raiden has won Mortal Kombat 3 by the two sweetest words in the English language: default.

• But everybody is still dead, and, thanks to Netherrealm (the realm, not the company) contract negotiations, enslaved by Quan Chi. Only Sonya Blade and Johnny Cage are left standing to represent Team Good.

• And that’s why Mortal Kombat 4 starts with a full-blown Netherrealm invasion featuring Shinnok, Quan Chi, and an army of undead fighters. But that’s a story for next time.

Anywho, what does it all mean? Well, to use up my last few bullet points (I got them on sale at Target, and I want to use them all before they expire):

• Most of the Mortal Kombat old guard is dead. This does not stop them from participating in future titles, but they’re going to be angrier when they do.

• To be completely clear, Shao Kahn, is totally dead. So is Shang Tsung. So they’re not coming back for future titles like in the good ol’ days (or at least not for a whole one game).

• This means that Mortal Kombat: Deadly Alliance, featuring Shang Tsung killing Liu Kang, will never happen in this timeline. And given those events immediately led to MK: Deception and MK: Armageddon, Mortal Kombat 5-7 will not “reboot”, and are not remembered by anyone.

• However, Mortal Kombat 9-11 have confirmed that events from the “old games” could happen again under different circumstances, and any kharacters introduced in those titles are still legitimate… they’re just not participating right now. Hotaru is still out there living his best life.

• And, of course, the timeline veering off into this new direction means there will be all new kharacters introduced in these (mostly) all new storylines.

So get ready for new, never before seen kharacters! … You just have to wait a game for ‘em, because there was nobody new in Mortal Kombat 9.

Blood!

… Well, except Skarlet. She was DLC, and didn’t actually impact the storyline proper, but Mortal Kombat 9 did technically have one original kharacter.

Skarlet is the “red female ninja” to match Ermac (the red boy ninja). Like Ermac, she originally existed as the rumored “fourth female ninja” in Mortal Kombat 2 that could only be accessed by glitching out the Sega Genesis version while licking a dog’s nose and chanting the entirety of Yellow Submarine backwards. Unfortunately, this was only a rumor, and, if a certain dog still looks at me funny when I pick up a Genesis controller, that’s a coincidence. Given (real) Skarlet was introduced well past the point that color-swaps were all the rage in MK, she was designed from the start to merely “evoke” the concept of being another ninja twin, and is not intended to actually be another literal sister to Kitana and Mileena. She’s still one of Shao Kahn’s assassin women, though, so she at least has the same job as the other ladies.

As far as her history, Skarlet was a starving street urchin that was “rescued” by Shao Kahn, and transformed into a blood-mage assassin. Yes, “blood” is a magical element in the Mortal Kombat universe, and, frankly, that makes a whole lotta sense (in the MK universe, people are 80% blood by volume). Skarlet is not a vampire (that would be Nitara), but she does gain unsubstantiated power through drinking blood. But, again, not a vampire, so she presumably eats a balanced diet of fruits and vegetables when she’s not empowering herself with the blood of her enemies. She can also telekinetically manipulate blood, and transform it into projectiles, swords, and balloon doggies (though that last one rarely comes up).

Skarlet also has “bloodhound”-like tracking abilities, and, while you may think this trait would grant her some manner of bounty-hunting-based task for her premiere in Mortal Kombat 9, her official job was keeping track of Quan Chi and determining whether or not he was up to anything untoward. Fun fact: she failed. But her boss was dead by the time MK9 concluded, so she didn’t have to worry about a poor performance review. Skarlet does not appear in Mortal Kombat 10, but she teams up with Reiko in service of Havik for the MKX comics, and her ultimate reward is Milenna chopping off her legs (!) and leaving her for dead. And then she died.

Like most dead people, Skarlet returns as a playable fighter in Mortal Kombat 11. In this case, “future” Skarlet appears to still be dead, but a Skarlet from roughly Mortal Kombat 2 (MK9) steps through a time portal to serve Shao Kahn in her usual bloody manner. But, in a more Avengers manner, she just winds up being “the henchwoman”, and is forced to fight (good, time-displaced) Kitana and Jade a couple of times. She loses every time, and winds up impacting the plot at large slightly less than Baraka. Hell, if she didn’t show up for MK11, she could have been replaced by Reptile, and literally nothing would change.

But at least she came back for one game, thus legitimizing the one original fighter from Mortal Kombat 9. This makes a certain amount of sense though, as it appears the MK franchise had been stockpiling all of its kreative juices for Mortal Kombat 10…

Tasty!
Speaking of creative juices…

Next time: Kill the franchise before it breeds!

MKK: Guest Kharacters (Part 2)

The Mortal Kombat universe may have crossed over with the DC Universe a couple of times, but once it had a taste for crossovers, it had its own share of guest kombatants. Technically, the first guest character to appear in a “real” Mortal Kombat title was Kratos, the Greek/Sony God of War, in Mortal Kombat 9.

One god down

For anyone unfamiliar with this seething ball of rage, Kratos basically has the same backstory as Scorpion. He just wanted to be a family man that incidentally murdered boatloads of people, but, in a horrible twist of fate, one night, it was Kratos’s own family that was murdered. And, bonus problem, Kratos technically killed his own family! Gasp! Granted, it was on the orders of Ares, God of War, so Kratos decided to avenge himself upon Ares… and then, incidentally, kill every other living creature, god, man, or goat, in Greece. According to MK kanon, somewhere in there, during the events of Nu Mortal Kombat 3/9 (we’ll get to that next week), Shao Kahn summoned “the most bitchin’ fighter of all time”, and Kratos popped through a crossover hole. In the microcontinuity of Kratos winning the tournament, he murders Shao Kahn for this summoning, and becomes bros with noted gods Raiden and Fujin. He returns home, confused at himself for not murdering a pair of gods when they were right there. What has he become!?

Note that this is the first crossover character that doesn’t originate from another dimension, and is just nebulously part of the universe (in this case, “the past”). That’s going to continue with the majority of MK guests.

Oh, and before we move on, let’s note that Kratos came with a few “restrictions” compliments of Sony. For instance, Kratos is never allowed to be afraid in fatalities. This means he often faces his own death… like some kind of annoyed, impatient idiot. Okay, I guess that is kind of par for the course for the dude…

Interestingly, unlike every other fighting game franchise out there, Kratos is currently the only MK guest to originate from a videogame. This is likely because a whole host of other MK guests hail from movies, specifically horror movies. And that all started with Mortal Kombat 9 and its final DLC fighter, Freddy Krueger.

Look out!

Frederick Charles Krueger is the dream monster you know and love from his many films. In this universe, he’s apparently an immortal denizen of the Dream Realm (never mentioned before in MK, but does make a return in Tremor’s backstory in MKX), and Shao Kahn accidentally draws out Freddy during the invasion of MK3/9. This has the side-effect of making Freddy mortal and severely depowered, so he’s forced to forge a second knife hand thingy. To be clear, he has two matching claws because he needs the extra power to defeat Shao Kahn and return to the Dream Realm, and not because it would be a bear to animate a fighter with asymmetrical hands (and they didn’t even try with Hellboy). Unfortunately, Freddy doesn’t make much of an impact on MK9, as he’s almost entirely silent, and a Freddy that isn’t cracking marvelous one-liners every five seconds is no Freddy at all.

Other unfortunate news: Freddy was DLC for MK9. He stayed in MK9, and it wasn’t until Mortal Kombat X that we got Jason Voorhees. No Freddy vs. Jason for you! (Well, this is possible in the mobile version of MKX, but that’s little more than a card game…)

Run!

Jason is still the homicidal mama’s boy of Crystal Lake, and his “signature move” seems to be being completely unkillable. Jason officially exists in the Mortal Kombat universe, and is explained as a sort of “zombie man” that has been killed time and time again, but keeps busting out of Netherrealm to punish teenagers with the improper use of sleeping bags. His official story is that the current ruler of Netherrealm, Liu Kang, decided having an unstoppable killing machine in his army would be a good thing for morale, but, bad news, Jason can’t be caged. Liu Kang is bisected for his hubris, and Jason wanders off to see if anyone needs a new goalie.

Look out!

And rounding out the horror heroes of the MK universe, Leatherface also swung on in for Mortal Kombat X. Jedidiah Sawyer puts the “chainsaw” in Texas Chainsaw Massacre, and he also puts a chainsaw in anyone that remotely gets in his way in the MK Universe. Leatherface is a mute cannibal that… well, I don’t think I need to explain exactly what he does with that chainsaw (or the hammer, come to think of it). This Leatherface is distinctly from the pre-reboot continuity (yes, there are multiple Leatherface continuities), and his purpose in Mortal Kombat is to find the tastiest “meat” available for his hungry family. So everybody please watch your various appendages around that guy. Leatherface seems fixated on Cassie Cage (Sonya and Johnny’s daughter), but otherwise doesn’t much care for the overall plot of the franchise. Just as well. I wouldn’t want to be the one to have to sit down and explain the complex relationship between Kitana and Kung Lao to that guy.

Nice dreds

Now we’re getting into borderline horror, but definite sci-fi. The Predator is next up. The Predator (or… uh… “this” predator) enters the fray of Mortal Kombat X for the blisteringly obvious reason of just plain killing everybody. There is prey here, he is the predator, it’s time to kick ass and take pelts. He doesn’t have any particular rivals (even if Jax is looking strangely familiar), and he doesn’t have any distinct goal beyond destruction. He’s going to fit right in with the rest of these dorks. His ending sees him mastering “sorcery”, so now he’s a magical Predator. Great. You can’t win this, Dillon.

(And side note, the Predator’s general… everything obviously inspired the design of Cyrax/Sektor in Mortal Kombat 3. While Predator can fight Triborg, it’s kind of a shame he’s forever separated from the OG cyborg hunting machines of the franchise.)

Chompy

But he might need that magic, because the last Mortal Kombat X guest is Alien. The official word on this monster is that xenomorphs showed up on Outworld ages ago (of course they would go for Outworld, that realm is like 70% acid lake), laid some eggs, and then knocked off to the pub for a cig (and to maybe catch up with Kenshi). These eggs were discovered around the time of MKX by some tarkatans, and a few face huggers later, we’ve got an Alien running around with all the powers of Baraka. And that’s how Baraka kinda-sorta got on the MKX roster! But Alien’s other moves shine through in its other fighting styles, so, don’t worry, it isn’t just limited to knifes for hands and poor dental care. It doesn’t have a particular goal for participating, but if Alien wins Mortal Kombat, it’s going to drag every last fighter back to its nest, and we’re probably going to have to deal with at least one Xenomorph with a flaming skeleton head. Can you kill such a thing with fire? Let’s not find out.

Thumbs Up

But if something needs killing, Mortal Kombat 11 did give us The Terminator. This is the first guest in a while that distinctly originates from another dimension, as this T-800 is from a separate “future” timeline. Sektor never could get his cybernetic rebellion off the ground, but Skynet managed to conquer the whole of the world on an Earth that is not wholly karate-based, and it’s from this timeline that The Terminator that is distinctly from Terminator: Dark Fate hails. I’m not going to spoil the opening of Dark Fate, but, suffice to say, this Terminator is really good at his job. Anywho, this Terminator got waylaid on his way back in time, wound up in Mortal Kombat 1990s, aged to the present day of MK11 (robot flesh is still flesh, I’m told), acquired a conscious somewhere along the way, and, in his microcontinuity, defeated the big boss of MK11 in an effort to regain control of time and space. But, thanks to that pesky conscious, he realized that being a robot with omnipotent knowledge and power was maybe a terrible idea, so he drowned himself in a bottomless sea of blood. Literally, to be clear. The Blood Sea. That’s a place in the Mortal Kombat universe. It’s not great for vacations. But before his self-imposed suicide, he hit Kabal with his motorcycle (Kabal deigned to reference Jingle all the Way, he knew the consequences), so it wasn’t a total loss.

(Side note #2: Kano’s cybernetic eye was originally based on the look/coolness of The Terminator. Terminator does get to square off with Kano in MK11, and justice is wrought for this slight against androids.)

Great Al

And, finally, Spawn brings us full circle, back to the world of comic book heroes. For those unfamiliar with the Spawn mythos, Spawn was originally Keith David, mild-mannered actor known worldwide for his involvement with the unfairly maligned and often forgotten Disney hit, The Princess and the Frog. Unfortunately, Keith David was murdered during a secret mission in Botswana for the USSG’s Operation Knightstrike (dude is a very dedicated method actor). Thanks to the unforgivable sin of playing the absolute worst villain on The Flash television series, Keith David was damned to Hell, but made a deal with a being named Malebolgia to become the one and only Hellspawn. Or maybe there’s a lot of them? There was at least the medieval one… Whatever. What’s important is that Spawn (he dropped the “hell” part so he wouldn’t scare the kiddies) travels to the Mortal Kombat universe thanks to some kind of Hell-exchange program. Apparently, MK’s “The Netherrealm” is just one of eight or nine multi-dimensional rings of Hell, and skipping across them is perfectly fine. Miraculously, Spawn actually makes friends with Scorpion and Sub-Zero in the MK universe (I thought for sure he would start a rivalry with that other hellspawn vengeance demon with a penchant for chains), presumably because they’re all (mostly) revived former demons (or however the cosmology works here) at this point in their respective timelines. Together, they battle the forces of Hell(s), and things end poorly for the various Time Goddesses and Violators running around.

Remember kiddies, even when you’re triumphing over your enemies, if you team up with Mortal Kombat, you’re probably going straight to Hell.

Next time: Mortal Kombat 9 Or How I Learned to Stop Worrying and Love the Reboot

MKK: DC Universe and Guests (Part 1)

I’ve been writing about these krazy kombatants for the last six months or so, and, in all that time, you may have noticed I frequently reference nearly all the titles from Mortal Kombat 1-11. But you know what title is continually skipped? Mortal Kombat 8. And you know why? Because Lex Luthor stole it. And that’s terrible.

Let’s talk about Mortal Kombat 8, aka Mortal Kombat versus DC Universe.

Right in the kisser

Mortal Kombat Armageddon was the end of the line for the “PS2 era” of Mortal Kombat titles. After years of fighting styles, questionable character creation, and Chess Kombat, the stewards of Mortal Kombat decided it was time to get back to basics. 3-D? Well, you might be able to dodge sideways, but we’re going to stick to two dimensions moving forward. Multiple fighting styles? Naw, we’re going back to one basic set with plentiful special moves for each fighter. And speaking of fighters, it’s time to pare Mortal Kombat down to the titans that made this franchise famous in the first place, so wave good-bye to Daegon, Chaos Realm, and all the cruft that had accumulated over the previous six years. We are here for Kano uppercutting Raiden, and that’s what we’re going to get.

And, as if offering a guide on enticing fans new and old with gameplay that would otherwise be labeled as regressive, it was decided that the gruesome and violent Mortal Kombat universe would crossover with the world of sunshine and rainbows that is the DC Universe. Superman lives there! And people only have limbs ripped off, like, once or twice a year!

So, from a strictly plot perspective, nothing that happened in Mortal Kombat vs. DC Universe actually happens. It’s a hoax! An imaginary story! And, frankly, there isn’t much story there to speak of, anyway. Shao Kahn was defeated in one universe at the exact same time Darkseid was defeated in another, and, since some whacky transporter accident was involved, the two villains were merged into the game’s only unique (“unique”) kharacter, Dark Kahn.

Really hot stuff

Dark Kahn… isn’t really anything. He doesn’t have a personality to speak of (he is, like, double evil), and his nefarious plan is the typical “conquer the universes” shtick. However, his mere existence threatens both of his home universes, which, thanks to dubious magical physics, are merging into one universe. This allows for whacky “first encounters”, like Scorpion mistaking Batman for Sub-Zero (dude, get some glasses), or Kano getting jobbed by The Flash (and, unfortunately, not teaming up with Ragdoll). There’s also a “Rage Virus” going around as a result of the realms merging, which serves the dual purpose of pushing some normally pacifistic fighters (wait a minute…) into battling, and evens out everyone’s power levels so Goku can fight Joker on an even keel. It all leads to a pile of crossover battles that culminate with “oh, what am I doing?”, and, in the end, Raiden and Superman team up to separate Dark Kahn into his component pieces. Grand finale: each interdimensional despot winds up imprisoned in the opposite, permanently separated universe. Shao Kahn is trapped in the Phantom Zone, and Darkseid is left to rot in MK’s Netherrealm. … He’ll be ruling the place within a week.

But, again, none of it really “happens”, because it doesn’t have an ongoing impact on either universe. The DC Universe doesn’t particularly note that time Sonya Blade stopped by (and it’s not like The New Gods lost Darkseid to another universe), and Jax isn’t staying up late chatting on pan-universal Skype with Cyborg. Neither universe was actually influenced by the events of the crossover.

Right in the balls

Which is unfortunate, because it’s clear that Mortal Kombat vs. DC Universe dramatically influenced the next few Mortal Kombat and DC Universe titles. Midway died, Netherrealm Studios was born of the ashes, and, though it all, the next few MK titles would resemble MKvDCU a lot more than literally anything that had come before. This is the title that rebooted Shao Kahn’s career as the big bad of the franchise (for the first time since MK3), and set Raiden (not Liu Kang) as the big hero. This is where the Mortal Kombat 1 & 2 kast was cemented as the “real” MK roster (of the MK fighters in MKvDCU, only the villainous Shang Tsung and Shao Kahn were not represented in some way in every forthcoming MK title, and that was only for one game). And roughly 90% of the gameplay of MKvDCU went on to be the standard style for not only the Mortal Kombat franchise, but also the DC Universe-based fighting game Injustice. Basically, two whole franchises spawned from this one game that “never happened”.

So, in the grand tradition of the game that never happened being one of the most important titles in the franchise, let’s skip ahead a lil’ and look at every guest fighter in the Mortal Kombat universe. None of these fights happened. Or did they? (They didn’t.)

Hot stuff

We’ve already covered how Mortal Kombat didn’t really cross over with The DC Universe, but it’s worth noting that various MK fighters occasionally wind up in the Injustice universe. Sub-Zero, Scorpion, and Raiden have all guested in that franchise. If you’re curious what they were up to in that universe:

• Scorpion of roughly MK2 was summoned to the Injustice DC Universe by Trigon, the demonic father of Teen Titan Raven. Trigon runs his own hell-universe (though, to be clear, not DC Universe’s Hell, a place that is so delightfully complicated I could write an epic poem about its ridiculous mythology), and summoned Scorpion to join his army. This went poorly, as Scorpion defeated Trigon and took his realm for his own.

Sub-Zero of Mortal Kombat X bopped into the Injustice 2 universe by some cosmic accident, and fought against Brainiac because Sub-Zero hates nerds (even though, secret truth, Sub-Zero has a comp sci degree). Sub-Zero then chilled in the Injustice universe training the next generation of DC Heroes (to be… assassins?), and eventually wound up fighting alongside the good guys when there was a Phantom Zone jailbreak.

Raiden of Mortal Kombat X deliberately travels to the Injustice 2 Universe to defeat Brainiac, because some stupid robot alien dude is apparently a greater threat to the universes than the friggen’ God of Evil. Raiden decides to stick around this universe when Kent Nelson, aka Fate, dies, and reveals that The Lords of Order are trying to destroy everything. So Raiden joins Justice League Dark. He smells better than John Constantine and Swamp Thing, so the team is happy to have him.

During Injustice 2, Sub-Zero and Raiden make distinct references to knowing the DC Heroes, and how “Dark Kahn” was once a threat. This has led some to postulate that the Injustice Universe, a world where Superman went marginally insane and became a super-fascist after the death of his wife and unborn child, is actually the DC Universe that MK crossed-over with in DC Vs., and the reason that the Injustice Universe is doomed to be a fighting game universe full of misery is that the MK fighters tainted this “version” of the DC Universe. However, this hypothesis is absurd, as Injustice 1 clearly establishes that its Lex Luthor and Superman were best friends from their first meeting until the events of Injustice, so the Injustice Universe is entirely incompatible with the Vs. Universe that established that Lex Luthor was always his usual cuss of a self. On a related note, I am a giant, pedantic nerd, and Sub-Zero is coming for me.

Anywho, let’s just assume these MK fighters exist in some sort of micro-continuity where Shao Kahn was trapped in, and then eventually escaped, the Phantom Zone. Also worth noting that Sub-Zero and Raiden have at least one conversation in Mortal Kombat 11 that claims they mutually dreamed of a “strange and unjust world”. So… it was all a dream? Yeah, and Liu Kang is just a butterfly dreaming he’s a karate man.

BANG!

The Joker is the first DC “Hero” to cross back over and fight in the Mortal Kombat universe again. First of all, this isn’t The Joker from the Injustice Universe, because that Joker was killed shortly after tricking Superman into killing his wife and unborn child (man, that universe sucks). And the in-game bio for Joker confirms “he killed Robin and crippled Batgirl”, and… is that canon in any DC Universe at this point? Post-Crisis, Pre-Final-Crisis Joker? No matter. What’s important is that this Joker is distinct from Injustice Joker (another dimension hopper) from a gameplay and origin perspective, so… ugh… Does this mean he was in DC vs.? This gets confusing. What is important is that Joker was apparently used as a gateway to include, via his ending, Havik, Hotaru, and Hsu Hao…

He's back!

So I guess he has a thing for H’s? Is that a Joker trait? Bah! At least this is his first appearance in MK or MK-adjacent materials where he really gets to enjoy the fatalities.
Left handed?

Injustice crossed over with a few other comicbook franchises, and if Sub-Zero can punch ‘em, I’m countin’ ‘em. So let’s take a quick look at Hellboy. Hellboy is the creation of Mike Mignola, and (long story short) the Prince of Hell that abdicated his throne in favor of pancakes. In his home universe, he’s a member of the Bureau for Paranormal Research and Defense, which basically means that he would gladly beat down the majority of the supernatural MK kast any day of the week. Hellboy’s charm point is his Right Hand of Doom, which is not often used to dispense hugs. His official reason for existence in Injustice 2 is that Brainiac pulled him there from his own universe. That ended poorly for Brainiac. Hellboy then returned home, but got bored with that, too, and decided to go to Africa. This… uh… doesn’t have much to do with Mortal Kombat, but it’s good to know Hellboy could take a thunder god in any universe.

Toitles

Also guesting in the Injustice Universe are the Teenage Mutant Ninja Turtles. The turtles distinctly hail from another dimension, too, and were accidentally delivered to Injustice Town by Krang. But which continuity of Turtles actually fought against Sub-Zero and Superman? Who the heck knows. There’s definitely some heavy influence from the original animated series here (they gain additional super powers from a pizza provided by Harley Quinn), but Krang is noted as an Utromian, so these are not the hero turtles of Turtles in Time (booo). Whatever the case, the way the individual turtles are all selectable as different “styles” is very similar to the main conceit of Mortal Kombat X (and particularly its DLC fighter, Triborg), so there seems to be more than a little MK DNA in this TMNT appearance. Oh? And their ending? They get super powers from their time in Injustice, return home, and then toss Shredder into a dumpster. Cowabunga.

But the fighters of Mortal Kombat weren’t limited to simply comic book crossovers. Next time, we’ll look at all the other guests in the Mortal Kombat universe. You know, all the ones that didn’t ever have to fight Green Lantern.

Next time: I just said the next time! Geez! Pay attention!